paysages : Preview are now paused when not in active window.
paysages : Started material editor dialog (WIP). git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@331 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
parent
a338872c82
commit
4daf92f3dd
20 changed files with 492 additions and 95 deletions
3
TODO
3
TODO
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@ -9,7 +9,7 @@ Technology Preview 2 :
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- Add logarithmic sliders for some float values.
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- Save GUI config (views, render params).
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- Add an OSD ability on previews and use it for camera location and user landmarks.
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- Add a material editor dialog.
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- WIP : Add a material editor dialog.
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- Add a zone editor dialog for localized textures.
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- Add a terrain modifier dialog with zones.
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- Use the curve editor in noise editor
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@ -29,7 +29,6 @@ Technology Preview 2 :
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=> Add toggles (for water...)
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=> Max texture size should depend on GPU memory available
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- Water and terrain LOD moves with the camera, fix it like in the wanderer.
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- Pause previews drawing of main window when a dialog is opened.
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- Interrupt preview chunk renderings that will be discarded at commit, or that are no more visible.
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- Fix "RGB parameters out of range" (and segfault) on preview while moving render params fast in render tab.
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=> May need to change the updateData system.
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@ -7,6 +7,7 @@
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#include "inputcolorgradation.h"
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#include "inputnoise.h"
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#include "inputcurve.h"
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#include "inputmaterial.h"
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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@ -91,11 +92,16 @@ BaseForm::BaseForm(QWidget* parent, bool auto_apply, bool with_layers) : QWidget
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connect(button_revert, SIGNAL(clicked()), this, SLOT(revertConfig()));
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if (auto_apply)
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{
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hideButtons();
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}
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}
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void BaseForm::hideButtons()
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{
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button_apply->hide();
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button_revert->hide();
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}
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}
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void BaseForm::configChangeEvent()
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{
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@ -242,6 +248,11 @@ void BaseForm::addInputCurve(QString label, Curve* value, double xmin, double xm
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addInput(new InputCurve(form, label, value, xmin, xmax, ymin, ymax));
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}
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void BaseForm::addInputMaterial(QString label, SurfaceMaterial* material)
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{
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addInput(new InputMaterial(form, label, material));
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}
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int BaseForm::currentLayer()
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{
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if (with_layers)
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@ -17,6 +17,7 @@ class BaseForm:public QWidget
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public:
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BaseForm(QWidget* parent, bool auto_apply=false, bool with_layers=false);
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void hideButtons();
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signals:
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void configApplied();
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@ -44,6 +45,7 @@ protected:
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void addInputColorGradation(QString label, ColorGradation* value);
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void addInputNoise(QString label, NoiseGenerator* value);
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void addInputCurve(QString label, Curve* value, double xmin, double xmax, double ymin, double ymax);
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void addInputMaterial(QString label, SurfaceMaterial* material);
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int currentLayer();
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void setLayerCount(int layer_count);
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@ -5,6 +5,7 @@
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#include <QPainter>
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#include <QTimer>
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#include <QWheelEvent>
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#include "tools.h"
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/*************** PreviewChunk ***************/
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class PreviewChunk
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@ -45,12 +46,16 @@ public:
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if (_need_render)
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{
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_need_render = false;
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if (!_preview->isVisible())
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{
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return false;
