paysages: Qt noise dialog (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@223 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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12 changed files with 283 additions and 36 deletions
52
gui_qt/dialognoise.cpp
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52
gui_qt/dialognoise.cpp
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#include "dialognoise.h"
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#include <QVBoxLayout>
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#include <QImage>
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#include <QColor>
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#include <QPainter>
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#include <QScrollArea>
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#include "../lib_paysages/shared/functions.h"
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DialogNoise::DialogNoise(QWidget *parent, NoiseGenerator* value):
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QDialog(parent)
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{
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_base = value;
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_current = noiseCreateGenerator();
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noiseCopy(_base, _current);
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setLayout(new QVBoxLayout());
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_form = new FormNoise(this, _current);
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layout()->addWidget(_form);
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setWindowTitle("Paysages 3D - Noise editor");
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}
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bool DialogNoise::getNoise(QWidget* parent, NoiseGenerator* noise)
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{
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int result;
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DialogNoise* dialog = new DialogNoise(parent, noise);
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result = dialog->exec();
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delete dialog;
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return (result != 0) ? true : false;
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}
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void DialogNoise::closeEvent(QCloseEvent* e)
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{
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reject();
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}
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void DialogNoise::accept()
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{
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noiseCopy(_current, _base);
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reject();
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}
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void DialogNoise::reject()
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{
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noiseDeleteGenerator(_current);
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}
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30
gui_qt/dialognoise.h
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30
gui_qt/dialognoise.h
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#ifndef _PAYSAGES_QT_DIALOGNOISE_H_
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#define _PAYSAGES_QT_DIALOGNOISE_H_
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#include <QDialog>
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#include "formnoise.h"
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#include "../lib_paysages/shared/types.h"
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class DialogNoise : public QDialog
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{
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Q_OBJECT
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public:
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explicit DialogNoise(QWidget* parent, NoiseGenerator* noise);
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static bool getNoise(QWidget* parent, NoiseGenerator* noise);
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public slots:
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virtual void accept();
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virtual void reject();
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protected:
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virtual void closeEvent(QCloseEvent* e);
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private:
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NoiseGenerator* _base;
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NoiseGenerator* _current;
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NoiseLevel _current_level;
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FormNoise* _form;
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};
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#endif
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@ -71,6 +71,7 @@ DialogRender::DialogRender(QWidget *parent, int quality, int width, int height):
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_current_dialog = this;
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setModal(true);
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setWindowTitle("Paysages 3D - Render");
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setLayout(new QVBoxLayout());
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scroll = new QScrollArea(this);
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94
gui_qt/formnoise.cpp
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94
gui_qt/formnoise.cpp
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#include "formnoise.h"
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#include "tools.h"
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#include <QColor>
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#include <QSlider>
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#include <math.h>
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#include "../lib_paysages/sky.h"
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#include "../lib_paysages/shared/functions.h"
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#include "../lib_paysages/shared/constants.h"
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/**************** Previews ****************/
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class PreviewLevel:public Preview
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{
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public:
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PreviewLevel(QWidget* parent, NoiseGenerator* noise):
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Preview(parent),
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_noise(noise)
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{
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}
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protected:
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QColor getColor(double x, double y)
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{
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/*Vector3 eye = {0.0, 0.0, 0.0};
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Vector3 look;
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look.x = cos(M_PI * (x / 128.0 + 0.5)) * cos(M_PI * (y / 256.0));
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look.y = -sin(M_PI * (y / 256.0));
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look.z = sin(M_PI * (x / 128.0 + 0.5)) * cos(M_PI * (y / 256.0));
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return colorToQColor(skyGetColorCustom(eye, look, &_definition, NULL, NULL));*/
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}
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private:
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NoiseGenerator* _noise;
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};
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class PreviewTotal:public Preview
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{
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public:
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PreviewTotal(QWidget* parent, NoiseGenerator* noise):
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Preview(parent),
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_noise(noise)
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{
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}
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protected:
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QColor getColor(double x, double y)
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{
