paysages : Started work for FSAA.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@346 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
parent
cb929bcd87
commit
7f1e20544f
12 changed files with 131 additions and 111 deletions
24
cli/main.c
24
cli/main.c
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@ -7,10 +7,10 @@
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#include "../lib_paysages/render.h"
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#include "../lib_paysages/render.h"
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#include "../lib_paysages/scenery.h"
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#include "../lib_paysages/scenery.h"
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void startRender(Renderer* renderer, char* outputpath, int width, int height, int quality)
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void startRender(Renderer* renderer, char* outputpath, RenderParams params)
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{
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{
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printf("\rRendering %s ... \n", outputpath);
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printf("\rRendering %s ... \n", outputpath);
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rendererStart(renderer, width, height, quality);
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rendererStart(renderer, params);
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printf("\rSaving %s ... \n", outputpath);
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printf("\rSaving %s ... \n", outputpath);
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remove(outputpath);
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remove(outputpath);
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renderSaveToFile(renderer->render_area, outputpath);
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renderSaveToFile(renderer->render_area, outputpath);
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@ -26,6 +26,7 @@ void displayHelp()
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printf(" -rw x Render width (int)\n");
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printf(" -rw x Render width (int)\n");
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printf(" -rh x Render height (int)\n");
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printf(" -rh x Render height (int)\n");
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printf(" -rq x Render quality (int, 1 to 10)\n");
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printf(" -rq x Render quality (int, 1 to 10)\n");
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printf(" -ra x Render anti-aliasing (int, 1 to 4)\n");
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printf(" -di x Day start time (float, 0.0 to 1.0)\n");
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printf(" -di x Day start time (float, 0.0 to 1.0)\n");
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printf(" -ds x Day step time (float)\n");
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printf(" -ds x Day step time (float)\n");
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}
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}
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@ -40,9 +41,7 @@ int main(int argc, char** argv)
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{
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{
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Renderer renderer;
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Renderer renderer;
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char* conf_file_path = NULL;
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char* conf_file_path = NULL;
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int conf_render_width = 800;
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RenderParams conf_render_params = {800, 600, 1, 5};
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int conf_render_height = 600;
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int conf_render_quality = 5;
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int conf_nb_pictures = 1;
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int conf_nb_pictures = 1;
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double conf_daytime_start = 0.4;
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double conf_daytime_start = 0.4;
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double conf_daytime_step = 0.0;
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double conf_daytime_step = 0.0;
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@ -77,21 +76,28 @@ int main(int argc, char** argv)
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{
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{
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if (argc--)
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if (argc--)
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{
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{
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conf_render_width = atoi(*(++argv));
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conf_render_params.width = atoi(*(++argv));
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}
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}
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}
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}
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else if (strcmp(*argv, "-rh") == 0 || strcmp(*argv, "--height") == 0)
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else if (strcmp(*argv, "-rh") == 0 || strcmp(*argv, "--height") == 0)
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{
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{
