Zone height ranges can now be relative to terrain and water height
This commit is contained in:
parent
be19d1d759
commit
7f0a13c02b
12 changed files with 191 additions and 44 deletions
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@ -57,7 +57,7 @@ void sceneryAutoPreset(int seed)
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srand(seed);
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terrainAutoPreset(_terrain, TERRAIN_PRESET_STANDARD);
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texturesAutoPreset(_textures, TEXTURES_PRESET_IRELAND);
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texturesAutoPreset(_textures, TEXTURES_PRESET_FULL);
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atmosphereAutoPreset(_atmosphere, ATMOSPHERE_PRESET_CLEAR_DAY);
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waterAutoPreset(_water, WATER_PRESET_LAKE);
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cloudsAutoPreset(_clouds, CLOUDS_PRESET_PARTLY_CLOUDY);
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@ -151,6 +151,11 @@ void sceneryGetTerrain(TerrainDefinition* terrain)
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TerrainDefinitionClass.copy(_terrain, terrain);
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}
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TerrainDefinition* sceneryGetTerrainDirect()
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{
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return _terrain;
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}
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void scenerySetTextures(TexturesDefinition* textures)
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{
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TexturesDefinitionClass.copy(textures, _textures);
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@ -44,6 +44,7 @@ void sceneryGetClouds(CloudsDefinition* clouds);
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void scenerySetTerrain(TerrainDefinition* terrain);
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void sceneryGetTerrain(TerrainDefinition* terrain);
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TerrainDefinition* sceneryGetTerrainDirect();
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void scenerySetTextures(TexturesDefinition* textures);
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void sceneryGetTextures(TexturesDefinition* textures);
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@ -69,6 +69,8 @@ size_t terrainGetMemoryStats(TerrainDefinition* definition);
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Renderer* terrainCreatePreviewRenderer();
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Color terrainGetPreviewColor(Renderer* renderer, double x, double z, double detail);
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HeightInfo terrainGetHeightInfo(TerrainDefinition* definition);
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typedef struct
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{
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double relative_x;
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@ -128,3 +128,15 @@ double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, dou
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return height;
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}
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}
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HeightInfo terrainGetHeightInfo(TerrainDefinition* definition)
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{
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HeightInfo result;
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result.min_height = definition->_min_height;
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result.max_height = definition->_max_height;
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/* TODO This is duplicated in ter_render.c (_realGetWaterHeight) */
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result.base_height = definition->water_height * definition->height * definition->scaling;
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return result;
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}
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@ -14,6 +14,7 @@ extern "C" {
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typedef enum
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{
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TEXTURES_PRESET_FULL,
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TEXTURES_PRESET_IRELAND,
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TEXTURES_PRESET_ALPS,
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TEXTURES_PRESET_CANYON
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@ -1,4 +1,5 @@
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#include "private.h"
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#include "scenery.h"
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#include <stdlib.h>
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@ -67,6 +68,11 @@ static void _layerValidateDefinition(TexturesLayerDefinition* definition)
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noiseValidate(definition->_detail_noise);
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materialValidate(&definition->material);
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/* Update zone height range */
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TerrainDefinition* terrain = sceneryGetTerrainDirect();
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HeightInfo height_info = terrainGetHeightInfo(terrain);
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zoneSetRelativeHeight(definition->terrain_zone, height_info.min_height, height_info.base_height, height_info.max_height);
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}
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static TexturesLayerDefinition* _layerCreateDefinition()
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@ -5,7 +5,25 @@ void texturesAutoPreset(TexturesDefinition* definition, TexturesPreset preset)
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TexturesLayerDefinition* layer;
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layersClear(definition->layers);
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if (preset == TEXTURES_PRESET_IRELAND)
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if (preset == TEXTURES_PRESET_FULL)
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{
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
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layersSetName(definition->layers, 0, "Ground");
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_GRASS);
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layersSetName(definition->layers, 1, "Grass");
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SAND);
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layersSetName(definition->layers, 2, "Sand");
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SNOW);
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layersSetName(definition->layers, 3, "Snow");
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}
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else if (preset == TEXTURES_PRESET_IRELAND)
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{
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
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@ -49,7 +67,7 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
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definition->material.shininess = 6.0;
