Fixed some windows platform problems
This commit is contained in:
parent
b3787ed7ea
commit
6b805459e8
10 changed files with 29 additions and 16 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -26,4 +26,5 @@ ui_*.h
|
|||
/config.vim
|
||||
/callgrind.out.*
|
||||
*.p3d
|
||||
/build-paysages-*/
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
CONFIG(release, debug|release): DEFINES += NDEBUG QT_NO_DEBUG_OUTPUT
|
||||
|
||||
QMAKE_CXXFLAGS += -std=c++14
|
||||
CONFIG += c++14
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace opengl {
|
|||
/**
|
||||
* OpenGL variable that can be bound to a uniform for shaders.
|
||||
*/
|
||||
class OpenGLVariable final {
|
||||
class OPENGLSHARED_EXPORT OpenGLVariable final {
|
||||
public:
|
||||
OpenGLVariable(const string &name);
|
||||
~OpenGLVariable();
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace opengl {
|
|||
*
|
||||
* This will handle VAOs and VBOs automatically.
|
||||
*/
|
||||
class OpenGLVertexArray {
|
||||
class OPENGLSHARED_EXPORT OpenGLVertexArray {
|
||||
public:
|
||||
OpenGLVertexArray(bool has_uv, bool strip = false);
|
||||
~OpenGLVertexArray();
|
||||
|
|
|
@ -24,4 +24,10 @@ class SYSTEMSHARED_EXPORT System {
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef PLATFORM_WIN
|
||||
#define TMP_DIRECTORY "c:/temp/"
|
||||
#else
|
||||
#define TMP_DIRECTORY "/tmp/"
|
||||
#endif
|
||||
|
||||
#endif // SYSTEM_H
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
#ifndef SYSTEM_GLOBAL_H
|
||||
#define SYSTEM_GLOBAL_H
|
||||
|
||||
#ifdef __MINGW32__
|
||||
#if defined(__MINGW32__) || defined(_WIN32)
|
||||
#define DECL_EXPORT __declspec(dllexport)
|
||||
#define DECL_IMPORT __declspec(dllimport)
|
||||
#define PLATFORM_WIN 1
|
||||
#else
|
||||
#define DECL_EXPORT __attribute__((visibility("default")))
|
||||
#define DECL_IMPORT __attribute__((visibility("default")))
|
||||
#define PLATFORM_UNIX 1
|
||||
#endif
|
||||
|
||||
#if defined(SYSTEM_LIBRARY)
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "BaseTestCase.h"
|
||||
|
||||
#include "System.h"
|
||||
#include "DefinitionNode.h"
|
||||
#include "IntNode.h"
|
||||
#include "FloatNode.h"
|
||||
|
@ -77,7 +78,7 @@ TEST(DefinitionNode, saveLoadCopy) {
|
|||
new FloatNode(before, "before3", 6.7);
|
||||
|
||||
stream = new PackStream();
|
||||
stream->bindToFile("/tmp/test_paysages_pack", true);
|
||||
stream->bindToFile(TMP_DIRECTORY "test_paysages_pack", true);
|
||||
before->save(stream);
|
||||
stream->write(&check_in);
|
||||
delete stream;
|
||||
|
@ -91,7 +92,7 @@ TEST(DefinitionNode, saveLoadCopy) {
|
|||
FloatNode *after4 = new FloatNode(after, "before4");
|
||||
|
||||
stream = new PackStream();
|
||||
stream->bindToFile("/tmp/test_paysages_pack");
|
||||
stream->bindToFile(TMP_DIRECTORY "test_paysages_pack");
|
||||
after->load(stream);
|
||||
stream->read(&check_out);
|
||||
delete stream;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "BaseTestCase.h"
|
||||
|
||||
#include "System.h"
|
||||
#include "Layers.h"
|
||||
#include "PackStream.h"
|
||||
#include "DiffManager.h"
|
||||
|
@ -88,14 +89,14 @@ TEST(Layers, saveLoad) {
|
|||
ASSERT_EQ(2, layers1.getLayerCount());
|
||||
|
||||
stream = new PackStream();
|
||||
stream->bindToFile("/tmp/test_paysages_pack", true);
|
||||
stream->bindToFile(TMP_DIRECTORY "test_paysages_pack", true);
