Zone height ranges can now be relative to terrain and water height

This commit is contained in:
Michaël Lemaire 2013-09-27 23:28:06 +02:00
parent be19d1d759
commit 7f0a13c02b
12 changed files with 191 additions and 44 deletions

View file

@ -57,7 +57,7 @@ void sceneryAutoPreset(int seed)
srand(seed); srand(seed);
terrainAutoPreset(_terrain, TERRAIN_PRESET_STANDARD); terrainAutoPreset(_terrain, TERRAIN_PRESET_STANDARD);
texturesAutoPreset(_textures, TEXTURES_PRESET_IRELAND); texturesAutoPreset(_textures, TEXTURES_PRESET_FULL);
atmosphereAutoPreset(_atmosphere, ATMOSPHERE_PRESET_CLEAR_DAY); atmosphereAutoPreset(_atmosphere, ATMOSPHERE_PRESET_CLEAR_DAY);
waterAutoPreset(_water, WATER_PRESET_LAKE); waterAutoPreset(_water, WATER_PRESET_LAKE);
cloudsAutoPreset(_clouds, CLOUDS_PRESET_PARTLY_CLOUDY); cloudsAutoPreset(_clouds, CLOUDS_PRESET_PARTLY_CLOUDY);
@ -151,6 +151,11 @@ void sceneryGetTerrain(TerrainDefinition* terrain)
TerrainDefinitionClass.copy(_terrain, terrain); TerrainDefinitionClass.copy(_terrain, terrain);
} }
TerrainDefinition* sceneryGetTerrainDirect()
{
return _terrain;
}
void scenerySetTextures(TexturesDefinition* textures) void scenerySetTextures(TexturesDefinition* textures)
{ {
TexturesDefinitionClass.copy(textures, _textures); TexturesDefinitionClass.copy(textures, _textures);

View file

@ -44,6 +44,7 @@ void sceneryGetClouds(CloudsDefinition* clouds);
void scenerySetTerrain(TerrainDefinition* terrain); void scenerySetTerrain(TerrainDefinition* terrain);
void sceneryGetTerrain(TerrainDefinition* terrain); void sceneryGetTerrain(TerrainDefinition* terrain);
TerrainDefinition* sceneryGetTerrainDirect();
void scenerySetTextures(TexturesDefinition* textures); void scenerySetTextures(TexturesDefinition* textures);
void sceneryGetTextures(TexturesDefinition* textures); void sceneryGetTextures(TexturesDefinition* textures);

View file

@ -69,6 +69,8 @@ size_t terrainGetMemoryStats(TerrainDefinition* definition);
Renderer* terrainCreatePreviewRenderer(); Renderer* terrainCreatePreviewRenderer();
Color terrainGetPreviewColor(Renderer* renderer, double x, double z, double detail); Color terrainGetPreviewColor(Renderer* renderer, double x, double z, double detail);
HeightInfo terrainGetHeightInfo(TerrainDefinition* definition);
typedef struct typedef struct
{ {
double relative_x; double relative_x;

View file

@ -128,3 +128,15 @@ double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, dou
return height; return height;
} }
} }
HeightInfo terrainGetHeightInfo(TerrainDefinition* definition)
{
HeightInfo result;
result.min_height = definition->_min_height;
result.max_height = definition->_max_height;
/* TODO This is duplicated in ter_render.c (_realGetWaterHeight) */
result.base_height = definition->water_height * definition->height * definition->scaling;
return result;
}

View file

@ -14,6 +14,7 @@ extern "C" {
typedef enum typedef enum
{ {
TEXTURES_PRESET_FULL,
TEXTURES_PRESET_IRELAND, TEXTURES_PRESET_IRELAND,
TEXTURES_PRESET_ALPS, TEXTURES_PRESET_ALPS,
TEXTURES_PRESET_CANYON TEXTURES_PRESET_CANYON

