Refactored Vector3 to class

This commit is contained in:
Michaël Lemaire 2013-11-11 13:56:39 +01:00
parent ea8f7f6fb1
commit 5054d3583d
11 changed files with 251 additions and 171 deletions

View file

@ -1,15 +1,33 @@
#include "Vector3.h" #include "Vector3.inline.cpp"
#include <math.h> #include <cmath>
#include "PackStream.h" #include "PackStream.h"
Vector3 VECTOR_ZERO = {0.0, 0.0, 0.0}; const Vector3 paysages::basics::VECTOR_ZERO(0.0, 0.0, 0.0);
Vector3 VECTOR_DOWN = {0.0, -1.0, 0.0}; const Vector3 paysages::basics::VECTOR_DOWN(0.0, -1.0, 0.0);
Vector3 VECTOR_UP = {0.0, 1.0, 0.0}; const Vector3 paysages::basics::VECTOR_UP(0.0, 1.0, 0.0);
Vector3 VECTOR_NORTH = {0.0, 0.0, -1.0}; const Vector3 paysages::basics::VECTOR_NORTH(0.0, 0.0, -1.0);
Vector3 VECTOR_SOUTH = {0.0, 0.0, 1.0}; const Vector3 paysages::basics::VECTOR_SOUTH(0.0, 0.0, 1.0);
Vector3 VECTOR_WEST = {-1.0, 0.0, 0.0}; const Vector3 paysages::basics::VECTOR_WEST(-1.0, 0.0, 0.0);
Vector3 VECTOR_EAST = {1.0, 0.0, 0.0}; const Vector3 paysages::basics::VECTOR_EAST(1.0, 0.0, 0.0);
Vector3::Vector3(const VectorSpherical &v):
x(v.r * cos(v.phi) * cos(v.theta)), y(v.r * sin(v.theta)), z(-v.r * sin(v.phi) * cos(v.theta))
{
}
void Vector3::save(PackStream* stream) const
{
stream->write(&x);
stream->write(&y);
stream->write(&z);
}
void Vector3::load(PackStream* stream)
{
stream->read(&x);
stream->read(&y);
stream->read(&z);
}
static inline double _euclidGet2DAngle(double x, double y) static inline double _euclidGet2DAngle(double x, double y)
{ {
@ -43,114 +61,18 @@ static inline double _euclidGet2DAngle(double x, double y)
} }
return ret < 0.0 ? ret + 2.0 * M_PI : ret; return ret < 0.0 ? ret + 2.0 * M_PI : ret;
} }
void v3Save(PackStream* stream, Vector3* v)
{
stream->write(&v->x);
stream->write(&v->y);
stream->write(&v->z);
}
void v3Load(PackStream* stream, Vector3* v) VectorSpherical Vector3::toSpherical() const
{
stream->read(&v->x);
stream->read(&v->y);
stream->read(&v->z);
}
Vector3 v3Translate(Vector3 v1, double x, double y, double z)
{
Vector3 result;
result.x = v1.x + x;
result.y = v1.y + y;
result.z = v1.z + z;
return result;
}
Vector3 v3Add(Vector3 v1, Vector3 v2)
{
Vector3 result;
result.x = v1.x + v2.x;
result.y = v1.y + v2.y;
result.z = v1.z + v2.z;
return result;
}
Vector3 v3Sub(Vector3 v1, Vector3 v2)
{
Vector3 result;
result.x = v1.x - v2.x;
result.y = v1.y - v2.y;
result.z = v1.z - v2.z;
return result;
}
Vector3 v3Neg(Vector3 v)
{
Vector3 result;
result.x = -v.x;
result.y = -v.y;
result.z = -v.z;
return result;
}
Vector3 v3Scale(Vector3 v, double scale)
{
Vector3 result;
result.x = v.x * scale;
result.y = v.y * scale;
result.z = v.z * scale;
return result;
}
double v3Norm(Vector3 v)
{
return sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
Vector3 v3Normalize(Vector3 v)
{
double norm = v3Norm(v);
if (norm == 0.0)
{
return VECTOR_ZERO;
}
else
{
return v3Scale(v, 1.0 / norm);
}
}
double v3Dot(Vector3 v1, Vector3 v2)
{
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
}
Vector3 v3Cross(Vector3 v1, Vector3 v2)
{
Vector3 result;
result.x = v1.y * v2.z - v1.z * v2.y;
result.y = v1.z * v2.x - v1.x * v2.z;
result.z = v1.x * v2.y - v1.y * v2.x;
return result;
}
VectorSpherical v3ToSpherical(Vector3 v)
{ {
VectorSpherical result; VectorSpherical result;
result.phi = _euclidGet2DAngle(v.x, -v.z); result.phi = _euclidGet2DAngle(x, -z);
result.theta = _euclidGet2DAngle(sqrt(v.x * v.x + v.z * v.z), v.y); result.theta = _euclidGet2DAngle(sqrt(x * x + z * z), y);
if (v.y < 0.0) if (y < 0.0)
{ {
result.theta -= 2.0 * M_PI; result.theta -= 2.0 * M_PI;
} }
result.r = v3Norm(v); result.r = getNorm();
return result; return result;
} }
Vector3 v3FromSpherical(VectorSpherical v)
{
Vector3 result = {v.r * cos(v.phi) * cos(v.theta), v.r * sin(v.theta), -v.r * sin(v.phi) * cos(v.theta)};
return result;
}