|
||||
layers1.save(stream);
|
||||
delete stream;
|
||||
|
||||
Layers layers2(NULL, "test", _construc1);
|
||||
|
||||
stream = new PackStream();
|
||||
stream->bindToFile("/tmp/test_paysages_pack");
|
||||
stream->bindToFile(TMP_DIRECTORY "test_paysages_pack");
|
||||
layers2.load(stream);
|
||||
delete stream;
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "BaseTestCase.h"
|
||||
|
||||
#include "System.h"
|
||||
#include "PackStream.h"
|
||||
|
||||
TEST(PackStream, All) {
|
||||
|
@ -12,7 +13,7 @@ TEST(PackStream, All) {
|
|||
|
||||
/* Writing to pack */
|
||||
stream = new PackStream();
|
||||
stream->bindToFile("/tmp/test_paysages_pack", true);
|
||||
stream->bindToFile(TMP_DIRECTORY "test_paysages_pack", true);
|
||||
for (i = 0; i < 5; i++) {
|
||||
data_i = i;
|
||||
stream->write(&data_i);
|
||||
|
@ -29,7 +30,7 @@ TEST(PackStream, All) {
|
|||
|
||||
/* Reading from pack */
|
||||
stream = new PackStream();
|
||||
stream->bindToFile("/tmp/test_paysages_pack");
|
||||
stream->bindToFile(TMP_DIRECTORY "test_paysages_pack");
|
||||
for (i = 0; i < 5; i++) {
|
||||
stream->read(&data_i);
|
||||
ASSERT_EQ(i, data_i);
|
||||
|
@ -53,7 +54,7 @@ TEST(PackStream, Skip) {
|
|||
double d1 = 1.1, d2 = 2.2;
|
||||
|
||||
stream = new PackStream();
|
||||
stream->bindToFile("/tmp/test_paysages_pack", true);
|
||||
stream->bindToFile(TMP_DIRECTORY "test_paysages_pack", true);
|
||||
|
||||
stream->write(&i1);
|
||||
stream->write(&i2);
|
||||
|
@ -67,21 +68,21 @@ TEST(PackStream, Skip) {
|
|||
double resd;
|
||||
|
||||
stream = new PackStream();
|
||||
stream->bindToFile("/tmp/test_paysages_pack");
|
||||
stream->bindToFile(TMP_DIRECTORY "test_paysages_pack");
|
||||
stream->skip(i1, 1);
|
||||
stream->read(&resi);
|
||||
EXPECT_EQ(2, resi);
|
||||
delete stream;
|
||||
|
||||
stream = new PackStream();
|
||||
stream->bindToFile("/tmp/test_paysages_pack");
|
||||
stream->bindToFile(TMP_DIRECTORY "test_paysages_pack");
|
||||
stream->skip(i1, 2);
|
||||
stream->read(&resd);
|
||||
EXPECT_DOUBLE_EQ(1.1, resd);
|
||||
delete stream;
|
||||
|
||||
stream = new PackStream();
|
||||
stream->bindToFile("/tmp/test_paysages_pack");
|
||||
stream->bindToFile(TMP_DIRECTORY "test_paysages_pack");
|
||||
stream->skip(i1, 2);
|
||||
stream->skip(d1, 2);
|
||||
stream->read(&resi);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "BaseTestCase.h"
|
||||
|
||||
#include "System.h"
|
||||
#include "Scenery.h"
|
||||
#include "Logs.h"
|
||||
#include "TerrainDefinition.h"
|
||||
|
@ -12,11 +13,11 @@ TEST(Scenery, saveGlobal) {
|
|||
scenery1.getTerrain()->propWaterHeight()->setValue(0.2);
|
||||
scenery1.getAtmosphere()->setDayTime(0.53);
|
||||
|
||||
Scenery::FileOperationResult result = scenery1.saveGlobal("/tmp/test_paysages_scenery");
|
||||
Scenery::FileOperationResult result = scenery1.saveGlobal(TMP_DIRECTORY "test_paysages_scenery");
|
||||
EXPECT_EQ(Scenery::FILE_OPERATION_OK, result);
|
||||
|
||||
Scenery scenery2;
|
||||
result = scenery2.loadGlobal("/tmp/test_paysages_scenery");
|
||||
result = scenery2.loadGlobal(TMP_DIRECTORY "test_paysages_scenery");
|
||||
EXPECT_EQ(Scenery::FILE_OPERATION_OK, result);
|
||||
|
||||
EXPECT_DOUBLE_EQ(0.2, scenery2.getTerrain()->propWaterHeight()->getValue());
|
||||
|
|
Loading…
Reference in a new issue