View file

@ -1,4 +1,5 @@
#include "private.h" #include "private.h"
#include "scenery.h"
#include <stdlib.h> #include <stdlib.h>
@ -67,6 +68,11 @@ static void _layerValidateDefinition(TexturesLayerDefinition* definition)
noiseValidate(definition->_detail_noise); noiseValidate(definition->_detail_noise);
materialValidate(&definition->material); materialValidate(&definition->material);
/* Update zone height range */
TerrainDefinition* terrain = sceneryGetTerrainDirect();
HeightInfo height_info = terrainGetHeightInfo(terrain);
zoneSetRelativeHeight(definition->terrain_zone, height_info.min_height, height_info.base_height, height_info.max_height);
} }
static TexturesLayerDefinition* _layerCreateDefinition() static TexturesLayerDefinition* _layerCreateDefinition()

View file

@ -5,7 +5,25 @@ void texturesAutoPreset(TexturesDefinition* definition, TexturesPreset preset)
TexturesLayerDefinition* layer; TexturesLayerDefinition* layer;
layersClear(definition->layers); layersClear(definition->layers);
if (preset == TEXTURES_PRESET_IRELAND) if (preset == TEXTURES_PRESET_FULL)
{
layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
layersSetName(definition->layers, 0, "Ground");
layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_GRASS);
layersSetName(definition->layers, 1, "Grass");
layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SAND);
layersSetName(definition->layers, 2, "Sand");
layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SNOW);
layersSetName(definition->layers, 3, "Snow");
}
else if (preset == TEXTURES_PRESET_IRELAND)
{ {
layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL)); layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK); texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
@ -16,7 +34,7 @@ void texturesAutoPreset(TexturesDefinition* definition, TexturesPreset preset)
layersSetName(definition->layers, 1, "Grass"); layersSetName(definition->layers, 1, "Grass");
} }
else if (preset == TEXTURES_PRESET_ALPS) else if (preset == TEXTURES_PRESET_ALPS)
{ {
layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL)); layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK); texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
layersSetName(definition->layers, 0, "Ground"); layersSetName(definition->layers, 0, "Ground");
@ -49,7 +67,7 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
definition->material.shininess = 6.0; definition->material.shininess = 6.0;
break; break;
case TEXTURES_LAYER_PRESET_GRASS: case TEXTURES_LAYER_PRESET_GRASS:
zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, -6.0, -5.0, 3.0, 15.0); zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.45, 0.5, 0.8, 1.0);
zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.05, 0.4); zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.05, 0.4);
definition->displacement_height = 0.0; definition->displacement_height = 0.0;
definition->displacement_scaling = 1.0; definition->displacement_scaling = 1.0;
@ -59,17 +77,17 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
definition->material.shininess = 4.0; definition->material.shininess = 4.0;
break; break;
case TEXTURES_LAYER_PRESET_SAND: case TEXTURES_LAYER_PRESET_SAND:
zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, -5.5, -4.5, -4.0, -3.0); zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.48, 0.49, 0.505, 0.51);
zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.15, 0.3); zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.1, 0.3);
definition->displacement_height = 0.0; definition->displacement_height = 0.0;
definition->displacement_scaling = 1.0; definition->displacement_scaling = 1.0;
definition->displacement_offset = 0.0; definition->displacement_offset = 0.0;
definition->material.base = colorToHSL(colorFromValues(0.30, 0.28, 0.02, 1.0)); definition->material.base = colorToHSL(colorFromValues(0.93, 0.9, 0.8, 1.0));
definition->material.reflection = 0.008; definition->material.reflection = 0.008;
definition->material.shininess = 6.0; definition->material.shininess = 1.0;
break; break;
case TEXTURES_LAYER_PRESET_SNOW: case TEXTURES_LAYER_PRESET_SNOW:
zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 4.0, 5.0, 100.0, 100.0); zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.77, 0.85, 1.0, 1.0);
zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.2, 1.0); zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.2, 1.0);
definition->displacement_height = 0.0; definition->displacement_height = 0.0;
definition->displacement_scaling = 1.0; definition->displacement_scaling = 1.0;