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if (y > noiseGet1DTotal(_noise, x))
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{
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return QColor(255, 255, 255);
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}
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else
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{
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return QColor(0, 0, 0);
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}
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}
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private:
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NoiseGenerator* _noise;
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};
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/**************** Form ****************/
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FormNoise::FormNoise(QWidget *parent, NoiseGenerator* noise):
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BaseForm(parent)
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{
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/*_definition = skyCreateDefinition();*/
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previewLevel = new PreviewLevel(this, noise);
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addPreview(previewLevel, QString("Level preview"));
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previewTotal = new PreviewTotal(this, noise);
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addPreview(previewTotal, QString("Total preview"));
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/*addInputDouble("Day time", &_definition.daytime, 0.0, 1.0, 0.01, 0.1);*/
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revertConfig();
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}
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void FormNoise::revertConfig()
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{
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/*skyCopyDefinition(skyGetDefinition(), &_definition);
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BaseForm::revertConfig();*/
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}
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void FormNoise::applyConfig()
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{
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/*skySetDefinition(_definition);
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BaseForm::applyConfig();*/
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}
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void FormNoise::applyConfigPreview()
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{
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/*skyValidateDefinition(&_definition);
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BaseForm::applyConfigPreview();*/
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}
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30
gui_qt/formnoise.h
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30
gui_qt/formnoise.h
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#ifndef _PAYSAGES_QT_FORMNOISE_H_
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#define _PAYSAGES_QT_FORMNOISE_H_
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#include <QWidget>
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#include "preview.h"
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#include "baseform.h"
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#include "../lib_paysages/shared/types.h"
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class FormNoise : public BaseForm
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{
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Q_OBJECT
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public:
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FormNoise(QWidget* parent, NoiseGenerator* noise);
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public slots:
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virtual void revertConfig();
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virtual void applyConfig();
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protected slots:
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virtual void applyConfigPreview();
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private:
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Preview* previewLevel;
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Preview* previewTotal;
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NoiseGenerator* generator;
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};
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#endif
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@ -13,10 +13,10 @@
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static SkyDefinition _definition;
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/**************** Previews ****************/
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class PreviewHorizon:public Preview
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class PreviewEast:public Preview
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{
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public:
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PreviewHorizon(QWidget* parent):
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PreviewEast(QWidget* parent):
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Preview(parent)
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{
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}
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Vector3 eye = {0.0, 0.0, 0.0};
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Vector3 look;
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look.x = cos(M_PI * (x / 128.0 + 0.5)) * cos(M_PI * (y / 256.0));
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look.y = -sin(M_PI * (y / 256.0));
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look.z = sin(M_PI * (x / 128.0 + 0.5)) * cos(M_PI * (y / 256.0));
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look.x = 100.0;
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look.y = -y;
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look.z = x;
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return colorToQColor(skyGetColorCustom(eye, look, &_definition, NULL, NULL));
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}
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};
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class PreviewWest:public Preview
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{
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public:
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PreviewWest(QWidget* parent):
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Preview(parent)
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{
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 eye = {0.0, 0.0, 0.0};
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Vector3 look;
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look.x = -100.0;
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look.y = -y;
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look.z = -x;
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return colorToQColor(skyGetColorCustom(eye, look, &_definition, NULL, NULL));
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}
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{
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_definition = skyCreateDefinition();
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previewHorizon = new PreviewHorizon(this);
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addPreview(previewHorizon, QString("Horizon preview"));
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previewWest = new PreviewWest(this);
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addPreview(previewWest, QString("West preview"));
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previewEast = new PreviewEast(this);
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addPreview(previewEast, QString("East preview"));
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addInputDouble("Day time", &_definition.daytime, 0.0, 1.0, 0.01, 0.1);
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addInputColorGradation("Sun color", &_definition.sun_color);
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virtual void applyConfigPreview();
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private:
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Preview* previewHorizon;
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Preview* previewEast;
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Preview* previewWest;
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};
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#endif // _PAYSAGES_QT_FORMSKY_H_