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}
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if (!_preview->window()->isActiveWindow())
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{
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return false;
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}
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_need_render = false;
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QImage pixbuf = _preview->startChunkTransaction(_xstart, _ystart, _xsize, _ysize, &revision);
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@ -198,6 +203,22 @@ void PreviewDrawingManager::updateChunks(BasePreview* preview)
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}
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}
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void PreviewDrawingManager::updateAllChunks()
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{
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for (int i = 0; i < _chunks.size(); i++)
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{
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PreviewChunk* chunk;
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chunk = _chunks.at(i);
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chunk->update();
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_lock.lock();
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if (!_updateQueue.contains(chunk))
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{
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_updateQueue.prepend(chunk);
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}
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_lock.unlock();
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}
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}
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void PreviewDrawingManager::performOneThreadJob()
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{
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PreviewChunk* chunk;
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@ -274,6 +295,12 @@ void BasePreview::stopDrawers()
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_drawing_manager->stopThreads();
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}
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void BasePreview::reviveAll()
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{
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logDebug("Reviving all previews");
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_drawing_manager->updateAllChunks();
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}
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void BasePreview::updateData()
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{
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}
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@ -17,6 +17,7 @@ public:
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static void initDrawers();
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static void stopDrawers();
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static void reviveAll();
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void redraw();
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@ -114,6 +115,7 @@ public:
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void addChunk(PreviewChunk* chunk);
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void removeChunks(BasePreview* preview);
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void updateChunks(BasePreview* preview);
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void updateAllChunks();
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void performOneThreadJob();
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private:
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66
gui_qt/dialogmaterial.cpp
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66
gui_qt/dialogmaterial.cpp
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#include "dialogmaterial.h"
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QWidget>
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/**************** Dialog form ****************/
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DialogMaterial::DialogMaterial(QWidget *parent, SurfaceMaterial* material) : QDialog(parent)
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{
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QPushButton* button;
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QWidget* buttons;
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setLayout(new QVBoxLayout());
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_form = new FormMaterial(this, material);
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_form->hideButtons();
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layout()->addWidget(_form);
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buttons = new QWidget(this);
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buttons->setLayout(new QHBoxLayout());
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layout()->addWidget(buttons);
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layout()->setAlignment(buttons, Qt::AlignBottom);
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button = new QPushButton(tr("Validate"), buttons);
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buttons->layout()->addWidget(button);
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QObject::connect(button, SIGNAL(clicked()), this, SLOT(accept()));
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button = new QPushButton(tr("Reset"), buttons);
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buttons->layout()->addWidget(button);
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QObject::connect(button, SIGNAL(clicked()), this, SLOT(revert()));
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button = new QPushButton(tr("Cancel"), buttons);
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buttons->layout()->addWidget(button);
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QObject::connect(button, SIGNAL(clicked()), this, SLOT(reject()));
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setWindowTitle(tr("Paysages 3D - Material editor"));
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}
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bool DialogMaterial::getMaterial(QWidget* parent, SurfaceMaterial* material)
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{
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int result;
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DialogMaterial* dialog = new DialogMaterial(parent, material);
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result = dialog->exec();