View file

@ -17,14 +17,16 @@ typedef struct
} Circle; } Circle;
struct Zone { struct Zone {
int absolute_height;
double relative_height_min;
double relative_height_middle;
double relative_height_max;
Curve* value_by_height; Curve* value_by_height;
Curve* value_by_slope; Curve* value_by_slope;
Circle circles_included[MAX_CIRCLES]; Circle circles_included[MAX_CIRCLES];
int circles_included_count; int circles_included_count;
Circle circles_excluded[MAX_CIRCLES];
int circles_excluded_count;
}; };
Zone* zoneCreate() Zone* zoneCreate()
@ -33,11 +35,11 @@ Zone* zoneCreate()
result = (Zone*)malloc(sizeof(Zone)); result = (Zone*)malloc(sizeof(Zone));
result->value_by_height = curveCreate(); result->value_by_height = curveCreate();
result->absolute_height = 1;
curveSetDefault(result->value_by_height, 1.0); curveSetDefault(result->value_by_height, 1.0);
result->value_by_slope = curveCreate(); result->value_by_slope = curveCreate();
curveSetDefault(result->value_by_slope, 1.0); curveSetDefault(result->value_by_slope, 1.0);
result->circles_included_count = 0; result->circles_included_count = 0;
result->circles_excluded_count = 0;
return result; return result;
} }
@ -53,6 +55,11 @@ void zoneSave(PackStream* stream, Zone* zone)
{ {
int i; int i;
packWriteInt(stream, &zone->absolute_height);
packWriteDouble(stream, &zone->relative_height_min);
packWriteDouble(stream, &zone->relative_height_middle);
packWriteDouble(stream, &zone->relative_height_max);
curveSave(stream, zone->value_by_height); curveSave(stream, zone->value_by_height);
curveSave(stream, zone->value_by_slope); curveSave(stream, zone->value_by_slope);
@ -65,22 +72,17 @@ void zoneSave(PackStream* stream, Zone* zone)
packWriteDouble(stream, &zone->circles_included[i].softradius); packWriteDouble(stream, &zone->circles_included[i].softradius);
packWriteDouble(stream, &zone->circles_included[i].hardradius); packWriteDouble(stream, &zone->circles_included[i].hardradius);
} }
packWriteInt(stream, &zone->circles_excluded_count);
for (i = 0; i < zone->circles_excluded_count; i++)
{
packWriteDouble(stream, &zone->circles_excluded[i].value);
packWriteDouble(stream, &zone->circles_excluded[i].centerx);
packWriteDouble(stream, &zone->circles_excluded[i].centerz);
packWriteDouble(stream, &zone->circles_excluded[i].softradius);
packWriteDouble(stream, &zone->circles_excluded[i].hardradius);
}
} }
void zoneLoad(PackStream* stream, Zone* zone) void zoneLoad(PackStream* stream, Zone* zone)
{ {
int i; int i;
packReadInt(stream, &zone->absolute_height);
packReadDouble(stream, &zone->relative_height_min);
packReadDouble(stream, &zone->relative_height_middle);
packReadDouble(stream, &zone->relative_height_max);
curveLoad(stream, zone->value_by_height); curveLoad(stream, zone->value_by_height);
curveLoad(stream, zone->value_by_slope); curveLoad(stream, zone->value_by_slope);
@ -93,28 +95,20 @@ void zoneLoad(PackStream* stream, Zone* zone)
packReadDouble(stream, &zone->circles_included[i].softradius); packReadDouble(stream, &zone->circles_included[i].softradius);
packReadDouble(stream, &zone->circles_included[i].hardradius); packReadDouble(stream, &zone->circles_included[i].hardradius);
} }
packReadInt(stream, &zone->circles_excluded_count);
for (i = 0; i < zone->circles_excluded_count; i++)
{
packReadDouble(stream, &zone->circles_excluded[i].value);
packReadDouble(stream, &zone->circles_excluded[i].centerx);
packReadDouble(stream, &zone->circles_excluded[i].centerz);
packReadDouble(stream, &zone->circles_excluded[i].softradius);
packReadDouble(stream, &zone->circles_excluded[i].hardradius);
}
} }
void zoneCopy(Zone* source, Zone* destination) void zoneCopy(Zone* source, Zone* destination)
{ {
destination->absolute_height = source->absolute_height;
destination->relative_height_min = source->relative_height_min;
