Small cloud preview improvement
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f4e4c1def4
commit
46f34eb23c
1 changed files with 13 additions and 12 deletions
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@ -71,20 +71,20 @@ static void _getLightingStatus(Renderer* renderer, LightStatus* status, Vector3
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UNUSED(normal);
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UNUSED(opaque);
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light.color.r = 1.0;
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light.color.g = 1.0;
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light.color.b = 1.0;
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light.color.r = 0.5;
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light.color.g = 0.5;
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light.color.b = 0.5;
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light.direction.x = -1.0;
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light.direction.y = -0.5;
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light.direction.y = 0.5;
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light.direction.z = 1.0;
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light.direction = v3Normalize(light.direction);
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light.altered = 1;
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light.reflection = 0.0;
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lightingPushLight(status, &light);
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light.color.r = 0.2;
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light.color.g = 0.2;
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light.color.b = 0.2;
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light.color.r = 0.1;
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light.color.g = 0.1;
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light.color.b = 0.1;
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light.direction.x = 1.0;
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light.direction.y = -0.5;
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light.direction.z = -1.0;
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@ -97,7 +97,7 @@ static void _getLightingStatus(Renderer* renderer, LightStatus* status, Vector3
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Renderer* cloudsPreviewMaterialCreateRenderer()
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{
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Renderer* result = rendererCreate();
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result->render_quality = 8;
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result->render_quality = 6;
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result->atmosphere->getLightingStatus = _getLightingStatus;
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return result;
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}
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@ -107,7 +107,7 @@ static double _getDensity(Renderer* renderer, CloudsLayerDefinition* layer, Vect
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UNUSED(renderer);
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UNUSED(layer);
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double distance = v3Norm(location);
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double distance = 2.0 * v3Norm(location) / layer->thickness;
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if (distance > 1.0)
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{
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return 0.0;
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@ -130,8 +130,8 @@ void cloudsPreviewMaterialBindLayer(Renderer* renderer, CloudsLayerDefinition* l
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CloudsDefinitionClass.destroy(definition);
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layer = layersGetLayer(renderer->clouds->definition->layers, 0);
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layer->lower_altitude = -1.0;
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layer->thickness = 2.0;
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layer->thickness = layer->shape_scaling;
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layer->lower_altitude = -layer->thickness / 2.0;
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renderer->clouds->getLayerDensity = _getDensity;
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}
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@ -139,7 +139,8 @@ void cloudsPreviewMaterialBindLayer(Renderer* renderer, CloudsLayerDefinition* l
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Color cloudsPreviewMaterialGetPixel(Renderer* renderer, double x, double y)
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{
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Vector3 start, end;
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double thickness = 2.0;
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CloudsLayerDefinition* layer = layersGetLayer(renderer->clouds->definition->layers, 0);
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double thickness = layer->thickness;
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start.x = x * thickness * 0.5;
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start.z = y * thickness * 0.5;
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