Fixed some unit tests issues
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c57c5f45d4
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3 changed files with 9 additions and 4 deletions
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@ -112,6 +112,8 @@ void NoiseGenerator::validate()
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_func_noise_2d = noiseSimplexGet2DValue;
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_func_noise_3d = noiseSimplexGet3DValue;
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break;
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case NOISE_FUNCTION_CUSTOM:
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break;
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}
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if (function.ridge_factor > 0.5)
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@ -163,9 +165,10 @@ void NoiseGenerator::setFunction(NoiseFunction* function)
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void NoiseGenerator::setCustomFunction(double (*func1d)(double x), double (*func2d)(double x, double y), double (*func3d)(double x, double y, double z))
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{
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this->_func_noise_1d = func1d;
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this->_func_noise_2d = func2d;
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this->_func_noise_3d = func3d;
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_func_noise_1d = func1d;
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_func_noise_2d = func2d;
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_func_noise_3d = func3d;
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function.algorithm = NOISE_FUNCTION_CUSTOM;
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}
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void NoiseGenerator::setFunctionParams(NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor)
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@ -15,7 +15,8 @@ public:
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typedef enum
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{
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NOISE_FUNCTION_PERLIN,
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NOISE_FUNCTION_SIMPLEX
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NOISE_FUNCTION_SIMPLEX,
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NOISE_FUNCTION_CUSTOM
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} NoiseFunctionAlgorithm;
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typedef struct
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@ -31,6 +31,7 @@ protected:
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terrain->height = 3.0;
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terrain->scaling = 1.0;
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terrain->_height_noise->clearLevels();
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terrain->water_height = 0.0;
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NoiseGenerator::NoiseLevel level = {1.0, 2.0, -1.0};
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terrain->_height_noise->addLevel(level);
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noise_state.resetOffsets();
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