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#include <QPainter>
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#include <QColorDialog>
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#include "dialognoise.h"
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#include "../lib_paysages/shared/functions.h"
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class NoiseSmallPreview:public QWidget
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void InputNoise::applyValue()
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{
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/*_value->r = ((ColorPreview*)_preview)->col.redF();
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_value->g = ((ColorPreview*)_preview)->col.greenF();
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_value->b = ((ColorPreview*)_preview)->col.blueF();
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_value->a = 1.0;*/
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BaseInput::applyValue();
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}
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void InputNoise::revert()
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{
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/*((ColorPreview*)_preview)->col = QColor::fromRgbF(_value->r, _value->g, _value->b);*/
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BaseInput::revert();
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}
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void InputNoise::editNoise()
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{
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/*QColor col = QColorDialog::getColor(((ColorPreview*)_preview)->col, _control);
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if (col.isValid())
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if (DialogNoise::getNoise(_control, _value))
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{
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((ColorPreview*)_preview)->col = col;
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applyValue();
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}*/
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}
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}
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menu->addAction("Quick render", this, SLOT(quickPreview()), QKeySequence("F2"));
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setCentralWidget(tabs);
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setWindowTitle("Paysages 3D");
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}
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void MainWindow::refreshAll()
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@ -24,8 +24,10 @@ HEADERS += ../lib_paysages/shared/functions.h ../lib_paysages/shared/types.h \
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formrender.h \
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inputint.h \
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dialogrender.h \
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dialognoise.h \
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inputcolorgradation.h \
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formsky.h \
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formnoise.h \
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inputnoise.h \
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tools.h
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FORMS +=
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formrender.cpp \
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inputint.cpp \
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dialogrender.cpp \
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dialognoise.cpp \
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inputcolorgradation.cpp \
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formsky.cpp \
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formnoise.cpp \
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inputnoise.cpp
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@ -30,8 +30,6 @@ protected:
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Preview::Preview(QWidget* parent) :
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QWidget(parent)
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{
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_previews.append(this);
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this->lock = new QMutex();
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this->conf_scroll_xmin = 0.0;
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this->conf_scroll_xmax = 0.0;
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this->xoffset = 0.0;
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this->yoffset = 0.0;
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this->pixbuf = new QImage(this->size(), QImage::Format_ARGB32);
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this->need_rerender = 0;
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this->need_render = 0;
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this->alive = true;
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this->need_rerender = false;
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this->need_render = false;
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this->setMinimumSize(256, 256);
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this->setMaximumSize(256, 256);
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this->resize(256, 256);
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_previews.append(this);
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}
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Preview::~Preview()
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{
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_previews.remove(_previews.indexOf(this));
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lock->lock();
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alive = true;
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delete pixbuf;
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lock->unlock();
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}
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void Preview::startUpdater()
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void Preview::doRender()
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{
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if (this->alive)
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{
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if (this->need_rerender)
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{
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this->forceRender();
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this->need_render = 0;
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this->renderPixbuf();
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}
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}
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}
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void Preview::redraw()
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{
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this->lock->lock();
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if (this->need_rerender)
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if (this->need_rerender || !this->alive)
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{
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this->lock->unlock();
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break;
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@ -11,6 +11,8 @@ class Preview:public QWidget
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public:
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Preview(QWidget* parent);
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~Preview();
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static void startUpdater();
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void doRender();
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void redraw();
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int mousex;
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int mousey;
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int need_rerender;
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int need_render;
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//SmallPreviewCallback renderer;
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bool alive;
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bool need_rerender;
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bool need_render;
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};
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#endif // _PAYSAGES_QT_PREVIEW_H_
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#endif
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