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if (result)
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{
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dialog->_form->getMaterial(material);
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}
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delete dialog;
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return (result != 0) ? true : false;
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}
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void DialogMaterial::accept()
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{
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_form->applyConfig();
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QDialog::accept();
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}
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void DialogMaterial::revert()
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{
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_form->revertConfig();
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}
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26
gui_qt/dialogmaterial.h
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26
gui_qt/dialogmaterial.h
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#ifndef _PAYSAGES_QT_DIALOGMATERIAL_H_
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#define _PAYSAGES_QT_DIALOGMATERIAL_H_
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#include <QDialog>
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#include <QListWidget>
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#include "basepreview.h"
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#include "formmaterial.h"
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#include "../lib_paysages/shared/types.h"
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class DialogMaterial : public QDialog
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{
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Q_OBJECT
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public:
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explicit DialogMaterial(QWidget* parent, SurfaceMaterial* material);
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static bool getMaterial(QWidget* parent, SurfaceMaterial* material);
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public slots:
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virtual void accept();
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void revert();
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private:
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FormMaterial* _form;
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};
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#endif
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@ -148,15 +148,13 @@ FormClouds::FormClouds(QWidget *parent):
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addPreview(new PreviewCloudsCoverage(parent), tr("Layer coverage (no lighting)"));
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addPreview(new PreviewCloudsColor(parent), tr("Color and lighting"));
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addInputDouble(tr("Lower altitude"), &_layer.ymin, -10.0, 250.0, 0.5, 5.0);
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addInputDouble(tr("Upper altitude"), &_layer.ymax, -10.0, 250.0, 0.5, 5.0);
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addInputCurve(tr("Density / Altitude"), _layer.density_altitude, 0.0, 1.0, 0.0, 1.0);
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addInputDouble(tr("Lower altitude"), &_layer.ymin, -10.0, 50.0, 0.5, 5.0);
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addInputDouble(tr("Upper altitude"), &_layer.ymax, -10.0, 50.0, 0.5, 5.0);
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addInputCurve(tr("Density by altitude"), _layer.density_altitude, 0.0, 1.0, 0.0, 1.0);
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addInputNoise(tr("Noise"), _layer.noise);
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addInputDouble(tr("Coverage"), &_layer.coverage, 0.0, 1.0, 0.01, 0.1);
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addInputDouble(tr("Scaling"), &_layer.scaling, 1.0, 100.0, 0.5, 5.0);
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addInputColor(tr("Base color"), &_layer.material.base);
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addInputDouble(tr("Light reflection"), &_layer.material.reflection, 0.0, 1.0, 0.01, 0.1);
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addInputDouble(tr("Light reflection shininess"), &_layer.material.shininess, 0.0, 20.0, 0.1, 1.0);
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addInputMaterial(tr("Material"), &_layer.material);
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addInputDouble(tr("Hardness to light"), &_layer.hardness, 0.0, 1.0, 0.01, 0.1);
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addInputDouble(tr("Transparency depth"), &_layer.transparencydepth, 0.0, 100.0, 0.5, 5.0);
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addInputDouble(tr("Light traversal depth"), &_layer.lighttraversal, 0.0, 100.0, 0.5, 5.0);
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52
gui_qt/formmaterial.cpp
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52
gui_qt/formmaterial.cpp
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#include "formmaterial.h"
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#include "../lib_paysages/lighting.h"
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/**************** Previews ****************/
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class PreviewMaterialColor:public BasePreview
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{
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public:
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PreviewMaterialColor(QWidget* parent, SurfaceMaterial* material) : BasePreview(parent)
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{
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configScaling(0.05, 2.0, 0.05, 2.0);
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}
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protected:
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/*void updateData()
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{
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noiseCopy(_noise_original, _noise_preview);
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}*/
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QColor getColor(double x, double y)
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{
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return QColor(0, 0, 0);
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}
