paysages : Restored terrain and water previews.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@489 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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5 changed files with 148 additions and 120 deletions
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@ -1,97 +1,20 @@
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#include "formterrain.h"
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#include <math.h>
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#include <QColor>
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#include <QSlider>
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#include "tools.h"
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#include "../lib_paysages/scenery.h"
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#include "../lib_paysages/euclid.h"
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#include "dialogheightmap.h"
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#include "../lib_paysages/scenery.h"
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static TerrainDefinition* _definition;
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/**************** Previews ****************/
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class PreviewTerrainHeight:public BasePreview
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{
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public:
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PreviewTerrainHeight(QWidget* parent):BasePreview(parent)
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{
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_renderer = rendererCreate();
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addOsd(QString("geolocation"));
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configScaling(0.5, 200.0, 3.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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QColor getColor(double x, double y)
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{
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double height = 0.0;
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// TODO
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//height = terrainGetHeightNormalized(&_preview_definition, x, y);
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return QColor((int)(255.0 * height), (int)(255.0 * height), (int)(255.0 * height));
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}
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void updateData()
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{
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TerrainRendererClass.bind(_renderer.terrain, _definition);
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}
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private:
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Renderer _renderer;
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};
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class PreviewTerrainColor:public BasePreview
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{
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public:
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PreviewTerrainColor(QWidget* parent):BasePreview(parent)
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{
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LightDefinition light;
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TextureLayerDefinition* texture;
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_renderer = rendererCreate();
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_renderer.render_quality = 3;
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_renderer.applyTextures = _applyTextures;
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_renderer.getLightStatus = _getLightStatus;
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_renderer.alterLight = _alterLight;
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_renderer.camera_location.x = 0.0;
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_renderer.camera_location.y = 50.0;
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_renderer.camera_location.z = 0.0;
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_lighting = lightingCreateDefinition();
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light.color.r = 0.6;
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light.color.g = 0.6;
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light.color.b = 0.6;
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light.direction.x = -1.0;
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light.direction.y = -0.5;
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light.direction.z = 1.0;
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light.direction = v3Normalize(light.direction);
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light.filtered = 0;
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light.masked = 1;
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light.reflection = 1.0;
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lightingAddLight(&_lighting, light);
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light.color.r = 0.3;
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light.color.g = 0.3;
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light.color.b = 0.3;
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light.direction.x = 0.5;
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light.direction.y = 0.7071;
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light.direction.z = -0.5;
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light.filtered = 0;
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light.masked = 0;
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light.reflection = 0.0;
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lightingAddLight(&_lighting, light);
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lightingValidateDefinition(&_lighting);
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_textures = texturesCreateDefinition();
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texture = (TextureLayerDefinition*)layersGetLayer(_textures.layers, layersAddLayer(_textures.layers, NULL));
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texture->material.base = COLOR_WHITE;
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texture->material.reflection = 0.3;
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texture->material.shininess = 2.0;
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texture->bump_height = 0.0;
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texturesLayerValidateDefinition(texture);
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_renderer.customData[1] = &_textures;
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_renderer.customData[2] = &_lighting;
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_renderer = terrainCreatePreviewRenderer();
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addOsd(QString("geolocation"));
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@ -101,39 +24,14 @@ public:
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 point;
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point.x = x;
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point.y = _renderer.terrain->getHeight(&_renderer, x, y);
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point.z = y;
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return colorToQColor(_renderer.terrain->getFinalColor(&_renderer, point, scaling));
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return colorToQColor(terrainGetPreviewColor(&_renderer, x, -y, scaling));
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}
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void updateData()
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{
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TerrainRendererClass.bind(_renderer.terrain, _definition);
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//sceneryGetTextures(&_textures);
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}
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private:
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Renderer _renderer;
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TexturesDefinition _textures;
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LightingDefinition _lighting;
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static Color _applyTextures(Renderer* renderer, Vector3 location, double precision)
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{
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return texturesGetColor((TexturesDefinition*)(renderer->customData[1]), renderer, location.x, location.z, precision);
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}
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static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location)
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{
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lightingGetStatus((LightingDefinition*)renderer->customData[2], renderer, location, status);
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}
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static void _alterLight(Renderer* renderer, LightDefinition* light, Vector3 location)
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{
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*light = renderer->terrain->alterLight(renderer, light, location);
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}
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};
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/**************** Form ****************/
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@ -145,9 +43,9 @@ FormTerrain::FormTerrain(QWidget *parent):
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QPushButton* button = addButton(tr("Paint"));
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connect(button, SIGNAL(clicked()), this, SLOT(startPainting()));
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previewHeight = new PreviewTerrainHeight(this);
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/*previewHeight = new PreviewTerrainHeight(this);*/
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previewColor = new PreviewTerrainColor(this);
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addPreview(previewHeight, tr("Height preview (normalized)"));
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/*addPreview(previewHeight, tr("Height preview (normalized)"));*/
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addPreview(previewColor, tr("Lighted preview (no texture)"));
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//addInputNoise(tr("Noise"), _definition.height_noise);
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@ -23,7 +23,7 @@ private slots:
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void startPainting();
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private:
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BasePreview* previewHeight;
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/*BasePreview* previewHeight;*/
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BasePreview* previewColor;
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};
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@ -20,38 +20,72 @@ class PreviewWaterCoverage:public BasePreview
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public:
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PreviewWaterCoverage(QWidget* parent):BasePreview(parent)
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{
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/*_water = waterCreateDefinition();
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_terrain = terrainCreateDefinition();*/
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_renderer = terrainCreatePreviewRenderer();
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_water = waterCreateDefinition();
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_highlight_enabled = true;
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addOsd(QString("geolocation"));
