diff --git a/data/gui.glade b/data/gui.glade
index ef7b2ec..72dd9cc 100644
--- a/data/gui.glade
+++ b/data/gui.glade
@@ -975,7 +975,7 @@ A small entropy will make the noise repeat more often.
5
5
5
- 4
+ 6
2
+
+
+ True
+ False
+ Depth color
+
+
+ 0
+ 4
+ 1
+ 1
+
+
+
+
+ True
+ False
+ Depth limit
+
+
+ 0
+ 5
+ 1
+ 1
+
+
+
+
+ 100
+ True
+ True
+ True
+ start
+ False
+ Choose a main water color
+ rgb(0,0,0)
+
+
+ 1
+ 4
+ 1
+ 1
+
+
+
+
+ 250
+ True
+ True
+ 2
+ 2
+
+
+ 1
+ 5
+ 1
+ 1
+
+
False
diff --git a/src/auto.c b/src/auto.c
index e915f2e..0313b95 100644
--- a/src/auto.c
+++ b/src/auto.c
@@ -170,12 +170,17 @@ void autoGenRealisticLandscape(int seed)
/* Water */
water.height = 0.0;
- water.transparency = 0.4;
- water.reflection = 0.5;
+ water.transparency = 0.5;
+ water.reflection = 0.3;
+ water.transparency_depth = 6.0;
water.main_color.r = 0.1;
water.main_color.g = 0.3;
water.main_color.b = 0.4;
water.main_color.a = 1.0;
+ water.depth_color.r = 0.0;
+ water.depth_color.g = 0.2;
+ water.depth_color.b = 0.3;
+ water.depth_color.a = 1.0;
water.height_noise = noiseCreateGenerator();
noiseGenerateBaseNoise(water.height_noise, 262144);
noiseAddLevelsSimple(water.height_noise, 2, 0.2, 0.015);
diff --git a/src/color.c b/src/color.c
index 76d0f66..fdcb216 100644
--- a/src/color.c
+++ b/src/color.c
@@ -206,4 +206,5 @@ ColorGradation colorGradationLoad(FILE* f)
result.parts[i].col = colorLoad(f);
}
+ return result;
}
diff --git a/src/gui/tab_water.c b/src/gui/tab_water.c
index 5746aeb..55eef92 100644
--- a/src/gui/tab_water.c
+++ b/src/gui/tab_water.c
@@ -14,7 +14,7 @@ static RayCastingResult _rayCastFromWater(Vector3 start, Vector3 direction)
{
RayCastingResult result;
double x, y;
-
+
result.hit = 1;
if (direction.z < 0.0001)
{
@@ -24,7 +24,7 @@ static RayCastingResult _rayCastFromWater(Vector3 start, Vector3 direction)
{
x = start.x + direction.x * (0.0 - start.z) / direction.z;
y = start.y + direction.y * (0.0 - start.z) / direction.z;
-
+
if (((int)ceil(x * 0.2) % 2 == 0) ^ ((int)ceil(y * 0.2 - 0.5) % 2 == 0))
{
result.hit_color = COLOR_WHITE;
@@ -35,7 +35,7 @@ static RayCastingResult _rayCastFromWater(Vector3 start, Vector3 direction)
}
}
/* TODO hit_location */
-
+
return result;
}
@@ -43,7 +43,7 @@ static Color _cbPreviewCoverage(SmallPreview* preview, double x, double y, doubl
{
Color result;
double height;
-
+
height = terrainGetHeight(x, y);
if (height <= _definition.height)
{
@@ -53,7 +53,7 @@ static Color _cbPreviewCoverage(SmallPreview* preview, double x, double y, doubl
{
result.r = result.g = result.b = terrainGetHeightNormalized(x, y);
result.a = 1.0;
-
+
return result;
}
}
@@ -64,7 +64,7 @@ static Color _cbPreviewRender(SmallPreview* preview, double x, double y, double
WaterDefinition definition;
WaterEnvironment environment;
WaterQuality quality;
-
+
eye.x = 0.0;
eye.y = scaling;
eye.z = -10.0 * scaling;
@@ -72,12 +72,12 @@ static Color _cbPreviewRender(SmallPreview* preview, double x, double y, double
look.y = -y * 0.01 / scaling - 0.3;
look.z = 1.0;
look = v3Normalize(look);
-
+
if (look.y > -0.0001)
{
return _rayCastFromWater(eye, look).hit_color;
}
-
+
location.x = eye.x - look.x * eye.y / look.y;
location.y = 0.0;
location.z = eye.z - look.z * eye.y / look.y;
@@ -94,7 +94,7 @@ static Color _cbPreviewRender(SmallPreview* preview, double x, double y, double
environment.toggle_fog = 0;
environment.toggle_shadows = 0;
