Added scaling adjustements
This is not enough, there are still problems with painting brush offsets.
This commit is contained in:
parent
b15ea439d2
commit
47de568004
6 changed files with 29 additions and 22 deletions
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@ -123,7 +123,7 @@ void PaintingBrush::applyToTerrain(TerrainDefinition* terrain, double x, double
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case PAINTING_BRUSH_SMOOTH:
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if (reverse)
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{
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terrainBrushSmooth(terrain->height_map, &brush, brush_strength);
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terrainBrushSmooth(terrain->height_map, &brush, brush_strength * 30.0);
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}
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else
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{
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@ -133,15 +133,15 @@ void PaintingBrush::applyToTerrain(TerrainDefinition* terrain, double x, double
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case PAINTING_BRUSH_FLATTEN:
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if (reverse)
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{
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_height = terrainGetInterpolatedHeight(terrain, x, z, 1);
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_height = terrainGetInterpolatedHeight(terrain, x, z, 0, 1);
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}
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else
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{
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terrainBrushFlatten(terrain->height_map, &brush, _height, brush_strength);
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terrainBrushFlatten(terrain->height_map, &brush, _height, brush_strength * 30.0);
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}
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break;
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case PAINTING_BRUSH_RESTORE:
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terrainBrushReset(terrain->height_map, &brush, brush_strength);
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terrainBrushReset(terrain->height_map, &brush, brush_strength * 30.0);
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break;
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default:
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return;
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@ -29,7 +29,7 @@ QGLWidget(parent)
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_wireframe = true;
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WaterDefinition* water_definition = (WaterDefinition*)WaterDefinitionClass.create();
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sceneryGetWater(water_definition);
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_water_height = _renderer->terrain->getWaterHeight(_renderer);
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_water_height = 0.0;
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WaterDefinitionClass.destroy(water_definition);
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_average_frame_time = 0.0;
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@ -74,7 +74,7 @@ void WidgetHeightMap::setTerrain(TerrainDefinition* terrain)
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{
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_terrain = terrain;
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TerrainRendererClass.bind(_renderer, _terrain);
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_water_height = _renderer->terrain->getWaterHeight(_renderer);
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_water_height = _renderer->terrain->getWaterHeight(_renderer) / _terrain->scaling;
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revert();
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}
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@ -210,7 +210,7 @@ void WidgetHeightMap::timerEvent(QTimerEvent*)
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_last_time = new_time;
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// Update top camera
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Vector3 target = {_target_x, terrainGetInterpolatedHeight(_terrain, _target_x, _target_z, 1), _target_z};
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Vector3 target = {_target_x, terrainGetInterpolatedHeight(_terrain, _target_x, _target_z, 1, 1), _target_z};
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cameraSetLocationCoords(_top_camera, target.x, target.y + 1.0, target.z + 0.1);
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cameraSetTarget(_top_camera, target);
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cameraSetZoomToTarget(_top_camera, _zoom);
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@ -531,7 +531,7 @@ void WidgetHeightMap::updateVertexInfo()
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vertex->point.x = (double) dx;
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vertex->point.z = (double) dz;
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vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1);
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vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1) * _terrain->height;
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vertex->painted = terrainIsPainted(_terrain->height_map, dx, dz);
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}
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@ -64,7 +64,7 @@ extern StandardRenderer TerrainRendererClass;
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void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset);
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void terrainRenderSurface(Renderer* renderer);
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double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int with_painting);
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double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting);
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double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int scaled, int with_painting);
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size_t terrainGetMemoryStats(TerrainDefinition* definition);
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Renderer* terrainCreatePreviewRenderer();
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@ -105,10 +105,10 @@ double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int wit
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height = noiseGet2DTotal(definition->_height_noise, (double)x, (double)z);
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}
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return height * definition->height * definition->scaling;
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return height;
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}
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double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting)
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double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int scaled, int with_painting)
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{
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double height;
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x /= definition->scaling;
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@ -119,5 +119,12 @@ double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, dou
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height = noiseGet2DTotal(definition->_height_noise, x, z);
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}
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return height * definition->height * definition->scaling;
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if (scaled)
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{
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return height * definition->height * definition->scaling;
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}
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else
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{
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return height;
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}
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}
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@ -307,12 +307,12 @@ static double* _getDataPointer(HeightMapData* data, int x, int z, HeightMapData*
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}
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else if (terrain)
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{
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*pixel = terrainGetGridHeight(terrain, x, z, 0) / (terrain->height * terrain->scaling);
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*pixel = terrainGetGridHeight(terrain, x, z, 0);
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}
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}
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else if (terrain)
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{
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*pixel = terrainGetGridHeight(terrain, x, z, 0) / (terrain->height * terrain->scaling);
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*pixel = terrainGetGridHeight(terrain, x, z, 0);
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}
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}
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return pixel;
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@ -411,7 +411,7 @@ int terrainHeightmapGetInterpolatedHeight(TerrainHeightMap* heightmap, double x,
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{
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if (!terrainHeightmapGetGridHeight(heightmap, ix, iz, &value))
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{
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value = terrainGetGridHeight(heightmap->terrain, ix, iz, 0) / (heightmap->terrain->scaling * heightmap->terrain->height);
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value = terrainGetGridHeight(heightmap->terrain, ix, iz, 0);
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}
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stencil[(iz - (zlow - 1)) * 4 + ix - (xlow - 1)] = value;
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}
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@ -468,7 +468,7 @@ static inline void _applyBrush(TerrainHeightMap* heightmap, TerrainBrush* brush,
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int x, z;
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double dx, dz, distance, influence;
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force /= (heightmap->terrain->height * heightmap->terrain->scaling);
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force /= heightmap->terrain->height;
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for (x = brush_rect.xstart; x <= brush_rect.xend; x++)
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{
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@ -536,10 +536,10 @@ static double _applyBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush
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UNUSED(data);
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double ideal, factor;
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ideal = terrainGetInterpolatedHeight(heightmap->terrain, x + brush->total_radius * 0.5, z, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x - brush->total_radius * 0.5, z, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z - brush->total_radius * 0.5, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z + brush->total_radius * 0.5, 1);
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ideal = terrainGetInterpolatedHeight(heightmap->terrain, x + brush->total_radius * 0.5, z, 0, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x - brush->total_radius * 0.5, z, 0, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z - brush->total_radius * 0.5, 0, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z + brush->total_radius * 0.5, 0, 1);
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ideal /= 4.0;
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factor = influence * force;
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if (factor > 1.0)
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@ -571,7 +571,7 @@ static double _applyBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush,
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UNUSED(brush);
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UNUSED(data);
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double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 0);
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double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 0, 0);
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return basevalue + (ideal - basevalue) * influence * force;
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}
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@ -18,7 +18,7 @@ static double _fakeGetHeight(Renderer* renderer, double x, double z, int with_pa
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static double _realGetHeight(Renderer* renderer, double x, double z, int with_painting)
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{
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return terrainGetInterpolatedHeight(renderer->terrain->definition, x, z, with_painting);
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return terrainGetInterpolatedHeight(renderer->terrain->definition, x, z, 1, with_painting);
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}
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static TerrainResult _fakeGetResult(Renderer* renderer, double x, double z, int with_painting, int with_textures)
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