Added scaling adjustements

This is not enough, there are still problems with painting brush offsets.
This commit is contained in:
Michaël Lemaire 2013-06-09 23:03:16 +02:00
parent b15ea439d2
commit 47de568004
6 changed files with 29 additions and 22 deletions

View file

@ -123,7 +123,7 @@ void PaintingBrush::applyToTerrain(TerrainDefinition* terrain, double x, double
case PAINTING_BRUSH_SMOOTH:
if (reverse)
{
terrainBrushSmooth(terrain->height_map, &brush, brush_strength);
terrainBrushSmooth(terrain->height_map, &brush, brush_strength * 30.0);
}
else
{
@ -133,15 +133,15 @@ void PaintingBrush::applyToTerrain(TerrainDefinition* terrain, double x, double
case PAINTING_BRUSH_FLATTEN:
if (reverse)
{
_height = terrainGetInterpolatedHeight(terrain, x, z, 1);
_height = terrainGetInterpolatedHeight(terrain, x, z, 0, 1);
}
else
{
terrainBrushFlatten(terrain->height_map, &brush, _height, brush_strength);
terrainBrushFlatten(terrain->height_map, &brush, _height, brush_strength * 30.0);
}
break;
case PAINTING_BRUSH_RESTORE:
terrainBrushReset(terrain->height_map, &brush, brush_strength);
terrainBrushReset(terrain->height_map, &brush, brush_strength * 30.0);
break;
default:
return;

View file

@ -29,7 +29,7 @@ QGLWidget(parent)
_wireframe = true;
WaterDefinition* water_definition = (WaterDefinition*)WaterDefinitionClass.create();
sceneryGetWater(water_definition);
_water_height = _renderer->terrain->getWaterHeight(_renderer);
_water_height = 0.0;
WaterDefinitionClass.destroy(water_definition);
_average_frame_time = 0.0;
@ -74,7 +74,7 @@ void WidgetHeightMap::setTerrain(TerrainDefinition* terrain)
{
_terrain = terrain;
TerrainRendererClass.bind(_renderer, _terrain);
_water_height = _renderer->terrain->getWaterHeight(_renderer);
_water_height = _renderer->terrain->getWaterHeight(_renderer) / _terrain->scaling;
revert();
}
@ -210,7 +210,7 @@ void WidgetHeightMap::timerEvent(QTimerEvent*)
_last_time = new_time;
// Update top camera
Vector3 target = {_target_x, terrainGetInterpolatedHeight(_terrain, _target_x, _target_z, 1), _target_z};
Vector3 target = {_target_x, terrainGetInterpolatedHeight(_terrain, _target_x, _target_z, 1, 1), _target_z};
cameraSetLocationCoords(_top_camera, target.x, target.y + 1.0, target.z + 0.1);
cameraSetTarget(_top_camera, target);
cameraSetZoomToTarget(_top_camera, _zoom);
@ -531,7 +531,7 @@ void WidgetHeightMap::updateVertexInfo()
vertex->point.x = (double) dx;
vertex->point.z = (double) dz;
vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1);
vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1) * _terrain->height;
vertex->painted = terrainIsPainted(_terrain->height_map, dx, dz);
}

View file

@ -64,7 +64,7 @@ extern StandardRenderer TerrainRendererClass;
void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset);
void terrainRenderSurface(Renderer* renderer);
double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int with_painting);
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting);
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int scaled, int with_painting);
size_t terrainGetMemoryStats(TerrainDefinition* definition);
Renderer* terrainCreatePreviewRenderer();

View file

@ -105,10 +105,10 @@ double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int wit
height = noiseGet2DTotal(definition->_height_noise, (double)x, (double)z);
}
return height * definition->height * definition->scaling;
return height;
}
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting)
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int scaled, int with_painting)
{
double height;
x /= definition->scaling;
@ -119,5 +119,12 @@ double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, dou
height = noiseGet2DTotal(definition->_height_noise, x, z);
}
if (scaled)
{
return height * definition->height * definition->scaling;
}
else
{
return height;
}
}

View file

@ -307,12 +307,12 @@ static double* _getDataPointer(HeightMapData* data, int x, int z, HeightMapData*
}
else if (terrain)
{
*pixel = terrainGetGridHeight(terrain, x, z, 0) / (terrain->height * terrain->scaling);
*pixel = terrainGetGridHeight(terrain, x, z, 0);
}
}
else if (terrain)
{
*pixel = terrainGetGridHeight(terrain, x, z, 0) / (terrain->height * terrain->scaling);
*pixel = terrainGetGridHeight(terrain, x, z, 0);
}
}
return pixel;
@ -411,7 +411,7 @@ int terrainHeightmapGetInterpolatedHeight(TerrainHeightMap* heightmap, double x,
{
if (!terrainHeightmapGetGridHeight(heightmap, ix, iz, &value))
{
value = terrainGetGridHeight(heightmap->terrain, ix, iz, 0) / (heightmap->terrain->scaling * heightmap->terrain->height);
value = terrainGetGridHeight(heightmap->terrain, ix, iz, 0);
}
stencil[(iz - (zlow - 1)) * 4 + ix - (xlow - 1)] = value;
}
@ -468,7 +468,7 @@ static inline void _applyBrush(TerrainHeightMap* heightmap, TerrainBrush* brush,
int x, z;
double dx, dz, distance, influence;
force /= (heightmap->terrain->height * heightmap->terrain->scaling);
force /= heightmap->terrain->height;
for (x = brush_rect.xstart; x <= brush_rect.xend; x++)
{
@ -536,10 +536,10 @@ static double _applyBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush
UNUSED(data);
double ideal, factor;
ideal = terrainGetInterpolatedHeight(heightmap->terrain, x + brush->total_radius * 0.5, z, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x - brush->total_radius * 0.5, z, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z - brush->total_radius * 0.5, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z + brush->total_radius * 0.5, 1);
ideal = terrainGetInterpolatedHeight(heightmap->terrain, x + brush->total_radius * 0.5, z, 0, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x - brush->total_radius * 0.5, z, 0, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z - brush->total_radius * 0.5, 0, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z + brush->total_radius * 0.5, 0, 1);
ideal /= 4.0;
factor = influence * force;
if (factor > 1.0)
@ -571,7 +571,7 @@ static double _applyBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush,
UNUSED(brush);
UNUSED(data);
double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 0);
double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 0, 0);
return basevalue + (ideal - basevalue) * influence * force;
}

View file

@ -18,7 +18,7 @@ static double _fakeGetHeight(Renderer* renderer, double x, double z, int with_pa
static double _realGetHeight(Renderer* renderer, double x, double z, int with_painting)
{
return terrainGetInterpolatedHeight(renderer->terrain->definition, x, z, with_painting);
return terrainGetInterpolatedHeight(renderer->terrain->definition, x, z, 1, with_painting);
}
static TerrainResult _fakeGetResult(Renderer* renderer, double x, double z, int with_painting, int with_textures)