paysages : Noise level offsets are now fixed.

git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@508 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
Michaël Lemaire 2013-01-30 14:11:59 +00:00 committed by ThunderK
parent fad0b9941b
commit 756ff0ec99
4 changed files with 54 additions and 37 deletions

2
TODO
View file

@ -21,8 +21,8 @@ Technology Preview 2 :
=> Covering texture height should inpact terrain height. => Covering texture height should inpact terrain height.
=> Add texture shadowing. => Add texture shadowing.
- Clouds should keep distance to ground. - Clouds should keep distance to ground.
- Waves noise should not change layers offsets each time a setting is changed (layers are reconstructed currently).
- Fix rendering when inside a cloud layer, with other upper or lower layers. - Fix rendering when inside a cloud layer, with other upper or lower layers.
- Make fileNew work again (call auto presets and randomize all noise offsets).
- Improve cloud rendering precision (and beware of precision discontinuity when rendering clouds in front of ground (shorter distance)). - Improve cloud rendering precision (and beware of precision discontinuity when rendering clouds in front of ground (shorter distance)).
Technlogy Preview 3 : Technlogy Preview 3 :

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@ -283,10 +283,8 @@ void DialogNoise::addLevel()
level.amplitude = 0.1; level.amplitude = 0.1;
level.wavelength = 0.1; level.wavelength = 0.1;
level.xoffset = 0.0;
level.yoffset = 0.0; noiseAddLevel(_current, level, 1);
level.zoffset = 0.0;
noiseAddLevel(_current, level);
revertToCurrent(); revertToCurrent();
@ -340,7 +338,7 @@ void DialogNoise::levelChanged(int row)
void DialogNoise::heightChanged(int value) void DialogNoise::heightChanged(int value)
{ {
_current_level_params.amplitude = ((double)value) / 1000.0; _current_level_params.amplitude = ((double)value) / 1000.0;
noiseSetLevel(_current, _current_level, _current_level_params); noiseSetLevel(_current, _current_level, _current_level_params, 1);
previewLevel->redraw(); previewLevel->redraw();
previewTotal->redraw(); previewTotal->redraw();
} }
@ -348,7 +346,7 @@ void DialogNoise::heightChanged(int value)
void DialogNoise::scalingChanged(int value) void DialogNoise::scalingChanged(int value)
{ {
_current_level_params.wavelength = ((double)value) / 1000.0; _current_level_params.wavelength = ((double)value) / 1000.0;
noiseSetLevel(_current, _current_level, _current_level_params); noiseSetLevel(_current, _current_level, _current_level_params, 1);
previewLevel->redraw(); previewLevel->redraw();
previewTotal->redraw(); previewTotal->redraw();
} }