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if (argc--)
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if (argc--)
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{
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{
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conf_render_height = atoi(*(++argv));
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conf_render_params.height = atoi(*(++argv));
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}
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}
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}
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}
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else if (strcmp(*argv, "-rq") == 0 || strcmp(*argv, "--quality") == 0)
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else if (strcmp(*argv, "-rq") == 0 || strcmp(*argv, "--quality") == 0)
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{
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{
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if (argc--)
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if (argc--)
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{
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{
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conf_render_quality = atoi(*(++argv));
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conf_render_params.quality = atoi(*(++argv));
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}
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}
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else if (strcmp(*argv, "-ra") == 0 || strcmp(*argv, "--antialias") == 0)
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{
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if (argc--)
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{
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conf_render_params.antialias = atoi(*(++argv));
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}
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}
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}
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}
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else if (strcmp(*argv, "-di") == 0 || strcmp(*argv, "--daystart") == 0)
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else if (strcmp(*argv, "-di") == 0 || strcmp(*argv, "--daystart") == 0)
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@ -128,7 +134,7 @@ int main(int argc, char** argv)
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autoSetDaytimeFraction(conf_daytime_start);
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autoSetDaytimeFraction(conf_daytime_start);
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sprintf(outputpath, "output/pic%05d.png", outputcount);
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sprintf(outputpath, "output/pic%05d.png", outputcount);
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startRender(&renderer, outputpath, conf_render_width, conf_render_height, conf_render_quality);
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startRender(&renderer, outputpath, conf_render_params);
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conf_daytime_start += conf_daytime_step;
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conf_daytime_start += conf_daytime_step;
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}
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}
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@ -32,22 +32,18 @@ static void _renderUpdate(double progress)
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class RenderThread:public QThread
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class RenderThread:public QThread
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{
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{
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public:
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public:
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RenderThread(Renderer* renderer, int width, int height, int quality):QThread()
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RenderThread(Renderer* renderer, RenderParams params):QThread()
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{
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{
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_renderer = renderer;
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_renderer = renderer;
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_width = width;
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_params = params;
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_height = height;
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_quality = quality;
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}
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}
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void run()
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void run()
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{
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{
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rendererStart(_renderer, _width, _height, _quality);
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rendererStart(_renderer, _params);
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}
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}
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private:
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private:
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Renderer* _renderer;
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Renderer* _renderer;
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int _width;
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RenderParams _params;