quality.force_detail = 0.0001;
-
+
return waterGetColorCustom(location, look, &definition, &quality, &environment).final;
}
@@ -111,7 +111,7 @@ static void _cbEditNoise(GtkWidget* widget, gpointer data)
static void _cbHeightChanged(GtkRange* range, gpointer data)
{
- _definition.height = gtk_range_get_value(range);
+ _definition.height = gtk_range_get_value(range);
guiPreviewRedraw(_preview_coverage);
}
@@ -127,16 +127,36 @@ static void _cbReflectionChanged(GtkRange* range, gpointer data)
guiPreviewRedraw(_preview_render);
}
+static void _cbTransparencyDepthChanged(GtkRange* range, gpointer data)
+{
+ _definition.transparency_depth = gtk_range_get_value(range);
+ guiPreviewRedraw(_preview_render);
+}
+
static void _cbColorChanged(GtkColorButton* colorbutton, gpointer data)
{
GdkRGBA col;
-
+
gtk_color_button_get_rgba(colorbutton, &col);
_definition.main_color.r = col.red;
_definition.main_color.g = col.green;
_definition.main_color.b = col.blue;
_definition.main_color.a = 1.0;
-
+
+ guiPreviewRedraw(_preview_render);
+ guiPreviewRedraw(_preview_coverage);
+}
+
+static void _cbColorDepthChanged(GtkColorButton* colorbutton, gpointer data)
+{
+ GdkRGBA col;
+
+ gtk_color_button_get_rgba(colorbutton, &col);
+ _definition.depth_color.r = col.red;
+ _definition.depth_color.g = col.green;
+ _definition.depth_color.b = col.blue;
+ _definition.depth_color.a = 1.0;
+
guiPreviewRedraw(_preview_render);
guiPreviewRedraw(_preview_coverage);
}
@@ -144,18 +164,24 @@ static void _cbColorChanged(GtkColorButton* colorbutton, gpointer data)
static void _cbRevertConfig(GtkWidget* widget, gpointer data)
{
GdkRGBA col;
-
+
waterCopyDefinition(waterGetDefinition(), &_definition);
-
+
gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_height")), _definition.height);
gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_transparency")), _definition.transparency);
gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_reflection")), _definition.reflection);
+ gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_transparency_depth")), _definition.transparency_depth);
col.red = _definition.main_color.r;
col.green = _definition.main_color.g;
col.blue = _definition.main_color.b;
col.alpha = 1.0;
gtk_color_button_set_rgba(GTK_COLOR_BUTTON(GET_WIDGET("water_color")), &col);
-
+ col.red = _definition.depth_color.r;
+ col.green = _definition.depth_color.g;
+ col.blue = _definition.depth_color.b;
+ col.alpha = 1.0;
+ gtk_color_button_set_rgba(GTK_COLOR_BUTTON(GET_WIDGET("water_color_depth")), &col);
+
guiPreviewRedraw(_preview_render);
guiPreviewRedraw(_preview_coverage);
}
@@ -169,23 +195,26 @@ static void _cbApplyConfig(GtkWidget* widget, gpointer data)
void guiWaterInit()
{
_definition = waterCreateDefinition();
-
+
/* Buttons */
g_signal_connect(GET_WIDGET("water_noise_edit"), "clicked", G_CALLBACK(_cbEditNoise), NULL);
g_signal_connect(GET_WIDGET("water_apply"), "clicked", G_CALLBACK(_cbApplyConfig), NULL);
g_signal_connect(GET_WIDGET("water_revert"), "clicked", G_CALLBACK(_cbRevertConfig), NULL);
-
+
/* Configs */
gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_height")), -20.0, 20.0);
gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_transparency")), 0.0, 1.0);
gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_reflection")), 0.0, 1.0);
-
+ gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_transparency_depth")), 0.0, 100.0);