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private:
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SurfaceMaterial* _material;
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};
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/**************** Form ****************/
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FormMaterial::FormMaterial(QWidget* parent, SurfaceMaterial* material) : BaseForm(parent)
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{
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_initial = material;
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_material = *_initial;
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addInputColor(tr("Base color"), &_material.base);
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addInputDouble(tr("Light reflection"), &_material.reflection, 0.0, 1.0, 0.01, 0.1);
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addInputDouble(tr("Light reflection shininess"), &_material.shininess, 0.0, 20.0, 0.1, 1.0);
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_preview_color = new PreviewMaterialColor(this, &_material);
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addPreview(_preview_color, tr("Lighting preview"));
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revertConfig();
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}
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void FormMaterial::getMaterial(SurfaceMaterial* material)
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{
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*material = _material;
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}
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void FormMaterial::revertConfig()
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{
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_material = *_initial;
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BaseForm::revertConfig();
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}
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27
gui_qt/formmaterial.h
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27
gui_qt/formmaterial.h
Normal file
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#ifndef _PAYSAGES_QT_FORMMATERIAL_H_
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#define _PAYSAGES_QT_FORMMATERIAL_H_
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#include "basepreview.h"
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#include "baseform.h"
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#include "../lib_paysages/shared/types.h"
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class FormMaterial : public BaseForm
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{
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Q_OBJECT
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public:
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FormMaterial(QWidget* parent, SurfaceMaterial* material);
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void getMaterial(SurfaceMaterial* material);
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public slots:
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virtual void revertConfig();
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// virtual void applyConfig();
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private:
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BasePreview* _preview_color;
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SurfaceMaterial* _initial;
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SurfaceMaterial _material;
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};
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#endif
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@ -141,9 +141,7 @@ FormTextures::FormTextures(QWidget *parent):
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addInputNoise(tr("Surface noise"), _layer.bump_noise);
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addInputDouble(tr("Surface noise height"), &_layer.bump_height, 0.0, 0.5, 0.001, 0.05);
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addInputDouble(tr("Surface noise scaling"), &_layer.bump_scaling, 0.01, 1.0, 0.01, 0.1);
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addInputColor(tr("Base color"), &_layer.material.base);
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addInputDouble(tr("Light reflection"), &_layer.material.reflection, 0.0, 1.0, 0.01, 0.1);
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addInputDouble(tr("Light reflection shininess"), &_layer.material.shininess, 0.0, 20.0, 0.1, 1.0);
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addInputMaterial(tr("Material"), &_layer.material);
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addInputDouble(tr("Hard minimal height"), &_supp.height_hard_min, -20.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Soft minimal height"), &_supp.height_soft_min, -20.0, 20.0, 0.1, 1.0);
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@ -178,13 +178,11 @@ FormWater::FormWater(QWidget *parent):
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addPreview(previewColor, QString(tr("Rendered preview (without/with lighting)")));
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addInputDouble(tr("Height"), &_definition.height, -10.0, 10.0, 0.1, 1.0);
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addInputColor(tr("Surface color"), &_definition.material.base);
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addInputDouble(tr("Light reflection"), &_definition.material.reflection, 0.0, 1.0, 0.01, 0.1);
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addInputDouble(tr("Shininess to light"), &_definition.material.shininess, 0.0, 20.0, 0.1, 1.0);
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addInputMaterial(tr("Surface material"), &_definition.material);
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addInputColor(tr("Depth color"), &_definition.depth_color);
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addInputDouble(tr("Transparency"), &_definition.transparency, 0.0, 1.0, 0.001, 0.1);
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addInputDouble(tr("Reflection"), &_definition.reflection, 0.0, 1.0, 0.001, 0.1);
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addInputDouble(tr("Transparency distance"), &_definition.transparency_depth, 0.0, 20.0, 0.1, 1.0);
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addInputColor(tr("Depth color"), &_definition.depth_color);
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addInputDouble(tr("Light-through distance"), &_definition.lighting_depth, 0.0, 20.0, 0.1, 1.0);
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addInputNoise(tr("Waves noise"), _definition.waves_noise);