destination->relative_height_middle = source->relative_height_middle;
destination->relative_height_max = source->relative_height_max;
curveCopy(source->value_by_height, destination->value_by_height); curveCopy(source->value_by_height, destination->value_by_height);
curveCopy(source->value_by_slope, destination->value_by_slope); curveCopy(source->value_by_slope, destination->value_by_slope);
memcpy(destination->circles_included, source->circles_included, sizeof(Circle) * source->circles_included_count); memcpy(destination->circles_included, source->circles_included, sizeof(Circle) * source->circles_included_count);
destination->circles_included_count = source->circles_included_count; destination->circles_included_count = source->circles_included_count;
memcpy(destination->circles_excluded, source->circles_excluded, sizeof(Circle) * source->circles_excluded_count);
destination->circles_excluded_count = source->circles_excluded_count;
} }
void zoneClear(Zone* zone) void zoneClear(Zone* zone)
@ -122,7 +116,32 @@ void zoneClear(Zone* zone)
curveClear(zone->value_by_height); curveClear(zone->value_by_height);
curveClear(zone->value_by_slope); curveClear(zone->value_by_slope);
zone->circles_included_count = 0; zone->circles_included_count = 0;
zone->circles_excluded_count = 0; }
void zoneSetAbsoluteHeight(Zone* zone)
{
zone->absolute_height = 1;
}
void zoneSetRelativeHeight(Zone* zone, double min, double middle, double max)
{
if (max < min)
{
max = min;
}
if (middle < min)
{
middle = min;
}
if (middle > max)
{
middle = max;
}
zone->absolute_height = 0;
zone->relative_height_min = min;
zone->relative_height_middle = middle;
zone->relative_height_max = max;
} }
void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double centerz, double softradius, double hardradius) void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double centerz, double softradius, double hardradius)
@ -135,11 +154,6 @@ void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double cent
} }
} }
void zoneExcludeCircleArea(Zone* zone, double centerx, double centerz, double softradius, double hardradius)
{
/* TODO */
}
void zoneGetHeightCurve(Zone* zone, Curve* curve) void zoneGetHeightCurve(Zone* zone, Curve* curve)
{ {
curveCopy(zone->value_by_height, curve); curveCopy(zone->value_by_height, curve);
@ -201,6 +215,7 @@ static inline double _getCircleInfluence(Circle circle, Vector3 position)
double zoneGetValue(Zone* zone, Vector3 location, Vector3 normal) double zoneGetValue(Zone* zone, Vector3 location, Vector3 normal)
{ {
int i; int i;
double final_height;
double value, value_height, value_steepness, value_circle; double value, value_height, value_steepness, value_circle;
if (zone->circles_included_count > 0) if (zone->circles_included_count > 0)
@ -220,7 +235,31 @@ double zoneGetValue(Zone* zone, Vector3 location, Vector3 normal)
value_circle = 1.0; value_circle = 1.0;
} }
value_height = curveGetValue(zone->value_by_height, location.y); if (zone->absolute_height)
{
final_height = location.y;
}
else
{
if (location.y >= zone->relative_height_max)
{
final_height = 1.0;
}
else if (location.y <= zone->relative_height_min)
{
final_height = 0.0;
}
else if (location.y <= zone->relative_height_middle)
{
final_height = 0.5 * (location.y - zone->relative_height_min) / (zone->relative_height_middle - zone->relative_height_min);
}
else
{
final_height = 0.5 + 0.5 * (location.y - zone->relative_height_middle) / (zone->relative_height_max - zone->relative_height_middle);
}
}
value_height = curveGetValue(zone->value_by_height, final_height);
value_steepness = curveGetValue(zone->value_by_slope, (1.0 - normal.y)); value_steepness = curveGetValue(zone->value_by_slope, (1.0 - normal.y));
if (value_steepness < value_height) if (value_steepness < value_height)

