paysages : Textures optimizations.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@320 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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3 changed files with 84 additions and 29 deletions
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@ -178,7 +178,7 @@ void autoGenRealisticLandscape(int seed)
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texture->thickness = 0.02;
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texture->slope_range = 0.03;
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texture->thickness_transparency = 0.005;
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texture = texturesGetLayer(&textures, texturesAddLayer(&textures));
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/*texture = texturesGetLayer(&textures, texturesAddLayer(&textures));
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zoneAddHeightRangeQuick(texture->zone, 1.0, 4.0, 5.0, 100.0, 100.0);
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zoneAddSlopeRangeQuick(texture->zone, 1.0, 0.0, 0.0, 0.2, 1.0);
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noiseGenerateBaseNoise(texture->bump_noise, 102400);
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@ -192,7 +192,7 @@ void autoGenRealisticLandscape(int seed)
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texture->material.shininess = 0.6;
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texture->thickness = 0.05;
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texture->slope_range = 0.3;
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texture->thickness_transparency = 0.015;
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texture->thickness_transparency = 0.015;*/
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scenerySetTextures(&textures);
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texturesDeleteDefinition(&textures);
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@ -154,20 +154,20 @@ CloudsLayerDefinition cloudsLayerCreateDefinition()
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{
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CloudsLayerDefinition result;
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result.ymin = 10.0;
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result.ycenter = 40.0;
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result.ymax = 100.0;
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result.ymin = 4.0;
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result.ycenter = 6.0;
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result.ymax = 10.0;
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result.material.base.r = 0.7;
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result.material.base.g = 0.7;
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result.material.base.b = 0.7;
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result.material.reflection = 0.1;
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result.material.shininess = 2.0;
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result.hardness = 0.1;
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result.transparencydepth = 20.0;
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result.lighttraversal = 50.0;
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result.minimumlight = 0.5;
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result.scaling = 50.0;
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result.coverage = 0.5;
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result.material.reflection = 0.3;
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result.material.shininess = 0.8;
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result.hardness = 0.15;
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result.transparencydepth = 1.5;
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result.lighttraversal = 3.0;
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result.minimumlight = 0.4;
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result.scaling = 3.5;
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result.coverage = 0.45;
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result.noise = noiseCreateGenerator();
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noiseGenerateBaseNoise(result.noise, 262144);
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noiseAddLevelSimple(result.noise, 1.0, 1.0);
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@ -408,7 +408,16 @@ static int _findSegments(CloudsLayerDefinition* definition, Renderer* renderer,
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return 0;
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}
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render_precision = 3.3 - 0.3 * (double)renderer->render_quality;
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render_precision = 15.2 - 1.5 * (double)renderer->render_quality;
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render_precision = render_precision * definition->scaling / 50.0;
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if (render_precision > max_total_length / 10.0)
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{
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render_precision = max_total_length / 10.0;
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}
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else if (render_precision < max_total_length / 2000.0)
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{
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render_precision = max_total_length / 2000.0;
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}
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segment_count = 0;
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current_total_length = 0.0;
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@ -17,11 +17,10 @@ static TextureLayerDefinition _NULL_LAYER;
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typedef struct
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{
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double thickness;
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Vector3 location;
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Vector3 normal;
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double thickness;
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Color color;
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double thickness_transparency;
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TextureLayerDefinition* definition;
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} TextureResult;
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void texturesInit()
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@ -275,9 +274,8 @@ static inline TextureResult _getTerrainResult(Renderer* renderer, double x, doub
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}
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result.location = center;
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result.color = COLOR_GREEN;
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result.thickness = -100.0;
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result.thickness_transparency = 0.0;
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result.definition = NULL;
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return result;
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}
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@ -323,8 +321,7 @@ static inline TextureResult _getLayerResult(TextureLayerDefinition* definition,
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result_center.normal = _getNormal2(result_center.location, result_east.location, result_south.location);
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}
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result_center.color = renderer->applyLightingToSurface(renderer, result_center.location, result_center.normal, definition->material);
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result_center.thickness_transparency = definition->thickness_transparency;
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result_center.definition = definition;
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return result_center;
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}
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@ -340,19 +337,23 @@ double texturesGetLayerCoverage(TextureLayerDefinition* definition, Renderer* re
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return zoneGetValue(definition->zone, base.location, base.normal);
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}
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static inline Color _getLayerColor(Renderer* renderer, TextureResult result)
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{
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return renderer->applyLightingToSurface(renderer, result.location, result.normal, result.definition->material);
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}
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Color texturesGetLayerColor(TextureLayerDefinition* definition, Renderer* renderer, Vector3 location, double detail)
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{
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return _getLayerResult(definition, renderer, location.x, location.z, detail).color;
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return _getLayerColor(renderer, _getLayerResult(definition, renderer, location.x, location.z, detail));
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}
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Color texturesGetColor(TexturesDefinition* definition, Renderer* renderer, double x, double z, double detail)
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{
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TextureResult results[TEXTURES_MAX_LAYERS + 1];
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Color result;
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Color result, color;
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double thickness, last_height;
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int i;
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int i, start;
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/* TODO Do not compute layers fully covered */
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/* TODO Optimize : each layer computes the same shadows */
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detail *= 0.1;
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@ -366,19 +367,64 @@ Color texturesGetColor(TexturesDefinition* definition, Renderer* renderer, doubl
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qsort(results, definition->nbtextures + 1, sizeof(TextureResult), _cmpResults);
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result = results[0].color;
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/* Pre compute alpha channel */
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start = 0;
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last_height = results[0].thickness;
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for (i = 1; i <= definition->nbtextures; i++)
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{
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thickness = results[i].thickness - last_height;
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last_height = results[i].thickness;
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if (thickness < results[i].thickness_transparency)
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if (results[i].definition)
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{
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results[i].color.a = thickness / results[i].thickness_transparency;
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if (thickness < results[i].definition->thickness_transparency)
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{
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results[i].thickness = thickness / results[i].definition->thickness_transparency;
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}
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else
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{
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results[i].thickness = (thickness > 0.0) ? 1.0 : 0.0;
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}
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}
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else
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{
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color = COLOR_GREEN;
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results[i].thickness = 1.0;
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}
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colorMask(&result, &results[i].color);
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if (results[i].thickness >= 0.999999)
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{
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start = i;
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}
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colorMask(&result, &color);
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}
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/* Apply colors and alphas */
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if (results[start].definition)
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{
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result = _getLayerColor(renderer, results[start]);
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}
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else
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{
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result = COLOR_GREEN;
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}
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for (i = start; i <= definition->nbtextures; i++)
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{
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if (results[i].thickness)
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{
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if (results[i].definition)
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{
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color = _getLayerColor(renderer, results[i]);
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color.a = results[i].thickness;
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}
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else
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{
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color = COLOR_GREEN;
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}
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colorMask(&result, &color);
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}
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}
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return result;
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