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int _height;
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int _quality;
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};
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};
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class RenderArea:public QWidget
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class RenderArea:public QWidget
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@ -109,12 +105,12 @@ DialogRender::~DialogRender()
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delete pixbuf;
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delete pixbuf;
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}
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}
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void DialogRender::startRender(int quality, int width, int height)
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void DialogRender::startRender(RenderParams params)
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{
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{
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applyRenderSize(width, height);
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applyRenderSize(params.width, params.height);
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rendererSetPreviewCallbacks(_renderer, _renderStart, _renderDraw, _renderUpdate);
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rendererSetPreviewCallbacks(_renderer, _renderStart, _renderDraw, _renderUpdate);
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render_thread = new RenderThread(_renderer, width, height, quality);
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render_thread = new RenderThread(_renderer, params);
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render_thread->start();
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render_thread->start();
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exec();
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exec();
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explicit DialogRender(QWidget *parent, Renderer* renderer);
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explicit DialogRender(QWidget *parent, Renderer* renderer);
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~DialogRender();
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~DialogRender();
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void startRender(int quality, int width, int height);
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void startRender(RenderParams params);
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void loadLastRender();
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void loadLastRender();
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QImage* pixbuf;
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QImage* pixbuf;
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@ -96,9 +96,10 @@ FormRender::FormRender(QWidget *parent) :
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{
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{
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QPushButton* button;
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QPushButton* button;
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_quality = 5;
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_params.quality = 5;
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_width = 800;
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_params.width = 800;
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_height = 600;
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_params.height = 600;
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_params.antialias = 1;
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_camera = cameraCreateDefinition();
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_camera = cameraCreateDefinition();
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_renderer_inited = false;
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_renderer_inited = false;
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@ -107,9 +108,10 @@ FormRender::FormRender(QWidget *parent) :
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addPreview(_preview_landscape, QString(tr("Top-down preview")));
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addPreview(_preview_landscape, QString(tr("Top-down preview")));
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addInput(new InputCamera(this, tr("Camera"), &_camera));
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addInput(new InputCamera(this, tr("Camera"), &_camera));
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addInputInt(tr("Quality"), &_quality, 1, 10, 1, 1);
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addInputInt(tr("Quality"), &_params.quality, 1, 10, 1, 1);
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addInputInt(tr("Image width"), &_width, 100, 2000, 10, 100);
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addInputInt(tr("Image width"), &_params.width, 100, 2000, 10, 100);
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addInputInt(tr("Image height"), &_height, 100, 2000, 10, 100);
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addInputInt(tr("Image height"), &_params.height, 100, 2000, 10, 100);
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addInputInt(tr("Anti aliasing"), &_params.antialias, 1, 4, 1, 1);
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button = addButton(tr("Start new render"));
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button = addButton(tr("Start new render"));
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connect(button, SIGNAL(clicked()), this, SLOT(startRender()));
