From 351a58f69b282fca2f5fec328b0975ef59529f69 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Fri, 18 Dec 2015 00:41:22 +0100 Subject: [PATCH] Fixed render tests for near frustum tessellation --- src/interface/commandline/tests.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/interface/commandline/tests.cpp b/src/interface/commandline/tests.cpp index e328642..ff1eed9 100644 --- a/src/interface/commandline/tests.cpp +++ b/src/interface/commandline/tests.cpp @@ -199,12 +199,16 @@ static void testGodRays() { static void testNearFrustum() { Scenery scenery; scenery.autoPreset(3); + scenery.getClouds()->clear(); scenery.getCamera()->setLocation(Vector3(0.0, 0.0, 0.0)); scenery.getCamera()->setTarget(Vector3(1.0, 0.0, 1.0)); + scenery.getTerrain()->propWaterHeight()->setValue(5.0); + scenery.keepCameraAboveGround(scenery.getCamera()); SoftwareCanvasRenderer renderer(&scenery); renderer.setSize(400, 300); renderer.setQuality(0.1); + renderer.enablePostprocess(false); startTestRender(&renderer, "near_frustum_good_raw"); renderer.enablePostprocess(true);