Fixed some static_cast into dynamic_cast
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parent
aa82a332d9
commit
3e73633c25
8 changed files with 9 additions and 13 deletions
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@ -61,8 +61,7 @@ void AtmosphereDefinition::load(PackStream *stream) {
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void AtmosphereDefinition::copy(DefinitionNode *_destination) const {
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void AtmosphereDefinition::copy(DefinitionNode *_destination) const {
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DefinitionNode::copy(_destination);
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DefinitionNode::copy(_destination);
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AtmosphereDefinition *destination = static_cast<AtmosphereDefinition *>(_destination);
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if (auto destination = dynamic_cast<AtmosphereDefinition *>(_destination)) {
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if (destination) {
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destination->model = model;
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destination->model = model;
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destination->sun_color = sun_color;
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destination->sun_color = sun_color;
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destination->dome_lighting = dome_lighting;
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destination->dome_lighting = dome_lighting;
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@ -35,8 +35,7 @@ void NoiseNode::load(PackStream *stream) {
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void NoiseNode::copy(DefinitionNode *destination) const {
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void NoiseNode::copy(DefinitionNode *destination) const {
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if (destination->getTypeName() == getTypeName()) {
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if (destination->getTypeName() == getTypeName()) {
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auto tdestination = static_cast<NoiseNode *>(destination);
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if (auto tdestination = dynamic_cast<NoiseNode *>(destination)) {
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if (tdestination) {
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noise->copy(tdestination->noise);
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noise->copy(tdestination->noise);
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}
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}
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} else {
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} else {
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@ -33,7 +33,7 @@ void TerrainDefinition::validate() {
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}
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}
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void TerrainDefinition::copy(DefinitionNode *_destination) const {
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void TerrainDefinition::copy(DefinitionNode *_destination) const {
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if (auto destination = static_cast<TerrainDefinition *>(_destination)) {
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if (auto destination = dynamic_cast<TerrainDefinition *>(_destination)) {
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destination->shadow_smoothing = shadow_smoothing;
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destination->shadow_smoothing = shadow_smoothing;
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height_map->copy(destination->height_map);
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height_map->copy(destination->height_map);
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@ -43,7 +43,7 @@ void TextureLayerDefinition::validate() {
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void TextureLayerDefinition::copy(DefinitionNode *destination) const {
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void TextureLayerDefinition::copy(DefinitionNode *destination) const {
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DefinitionNode::copy(destination);
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DefinitionNode::copy(destination);
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if (auto tex_destination = static_cast<TextureLayerDefinition *>(destination)) {
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if (auto tex_destination = dynamic_cast<TextureLayerDefinition *>(destination)) {
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terrain_zone->copy(tex_destination->terrain_zone);
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terrain_zone->copy(tex_destination->terrain_zone);
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*tex_destination->material = *material;
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*tex_destination->material = *material;
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@ -77,7 +77,7 @@ void WaterDefinition::load(PackStream *stream) {
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void WaterDefinition::copy(DefinitionNode *_destination) const {
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void WaterDefinition::copy(DefinitionNode *_destination) const {
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DefinitionNode::copy(_destination);
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DefinitionNode::copy(_destination);
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if (auto destination = static_cast<WaterDefinition *>(_destination)) {
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if (auto destination = dynamic_cast<WaterDefinition *>(_destination)) {
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*destination->material = *material;
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*destination->material = *material;
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destination->transparency_depth = transparency_depth;
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destination->transparency_depth = transparency_depth;
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destination->transparency = transparency;
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destination->transparency = transparency;
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@ -38,7 +38,7 @@ void Zone::load(PackStream *stream) {
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}
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}
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void Zone::copy(DefinitionNode *_destination) const {
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void Zone::copy(DefinitionNode *_destination) const {
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if (auto destination = static_cast<Zone *>(_destination)) {
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if (auto destination = dynamic_cast<Zone *>(_destination)) {
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destination->absolute_height = absolute_height;
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destination->absolute_height = absolute_height;
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destination->relative_height_min = relative_height_min;
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destination->relative_height_min = relative_height_min;
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destination->relative_height_middle = relative_height_middle;
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destination->relative_height_middle = relative_height_middle;
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@ -32,8 +32,7 @@ void BaseModelerTool::destroy() {
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}
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}
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void BaseModelerTool::addIntBinding(const string &object, const string &property, const string &path, bool monitor) {
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void BaseModelerTool::addIntBinding(const string &object, const string &property, const string &path, bool monitor) {
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auto node = static_cast<IntNode *>(ui->getScenery()->findByPath(path));
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if (auto node = dynamic_cast<IntNode *>(ui->getScenery()->findByPath(path))) {
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if (node) {
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impl->int_bindings.push_back(make_unique<IntPropertyBind>(ui, object, property, node));
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impl->int_bindings.push_back(make_unique<IntPropertyBind>(ui, object, property, node));
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if (monitor) {
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if (monitor) {
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@ -45,8 +44,7 @@ void BaseModelerTool::addIntBinding(const string &object, const string &property
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}
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}
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void BaseModelerTool::addFloatBinding(const string &object, const string &property, const string &path, bool monitor) {
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void BaseModelerTool::addFloatBinding(const string &object, const string &property, const string &path, bool monitor) {
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auto node = static_cast<FloatNode *>(ui->getScenery()->findByPath(path));
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if (auto node = dynamic_cast<FloatNode *>(ui->getScenery()->findByPath(path))) {
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if (node) {
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impl->float_bindings.push_back(make_unique<FloatPropertyBind>(ui, object, property, node));
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impl->float_bindings.push_back(make_unique<FloatPropertyBind>(ui, object, property, node));
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if (monitor) {
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if (monitor) {
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@ -25,7 +25,7 @@ MoonRenderer::~MoonRenderer() {
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}
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}
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void MoonRenderer::nodeChanged(const DefinitionNode *, const DefinitionDiff *, const DefinitionNode *parent) {
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void MoonRenderer::nodeChanged(const DefinitionNode *, const DefinitionDiff *, const DefinitionNode *parent) {
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if (auto moon_node = static_cast<const CelestialBodyDefinition *>(parent)) {
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if (auto moon_node = dynamic_cast<const CelestialBodyDefinition *>(parent)) {
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moon_node->copy(&impl->definition);
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moon_node->copy(&impl->definition);
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}
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}
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}
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}
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