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connect(button, SIGNAL(clicked()), this, SLOT(startRender()));
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@ -157,7 +159,8 @@ void FormRender::startQuickRender()
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_renderer_inited = true;
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_renderer_inited = true;
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DialogRender* dialog = new DialogRender(this, &_renderer);
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DialogRender* dialog = new DialogRender(this, &_renderer);
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dialog->startRender(3, 400, 300);
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RenderParams params = {400, 300, 1, 3};
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dialog->startRender(params);
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delete dialog;
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delete dialog;
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}
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}
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@ -172,7 +175,7 @@ void FormRender::startRender()
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_renderer_inited = true;
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_renderer_inited = true;
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DialogRender* dialog = new DialogRender(this, &_renderer);
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DialogRender* dialog = new DialogRender(this, &_renderer);
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dialog->startRender(_quality, _width, _height);
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dialog->startRender(_params);
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delete dialog;
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delete dialog;
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}
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}
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@ -4,6 +4,7 @@
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#include "baseform.h"
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#include "baseform.h"
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#include "../lib_paysages/camera.h"
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#include "../lib_paysages/camera.h"
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#include "../lib_paysages/renderer.h"
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#include "../lib_paysages/renderer.h"
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#include "../lib_paysages/render.h"
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class FormRender : public BaseForm
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class FormRender : public BaseForm
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{
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{
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void saveRender();
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void saveRender();
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private:
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private:
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int _quality;
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RenderParams _params;
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int _width;
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int _height;
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CameraDefinition _camera;
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CameraDefinition _camera;
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Renderer _renderer;
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Renderer _renderer;
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bool _renderer_inited;
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bool _renderer_inited;
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@ -250,7 +250,7 @@ Maintenir Ctrl : Plus lent</translation>
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<context>
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<context>
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<name>DialogRender</name>
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<name>DialogRender</name>
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<message>
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<message>
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<location filename="../gui_qt/dialogrender.cpp" line="80"/>
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<location filename="../gui_qt/dialogrender.cpp" line="76"/>
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<source>Paysages 3D - Render</source>
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<source>Paysages 3D - Render</source>
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<translation>Paysages 3D - Rendu</translation>
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<translation>Paysages 3D - Rendu</translation>
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</message>
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</message>
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@ -511,57 +511,62 @@ Maintenir Ctrl : Plus rapide</translation>
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<context>
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<context>
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<name>FormRender</name>
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<name>FormRender</name>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="107"/>
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<location filename="../gui_qt/formrender.cpp" line="108"/>
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<source>Top-down preview</source>
