paysages : Restored terrain and water previews.

git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@489 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
Michaël Lemaire 2012-12-28 11:28:01 +00:00 committed by ThunderK
parent eaf72f810c
commit 701e8faba2
5 changed files with 148 additions and 120 deletions

View file

@ -1,97 +1,20 @@
#include "formterrain.h"
#include <math.h>
#include <QColor>
#include <QSlider>
#include "tools.h"
#include "../lib_paysages/scenery.h"
#include "../lib_paysages/euclid.h"
#include "dialogheightmap.h"
#include "../lib_paysages/scenery.h"
static TerrainDefinition* _definition;
/**************** Previews ****************/
class PreviewTerrainHeight:public BasePreview
{
public:
PreviewTerrainHeight(QWidget* parent):BasePreview(parent)
{
_renderer = rendererCreate();
addOsd(QString("geolocation"));
configScaling(0.5, 200.0, 3.0, 50.0);
configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
}
protected:
QColor getColor(double x, double y)
{
double height = 0.0;
// TODO
//height = terrainGetHeightNormalized(&_preview_definition, x, y);
return QColor((int)(255.0 * height), (int)(255.0 * height), (int)(255.0 * height));
}
void updateData()
{
TerrainRendererClass.bind(_renderer.terrain, _definition);
}
private:
Renderer _renderer;
};
class PreviewTerrainColor:public BasePreview
{
public:
PreviewTerrainColor(QWidget* parent):BasePreview(parent)
{
LightDefinition light;
TextureLayerDefinition* texture;
_renderer = rendererCreate();
_renderer.render_quality = 3;
_renderer.applyTextures = _applyTextures;
_renderer.getLightStatus = _getLightStatus;
_renderer.alterLight = _alterLight;
_renderer.camera_location.x = 0.0;
_renderer.camera_location.y = 50.0;
_renderer.camera_location.z = 0.0;
_lighting = lightingCreateDefinition();
light.color.r = 0.6;
light.color.g = 0.6;
light.color.b = 0.6;
light.direction.x = -1.0;
light.direction.y = -0.5;
light.direction.z = 1.0;
light.direction = v3Normalize(light.direction);
light.filtered = 0;
light.masked = 1;
light.reflection = 1.0;
lightingAddLight(&_lighting, light);
light.color.r = 0.3;
light.color.g = 0.3;
light.color.b = 0.3;
light.direction.x = 0.5;
light.direction.y = 0.7071;
light.direction.z = -0.5;
light.filtered = 0;
light.masked = 0;
light.reflection = 0.0;
lightingAddLight(&_lighting, light);
lightingValidateDefinition(&_lighting);
_textures = texturesCreateDefinition();
texture = (TextureLayerDefinition*)layersGetLayer(_textures.layers, layersAddLayer(_textures.layers, NULL));
texture->material.base = COLOR_WHITE;
texture->material.reflection = 0.3;
texture->material.shininess = 2.0;
texture->bump_height = 0.0;
texturesLayerValidateDefinition(texture);
_renderer.customData[1] = &_textures;
_renderer.customData[2] = &_lighting;
_renderer = terrainCreatePreviewRenderer();
addOsd(QString("geolocation"));
@ -101,39 +24,14 @@ public:
protected:
QColor getColor(double x, double y)
{
Vector3 point;
point.x = x;
point.y = _renderer.terrain->getHeight(&_renderer, x, y);
point.z = y;
return colorToQColor(_renderer.terrain->getFinalColor(&_renderer, point, scaling));
return colorToQColor(terrainGetPreviewColor(&_renderer, x, -y, scaling));
}
void updateData()
{
TerrainRendererClass.bind(_renderer.terrain, _definition);
//sceneryGetTextures(&_textures);
}
private:
Renderer _renderer;
TexturesDefinition _textures;
LightingDefinition _lighting;
static Color _applyTextures(Renderer* renderer, Vector3 location, double precision)
{
return texturesGetColor((TexturesDefinition*)(renderer->customData[1]), renderer, location.x, location.z, precision);
}
static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location)
{
lightingGetStatus((LightingDefinition*)renderer->customData[2], renderer, location, status);
}
static void _alterLight(Renderer* renderer, LightDefinition* light, Vector3 location)
{
*light = renderer->terrain->alterLight(renderer, light, location);
}
};
/**************** Form ****************/
@ -145,9 +43,9 @@ FormTerrain::FormTerrain(QWidget *parent):
QPushButton* button = addButton(tr("Paint"));
connect(button, SIGNAL(clicked()), this, SLOT(startPainting()));
previewHeight = new PreviewTerrainHeight(this);
/*previewHeight = new PreviewTerrainHeight(this);*/
previewColor = new PreviewTerrainColor(this);
addPreview(previewHeight, tr("Height preview (normalized)"));
/*addPreview(previewHeight, tr("Height preview (normalized)"));*/
addPreview(previewColor, tr("Lighted preview (no texture)"));
//addInputNoise(tr("Noise"), _definition.height_noise);

View file

@ -23,7 +23,7 @@ private slots:
void startPainting();
private:
BasePreview* previewHeight;
/*BasePreview* previewHeight;*/
BasePreview* previewColor;
};

