Fixed top-down camera switching
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1 changed files with 1 additions and 2 deletions
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@ -81,8 +81,7 @@ void ModelerCameras::changeActiveCamera(const QString &name)
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}
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}
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else if (name == "Top-down camera")
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else if (name == "Top-down camera")
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{
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{
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topdown->setLocation(render->getLocation());
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render->copy(topdown);
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topdown->setTarget(render->getTarget());
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topdown->strafeForward(-10.0);
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topdown->strafeForward(-10.0);
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topdown->strafeUp(25.0);
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topdown->strafeUp(25.0);
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