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<source>Top-down preview</source>
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<translation>Aperçu plongeant</translation>
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<translation>Aperçu plongeant</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="109"/>
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<location filename="../gui_qt/formrender.cpp" line="110"/>
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<source>Camera</source>
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<source>Camera</source>
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<translation>Caméra</translation>
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<translation>Caméra</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="110"/>
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<location filename="../gui_qt/formrender.cpp" line="111"/>
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<source>Quality</source>
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<source>Quality</source>
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<translation>Qualité de rendu</translation>
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<translation>Qualité de rendu</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="111"/>
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<location filename="../gui_qt/formrender.cpp" line="112"/>
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<source>Image width</source>
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<source>Image width</source>
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<translation>Largeur de l'image</translation>
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<translation>Largeur de l'image</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="112"/>
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<location filename="../gui_qt/formrender.cpp" line="113"/>
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<source>Image height</source>
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<source>Image height</source>
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<translation>Hauteur de l'image</translation>
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<translation>Hauteur de l'image</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="114"/>
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<location filename="../gui_qt/formrender.cpp" line="114"/>
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<source>Anti aliasing</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="116"/>
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<source>Start new render</source>
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<source>Start new render</source>
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<translation>Démarrer un rendu</translation>
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<translation>Démarrer un rendu</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="116"/>
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<location filename="../gui_qt/formrender.cpp" line="118"/>
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<source>Show last render</source>
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<source>Show last render</source>
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<translation>Voir le dernier rendu</translation>
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<translation>Voir le dernier rendu</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="118"/>
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<location filename="../gui_qt/formrender.cpp" line="120"/>
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<source>Save last render</source>
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<source>Save last render</source>
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<translation>Sauvegarder le dernier rendu</translation>
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<translation>Sauvegarder le dernier rendu</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="197"/>
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<location filename="../gui_qt/formrender.cpp" line="200"/>
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<source>Paysages 3D - Choose a filename to save the last render</source>
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<source>Paysages 3D - Choose a filename to save the last render</source>
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<translation>Paysages 3D - Choisissez un nom de fichier pour le rendu</translation>
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<translation>Paysages 3D - Choisissez un nom de fichier pour le rendu</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="197"/>
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<location filename="../gui_qt/formrender.cpp" line="200"/>
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<source>Images (*.png *.jpg)</source>
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<source>Images (*.png *.jpg)</source>
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<translation>Images (*.png *.jpg)</translation>
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<translation>Images (*.png *.jpg)</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="210"/>
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<location filename="../gui_qt/formrender.cpp" line="213"/>
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<source>Can't write to file : %1</source>
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<source>Can't write to file : %1</source>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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</message>
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</message>