+
/* Config signals */
g_signal_connect(GET_WIDGET("water_height"), "value-changed", G_CALLBACK(_cbHeightChanged), NULL);
g_signal_connect(GET_WIDGET("water_transparency"), "value-changed", G_CALLBACK(_cbTransparencyChanged), NULL);
+ g_signal_connect(GET_WIDGET("water_transparency_depth"), "value-changed", G_CALLBACK(_cbTransparencyDepthChanged), NULL);
g_signal_connect(GET_WIDGET("water_reflection"), "value-changed", G_CALLBACK(_cbReflectionChanged), NULL);
g_signal_connect(GET_WIDGET("water_color"), "color-set", G_CALLBACK(_cbColorChanged), NULL);
-
+ g_signal_connect(GET_WIDGET("water_color_depth"), "color-set", G_CALLBACK(_cbColorDepthChanged), NULL);
+
/* Previews */
_preview_coverage = guiPreviewNew(GTK_IMAGE(GET_WIDGET("water_preview_coverage")));
guiPreviewConfigScaling(_preview_coverage, 0.01, 1.0, 0.05);
diff --git a/src/sky.c b/src/sky.c
index fbc6864..e8f95d8 100644
--- a/src/sky.c
+++ b/src/sky.c
@@ -192,8 +192,8 @@ void skyRender(RenderProgressCallback callback)
Color col;
Vector3 direction;
- res_i = render_quality * 20;
- res_j = render_quality * 10;
+ res_i = render_quality * 40;
+ res_j = render_quality * 20;
step_i = M_PI * 2.0 / (double)res_i;
step_j = M_PI / (double)res_j;
diff --git a/src/water.c b/src/water.c
index 3a152f8..81741e5 100644
--- a/src/water.c
+++ b/src/water.c
@@ -13,13 +13,13 @@ static WaterEnvironment _environment;
static RayCastingResult _reflectionFunction(Vector3 start, Vector3 direction)
{
RayCastingResult result;
-
+
if (!terrainProjectRay(start, direction, &result.hit_location, &result.hit_color))
{
result.hit_color = skyProjectRay(start, direction);
/* TODO hit_location */
}
-
+
result.hit = 1;
return result;
}
@@ -27,18 +27,18 @@ static RayCastingResult _reflectionFunction(Vector3 start, Vector3 direction)
static RayCastingResult _refractionFunction(Vector3 start, Vector3 direction)
{
RayCastingResult result;
-
+
result.hit = terrainProjectRay(start, direction, &result.hit_location, &result.hit_color);
-
+
return result;
}
void waterInit()
{
_definition = waterCreateDefinition();
-
+
/* TODO quality */
-
+
_environment.reflection_function = _reflectionFunction;
_environment.refraction_function = _refractionFunction;
_environment.toggle_fog = 1;
@@ -49,6 +49,8 @@ void waterSave(FILE* f)
{
toolsSaveDouble(f, _definition.height);
colorSave(_definition.main_color, f);
+ colorSave(_definition.depth_color, f);
+ toolsSaveDouble(f, _definition.transparency_depth);
toolsSaveDouble(f, _definition.transparency);
toolsSaveDouble(f, _definition.reflection);
noiseSave(_definition.height_noise, f);
@@ -58,6 +60,8 @@ void waterLoad(FILE* f)
{
_definition.height = toolsLoadDouble(f);
_definition.main_color = colorLoad(f);
+ _definition.depth_color = colorLoad(f);
+ _definition.transparency_depth = toolsLoadDouble(f);
_definition.transparency = toolsLoadDouble(f);
_definition.reflection = toolsLoadDouble(f);
noiseLoad(_definition.height_noise, f);
@@ -66,10 +70,10 @@ void waterLoad(FILE* f)
WaterDefinition waterCreateDefinition()
{
WaterDefinition result;
-
+
result.height = -1000.0;
result.height_noise = noiseCreateGenerator();
-
+
return result;
}
@@ -81,7 +85,7 @@ void waterDeleteDefinition(WaterDefinition definition)
void waterCopyDefinition(WaterDefinition source, WaterDefinition* destination)
{
NoiseGenerator* noise;
-
+
noise = destination->height_noise;