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@ -80,6 +80,7 @@ NoiseGenerator* noiseCreateGenerator()
result->level_count = 0; result->level_count = 0;
result->height_offset = 0.0; result->height_offset = 0.0;
noiseRandomizeOffsets(result);
noiseValidate(result); noiseValidate(result);
return result; return result;
@ -215,6 +216,17 @@ void noiseValidate(NoiseGenerator* generator)
} }
} }
void noiseRandomizeOffsets(NoiseGenerator* generator)
{
int i;
for (i = 0; i < MAX_LEVEL_COUNT; i++)
{
result->levels[i].xoffset = toolsRandom();
result->levels[i].yoffset = toolsRandom();
result->levels[i].zoffset = toolsRandom();
}
}
NoiseFunction noiseGetFunction(NoiseGenerator* generator) NoiseFunction noiseGetFunction(NoiseGenerator* generator)
{ {
return generator->function; return generator->function;
@ -256,10 +268,19 @@ void noiseClearLevels(NoiseGenerator* generator)
noiseValidate(generator); noiseValidate(generator);
} }
void noiseAddLevel(NoiseGenerator* generator, NoiseLevel level) void noiseAddLevel(NoiseGenerator* generator, NoiseLevel level, int protect_offsets)
{ {
if (generator->level_count < MAX_LEVEL_COUNT) if (generator->level_count < MAX_LEVEL_COUNT)
{ {
NoiseLevel baselevel = generator->levels[generator->level_count];
if (protect_offsets)
{
level.xoffset = baselevel.xoffset;
level.yoffset = baselevel.yoffset;
level.zoffset = baselevel.zoffset;
}
generator->levels[generator->level_count] = level; generator->levels[generator->level_count] = level;
generator->level_count++; generator->level_count++;
noiseValidate(generator); noiseValidate(generator);
@ -273,26 +294,17 @@ void noiseAddLevelSimple(NoiseGenerator* generator, double scaling, double minva
level.wavelength = scaling; level.wavelength = scaling;
level.minvalue = minvalue; level.minvalue = minvalue;
level.amplitude = maxvalue - minvalue; level.amplitude = maxvalue - minvalue;
level.xoffset = toolsRandom();
level.yoffset = toolsRandom();
level.zoffset = toolsRandom();
noiseAddLevel(generator, level); noiseAddLevel(generator, level, 1);
} }
void noiseAddLevels(NoiseGenerator* generator, int level_count, NoiseLevel start_level, double scaling_factor, double amplitude_factor, double center_factor, int randomize_offset) void noiseAddLevels(NoiseGenerator* generator, int level_count, NoiseLevel start_level, double scaling_factor, double amplitude_factor, double center_factor)
{ {
int i; int i;
for (i = 0; i < level_count; i++) for (i = 0; i < level_count; i++)
{ {
if (randomize_offset) noiseAddLevel(generator, start_level, 1);
{
start_level.xoffset = toolsRandom();
start_level.yoffset = toolsRandom();
start_level.zoffset = toolsRandom();
}
noiseAddLevel(generator, start_level);
start_level.minvalue += start_level.amplitude * (1.0 - amplitude_factor) * center_factor; start_level.minvalue += start_level.amplitude * (1.0 - amplitude_factor) * center_factor;
start_level.wavelength *= scaling_factor; start_level.wavelength *= scaling_factor;
start_level.amplitude *= amplitude_factor; start_level.amplitude *= amplitude_factor;
@ -306,7 +318,7 @@ void noiseAddLevelsSimple(NoiseGenerator* generator, int level_count, double sca
level.wavelength = scaling; level.wavelength = scaling;
level.minvalue = minvalue; level.minvalue = minvalue;
level.amplitude = maxvalue - minvalue; level.amplitude = maxvalue - minvalue;
noiseAddLevels(generator, level_count, level, 0.5, 0.5, 0.5, 1); noiseAddLevels(generator, level_count, level, 0.5, 0.5, 0.5);
} }
void noiseRemoveLevel(NoiseGenerator* generator, int level) void noiseRemoveLevel(NoiseGenerator* generator, int level)
@ -335,27 +347,33 @@ int noiseGetLevel(NoiseGenerator* generator, int level, NoiseLevel* params)
} }
} }
void noiseSetLevel(NoiseGenerator* generator, int level, NoiseLevel params) void noiseSetLevel(NoiseGenerator* generator, int index, NoiseLevel level, int protect_offsets)
{ {
if (level >= 0 && level < generator->level_count) if (index >= 0 && index < generator->level_count)
{ {
generator->levels[level] = params; NoiseLevel baselevel = generator->levels[index];
if (protect_offsets)
{
level.xoffset = baselevel.xoffset;
level.yoffset = baselevel.yoffset;
level.zoffset = baselevel.zoffset;
}
generator->levels[index] = level;
noiseValidate(generator); noiseValidate(generator);
} }
} }
void noiseSetLevelSimple(NoiseGenerator* generator, int level, double scaling, double minvalue, double maxvalue) void noiseSetLevelSimple(NoiseGenerator* generator, int index, double scaling, double minvalue, double maxvalue)
{ {
NoiseLevel params; NoiseLevel level;
params.wavelength = scaling; level.wavelength = scaling;
params.minvalue = minvalue; level.minvalue = minvalue;
params.amplitude = maxvalue - minvalue; level.amplitude = maxvalue - minvalue;
params.xoffset = toolsRandom();
params.yoffset = toolsRandom();
params.zoffset = toolsRandom();
noiseSetLevel(generator, level, params); noiseSetLevel(generator, index, level, 1);
} }
void noiseNormalizeAmplitude(NoiseGenerator* generator, double minvalue, double maxvalue, int adjust_scaling) void noiseNormalizeAmplitude(NoiseGenerator* generator, double minvalue, double maxvalue, int adjust_scaling)

