paysages : Water refactoring (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@528 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
parent
e8b3468038
commit
6521d44916
10 changed files with 136 additions and 60 deletions
1
TODO
1
TODO
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@ -1,4 +1,5 @@
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Technology Preview 2 :
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- Create a StandardPreviewClass (with renderer, updateData, changeView, getColor, choices and toggles).
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- Replace terrain canvas editor by full sculpting editor.
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=> Add a generation dialog, with fixed resolution.
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=> Store local terrain modifications in fully dynamic canvas.
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@ -17,14 +17,12 @@ public:
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_renderer->getCameraLocation = _getCameraLocation;
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_textures = texturesCreateDefinition();
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_water = waterCreateDefinition();
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_atmosphere = (AtmosphereDefinition*)AtmosphereDefinitionClass.create();
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_terrain = (TerrainDefinition*)TerrainDefinitionClass.create();
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_water = (WaterDefinition*)WaterDefinitionClass.create();
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_renderer->customData[0] = &_terrain;
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_renderer->customData[1] = &_textures;
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_renderer->customData[3] = &_water;
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_renderer->customData[0] = &_textures;
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addOsd(QString("geolocation"));
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@ -35,16 +33,12 @@ public:
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protected:
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Color getColor(double x, double y)
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{
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Vector3 down = {0.0, -1.0, 0.0};
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Vector3 location;
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double height = _renderer->terrain->getHeight(_renderer, x, y, 1);
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if (height < _water.height)
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if (height < _water->height)
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{
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location.x = x;
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location.y = _water.height;
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location.z = y;
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return waterGetColor(&_water, _renderer, location, down);
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return _renderer->water->getResult(_renderer, x, y).final;
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}
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else
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{
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@ -57,7 +51,9 @@ protected:
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void updateData()
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{
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sceneryGetTextures(&_textures);
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sceneryGetWater(&_water);
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sceneryGetWater(_water);
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WaterRendererClass.bind(_renderer, _water);
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sceneryGetAtmosphere(_atmosphere);
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AtmosphereRendererClass.bind(_renderer, _atmosphere);
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@ -69,13 +65,13 @@ protected:
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private:
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Renderer* _renderer;
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TerrainDefinition* _terrain;
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WaterDefinition _water;
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WaterDefinition *_water;
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TexturesDefinition _textures;
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AtmosphereDefinition* _atmosphere;
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static Color _applyTextures(Renderer* renderer, Vector3 location, double precision)
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{
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return texturesGetColor((TexturesDefinition*)(renderer->customData[1]), renderer, location.x, location.z, precision);
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return texturesGetColor((TexturesDefinition*)(renderer->customData[0]), renderer, location.x, location.z, precision);
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}
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static Vector3 _getCameraLocation(Renderer*, Vector3 location)
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@ -3,6 +3,7 @@
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#include <QColor>
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#include <QSlider>
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#include <math.h>
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#include "../lib_paysages/tools/euclid.h"
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#include "../lib_paysages/tools/lighting.h"
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@ -64,13 +65,10 @@ public:
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_background = 0;
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_lighting_enabled = false;
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_water = waterCreateDefinition();
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_renderer = rendererCreate();
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_renderer->atmosphere->getLightingStatus = _getLightingStatus;
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_renderer->rayWalking = _rayWalking;
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_renderer->customData[0] = &_water;
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_renderer->customData[2] = this;
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_renderer->customData[0] = this;
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configScaling(10.0, 1000.0, 10.0, 250.0);
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//configScrolling(-30.0, 30.0, 0.0, -20.0, 20.0, 0.0);
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@ -83,7 +81,8 @@ public:
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protected:
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Color getColor(double x, double y)
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{
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Vector3 eye, look, location;
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Vector3 eye, look;
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double target_x, target_z;
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// TODO Camera location
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eye.x = 0.0;