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addToggle("highlight", tr("Coverage highlight"), true);
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configScaling(0.5, 200.0, 3.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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/*protected:
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protected:
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QColor getColor(double x, double y)
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{
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double height;
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height = terrainGetHeight(&_terrain, x, y);
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height = _renderer.terrain->getHeight(&_renderer, x, -y);
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if (height > _definition.height)
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{
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height = terrainGetHeightNormalized(&_terrain, x, y);
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return QColor((int)(255.0 * height), (int)(255.0 * height), (int)(255.0 * height));
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return colorToQColor(terrainGetPreviewColor(&_renderer, x, -y, scaling));
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}
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else
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{
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return colorToQColor(_definition.material.base);
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Vector3 location, look;
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Color base;
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location.x = x;
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location.y = _water.height;
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location.z = -y;
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look.x = 0.0;
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look.y = -1.0;
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look.z = 0.0;
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base = waterGetColor(&_water, &_renderer, location, look);
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if (_highlight_enabled)
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{
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Color mask = {0.5, 0.5, 1.0, 0.5};
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colorMask(&base, &mask);
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}
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return colorToQColor(base);
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}
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}
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void updateData()
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{
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waterCopyDefinition(&_definition, &_water);
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sceneryGetTerrain(&_terrain);
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}*/
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// TODO Do this only on full refresh
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TerrainDefinition* terrain = (TerrainDefinition*)TerrainDefinitionClass.create();
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sceneryGetTerrain(terrain);
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TerrainRendererClass.bind(_renderer.terrain, terrain);
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TerrainDefinitionClass.destroy(terrain);
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}
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void toggleChangeEvent(QString key, bool value)
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{
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if (key == "highlight")
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{
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_highlight_enabled = value;
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redraw();
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}
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}
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private:
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Renderer _renderer;
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WaterDefinition _water;
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TerrainDefinition _terrain;
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bool _highlight_enabled;
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};
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class PreviewWaterColor:public BasePreview
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95
lib_paysages/terrain/preview.c
Normal file
95
lib_paysages/terrain/preview.c
Normal file
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#include "public.h"
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#include <stdlib.h>
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#include "../renderer.h"
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#include "../lighting.h"
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#include "../textures.h"
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/*
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* Terrain previews.
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*/
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static TexturesDefinition _textures;
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static LightingDefinition _lighting;
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static int _inited = 0;
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static Color _applyTextures(Renderer* renderer, Vector3 location, double precision)
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{
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return texturesGetColor(&_textures, renderer, location.x, location.z, precision);
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}
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static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location)
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{
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lightingGetStatus(&_lighting, renderer, location, status);
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}
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static void _alterLight(Renderer* renderer, LightDefinition* light, Vector3 location)
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{
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*light = renderer->terrain->alterLight(renderer, light, location);
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}
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Renderer terrainCreatePreviewRenderer()
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{
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Renderer result = rendererCreate();
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result.render_quality = 3;
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result.applyTextures = _applyTextures;
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result.getLightStatus = _getLightStatus;
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result.alterLight = _alterLight;
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result.camera_location.x = 0.0;
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result.camera_location.y = 50.0;
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result.camera_location.z = 0.0;
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if (!_inited)
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{
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LightDefinition light;
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TextureLayerDefinition* texture;
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_inited = 1;
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_lighting = lightingCreateDefinition();
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light.color.r = 0.6;
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light.color.g = 0.6;
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light.color.b = 0.6;
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light.direction.x = -1.0;
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light.direction.y = -0.5;
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light.direction.z = -1.0;
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light.direction = v3Normalize(light.direction);
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light.filtered = 0;
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light.masked = 1;
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light.reflection = 1.0;
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lightingAddLight(&_lighting, light);
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light.color.r = 0.3;
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light.color.g = 0.3;
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light.color.b = 0.3;
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light.direction.x = 0.5;
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light.direction.y = 0.7071;
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light.direction.z = 0.5;
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light.filtered = 0;
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light.masked = 0;
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light.reflection = 0.0;
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lightingAddLight(&_lighting, light);
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lightingValidateDefinition(&_lighting);
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_textures = texturesCreateDefinition();
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texture = (TextureLayerDefinition*)layersGetLayer(_textures.layers, layersAddLayer(_textures.layers, NULL));
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texture->material.base = COLOR_WHITE;
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texture->material.reflection = 0.3;
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texture->material.shininess = 2.0;
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texture->bump_height = 0.0;
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texturesLayerValidateDefinition(texture);
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}
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return result;
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}
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Color terrainGetPreviewColor(Renderer* renderer, double x, double z, double detail)
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{
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Vector3 point;
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point.x = x;
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point.y = renderer->terrain->getHeight(renderer, x, z);
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point.z = z;
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return renderer->terrain->getFinalColor(renderer, point, detail);
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}
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@ -46,8 +46,9 @@ extern StandardRenderer TerrainRendererClass;
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void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset);
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void terrainRenderSurface(Renderer* renderer);
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/*Renderer terrainCreatePreviewRenderer();
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Color terrainGetPreview(Renderer* renderer, double x, double y);*/
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Renderer terrainCreatePreviewRenderer();
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Color terrainGetPreviewColor(Renderer* renderer, double x, double z, double detail);
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typedef struct
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{
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