From 651e3fc3b67cdf229053aa7f31a842f5709e1124 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Thu, 27 Jun 2013 17:11:37 +0200 Subject: [PATCH] Clear terrain painting when applying presets (fix #6) This fixes the bug where painted heightmap was not cleared on new scene. --- src/rendering/terrain/ter_presets.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/rendering/terrain/ter_presets.c b/src/rendering/terrain/ter_presets.c index 4fd52e0..dac81d3 100644 --- a/src/rendering/terrain/ter_presets.c +++ b/src/rendering/terrain/ter_presets.c @@ -26,5 +26,7 @@ void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset) ; } + terrainClearPainting(definition->height_map); + TerrainDefinitionClass.validate(definition); }