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@ -99,20 +98,19 @@ protected:
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return _rayWalking(_renderer, eye, look, 0, 0, 0, 0).hit_color;
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}
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location.x = eye.x - look.x * eye.y / look.y;
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location.y = 0.0;
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location.z = eye.z - look.z * eye.y / look.y;
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target_x = eye.x - look.x * eye.y / look.y;
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target_z = eye.z - look.z * eye.y / look.y;
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if (location.z > 0.0)
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if (target_z > 0.0)
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{
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return _rayWalking(_renderer, eye, look, 0, 0, 0, 0).hit_color;
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}
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return waterGetColor(&_water, _renderer, location, look);
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return _renderer->water->getResult(_renderer, target_x, target_z).final;
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}
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void updateData()
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{
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waterCopyDefinition(&_definition, &_water);
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WaterRendererClass.bind(_renderer, _definition);
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_water.height = 0.0;
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}
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void choiceChangeEvent(const QString& key, int position)
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@ -139,7 +137,7 @@ private:
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static RayCastingResult _rayWalking(Renderer* renderer, Vector3 location, Vector3 direction, int, int, int, int)
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{
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RayCastingResult result;
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PreviewWaterColor* preview = (PreviewWaterColor*)renderer->customData[2];
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PreviewWaterColor* preview = (PreviewWaterColor*)renderer->customData[0];
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double x, y;
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result.hit = 1;
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@ -199,51 +197,51 @@ FormWater::FormWater(QWidget *parent):
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addAutoPreset(tr("Lake surface"));
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addAutoPreset(tr("Standard sea"));
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_definition = waterCreateDefinition();
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_definition = (WaterDefinition*)WaterDefinitionClass.create();
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previewCoverage = new PreviewWaterCoverage(this);
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previewColor = new PreviewWaterColor(this);
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addPreview(previewCoverage, tr("Coverage preview"));
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addPreview(previewColor, tr("Rendered preview"));
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addInputDouble(tr("Height"), &_definition.height, -15.0, 15.0, 0.1, 1.0);
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addInputMaterial(tr("Surface material"), &_definition.material);
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addInputColor(tr("Depth color"), &_definition.depth_color);
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addInputDouble(tr("Transparency"), &_definition.transparency, 0.0, 1.0, 0.001, 0.1);
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addInputDouble(tr("Reflection"), &_definition.reflection, 0.0, 1.0, 0.001, 0.1);
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addInputDouble(tr("Transparency distance"), &_definition.transparency_depth, 0.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Light-through distance"), &_definition.lighting_depth, 0.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Waves scaling"), &_definition.scaling, 0.02, 2.0, 0.02, 0.2);
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addInputDouble(tr("Waves height"), &_definition.waves_height, 0.0, 2.0, 0.02, 0.2);
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addInputDouble(tr("Waves detail"), &_definition.detail_height, 0.0, 0.3, 0.003, 0.03);
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addInputDouble(tr("Waves turbulence"), &_definition.turbulence, 0.0, 0.5, 0.005, 0.05);
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addInputDouble(tr("Foam coverage"), &_definition.foam_coverage, 0.0, 1.0, 0.01, 0.1);
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addInputMaterial(tr("Foam material"), &_definition.foam_material);
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addInputDouble(tr("Height"), &_definition->height, -15.0, 15.0, 0.1, 1.0);
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addInputMaterial(tr("Surface material"), &_definition->material);
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addInputColor(tr("Depth color"), &_definition->depth_color);
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addInputDouble(tr("Transparency"), &_definition->transparency, 0.0, 1.0, 0.001, 0.1);
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addInputDouble(tr("Reflection"), &_definition->reflection, 0.0, 1.0, 0.001, 0.1);
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addInputDouble(tr("Transparency distance"), &_definition->transparency_depth, 0.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Light-through distance"), &_definition->lighting_depth, 0.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Waves scaling"), &_definition->scaling, 0.02, 2.0, 0.02, 0.2);
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addInputDouble(tr("Waves height"), &_definition->waves_height, 0.0, 2.0, 0.02, 0.2);
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addInputDouble(tr("Waves detail"), &_definition->detail_height, 0.0, 0.3, 0.003, 0.03);
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addInputDouble(tr("Waves turbulence"), &_definition->turbulence, 0.0, 0.5, 0.005, 0.05);
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addInputDouble(tr("Foam coverage"), &_definition->foam_coverage, 0.0, 1.0, 0.01, 0.1);
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addInputMaterial(tr("Foam material"), &_definition->foam_material);
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revertConfig();
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}
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void FormWater::revertConfig()
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{
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sceneryGetWater(&_definition);
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sceneryGetWater(_definition);
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BaseForm::revertConfig();
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}
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void FormWater::applyConfig()
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{
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scenerySetWater(&_definition);