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addInputDouble(tr("Waves height"), &_definition.waves_noise_height, 0.0, 0.1, 0.001, 0.01);
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79
gui_qt/inputmaterial.cpp
Normal file
79
gui_qt/inputmaterial.cpp
Normal file
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#include "inputmaterial.h"
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#include <QLabel>
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#include <QPushButton>
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#include <QPainter>
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#include <QColorDialog>
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#include "dialogmaterial.h"
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class MaterialSmallPreview:public QWidget
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{
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public:
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MaterialSmallPreview(QWidget* parent, SurfaceMaterial* value) : QWidget(parent)
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{
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_value = value;
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}
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void paintEvent(QPaintEvent* event)
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{
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if (!_value)
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{
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return;
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}
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/*QPainter painter(this);
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int width = this->width();
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int height = this->height();
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double value, factor;
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for (int x = 0; x < width; x++)
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{
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factor = ((double)(height / 2)) / noiseGetMaxValue(noise);
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value = noiseGet1DTotal(noise, ((double)x) / factor) * factor;
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painter.setPen(QColor(255, 255, 255));
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painter.drawLine(x, 0, x, height / 2 + value);
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painter.setPen(QColor(0, 0, 0));
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painter.drawLine(x, height / 2 + value + 1, x, height);
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}*/
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}
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SurfaceMaterial* _value;
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};
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InputMaterial::InputMaterial(QWidget* form, QString label, SurfaceMaterial* value) : BaseInput(form, label)
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{
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_value = value;
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_preview = new MaterialSmallPreview(form, value);
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_preview->setMinimumSize(100, 40);
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_control = new QPushButton(tr("Edit"), form);
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_control->setMaximumWidth(150);
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connect((QPushButton*)_control, SIGNAL(clicked()), this, SLOT(editMaterial()));
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}
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void InputMaterial::updatePreview()
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{
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_preview->update();
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BaseInput::updatePreview();
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}
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void InputMaterial::applyValue()
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{
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BaseInput::applyValue();
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}
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void InputMaterial::revert()
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{
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BaseInput::revert();
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}
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void InputMaterial::editMaterial()
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{
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if (DialogMaterial::getMaterial(_control, _value))
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{
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applyValue();
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}
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}
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28
gui_qt/inputmaterial.h
Normal file
28
gui_qt/inputmaterial.h
Normal file
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@ -0,0 +1,28 @@
|
|||
#ifndef _PAYSAGES_QT_INPUTMATERIAL_H_
|
||||
#define _PAYSAGES_QT_INPUTMATERIAL_H_
|
||||
|
||||
#include <QWidget>
|
||||
#include "baseinput.h"
|
||||
|
||||
#include "../lib_paysages/shared/types.h"
|
||||
|
||||
class InputMaterial:public BaseInput
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
InputMaterial(QWidget* form, QString label, SurfaceMaterial* value);
|
||||
|
||||
public slots:
|
||||
virtual void updatePreview();
|
||||
virtual void applyValue();
|
||||
virtual void revert();
|
||||
|
||||
private slots:
|
||||
void editMaterial();
|
||||
|
||||
private:
|
||||
SurfaceMaterial* _value;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -25,4 +25,4 @@ private:
|
|||
NoiseGenerator* _value;
|
||||
};
|
||||
|
||||
#endif // _PAYSAGES_QT_INPUTNOISE_H_
|
||||
#endif
|
||||
|
|
|
@ -131,6 +131,16 @@ QMainWindow(parent)
|
|||
setWindowIcon(QIcon("images/logo_32.png"));
|
||||
}
|
||||
|
||||
bool MainWindow::event(QEvent* event)
|
||||
{
|
||||
if (event->type() == QEvent::WindowActivate)
|
||||
{
|
||||
BasePreview::reviveAll();
|
||||
}
|
||||
|
||||
return QMainWindow::event(event);
|
||||
}
|
||||
|
||||
void MainWindow::refreshAll()
|
||||
{
|
||||
QList<BaseForm*> list_forms = this->findChildren<BaseForm*>("_base_form_");
|
||||
|
|
|
@ -10,6 +10,7 @@ class MainWindow : public QMainWindow
|
|||
|
||||
public:
|
||||
explicit MainWindow(QWidget *parent = 0);
|
||||
virtual bool event(QEvent* event);
|
||||
|
||||
public slots:
|
||||
void refreshAll();
|
||||
|
|
|
@ -6,8 +6,11 @@ INCLUDEPATH += .