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@ -574,7 +579,7 @@ Maintenir Ctrl : Plus rapide</translation>
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<translation type="obsolete">Choisissez un nom de fichier pour le rendu</translation>
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<translation type="obsolete">Choisissez un nom de fichier pour le rendu</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gui_qt/formrender.cpp" line="206"/>
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<location filename="../gui_qt/formrender.cpp" line="209"/>
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<source>The picture %1 has been saved.</source>
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<source>The picture %1 has been saved.</source>
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<translation>L'image %1 a été sauvegardée.</translation>
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<translation>L'image %1 a été sauvegardée.</translation>
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</message>
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</message>
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@ -168,10 +168,10 @@ CloudsLayerDefinition cloudsLayerCreateDefinition()
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result.edge_length = 0.25;
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result.edge_length = 0.25;
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result.base_coverage = 0.35;
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result.base_coverage = 0.35;
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result.shape_noise = noiseCreateGenerator();
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result.shape_noise = noiseCreateGenerator();
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noiseGenerateBaseNoise(result.shape_noise, 20000);
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noiseGenerateBaseNoise(result.shape_noise, 200000);
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noiseAddLevelsSimple(result.shape_noise, 4, 1.0, 1.0);
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noiseAddLevelsSimple(result.shape_noise, 4, 1.0, 1.0);
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result.edge_noise = noiseCreateGenerator();
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result.edge_noise = noiseCreateGenerator();
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noiseGenerateBaseNoise(result.edge_noise, 20000);
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noiseGenerateBaseNoise(result.edge_noise, 800000);
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noiseAddLevelsSimple(result.edge_noise, 8, 1.0, 1.0);
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noiseAddLevelsSimple(result.edge_noise, 8, 1.0, 1.0);
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result._custom_coverage = _standardCoverageFunc;
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result._custom_coverage = _standardCoverageFunc;
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@ -13,8 +13,7 @@
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|
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struct RenderArea
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struct RenderArea
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{
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{
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int width;
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RenderParams params;
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int height;
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|
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int pixel_count;
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int pixel_count;
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Array* pixels;
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Array* pixels;
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RenderFragment* scanline_up;
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RenderFragment* scanline_up;
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@ -53,8 +52,10 @@ RenderArea* renderCreateArea()
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||||||
RenderArea* result;
|
RenderArea* result;
|
||||||
|
|
||||||
result = malloc(sizeof(RenderArea));
|
result = malloc(sizeof(RenderArea));
|
||||||
result->width = 1;
|
result->params.width = 1;
|
||||||
result->height = 1;
|
result->params.height = 1;
|
||||||
|
result->params.antialias = 1;
|
||||||
|
result->params.quality = 5;
|
||||||
result->pixel_count = 1;
|
result->pixel_count = 1;
|
||||||
result->pixels = malloc(sizeof(Array));
|
result->pixels = malloc(sizeof(Array));
|
||||||
arrayCreate(result->pixels, sizeof(RenderFragment));
|
arrayCreate(result->pixels, sizeof(RenderFragment));
|
||||||
|
@ -81,11 +82,11 @@ void renderDeleteArea(RenderArea* area)
|
||||||
int x;
|
int x;
|
||||||
int y;
|
int y;
|
||||||
|
|
||||||
for (x = 0; x < area->width; x++)
|
for (x = 0; x < area->params.width * area->params.antialias; x++)
|
||||||
{
|
{
|
||||||
for (y = 0; y < area->height; y++)
|
for (y = 0; y < area->params.height * area->params.antialias; y++)
|
||||||
{
|
{
|
||||||
arrayDelete(area->pixels + (y * area->width + x));
|
arrayDelete(area->pixels + (y * area->params.width * area->params.antialias + x));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -96,21 +97,23 @@ void renderDeleteArea(RenderArea* area)
|
||||||
free(area);
|
free(area);
|
||||||
}
|
}
|
||||||
|
|
||||||
void renderSetSize(RenderArea* area, int width, int height)
|
void renderSetParams(RenderArea* area, RenderParams params)
|
||||||
{
|
{
|
||||||
int x;
|
int x, y;
|
||||||
int y;
|
int width, height;
|
||||||
|
|
||||||
for (x = 0; x < area->width; x++)
|
width = params.width * params.antialias;
|
||||||
|
height = params.height * params.antialias;