View file

@ -3,6 +3,9 @@
#include "basics_global.h" #include "basics_global.h"
namespace paysages {
namespace basics {
/* /*
* Cartesian coordinates (X, Y, Z) - right handed : * Cartesian coordinates (X, Y, Z) - right handed :
* *
@ -30,17 +33,6 @@
* X=0 Y=-1 Z=0 => THETA=-PI/2 * X=0 Y=-1 Z=0 => THETA=-PI/2
*/ */
namespace paysages {
namespace system {class PackStream;}
}
typedef struct
{
double x;
double y;
double z;
} Vector3;
typedef struct typedef struct
{ {
double r; double r;
@ -48,31 +40,111 @@ typedef struct
double phi; double phi;
} VectorSpherical; } VectorSpherical;
BASICSSHARED_EXPORT extern Vector3 VECTOR_ZERO; class BASICSSHARED_EXPORT Vector3
BASICSSHARED_EXPORT extern Vector3 VECTOR_DOWN; {
BASICSSHARED_EXPORT extern Vector3 VECTOR_UP; public:
BASICSSHARED_EXPORT extern Vector3 VECTOR_NORTH; Vector3();
BASICSSHARED_EXPORT extern Vector3 VECTOR_SOUTH; Vector3(double x, double y, double z);
BASICSSHARED_EXPORT extern Vector3 VECTOR_EAST; Vector3(const VectorSpherical &v);
BASICSSHARED_EXPORT extern Vector3 VECTOR_WEST;
void save(PackStream *stream) const;
void load(PackStream *stream);
Vector3 inverse() const;
Vector3 scale(double scaling) const;
double getNorm() const;
Vector3 normalize() const;
Vector3 add(double x, double y, double z) const;
Vector3 add(const Vector3 &other) const;
Vector3 sub(const Vector3 &other) const;
double dotProduct(const Vector3 &other) const;
Vector3 crossProduct(const Vector3 &other) const;
VectorSpherical toSpherical() const;
public:
// TODO Make private
double x;
double y;
double z;
};
BASICSSHARED_EXPORT extern const Vector3 VECTOR_ZERO;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_DOWN;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_UP;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_NORTH;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_SOUTH;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_EAST;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_WEST;
}
}
// Inlining
#if PAYSAGES_USE_INLINING
#ifndef VECTOR3_INLINE_CPP
#include "Vector3.inline.cpp"
#endif
#endif
// Compat API
static inline Vector3 v3(double x, double y, double z) static inline Vector3 v3(double x, double y, double z)
{ {
Vector3 result = {x, y, z}; return Vector3(x, y, z);
return result; }
static inline void v3Save(PackStream* stream, Vector3* v)
{
v->save(stream);
}
static inline void v3Load(PackStream* stream, Vector3* v)
{
v->load(stream);
}
static inline Vector3 v3Translate(const Vector3 &v1, double x, double y, double z)
{
return v1.add(x, y, z);
}
static inline Vector3 v3Add(const Vector3 &v1, const Vector3 &v2)
{
return v1.add(v2);
}
static inline Vector3 v3Sub(const Vector3 &v1, const Vector3 &v2)
{
return v1.sub(v2);
}
static inline Vector3 v3Neg(const Vector3 &v)
{
return v.inverse();
}
static inline Vector3 v3Scale(const Vector3 &v, double scale)