|
|||
OBJECTS_DIR = ./obj/$$BUILDMODE/
|
||||
MOC_DIR = ./moc/$$BUILDMODE/
|
||||
DESTDIR = ../build/$$BUILDMODE/
|
||||
CONFIG -= release
|
||||
CONFIG += $$BUILDMODE
|
||||
|
||||
release:DEFINES += NDEBUG
|
||||
|
||||
LIBS += -lGLU
|
||||
unix:LIBS += -L$$DESTDIR -lpaysages
|
||||
win32:LIBS += ../libpaysages.a -lDevIL -lILU -lILUT -lglib-2.0 -lgthread-2.0
|
||||
|
|
|
@ -12,4 +12,14 @@ static inline QColor colorToQColor(Color color)
|
|||
return QColor(color.r * 255.0, color.g * 255.0, color.b * 255.0, color.a * 255.0);
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
#include <QDebug>
|
||||
static inline void logDebug(QString string)
|
||||
{
|
||||
qDebug() << string;
|
||||
}
|
||||
#else
|
||||
#define logDebug(_x_) ;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -4,32 +4,32 @@
|
|||
<context>
|
||||
<name>BaseForm</name>
|
||||
<message>
|
||||
<location filename="../gui_qt/baseform.cpp" line="38"/>
|
||||
<location filename="../gui_qt/baseform.cpp" line="39"/>
|
||||
<source>Layers : </source>
|
||||
<translation>Niveaux :</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/baseform.cpp" line="46"/>
|
||||
<location filename="../gui_qt/baseform.cpp" line="47"/>
|
||||
<source>Add layer</source>
|
||||
<translation>Ajouter un niveau</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/baseform.cpp" line="50"/>
|
||||
<location filename="../gui_qt/baseform.cpp" line="51"/>
|
||||
<source>Delete layer</source>
|
||||
<translation>Supprimer un niveau</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/baseform.cpp" line="86"/>
|
||||
<location filename="../gui_qt/baseform.cpp" line="87"/>
|
||||
<source>Apply</source>
|
||||
<translation>Appliquer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/baseform.cpp" line="89"/>
|
||||
<location filename="../gui_qt/baseform.cpp" line="90"/>
|
||||
<source>Revert</source>
|
||||
<translation>Annuler les modifications</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/baseform.cpp" line="268"/>
|
||||
<location filename="../gui_qt/baseform.cpp" line="279"/>
|
||||
<source>Layer %1</source>
|
||||
<translation>Niveau %1</translation>
|
||||
</message>
|
||||
|
@ -121,6 +121,29 @@ Right click on a point to delete it.</source>
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DialogMaterial</name>
|
||||
<message>
|
||||
<location filename="../gui_qt/dialogmaterial.cpp" line="25"/>
|
||||
<source>Validate</source>
|
||||
<translation type="unfinished">Valider</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/dialogmaterial.cpp" line="29"/>
|
||||
<source>Reset</source>
|
||||
<translation type="unfinished">Recommencer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/dialogmaterial.cpp" line="33"/>
|
||||
<source>Cancel</source>
|
||||
<translation type="unfinished">Annuler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/dialogmaterial.cpp" line="37"/>
|
||||
<source>Paysages 3D - Material editor</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DialogNoise</name>
|
||||
<message>
|
||||
|
@ -317,7 +340,7 @@ Maintenir Ctrl : Plus rapide</translation>
|
|||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="153"/>
|
||||
<source>Density / Altitude</source>
|
||||
<source>Density by altitude</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@ -337,36 +360,38 @@ Maintenir Ctrl : Plus rapide</translation>
|
|||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="157"/>
|
||||
<source>Material</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Base color</source>
|
||||
<translation>Couleur de base</translation>
|
||||
<translation type="obsolete">Couleur de base</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Light reflection</source>
|
||||
<translation type="obsolete">Facteur de réflexion de la lumière</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Light reflection shininess</source>
|
||||
<translation type="obsolete">Concentration de la réflexion de lumière</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="158"/>
|
||||
<source>Light reflection</source>
|
||||
<translation>Facteur de réflexion de la lumière</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="159"/>
|
||||
<source>Light reflection shininess</source>
|
||||
<translation>Concentration de la réflexion de lumière</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="160"/>
|
||||
<source>Hardness to light</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="161"/>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="159"/>
|
||||
<source>Transparency depth</source>
|
||||
<translation>Distance de transparence</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="162"/>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="160"/>
|
||||
<source>Light traversal depth</source>
|
||||
<translation>Distance de traversée de la lumière</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="163"/>
|
||||
<location filename="../gui_qt/formclouds.cpp" line="161"/>
|
||||
<source>Minimum lighting</source>
|
||||
<translation>Eclairage minimal</translation>
|
||||
</message>
|
||||
|
@ -398,6 +423,29 @@ Maintenir Ctrl : Plus rapide</translation>
|
|||
<translation type="obsolete">Annuler</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FormMaterial</name>
|
||||
<message>
|
||||
<location filename="../gui_qt/formmaterial.cpp" line="32"/>
|
||||
