From 56b1a0d97fe8428479c8fac5cf0934ed02c52778 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Thu, 27 Jun 2013 12:03:55 +0200 Subject: [PATCH] Tweak the tessellation setting for faster renders --- src/rendering/terrain/ter_raster.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/terrain/ter_raster.c b/src/rendering/terrain/ter_raster.c index 4624e9e..48c8baf 100644 --- a/src/rendering/terrain/ter_raster.c +++ b/src/rendering/terrain/ter_raster.c @@ -125,7 +125,7 @@ static void _getChunk(Renderer* renderer, TerrainChunkInfo* chunk, double x, dou int coverage = cameraIsUnprojectedBoxInView(renderer->render_camera, &box); if (coverage > 0) { - chunk->detail_hint = (int)ceil(sqrt((double)coverage) / (double)(21 - 2 * renderer->render_quality)); + chunk->detail_hint = (int)ceil(sqrt((double)coverage) / (double)(25 - 2 * renderer->render_quality)); if (chunk->detail_hint > 5 * renderer->render_quality) { chunk->detail_hint = 5 * renderer->render_quality;