{
return v.scale(scale);
}
static inline double v3Norm(const Vector3 &v)
{
return v.getNorm();
}
static inline Vector3 v3Normalize(const Vector3 &v)
{
return v.normalize();
}
static inline double v3Dot(const Vector3 &v1, const Vector3 &v2)
{
return v1.dotProduct(v2);
}
static inline Vector3 v3Cross(const Vector3 &v1, const Vector3 &v2)
{
return v1.crossProduct(v2);
}
static inline VectorSpherical v3ToSpherical(const Vector3 &v)
{
return v.toSpherical();
}
static inline Vector3 v3FromSpherical(const VectorSpherical &v)
{
return Vector3(v);
} }
BASICSSHARED_EXPORT void v3Save(PackStream* stream, Vector3* v);
BASICSSHARED_EXPORT void v3Load(PackStream* stream, Vector3* v);
BASICSSHARED_EXPORT Vector3 v3Translate(Vector3 v1, double x, double y, double z);
BASICSSHARED_EXPORT Vector3 v3Add(Vector3 v1, Vector3 v2);
BASICSSHARED_EXPORT Vector3 v3Sub(Vector3 v1, Vector3 v2);
BASICSSHARED_EXPORT Vector3 v3Neg(Vector3 v);
BASICSSHARED_EXPORT Vector3 v3Scale(Vector3 v, double scale);
BASICSSHARED_EXPORT double v3Norm(Vector3 v);
BASICSSHARED_EXPORT Vector3 v3Normalize(Vector3 v);
BASICSSHARED_EXPORT double v3Dot(Vector3 v1, Vector3 v2);
BASICSSHARED_EXPORT Vector3 v3Cross(Vector3 v1, Vector3 v2);
BASICSSHARED_EXPORT VectorSpherical v3ToSpherical(Vector3 v);
BASICSSHARED_EXPORT Vector3 v3FromSpherical(VectorSpherical v);
#endif // VECTOR3_H #endif // VECTOR3_H

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@ -0,0 +1,78 @@
#define VECTOR3_INLINE_CPP
#ifdef VECTOR3_H
# define METHSPEC inline
#else
# include "Vector3.h"
# define METHSPEC
#endif
#include <cmath>
METHSPEC Vector3::Vector3(double x, double y, double z):
x(x), y(y), z(z)
{
}
METHSPEC Vector3::Vector3():
x(0.0), y(0.0), z(0.0)
{
}
METHSPEC Vector3 Vector3::add(double x, double y, double z) const
{
return Vector3(this->x + x, this->y + y, this->z + z);
}
METHSPEC Vector3 Vector3::add(const Vector3 &other) const
{
return Vector3(x + other.x, y + other.y, z + other.z);
}
METHSPEC Vector3 Vector3::sub(const Vector3 &other) const
{
return Vector3(x - other.x, y - other.y, z - other.z);
}
METHSPEC Vector3 Vector3::inverse() const
{
return Vector3(-x, -y, -z);
}
METHSPEC Vector3 Vector3::scale(double scaling) const
{
return Vector3(x * scaling, y * scaling, z * scaling);
}
METHSPEC double Vector3::getNorm() const
{
return sqrt(x * x + y * y + z * z);
}
METHSPEC Vector3 Vector3::normalize() const
{
double norm = sqrt(x * x + y * y + z * z);
if (norm == 0.0)
{
return VECTOR_ZERO;
}
else
{
norm = 1.0 / norm;
return Vector3(x * norm, y * norm, z * norm);
}
}
METHSPEC double Vector3:: dotProduct(const Vector3 &other) const
{
return x * other.x + y * other.y + z * other.z;
}
METHSPEC Vector3 Vector3::crossProduct(const Vector3 &other) const
{
return Vector3(
y * other.z - z * other.y,
z * other.x - x * other.z,
x * other.y - y * other.x
);
}