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break;
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case TEXTURES_LAYER_PRESET_GRASS:
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, -6.0, -5.0, 3.0, 15.0);
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.45, 0.5, 0.8, 1.0);
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zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.05, 0.4);
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definition->displacement_height = 0.0;
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definition->displacement_scaling = 1.0;
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@ -59,17 +77,17 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
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definition->material.shininess = 4.0;
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break;
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case TEXTURES_LAYER_PRESET_SAND:
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, -5.5, -4.5, -4.0, -3.0);
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zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.15, 0.3);
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.48, 0.49, 0.505, 0.51);
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zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.1, 0.3);
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definition->displacement_height = 0.0;
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definition->displacement_scaling = 1.0;
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definition->displacement_offset = 0.0;
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definition->material.base = colorToHSL(colorFromValues(0.30, 0.28, 0.02, 1.0));
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definition->material.base = colorToHSL(colorFromValues(0.93, 0.9, 0.8, 1.0));
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definition->material.reflection = 0.008;
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definition->material.shininess = 6.0;
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definition->material.shininess = 1.0;
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break;
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case TEXTURES_LAYER_PRESET_SNOW:
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 4.0, 5.0, 100.0, 100.0);
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.77, 0.85, 1.0, 1.0);
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zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.2, 1.0);
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definition->displacement_height = 0.0;
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definition->displacement_scaling = 1.0;
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@ -17,14 +17,16 @@ typedef struct
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} Circle;
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struct Zone {
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int absolute_height;
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double relative_height_min;
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double relative_height_middle;
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double relative_height_max;
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Curve* value_by_height;
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Curve* value_by_slope;
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Circle circles_included[MAX_CIRCLES];
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int circles_included_count;
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Circle circles_excluded[MAX_CIRCLES];
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int circles_excluded_count;
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};
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Zone* zoneCreate()
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@ -33,11 +35,11 @@ Zone* zoneCreate()
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result = (Zone*)malloc(sizeof(Zone));
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result->value_by_height = curveCreate();
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result->absolute_height = 1;
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curveSetDefault(result->value_by_height, 1.0);
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result->value_by_slope = curveCreate();
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curveSetDefault(result->value_by_slope, 1.0);
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result->circles_included_count = 0;
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result->circles_excluded_count = 0;
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return result;
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}
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@ -53,6 +55,11 @@ void zoneSave(PackStream* stream, Zone* zone)
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{
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int i;
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packWriteInt(stream, &zone->absolute_height);
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packWriteDouble(stream, &zone->relative_height_min);
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packWriteDouble(stream, &zone->relative_height_middle);
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packWriteDouble(stream, &zone->relative_height_max);
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curveSave(stream, zone->value_by_height);
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curveSave(stream, zone->value_by_slope);
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@ -65,22 +72,17 @@ void zoneSave(PackStream* stream, Zone* zone)
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packWriteDouble(stream, &zone->circles_included[i].softradius);
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packWriteDouble(stream, &zone->circles_included[i].hardradius);
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}
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packWriteInt(stream, &zone->circles_excluded_count);
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for (i = 0; i < zone->circles_excluded_count; i++)
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{
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packWriteDouble(stream, &zone->circles_excluded[i].value);
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packWriteDouble(stream, &zone->circles_excluded[i].centerx);
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packWriteDouble(stream, &zone->circles_excluded[i].centerz);
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packWriteDouble(stream, &zone->circles_excluded[i].softradius);
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packWriteDouble(stream, &zone->circles_excluded[i].hardradius);
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}
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}
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void zoneLoad(PackStream* stream, Zone* zone)
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{
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int i;
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packReadInt(stream, &zone->absolute_height);
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packReadDouble(stream, &zone->relative_height_min);
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packReadDouble(stream, &zone->relative_height_middle);
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packReadDouble(stream, &zone->relative_height_max);