View file

@ -20,38 +20,72 @@ class PreviewWaterCoverage:public BasePreview
public:
PreviewWaterCoverage(QWidget* parent):BasePreview(parent)
{
/*_water = waterCreateDefinition();
_terrain = terrainCreateDefinition();*/
_renderer = terrainCreatePreviewRenderer();
_water = waterCreateDefinition();
_highlight_enabled = true;
addOsd(QString("geolocation"));
addToggle("highlight", tr("Coverage highlight"), true);
configScaling(0.5, 200.0, 3.0, 50.0);
configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
}
/*protected:
protected:
QColor getColor(double x, double y)
{
double height;
height = terrainGetHeight(&_terrain, x, y);
height = _renderer.terrain->getHeight(&_renderer, x, -y);
if (height > _definition.height)
{
height = terrainGetHeightNormalized(&_terrain, x, y);
return QColor((int)(255.0 * height), (int)(255.0 * height), (int)(255.0 * height));
return colorToQColor(terrainGetPreviewColor(&_renderer, x, -y, scaling));
}
else
{
return colorToQColor(_definition.material.base);
Vector3 location, look;
Color base;
location.x = x;
location.y = _water.height;
location.z = -y;
look.x = 0.0;
look.y = -1.0;
look.z = 0.0;
base = waterGetColor(&_water, &_renderer, location, look);
if (_highlight_enabled)
{
Color mask = {0.5, 0.5, 1.0, 0.5};
colorMask(&base, &mask);
}
return colorToQColor(base);
}
}
void updateData()
{
waterCopyDefinition(&_definition, &_water);
sceneryGetTerrain(&_terrain);
}*/
// TODO Do this only on full refresh
TerrainDefinition* terrain = (TerrainDefinition*)TerrainDefinitionClass.create();
sceneryGetTerrain(terrain);
TerrainRendererClass.bind(_renderer.terrain, terrain);
TerrainDefinitionClass.destroy(terrain);
}
void toggleChangeEvent(QString key, bool value)
{
if (key == "highlight")
{
_highlight_enabled = value;
redraw();
}
}
private:
Renderer _renderer;
WaterDefinition _water;
TerrainDefinition _terrain;
bool _highlight_enabled;
};
class PreviewWaterColor:public BasePreview

View file

@ -0,0 +1,95 @@
#include "public.h"
#include <stdlib.h>
#include "../renderer.h"
#include "../lighting.h"
#include "../textures.h"
/*
* Terrain previews.
*/
static TexturesDefinition _textures;
static LightingDefinition _lighting;
static int _inited = 0;
static Color _applyTextures(Renderer* renderer, Vector3 location, double precision)
{
return texturesGetColor(&_textures, renderer, location.x, location.z, precision);
}
static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location)
{
lightingGetStatus(&_lighting, renderer, location, status);
}
static void _alterLight(Renderer* renderer, LightDefinition* light, Vector3 location)
{
*light = renderer->terrain->alterLight(renderer, light, location);
}
Renderer terrainCreatePreviewRenderer()
{
Renderer result = rendererCreate();
result.render_quality = 3;
result.applyTextures = _applyTextures;
result.getLightStatus = _getLightStatus;
result.alterLight = _alterLight;
result.camera_location.x = 0.0;
result.camera_location.y = 50.0;
result.camera_location.z = 0.0;
if (!_inited)
{
LightDefinition light;
TextureLayerDefinition* texture;
_inited = 1;
_lighting = lightingCreateDefinition();
light.color.r = 0.6;
light.color.g = 0.6;
light.color.b = 0.6;
light.direction.x = -1.0;
light.direction.y = -0.5;
light.direction.z = -1.0;
light.direction = v3Normalize(light.direction);
light.filtered = 0;
light.masked = 1;
light.reflection = 1.0;
lightingAddLight(&_lighting, light);
light.color.r = 0.3;
light.color.g = 0.3;
light.color.b = 0.3;
light.direction.x = 0.5;
light.direction.y = 0.7071;
light.direction.z = 0.5;
light.filtered = 0;
light.masked = 0;
light.reflection = 0.0;
lightingAddLight(&_lighting, light);
lightingValidateDefinition(&_lighting);
_textures = texturesCreateDefinition();
texture = (TextureLayerDefinition*)layersGetLayer(_textures.layers, layersAddLayer(_textures.layers, NULL));
texture->material.base = COLOR_WHITE;
texture->material.reflection = 0.3;
texture->material.shininess = 2.0;
texture->bump_height = 0.0;
texturesLayerValidateDefinition(texture);
}
return result;
}
Color terrainGetPreviewColor(Renderer* renderer, double x, double z, double detail)
{
Vector3 point;
point.x = x;
point.y = renderer->terrain->getHeight(renderer, x, z);
point.z = z;
return renderer->terrain->getFinalColor(renderer, point, detail);
}

View file

@ -46,8 +46,9 @@ extern StandardRenderer TerrainRendererClass;
void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset);
void terrainRenderSurface(Renderer* renderer);
/*Renderer terrainCreatePreviewRenderer();
Color terrainGetPreview(Renderer* renderer, double x, double y);*/
Renderer terrainCreatePreviewRenderer();
Color terrainGetPreviewColor(Renderer* renderer, double x, double z, double detail);
typedef struct
{