View file

@ -20,7 +20,8 @@ SOURCES += \
NoiseFunctionSimplex.cpp \ NoiseFunctionSimplex.cpp \
Interpolation.cpp \ Interpolation.cpp \
SpaceCoordinates.cpp \ SpaceCoordinates.cpp \
Vector3.cpp Vector3.cpp \
Vector3.inline.cpp
HEADERS +=\ HEADERS +=\
basics_global.h \ basics_global.h \

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@ -1,7 +1,6 @@
#ifndef BASICS_GLOBAL_H #ifndef BASICS_GLOBAL_H
#define BASICS_GLOBAL_H #define BASICS_GLOBAL_H
/* Shared object helpers */
#include <QtCore/qglobal.h> #include <QtCore/qglobal.h>
#if defined(BASICS_LIBRARY) #if defined(BASICS_LIBRARY)
# define BASICSSHARED_EXPORT Q_DECL_EXPORT # define BASICSSHARED_EXPORT Q_DECL_EXPORT
@ -9,13 +8,13 @@
# define BASICSSHARED_EXPORT Q_DECL_IMPORT # define BASICSSHARED_EXPORT Q_DECL_IMPORT
#endif #endif
/* Namespace using */ #include "system_global.h"
namespace paysages
{ namespace paysages {
namespace system {} namespace basics {
namespace basics {} class Vector3;
}
} }
using namespace paysages::system;
using namespace paysages::basics; using namespace paysages::basics;
#endif // BASICS_GLOBAL_H #endif // BASICS_GLOBAL_H

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@ -1,4 +1,3 @@
#QMAKE_CXXFLAGS = -std=c++11 -stdlib=libc++
#QMAKE_LFLAGS = -std=c++11 -stdlib=libc++
CONFIG(release, debug|release): DEFINES += NDEBUG CONFIG(release, debug|release): DEFINES += NDEBUG
QMAKE_CXXFLAGS = -std=c++11

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@ -207,7 +207,7 @@ void cameraSetLocation(CameraDefinition* camera, Vector3 location)
void cameraSetLocationCoords(CameraDefinition* camera, double x, double y, double z) void cameraSetLocationCoords(CameraDefinition* camera, double x, double y, double z)
{ {
Vector3 v = {x, y, z}; Vector3 v(x, y, z);
cameraSetLocation(camera, v); cameraSetLocation(camera, v);
} }
@ -228,7 +228,7 @@ void cameraSetTarget(CameraDefinition* camera, Vector3 target)
void cameraSetTargetCoords(CameraDefinition* camera, double x, double y, double z) void cameraSetTargetCoords(CameraDefinition* camera, double x, double y, double z)
{ {
Vector3 v = {x, y, z}; Vector3 v(x, y, z);
cameraSetTarget(camera, v); cameraSetTarget(camera, v);
} }