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scenerySetWater(_definition);
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BaseForm::applyConfig();
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}
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void FormWater::configChangeEvent()
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{
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waterValidateDefinition(&_definition);
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WaterDefinitionClass.validate(_definition);
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BaseForm::configChangeEvent();
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}
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void FormWater::autoPresetSelected(int preset)
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{
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waterAutoPreset(&_definition, (WaterPreset)preset);
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waterAutoPreset(_definition, (WaterPreset)preset);
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BaseForm::autoPresetSelected(preset);
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}
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@ -67,8 +67,6 @@ WidgetExplorer::WidgetExplorer(QWidget *parent, CameraDefinition* camera):
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_base_camera = camera;
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cameraCopyDefinition(camera, &_current_camera);
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_water = waterCreateDefinition();
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sceneryGetWater(&_water);
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_textures = texturesCreateDefinition();
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sceneryGetTextures(&_textures);
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_renderer->render_quality = 3;
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_renderer->customData[1] = &_textures;
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_renderer->customData[2] = _base_camera;
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_renderer->customData[3] = &_water;
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_renderer->applyTextures = _applyTextures;
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_renderer->getCameraLocation = _getCameraLocation;
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{
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delete _chunks[i];
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}
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waterDeleteDefinition(&_water);
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rendererDelete(_renderer);
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}
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double size = 400.0;
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double chunksize = size / (double)chunks;
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double start = -size / 2.0;
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double water_height = _renderer->getWaterHeightInfo(_renderer).base_height;
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double water_height = _renderer->water->getHeightInfo(_renderer).base_height;
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for (int i = 0; i < chunks; i++)
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{
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for (int j = 0; j < chunks; j++)
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GLenum error_code;
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QTime start_time;
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double frame_time;
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WaterDefinition* water = _renderer->water->definition;
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cameraCopyDefinition(&_current_camera, &_renderer->render_camera);
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cameraValidateDefinition(&_current_camera, 1);
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// Render water
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glDisable(GL_TEXTURE_2D);
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glColor3f(_water.material.base.r, _water.material.base.g, _water.material.base.b);
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glColor3f(water->material.base.r, water->material.base.g, water->material.base.b);
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glBegin(GL_QUADS);
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glVertex3f(_current_camera.location.x - 500.0, _water.height, _current_camera.location.z - 500.0);
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glVertex3f(_current_camera.location.x - 500.0, _water.height, _current_camera.location.z + 500.0);
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glVertex3f(_current_camera.location.x + 500.0, _water.height, _current_camera.location.z + 500.0);
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glVertex3f(_current_camera.location.x + 500.0, _water.height, _current_camera.location.z - 500.0);
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glVertex3f(_current_camera.location.x - 500.0, water->height, _current_camera.location.z - 500.0);
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glVertex3f(_current_camera.location.x - 500.0, water->height, _current_camera.location.z + 500.0);
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glVertex3f(_current_camera.location.x + 500.0, water->height, _current_camera.location.z + 500.0);
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glVertex3f(_current_camera.location.x + 500.0, water->height, _current_camera.location.z - 500.0);
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glEnd();
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// Render chunks
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@ -4,7 +4,6 @@
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#include <QGLWidget>
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#include "baseexplorerchunk.h"
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#include "../lib_paysages/camera.h"
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#include "../lib_paysages/water.h"
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#include "../lib_paysages/renderer.h"
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#include "../lib_paysages/textures.h"
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bool _alive;
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QMutex _lock_chunks;
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WaterDefinition _water;
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TexturesDefinition _textures;
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double _average_frame_time;
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BUILDMODE = debug
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BUILDPATH = ../build/${BUILDMODE}
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OBJPATH = ./obj/${BUILDMODE}
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SOURCES = $(wildcard *.c atmosphere/*.c clouds/*.c terrain/*.c water/*.c tools/*.c)
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SOURCES = $(wildcard *.c atmosphere/*.c clouds/*.c terrain/*.c water/*.c tools/*.c shared/*.c)
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OBJECTS = ${SOURCES:%.c=${OBJPATH}/%.o}
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HEADERS = $(wildcard *.h atmosphere/*.h clouds/*.h terrain/*.h water/*.h tools/*.h shared/*.h)
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RESULT = ${BUILDPATH}/libpaysages.so
