diff --git a/TODO b/TODO index 533bdf0..d59474e 100644 --- a/TODO +++ b/TODO @@ -2,16 +2,16 @@ Technology Preview 2 : - Add initial terrain offset so that the (0,0) coordinates are above water (to avoid starting at the middle of a sea). - Use water height as 0.0 (offset the terrain). - Add missing cloud models. +- Fix the terrain walker hitting displacement immediately at high quality. - Finish material dialog. - Finish texture dialog. - Fix rendering when inside a cloud layer, with other upper or lower layers. -- Fix terrain/water quads not being drawn when too much near camera. +- Fix the moon being backlit by its own light. - Translations. Technlogy Preview 3 : - FOCUS : Streamlining, with undo system - FOCUS : Vegetation -- FOCUS : Night sky - Implement copy-on-write on definitions (to avoid copying whole heightmaps for instance). - Alter aerial perspective using estimation of the amount of light left after cloud layers traversal. - Add a map preview to terrain editor. @@ -21,7 +21,7 @@ Technlogy Preview 3 : - Allow render saving in HDR compatible format. - Add clouds to explorer with 3d textures. - Add fresnel effect to specular lighting. -- Add "hardness to light" and shadow control ("minimum lighting") to material. +- Add shadow control ("minimum lighting") to material. - Start using OpenCL to optimize rendering. - Fully restore render progress (with first pass). - Rethink the quality settings and detail smoothing in the distance.