|
||||||
|
|
||||||
|
for (x = 0; x < area->params.width * area->params.antialias; x++)
|
||||||
{
|
{
|
||||||
for (y = 0; y < area->height; y++)
|
for (y = 0; y < area->params.height * area->params.antialias; y++)
|
||||||
{
|
{
|
||||||
arrayDelete(area->pixels + (y * area->width + x));
|
arrayDelete(area->pixels + (y * area->params.width * area->params.antialias + x));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
area->width = width;
|
area->params = params;
|
||||||
area->height = height;
|
|
||||||
area->pixels = realloc(area->pixels, sizeof(Array) * width * height);
|
area->pixels = realloc(area->pixels, sizeof(Array) * width * height);
|
||||||
area->pixel_count = width * height;
|
area->pixel_count = width * height;
|
||||||
|
|
||||||
|
@ -144,22 +147,22 @@ void renderClear(RenderArea* area)
|
||||||
int x;
|
int x;
|
||||||
int y;
|
int y;
|
||||||
|
|
||||||
for (x = 0; x < area->width; x++)
|
for (x = 0; x < area->params.width * area->params.antialias; x++)
|
||||||
{
|
{
|
||||||
for (y = 0; y < area->height; y++)
|
for (y = 0; y < area->params.height * area->params.antialias; y++)
|
||||||
{
|
{
|
||||||
arrayClear(area->pixels + (y * area->width + x));
|
arrayClear(area->pixels + (y * area->params.width * area->params.antialias + x));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
area->scanline_left = 0;
|
area->scanline_left = 0;
|
||||||
area->scanline_right = area->width - 1;
|
area->scanline_right = area->params.width * area->params.antialias - 1;
|
||||||
|
|
||||||
area->callback_start(area->width, area->height, area->background_color);
|
area->callback_start(area->params.width, area->params.height, area->background_color);
|
||||||
|
|
||||||
area->dirty_left = area->width;
|
area->dirty_left = area->params.width * area->params.antialias;
|
||||||
area->dirty_right = -1;
|
area->dirty_right = -1;
|
||||||
area->dirty_down = area->height;
|
area->dirty_down = area->params.height * area->params.antialias;
|
||||||
area->dirty_up = -1;
|
area->dirty_up = -1;
|
||||||
area->dirty_count = 0;
|
area->dirty_count = 0;
|
||||||
}
|
}
|
||||||
|
@ -233,7 +236,7 @@ static void _processDirtyPixels(RenderArea* area)
|
||||||
{
|
{
|
||||||
for (x = area->dirty_left; x <= area->dirty_right; x++)
|
for (x = area->dirty_left; x <= area->dirty_right; x++)
|
||||||
{
|
{
|
||||||
pixel_data = area->pixels + y * area->width + x;
|
pixel_data = area->pixels + y * area->params.width * area->params.antialias + x;
|
||||||
if (pixel_data->dirty)
|
if (pixel_data->dirty)
|
||||||
{
|
{
|
||||||
col = _getPixelColor(area->background_color, pixel_data);
|
col = _getPixelColor(area->background_color, pixel_data);
|
||||||
|
@ -245,9 +248,9 @@ static void _processDirtyPixels(RenderArea* area)
|
||||||
|
|
||||||
area->callback_update(0.0);
|
area->callback_update(0.0);
|
||||||
|
|
||||||
area->dirty_left = area->width;
|
area->dirty_left = area->params.width * area->params.antialias;
|
||||||
area->dirty_right = -1;
|
area->dirty_right = -1;
|
||||||
area->dirty_down = area->height;
|
area->dirty_down = area->params.height * area->params.antialias;
|
||||||
area->dirty_up = -1;
|
area->dirty_up = -1;
|
||||||
area->dirty_count = 0;
|
area->dirty_count = 0;
|
||||||
}
|
}
|
||||||
|
@ -264,15 +267,15 @@ static void _setAllDirty(RenderArea* area)
|
||||||
int x, y;
|
int x, y;
|
||||||
|
|
||||||
area->dirty_left = 0;
|
area->dirty_left = 0;
|
||||||
area->dirty_right = area->width - 1;
|
area->dirty_right = area->params.width - 1;
|
||||||
area->dirty_down = 0;
|
area->dirty_down = 0;
|
||||||
area->dirty_up = area->height - 1;
|
area->dirty_up = area->params.height - 1;
|
||||||
|
|
||||||
for (y = area->dirty_down; y <= area->dirty_up; y++)
|
for (y = area->dirty_down; y <= area->dirty_up; y++)
|
||||||
{
|
{
|
||||||
for (x = area->dirty_left; x <= area->dirty_right; x++)
|
for (x = area->dirty_left; x <= area->dirty_right; x++)
|
||||||
{
|
{
|
||||||
(area->pixels + y * area->width + x)->dirty = 1;
|
(area->pixels + y * area->params.width * area->params.antialias + x)->dirty = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -289,9 +292,9 @@ void renderAddFragment(RenderArea* area, RenderFragment* fragment)
|
||||||
RenderFragment* fragments;
|
RenderFragment* fragments;
|
||||||
|
|
||||||
dirty = 0;
|
dirty = 0;
|
||||||
if (x >= 0 && x < area->width && y >= 0 && y < area->height && z > 1.0)
|
if (x >= 0 && x < area->params.width * area->params.antialias && y >= 0 && y < area->params.height * area->params.antialias && z > 1.0)
|
||||||
{
|
{
|
||||||
pixel_data = area->pixels + (y * area->width + x);
|
pixel_data = area->pixels + (y * area->params.width * area->params.antialias + x);
|
||||||
fragments = (RenderFragment*)pixel_data->data;
|
fragments = (RenderFragment*)pixel_data->data;
|
||||||
fragments_count = pixel_data->length;
|
fragments_count = pixel_data->length;
|
||||||
|
|
||||||
|
@ -389,7 +392,7 @@ static void __vertexInterpolate(Vertex* v1, Vertex* diff, double value, Vertex*
|
||||||
|
|
||||||
static void __pushScanLinePoint(RenderArea* area, RenderFragment point)
|
static void __pushScanLinePoint(RenderArea* area, RenderFragment point)
|
||||||
{
|
{
|
||||||
if (point.x < 0 || point.x >= area->width)
|
if (point.x < 0 || point.x >= area->params.width * area->params.antialias)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -436,7 +439,7 @@ static void __pushScanLineEdge(RenderArea* area, Vector3 v1, Vector3 v2, Vertex*
|
||||||
{
|
{
|
||||||
__pushScanLineEdge(area, v2, v1, vertex2, vertex1);
|
__pushScanLineEdge(area, v2, v1, vertex2, vertex1);
|
||||||
}
|
}
|
||||||
else if (endx < 0 || startx >= area->width)
|
else if (endx < 0 || startx >= area->params.width * area->params.antialias)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -462,9 +465,9 @@ static void __pushScanLineEdge(RenderArea* area, Vector3 v1, Vector3 v2, Vertex*