View file

@ -22,6 +22,9 @@ void zoneLoad(PackStream* stream, Zone* zone);
void zoneCopy(Zone* source, Zone* destination); void zoneCopy(Zone* source, Zone* destination);
void zoneClear(Zone* zone); void zoneClear(Zone* zone);
void zoneSetAbsoluteHeight(Zone* zone);
void zoneSetRelativeHeight(Zone* zone, double min, double middle, double max);
void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double centerz, double softradius, double hardradius); void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double centerz, double softradius, double hardradius);
void zoneExcludeCircleArea(Zone* zone, double centerx, double centerz, double softradius, double hardradius); void zoneExcludeCircleArea(Zone* zone, double centerx, double centerz, double softradius, double hardradius);

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@ -13,6 +13,7 @@ extern void test_noise_case(Suite* s);
extern void test_terrain_painting_case(Suite* s); extern void test_terrain_painting_case(Suite* s);
extern void test_bruneton_case(Suite* s); extern void test_bruneton_case(Suite* s);
extern void test_pack_case(Suite* s); extern void test_pack_case(Suite* s);
extern void test_zone_case(Suite* s);
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
@ -32,6 +33,7 @@ int main(int argc, char** argv)
test_terrain_painting_case(s); test_terrain_painting_case(s);
test_bruneton_case(s); test_bruneton_case(s);
test_pack_case(s); test_pack_case(s);
test_zone_case(s);
SRunner *sr = srunner_create(s); SRunner *sr = srunner_create(s);
srunner_run_all(sr, CK_NORMAL); srunner_run_all(sr, CK_NORMAL);

57
src/testing/test_zone.c Normal file
View file

@ -0,0 +1,57 @@
#include "testing/common.h"
#include "rendering/tools/zone.h"
START_TEST(testZoneAbsoluteHeight)
{
Zone* zone = zoneCreate();
zoneAddHeightRangeQuick(zone, 1.0, -1.0, 2.0, 5.0, 6.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -10.0, 0.0), VECTOR_UP), 0.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -2.0, 0.0), VECTOR_UP), 0.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -1.0, 0.0), VECTOR_UP), 0.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -0.5, 0.0), VECTOR_UP), 1.0 / 6.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 0.0, 0.0), VECTOR_UP), 1.0 / 3.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 0.5, 0.0), VECTOR_UP), 0.5);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 2.0, 0.0), VECTOR_UP), 1.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 2.1, 0.0), VECTOR_UP), 1.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 3.5, 0.0), VECTOR_UP), 1.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 4.9, 0.0), VECTOR_UP), 1.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 5.0, 0.0), VECTOR_UP), 1.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 5.2, 0.0), VECTOR_UP), 0.8);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 5.7, 0.0), VECTOR_UP), 0.3);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 6.0, 0.0), VECTOR_UP), 0.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 15.0, 0.0), VECTOR_UP), 0.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 150.0, 0.0), VECTOR_UP), 0.0);
zoneDelete(zone);
}
END_TEST
START_TEST(testZoneRelativeHeight)
{
Zone* zone = zoneCreate();
zoneAddHeightRangeQuick(zone, 1.0, 0.2, 0.3, 0.6, 0.9);
zoneSetRelativeHeight(zone, -2.0, 2.0, 8.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -10.0, 0.0), VECTOR_UP), 0.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -2.1, 0.0), VECTOR_UP), 0.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -2.0, 0.0), VECTOR_UP), 0.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -1.0, 0.0), VECTOR_UP), 0.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -0.5, 0.0), VECTOR_UP), 0.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -0.2, 0.0), VECTOR_UP), 0.25);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 0.0, 0.0), VECTOR_UP), 0.5);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 0.3, 0.0), VECTOR_UP), 0.875);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 0.5, 0.0), VECTOR_UP), 1.0);
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 1.0, 0.0), VECTOR_UP), 1.0);
zoneDelete(zone);
}
END_TEST
TEST_CASE(zone,
testZoneAbsoluteHeight,
testZoneRelativeHeight)

View file

@ -25,7 +25,8 @@ SOURCES += main.c \
test_euclid.c \ test_euclid.c \
test_clouds.c \ test_clouds.c \
test_camera.c \ test_camera.c \
test_bruneton.c test_bruneton.c \
test_zone.c
HEADERS += \ HEADERS += \
common.h common.h