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curveLoad(stream, zone->value_by_height);
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curveLoad(stream, zone->value_by_slope);
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@ -93,28 +95,20 @@ void zoneLoad(PackStream* stream, Zone* zone)
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packReadDouble(stream, &zone->circles_included[i].softradius);
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packReadDouble(stream, &zone->circles_included[i].hardradius);
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}
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packReadInt(stream, &zone->circles_excluded_count);
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for (i = 0; i < zone->circles_excluded_count; i++)
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{
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packReadDouble(stream, &zone->circles_excluded[i].value);
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packReadDouble(stream, &zone->circles_excluded[i].centerx);
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packReadDouble(stream, &zone->circles_excluded[i].centerz);
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packReadDouble(stream, &zone->circles_excluded[i].softradius);
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packReadDouble(stream, &zone->circles_excluded[i].hardradius);
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}
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}
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void zoneCopy(Zone* source, Zone* destination)
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{
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destination->absolute_height = source->absolute_height;
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destination->relative_height_min = source->relative_height_min;
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destination->relative_height_middle = source->relative_height_middle;
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destination->relative_height_max = source->relative_height_max;
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curveCopy(source->value_by_height, destination->value_by_height);
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curveCopy(source->value_by_slope, destination->value_by_slope);
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memcpy(destination->circles_included, source->circles_included, sizeof(Circle) * source->circles_included_count);
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destination->circles_included_count = source->circles_included_count;
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memcpy(destination->circles_excluded, source->circles_excluded, sizeof(Circle) * source->circles_excluded_count);
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destination->circles_excluded_count = source->circles_excluded_count;
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}
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void zoneClear(Zone* zone)
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@ -122,7 +116,32 @@ void zoneClear(Zone* zone)
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curveClear(zone->value_by_height);
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curveClear(zone->value_by_slope);
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zone->circles_included_count = 0;
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zone->circles_excluded_count = 0;
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}
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void zoneSetAbsoluteHeight(Zone* zone)
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{
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zone->absolute_height = 1;
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}
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void zoneSetRelativeHeight(Zone* zone, double min, double middle, double max)
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{
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if (max < min)
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{
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max = min;
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}
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if (middle < min)
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{
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middle = min;
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}
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if (middle > max)
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{
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middle = max;
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}
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zone->absolute_height = 0;
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zone->relative_height_min = min;
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zone->relative_height_middle = middle;
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zone->relative_height_max = max;
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}
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void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double centerz, double softradius, double hardradius)
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@ -135,11 +154,6 @@ void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double cent
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}
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}
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void zoneExcludeCircleArea(Zone* zone, double centerx, double centerz, double softradius, double hardradius)
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{
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/* TODO */
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}
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void zoneGetHeightCurve(Zone* zone, Curve* curve)
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{
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curveCopy(zone->value_by_height, curve);
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@ -201,6 +215,7 @@ static inline double _getCircleInfluence(Circle circle, Vector3 position)
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double zoneGetValue(Zone* zone, Vector3 location, Vector3 normal)
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{
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int i;
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double final_height;
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double value, value_height, value_steepness, value_circle;
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if (zone->circles_included_count > 0)
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@ -220,7 +235,31 @@ double zoneGetValue(Zone* zone, Vector3 location, Vector3 normal)
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value_circle = 1.0;
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}
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value_height = curveGetValue(zone->value_by_height, location.y);
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if (zone->absolute_height)
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{
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final_height = location.y;
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}
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else
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{