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@ -44,6 +44,7 @@ void noiseSaveGenerator(PackStream* stream, NoiseGenerator* generator);
void noiseLoadGenerator(PackStream* stream, NoiseGenerator* generator); void noiseLoadGenerator(PackStream* stream, NoiseGenerator* generator);
void noiseCopy(NoiseGenerator* source, NoiseGenerator* destination); void noiseCopy(NoiseGenerator* source, NoiseGenerator* destination);
void noiseValidate(NoiseGenerator* generator); void noiseValidate(NoiseGenerator* generator);
void noiseRandomizeOffsets(NoiseGenerator* generator);
NoiseFunction noiseGetFunction(NoiseGenerator* generator); NoiseFunction noiseGetFunction(NoiseGenerator* generator);
void noiseSetFunction(NoiseGenerator* generator, NoiseFunction* function); void noiseSetFunction(NoiseGenerator* generator, NoiseFunction* function);
void noiseSetFunctionParams(NoiseGenerator* generator, NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor); void noiseSetFunctionParams(NoiseGenerator* generator, NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor);
@ -51,14 +52,14 @@ void noiseForceValue(NoiseGenerator* generator, double value);
void noiseGetRange(NoiseGenerator* generator, double* minvalue, double* maxvalue); void noiseGetRange(NoiseGenerator* generator, double* minvalue, double* maxvalue);
int noiseGetLevelCount(NoiseGenerator* generator); int noiseGetLevelCount(NoiseGenerator* generator);
void noiseClearLevels(NoiseGenerator* generator); void noiseClearLevels(NoiseGenerator* generator);
void noiseAddLevel(NoiseGenerator* generator, NoiseLevel level); void noiseAddLevel(NoiseGenerator* generator, NoiseLevel level, int protect_offsets);
void noiseAddLevelSimple(NoiseGenerator* generator, double scaling, double minvalue, double maxvalue); void noiseAddLevelSimple(NoiseGenerator* generator, double scaling, double minvalue, double maxvalue);
void noiseAddLevels(NoiseGenerator* generator, int level_count, NoiseLevel start_level, double scaling_factor, double amplitude_factor, double center_factor, int randomize_offset); void noiseAddLevels(NoiseGenerator* generator, int level_count, NoiseLevel start_level, double scaling_factor, double amplitude_factor, double center_factor);
void noiseAddLevelsSimple(NoiseGenerator* generator, int level_count, double scaling, double minvalue, double maxvalue); void noiseAddLevelsSimple(NoiseGenerator* generator, int level_count, double scaling, double minvalue, double maxvalue);
void noiseRemoveLevel(NoiseGenerator* generator, int level); void noiseRemoveLevel(NoiseGenerator* generator, int level);
int noiseGetLevel(NoiseGenerator* generator, int level, NoiseLevel* params); int noiseGetLevel(NoiseGenerator* generator, int level, NoiseLevel* params);
void noiseSetLevel(NoiseGenerator* generator, int level, NoiseLevel params); void noiseSetLevel(NoiseGenerator* generator, int index, NoiseLevel level, int protect_offsets);
void noiseSetLevelSimple(NoiseGenerator* generator, int level, double scaling, double minvalue, double maxvalue); void noiseSetLevelSimple(NoiseGenerator* generator, int index, double scaling, double minvalue, double maxvalue);
void noiseNormalizeAmplitude(NoiseGenerator* generator, double minvalue, double maxvalue, int adjust_scaling); void noiseNormalizeAmplitude(NoiseGenerator* generator, double minvalue, double maxvalue, int adjust_scaling);
double noiseGet1DLevel(NoiseGenerator* generator, int level, double x); double noiseGet1DLevel(NoiseGenerator* generator, int level, double x);
double noiseGet1DTotal(NoiseGenerator* generator, double x); double noiseGet1DTotal(NoiseGenerator* generator, double x);