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49
lib_paysages/shared/preview.c
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49
lib_paysages/shared/preview.c
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#include "preview.h"
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#include "renderer.h"
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#include <stdlib.h>
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#include "../renderer.h"
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#include "../camera.h"
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struct PreviewRenderer
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{
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Renderer* renderer;
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};
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static PreviewRenderer* _createRenderer()
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{
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PreviewRenderer* renderer;
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renderer = (PreviewRenderer*)malloc(sizeof(PreviewRenderer));
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renderer->renderer = rendererCreate();
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return renderer;
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}
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static void _deleteRenderer(PreviewRenderer* renderer)
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{
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rendererDelete(renderer->renderer);
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free(renderer);
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}
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static void _setCamera(PreviewRenderer* renderer, Vector3 location, Vector3 target)
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{
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cameraSetLocation(renderer->renderer->render_camera, location);
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cameraSetTarget(renderer->renderer->render_camera, target);
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}
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PreviewClass previewCreateClass(FuncPreviewCustomizeRenderer customizeRenderer, FuncPreviewBindDefinition bindDefinition, FuncPreviewGetPixelColor getPixelColor)
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{
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PreviewClass result;
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result.createRenderer = _createRenderer;
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result.deleteRenderer = _deleteRenderer;
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result.setCamera = _setCamera;
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result.customizeRenderer = customizeRenderer;
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result.bindDefinition = bindDefinition;
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result.getPixelColor = getPixelColor;
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return result;
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}
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37
lib_paysages/shared/preview.h
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37
lib_paysages/shared/preview.h
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#ifndef _PAYSAGES_SHARED_PREVIEW_H_
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#define _PAYSAGES_SHARED_PREVIEW_H_
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/*
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* Preview management.
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*/
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct PreviewRenderer PreviewRenderer;
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typedef void (*FuncPreviewCustomizeRenderer)(PreviewRenderer* preview_renderer, Renderer* renderer);
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typedef void (*FuncPreviewBindDefinition)(PreviewRenderer* renderer, void* definition);
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typedef Color (*FuncPreviewGetPixelColor)(PreviewRenderer* renderer, double x, double y, double scaling);
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typedef struct {
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PreviewRenderer* (*createRenderer)();
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void (*deleteRenderer)(PreviewRenderer* renderer);
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void (*setCamera)(PreviewRenderer* renderer, Vector3 location, Vector3 target);
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FuncPreviewCustomizeRenderer customizeRenderer;
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FuncPreviewBindDefinition bindDefinition;
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FuncPreviewGetPixelColor getPixelColor;
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} PreviewClass;
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PreviewClass previewCreateClass(FuncPreviewCustomizeRenderer customizeRenderer, FuncPreviewBindDefinition bindDefinition, FuncPreviewGetPixelColor getPixelColor);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -14,7 +14,7 @@ Color waterGetPreviewCoverage(Renderer* renderer, double x, double y, double sca
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double height;
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height = renderer->terrain->getHeight(renderer, x, y, 1);
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if (height > renderer->water->definition.height)
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if (height > renderer->water->definition->height)
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{
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return terrainGetPreviewColor(renderer, x, y, scaling);
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}
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@ -34,11 +34,11 @@ Color waterGetPreviewCoverage(Renderer* renderer, double x, double y, double sca
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}
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}
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Renderer* waterCreatePreviewColorRenderer()
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/*Renderer* waterCreatePreviewColorRenderer()
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{
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}
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Color waterGetPreviewColor(Renderer* renderer, double x, double y, double scaling)
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{
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}
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}*/
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@ -297,7 +297,7 @@ static void _bindRenderer(Renderer* renderer, WaterDefinition* definition)
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lightingManagerRegisterFilter(renderer->lighting, (FuncLightingAlterLight)_alterLight, renderer);
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}
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StandardRenderer CloudsRendererClass = {
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StandardRenderer WaterRendererClass = {
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(FuncObjectCreate)_createRenderer,
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(FuncObjectDelete)_deleteRenderer,
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(FuncObjectBind)_bindRenderer
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