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@ -10,6 +10,7 @@
#include "Thread.h" #include "Thread.h"
#include "Mutex.h" #include "Mutex.h"
#include "System.h" #include "System.h"
#include "Vector3.h"
typedef struct typedef struct
{ {
@ -21,7 +22,11 @@ typedef struct
} flags; } flags;
union union
{ {
Vector3 location; struct {
double x;
double y;
double z;
} location;
struct { struct {
double r; double r;
double g; double g;
@ -343,7 +348,9 @@ static void _pushFragment(RenderArea* area, int x, int y, double z, int edge, Ve
pixel_data->flags.dirty = (unsigned char)1; pixel_data->flags.dirty = (unsigned char)1;
pixel_data->flags.edge = (unsigned char)edge; pixel_data->flags.edge = (unsigned char)edge;
pixel_data->flags.callback = (unsigned char)callback; pixel_data->flags.callback = (unsigned char)callback;
pixel_data->data.location = location; pixel_data->data.location.x = location.x;
pixel_data->data.location.y = location.y;
pixel_data->data.location.z = location.z;
pixel_data->z = z; pixel_data->z = z;
_setDirtyPixel(area, x, y); _setDirtyPixel(area, x, y);
} }
@ -617,7 +624,8 @@ void* _renderPostProcessChunk(void* data)
callback = chunk->area->fragment_callbacks[fragment->flags.callback]; callback = chunk->area->fragment_callbacks[fragment->flags.callback];
if (callback.function) if (callback.function)
{ {
col = callback.function(chunk->area->renderer, fragment->data.location, callback.data); Vector3 location(fragment->data.location.x, fragment->data.location.y, fragment->data.location.z);
col = callback.function(chunk->area->renderer, location, callback.data);
/*colorNormalize(&col);*/ /*colorNormalize(&col);*/
} }
else else

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@ -37,7 +37,7 @@ bool PackStream::bindToFile(const char* filepath, bool write)
return stream != NULL; return stream != NULL;
} }
void PackStream::write(int* value) void PackStream::write(const int*value)
{ {
if (stream and value) if (stream and value)
{ {
@ -45,7 +45,7 @@ void PackStream::write(int* value)
} }
} }
void PackStream::write(double* value) void PackStream::write(const double *value)
{ {
if (stream and value) if (stream and value)
{ {
@ -53,7 +53,7 @@ void PackStream::write(double* value)
} }
} }
void PackStream::write(char* value, int max_length) void PackStream::write(const char *value, int max_length)
{ {
if (stream and value) if (stream and value)
{ {
@ -62,7 +62,7 @@ void PackStream::write(char* value, int max_length)
} }
} }
void PackStream::write(QString value) void PackStream::write(const QString &value)
{ {
if (stream) if (stream)
{ {

View file

@ -22,10 +22,10 @@ public:
bool bindToFile(const char* filepath, bool write=false); bool bindToFile(const char* filepath, bool write=false);
void write(int* value); void write(const int *value);
void write(double* value); void write(const double *value);
void write(char* value, int max_length); void write(const char *value, const int max_length);
void write(QString value); void write(const QString &value);
void read(int* value); void read(int* value);
void read(double* value); void read(double* value);

View file

@ -1,7 +1,8 @@
#ifndef SYSTEM_GLOBAL_H #ifndef SYSTEM_GLOBAL_H
#define SYSTEM_GLOBAL_H #define SYSTEM_GLOBAL_H
/* Shared object helpers */ #define PAYSAGES_USE_INLINING 1
#include <QtCore/qglobal.h> #include <QtCore/qglobal.h>
#if defined(SYSTEM_LIBRARY) #if defined(SYSTEM_LIBRARY)
# define SYSTEMSHARED_EXPORT Q_DECL_EXPORT # define SYSTEMSHARED_EXPORT Q_DECL_EXPORT
@ -9,10 +10,10 @@
# define SYSTEMSHARED_EXPORT Q_DECL_IMPORT # define SYSTEMSHARED_EXPORT Q_DECL_IMPORT
#endif #endif
/* Namespace using */ namespace paysages {
namespace paysages namespace system {
{ class PackStream;
namespace system {} }
} }
using namespace paysages::system; using namespace paysages::system;