<source>Base color</source>
|
||||
<translation type="unfinished">Couleur de base</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formmaterial.cpp" line="33"/>
|
||||
<source>Light reflection</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formmaterial.cpp" line="34"/>
|
||||
<source>Light reflection shininess</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formmaterial.cpp" line="37"/>
|
||||
<source>Lighting preview</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FormRender</name>
|
||||
<message>
|
||||
|
@ -581,57 +629,59 @@ Maintenir Ctrl : Plus rapide</translation>
|
|||
<translation>Echelle du bruit</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="144"/>
|
||||
<source>Base color</source>
|
||||
<translation>Couleur de base</translation>
|
||||
<translation type="obsolete">Couleur de base</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="145"/>
|
||||
<source>Light reflection</source>
|
||||
<translation>Réflexion de lumière</translation>
|
||||
<translation type="obsolete">Réflexion de lumière</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="146"/>
|
||||
<source>Light reflection shininess</source>
|
||||
<translation>Concentration de la lumière réfléchie</translation>
|
||||
<translation type="obsolete">Concentration de la lumière réfléchie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="149"/>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="147"/>
|
||||
<source>Soft minimal height</source>
|
||||
<translation>Altitude minimal (adoucie)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="148"/>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="146"/>
|
||||
<source>Hard minimal height</source>
|
||||
<translation>Altitude minimale</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="151"/>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="144"/>
|
||||
<source>Material</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="149"/>
|
||||
<source>Hard maximal height</source>
|
||||
<translation>Altitude maximale</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="150"/>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="148"/>
|
||||
<source>Soft maximal height</source>
|
||||
<translation>Altitude maximale (adoucie)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="153"/>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="151"/>
|
||||
<source>Soft minimal slope</source>
|
||||
<translation>Pente minimale (adoucie)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="152"/>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="150"/>
|
||||
<source>Hard minimal slope</source>
|
||||
<translation>Pente minimale</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="155"/>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="153"/>
|
||||
<source>Hard maximal slope</source>
|
||||
<translation>Pente maximale</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="154"/>
|
||||
<location filename="../gui_qt/formtextures.cpp" line="152"/>
|
||||
<source>Soft maximal slope</source>
|
||||
<translation>Pente maximale (adoucie)</translation>
|
||||
</message>
|
||||
|
@ -654,57 +704,59 @@ Maintenir Ctrl : Plus rapide</translation>
|
|||
<translation>Hauteur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="181"/>
|
||||
<source>Surface color</source>
|
||||
<translation>Couleur de la surface</translation>
|
||||
<translation type="obsolete">Couleur de la surface</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="182"/>
|
||||
<source>Light reflection</source>
|
||||
<translation>Réflection de la lumière</translation>
|
||||
<translation type="obsolete">Réflection de la lumière</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Shininess to light</source>
|
||||
<translation type="obsolete">Concentration de la lumière réfléchie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="181"/>
|
||||
<source>Surface material</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="183"/>
|
||||
<source>Shininess to light</source>
|
||||
<translation>Concentration de la lumière réfléchie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="184"/>
|
||||
<source>Transparency</source>
|
||||
<translation>Transparence</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="185"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="184"/>
|
||||
<source>Reflection</source>
|
||||
<translation>Reflets</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="186"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="185"/>
|
||||
<source>Transparency distance</source>
|
||||
<translation>Distance maximale de transparence</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="187"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="182"/>
|
||||
<source>Depth color</source>
|
||||
<translation>Couleur en profondeur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="188"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="186"/>
|
||||
<source>Light-through distance</source>
|
||||
<translation>Distance de filtrage de la lumière</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="189"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="187"/>
|
||||
<source>Waves noise</source>
|
||||
<translation>Bruit des vagues</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="190"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="188"/>