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if (location.y >= zone->relative_height_max)
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{
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final_height = 1.0;
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}
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else if (location.y <= zone->relative_height_min)
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{
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final_height = 0.0;
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}
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else if (location.y <= zone->relative_height_middle)
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{
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final_height = 0.5 * (location.y - zone->relative_height_min) / (zone->relative_height_middle - zone->relative_height_min);
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}
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else
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{
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final_height = 0.5 + 0.5 * (location.y - zone->relative_height_middle) / (zone->relative_height_max - zone->relative_height_middle);
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}
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}
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value_height = curveGetValue(zone->value_by_height, final_height);
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value_steepness = curveGetValue(zone->value_by_slope, (1.0 - normal.y));
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if (value_steepness < value_height)
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@ -22,6 +22,9 @@ void zoneLoad(PackStream* stream, Zone* zone);
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void zoneCopy(Zone* source, Zone* destination);
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void zoneClear(Zone* zone);
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void zoneSetAbsoluteHeight(Zone* zone);
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void zoneSetRelativeHeight(Zone* zone, double min, double middle, double max);
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void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double centerz, double softradius, double hardradius);
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void zoneExcludeCircleArea(Zone* zone, double centerx, double centerz, double softradius, double hardradius);
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@ -13,6 +13,7 @@ extern void test_noise_case(Suite* s);
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extern void test_terrain_painting_case(Suite* s);
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extern void test_bruneton_case(Suite* s);
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extern void test_pack_case(Suite* s);
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extern void test_zone_case(Suite* s);
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int main(int argc, char** argv)
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{
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test_terrain_painting_case(s);
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test_bruneton_case(s);
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test_pack_case(s);
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test_zone_case(s);
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SRunner *sr = srunner_create(s);
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srunner_run_all(sr, CK_NORMAL);
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57
src/testing/test_zone.c
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57
src/testing/test_zone.c
Normal file
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@ -0,0 +1,57 @@
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#include "testing/common.h"
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#include "rendering/tools/zone.h"
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START_TEST(testZoneAbsoluteHeight)
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{
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Zone* zone = zoneCreate();
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zoneAddHeightRangeQuick(zone, 1.0, -1.0, 2.0, 5.0, 6.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -10.0, 0.0), VECTOR_UP), 0.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -2.0, 0.0), VECTOR_UP), 0.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -1.0, 0.0), VECTOR_UP), 0.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -0.5, 0.0), VECTOR_UP), 1.0 / 6.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 0.0, 0.0), VECTOR_UP), 1.0 / 3.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 0.5, 0.0), VECTOR_UP), 0.5);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 2.0, 0.0), VECTOR_UP), 1.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 2.1, 0.0), VECTOR_UP), 1.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 3.5, 0.0), VECTOR_UP), 1.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 4.9, 0.0), VECTOR_UP), 1.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 5.0, 0.0), VECTOR_UP), 1.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 5.2, 0.0), VECTOR_UP), 0.8);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 5.7, 0.0), VECTOR_UP), 0.3);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 6.0, 0.0), VECTOR_UP), 0.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 15.0, 0.0), VECTOR_UP), 0.0);
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ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 150.0, 0.0), VECTOR_UP), 0.0);
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zoneDelete(zone);
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}
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END_TEST
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START_TEST(testZoneRelativeHeight)
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{
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Zone* zone = zoneCreate();
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zoneAddHeightRangeQuick(zone, 1.0, 0.2, 0.3, 0.6, 0.9);
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zoneSetRelativeHeight(zone, -2.0, 2.0, 8.0);
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||||
|
||||
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -10.0, 0.0), VECTOR_UP), 0.0);
|
||||
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -2.1, 0.0), VECTOR_UP), 0.0);
|
||||
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -2.0, 0.0), VECTOR_UP), 0.0);
|
||||
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -1.0, 0.0), VECTOR_UP), 0.0);
|
||||
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -0.5, 0.0), VECTOR_UP), 0.0);
|
||||
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, -0.2, 0.0), VECTOR_UP), 0.25);
|
||||
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 0.0, 0.0), VECTOR_UP), 0.5);
|
||||
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 0.3, 0.0), VECTOR_UP), 0.875);
|
||||
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 0.5, 0.0), VECTOR_UP), 1.0);
|
||||
ck_assert_double_eq(zoneGetValue(zone, v3(0.0, 1.0, 0.0), VECTOR_UP), 1.0);
|
||||
|
||||
zoneDelete(zone);
|
||||
}
|
||||
END_TEST
|
||||
|
||||
TEST_CASE(zone,
|
||||
testZoneAbsoluteHeight,
|
||||
testZoneRelativeHeight)
|
||||
|
|
@ -25,7 +25,8 @@ SOURCES += main.c \
|
|||
test_euclid.c \
|
||||
test_clouds.c \
|
||||
test_camera.c \
|
||||
test_bruneton.c
|
||||
test_bruneton.c \
|
||||
test_zone.c
|
||||
|
||||
HEADERS += \
|
||||
common.h
|
||||
|
|
Loading…
Reference in a new issue