*destination = source;
destination->height_noise = noise;
@@ -101,7 +105,7 @@ WaterDefinition waterGetDefinition()
void waterSetQuality(WaterQuality quality)
{
_quality = quality;
-
+
_quality.detail_boost = (_quality.detail_boost < 0.1) ? 0.1 : _quality.detail_boost;
}
@@ -139,7 +143,7 @@ static inline Vector3 _getNormal(WaterDefinition* definition, Vector3 base, doub
static inline Vector3 _reflectRay(Vector3 incoming, Vector3 normal)
{
double c;
-
+
c = v3Dot(normal, v3Scale(incoming, -1.0));
return v3Add(incoming, v3Scale(normal, 2.0 * c));
}
@@ -147,7 +151,7 @@ static inline Vector3 _reflectRay(Vector3 incoming, Vector3 normal)
static inline Vector3 _refractRay(Vector3 incoming, Vector3 normal)
{
double c1, c2, f;
-
+
f = 1.0 / 1.33;
c1 = v3Dot(normal, v3Scale(incoming, -1.0));
c2 = sqrt(1.0 - pow(f, 2.0) * (1.0 - pow(c1, 2.0)));
@@ -164,10 +168,11 @@ static inline Vector3 _refractRay(Vector3 incoming, Vector3 normal)
WaterResult waterGetColorCustom(Vector3 location, Vector3 look, WaterDefinition* definition, WaterQuality* quality, WaterEnvironment* environment)
{
WaterResult result;
+ RayCastingResult refracted;
Vector3 normal;
Color color;
- double shadowed, detail;
-
+ double shadowed, detail, depth;
+
if (definition == NULL)
{
definition = &_definition;
@@ -196,13 +201,26 @@ WaterResult waterGetColorCustom(Vector3 location, Vector3 look, WaterDefinition*
normal = _getNormal(definition, location, detail);
look = v3Normalize(look);
result.reflected = environment->reflection_function(location, _reflectRay(look, normal)).hit_color;
- result.refracted = environment->refraction_function(location, _refractRay(look, normal)).hit_color;
+ refracted = environment->refraction_function(location, _refractRay(look, normal));
+ depth = v3Norm(v3Sub(location, refracted.hit_location));
+ if (depth > definition->transparency_depth)
+ {
+ result.refracted = definition->depth_color;
+ }
+ else
+ {
+ depth /= definition->transparency_depth;
+ result.refracted.r = refracted.hit_color.r * (1.0 - depth) + definition->depth_color.r * depth;
+ result.refracted.g = refracted.hit_color.g * (1.0 - depth) + definition->depth_color.g * depth;
+ result.refracted.b = refracted.hit_color.b * (1.0 - depth) + definition->depth_color.b * depth;
+ result.refracted.a = 1.0;
+ }
color.r = definition->main_color.r * (1.0 - definition->transparency) + result.reflected.r * definition->reflection + result.refracted.r * definition->transparency;
color.g = definition->main_color.g * (1.0 - definition->transparency) + result.reflected.g * definition->reflection + result.refracted.g * definition->transparency;
color.b = definition->main_color.b * (1.0 - definition->transparency) + result.reflected.b * definition->reflection + result.refracted.b * definition->transparency;
color.a = 1.0;
-
+
if (environment->toggle_shadows)
{
shadowed = terrainGetShadow(location, sun_direction_inv);
@@ -311,7 +329,7 @@ void waterRender(RenderProgressCallback callback)
{
return;
}
-
+
for (i = 0; i < chunk_count - 1; i++)
{
_renderQuad(cx - radius_ext + chunk_size * i, cz - radius_ext, chunk_size);
diff --git a/src/water.h b/src/water.h
index fb10433..6554cd3 100644
--- a/src/water.h
+++ b/src/water.h
@@ -10,6 +10,8 @@ typedef struct
double transparency;
double reflection;
Color main_color;
+ Color depth_color;
+ double transparency_depth;
NoiseGenerator* height_noise;
} WaterDefinition;