|
||||
<source>Waves height</source>
|
||||
<translation>Hauteur des vagues</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="191"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="189"/>
|
||||
<source>Waves scaling</source>
|
||||
<translation>Echelle des vagues</translation>
|
||||
</message>
|
||||
|
@ -754,6 +806,14 @@ Maintenir Ctrl : Plus rapide</translation>
|
|||
<translation type="unfinished">Editer</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>InputMaterial</name>
|
||||
<message>
|
||||
<location filename="../gui_qt/inputmaterial.cpp" line="50"/>
|
||||
<source>Edit</source>
|
||||
<translation type="unfinished">Editer</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>InputNoise</name>
|
||||
<message>
|
||||
|
@ -817,87 +877,87 @@ rapide (F5)</translation>
|
|||
<translation>F5</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="145"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="155"/>
|
||||
<source>Do you want to start a new scenery ? Any unsaved changes will be lost.</source>
|
||||
<translation>Voulez-vous commencer un nouveau paysage ? Les modifications non sauvegardées seront perdues.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="145"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="155"/>
|
||||
<source>Paysages 3D - New scenery</source>
|
||||
<translation>Paysages 3D - Nouvelle scène</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="155"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="165"/>
|
||||
<source>Paysages 3D - Choose a file to save the scenery</source>
|
||||
<translation>Paysages 3D - Choisissez un fichier pour enregistrer la scène</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="155"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="181"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="165"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="191"/>
|
||||
<source>Paysages 3D Scenery (*.p3d)</source>
|
||||
<translation>Scène Paysages 3D (*.p3d)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="169"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="172"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="179"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="182"/>
|
||||
<source>Paysages 3D - File saving error</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="169"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="179"/>
|
||||
<source>Can't write specified file : %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="172"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="182"/>
|
||||
<source>Unexpected error while saving file : %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="179"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="189"/>
|
||||
<source>Do you want to load a scenery from file ? Any unsaved changes will be lost.</source>
|
||||
<translation>Voulez-vous charger une scène ? Les modifications nons sauvegardées seront perdues.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="179"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="189"/>
|
||||
<source>Paysages 3D - Load scenery</source>
|
||||
<translation>Paysages 3D - Charger une scène</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="181"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="191"/>
|
||||
<source>Paysages 3D - Choose a scenery file to load</source>
|
||||
<translation>Paysages 3D - Choisissez un fichier de scène à charger</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="191"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="194"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="197"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="200"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="201"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="204"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="207"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="210"/>
|
||||
<source>Paysages 3D - File loading error</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="191"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="201"/>
|
||||
<source>Can't read specified file : %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="194"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="204"/>
|
||||
<source>This file doesn't look like a Paysages 3D file : %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="197"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="207"/>
|
||||
<source>This file was created with an incompatible Paysages 3D version : %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="200"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="210"/>
|
||||
<source>Unexpected error while loading file : %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="208"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="218"/>
|
||||
<source>A 3D landscape editing and rendering software.
|
||||
|
||||
Authors :
|
||||
|
@ -1007,7 +1067,7 @@ GLib - http://www.gtk.org/
|
|||
<translation type="obsolete">Voulez-vous charger un paysage ? Les modifications nons sauvegardées seront perdues.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="208"/>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="218"/>
|
||||
<source>Paysages 3D</source>
|
||||
<translation>Paysages 3D</translation>
|
||||
</message>
|
||||
|
|
Loading…
Reference in a new issue