|
||||||
{
|
{
|
||||||
startx = 0;
|
startx = 0;
|
||||||
}
|
}
|
||||||
if (endx >= area->width)
|
if (endx >= area->params.width * area->params.antialias)
|
||||||
{
|
{
|
||||||
endx = area->width - 1;
|
endx = area->params.width * area->params.antialias - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
dx = v2.x - v1.x;
|
dx = v2.x - v1.x;
|
||||||
|
@ -499,9 +502,9 @@ static void __clearScanLines(RenderArea* area)
|
||||||
for (x = area->scanline_left; x <= area->scanline_right; x++)
|
for (x = area->scanline_left; x <= area->scanline_right; x++)
|
||||||
{
|
{
|
||||||
area->scanline_up[x].y = -1;
|
area->scanline_up[x].y = -1;
|
||||||
area->scanline_down[x].y = area->height;
|
area->scanline_down[x].y = area->params.height * area->params.antialias;
|
||||||
}
|
}
|
||||||
area->scanline_left = area->width;
|
area->scanline_left = area->params.width * area->params.antialias;
|
||||||
area->scanline_right = -1;
|
area->scanline_right = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -522,7 +525,7 @@ static void __renderScanLines(RenderArea* area)
|
||||||
starty = down.y;
|
starty = down.y;
|
||||||
endy = up.y;
|
endy = up.y;
|
||||||
|
|
||||||
if (endy < 0 || starty >= area->height)
|
if (endy < 0 || starty >= area->params.height * area->params.antialias)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -531,9 +534,9 @@ static void __renderScanLines(RenderArea* area)
|
||||||
{
|
{
|
||||||
starty = 0;
|
starty = 0;
|
||||||
}
|
}
|
||||||
if (endy >= area->height)
|
if (endy >= area->params.height * area->params.antialias)
|
||||||
{
|
{
|
||||||
endy = area->height - 1;
|
endy = area->params.height * area->params.antialias - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
dy = (double)(up.y - down.y);
|
dy = (double)(up.y - down.y);
|
||||||
|
@ -564,8 +567,8 @@ static void __renderScanLines(RenderArea* area)
|
||||||
|
|
||||||
void renderPushTriangle(RenderArea* area, Vertex* v1, Vertex* v2, Vertex* v3, Vector3 p1, Vector3 p2, Vector3 p3)
|
void renderPushTriangle(RenderArea* area, Vertex* v1, Vertex* v2, Vertex* v3, Vector3 p1, Vector3 p2, Vector3 p3)
|
||||||
{
|
{
|
||||||
double limit_width = (double)(area->width - 1);
|
double limit_width = (double)(area->params.width * area->params.antialias - 1);
|
||||||
double limit_height = (double)(area->height - 1);
|
double limit_height = (double)(area->params.height * area->params.antialias - 1);
|
||||||
|
|
||||||
/* Filter if outside screen */
|
/* Filter if outside screen */
|
||||||
if (p1.z < 1.0 || p2.z < 1.0 || p3.z < 1.0 || (p1.x < 0.0 && p2.x < 0.0 && p3.x < 0.0) || (p1.y < 0.0 && p2.y < 0.0 && p3.y < 0.0) || (p1.x > limit_width && p2.x > limit_width && p3.x > limit_width) || (p1.y > limit_height && p2.y > limit_height && p3.y > limit_height))
|
if (p1.z < 1.0 || p2.z < 1.0 || p3.z < 1.0 || (p1.x < 0.0 && p2.x < 0.0 && p3.x < 0.0) || (p1.y < 0.0 && p2.y < 0.0 && p3.y < 0.0) || (p1.x > limit_width && p2.x > limit_width && p3.x > limit_width) || (p1.y > limit_height && p2.y > limit_height && p3.y > limit_height))
|
||||||
|
@ -603,14 +606,14 @@ void* _renderPostProcessChunk(void* data)
|
||||||
RenderChunk* chunk = (RenderChunk*)data;
|
RenderChunk* chunk = (RenderChunk*)data;
|
||||||
|
|
||||||
#ifdef RENDER_INVERSE
|
#ifdef RENDER_INVERSE
|
||||||
for (y = chunk->area->height - 1 - chunk->starty; y >= chunk->area->height - 1 - chunk->endy; y--)
|
for (y = chunk->area->params.height * chunk->area->params.antialias - 1 - chunk->starty; y >= chunk->area->params.height * chunk->area->params.antialias - 1 - chunk->endy; y--)
|
||||||
#else
|
#else
|
||||||
for (y = chunk->starty; y <= chunk->endy; y++)
|
for (y = chunk->starty; y <= chunk->endy; y++)
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
for (x = chunk->startx; x <= chunk->endx; x++)
|
for (x = chunk->startx; x <= chunk->endx; x++)
|
||||||
{
|
{
|
||||||
pixel_data = chunk->area->pixels + (y * chunk->area->width + x);
|
pixel_data = chunk->area->pixels + (y * chunk->area->params.width * chunk->area->params.antialias + x);
|
||||||
fragments = (RenderFragment*)pixel_data->data;
|
fragments = (RenderFragment*)pixel_data->data;
|
||||||
dirty = 0;
|
dirty = 0;
|
||||||
for (i = 0; i < pixel_data->length; i++)
|
for (i = 0; i < pixel_data->length; i++)
|
||||||
|
@ -661,8 +664,8 @@ void renderPostProcess(RenderArea* area, Renderer* renderer, int nbchunks)
|
||||||
|
|
||||||
nx = 10;
|
nx = 10;
|
||||||
ny = 10;
|
ny = 10;
|
||||||
dx = area->width / nx;
|
dx = area->params.width * area->params.antialias / nx;
|
||||||
dy = area->height / ny;
|
dy = area->params.height * area->params.antialias / ny;
|
||||||
x = 0;
|
x = 0;
|
||||||
y = 0;
|
y = 0;
|
||||||
/*_progress_pixels = 0;*/
|
/*_progress_pixels = 0;*/
|
||||||
|
@ -703,7 +706,7 @@ void renderPostProcess(RenderArea* area, Renderer* renderer, int nbchunks)
|
||||||
chunks[i].startx = x * dx;
|
chunks[i].startx = x * dx;
|
||||||
if (x == nx - 1)
|
if (x == nx - 1)
|
||||||
{
|
{
|
||||||
chunks[i].endx = area->width - 1;
|
chunks[i].endx = area->params.width * area->params.antialias - 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -712,7 +715,7 @@ void renderPostProcess(RenderArea* area, Renderer* renderer, int nbchunks)
|
||||||
chunks[i].starty = y * dy;
|
chunks[i].starty = y * dy;
|
||||||
if (y == ny - 1)
|
if (y == ny - 1)
|
||||||
{
|
{
|
||||||
chunks[i].endy = area->height - 1;
|
chunks[i].endy = area->params.height * area->params.antialias - 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -753,23 +756,24 @@ int renderSaveToFile(RenderArea* area, const char* path)
|
||||||
Color result;
|
Color result;
|
||||||
ILuint x, y;
|
ILuint x, y;
|
||||||
ILuint rgba;
|
ILuint rgba;
|
||||||
ILuint data[area->height * area->width];
|
ILuint data[area->params.height * area->params.width];
|
||||||
ILenum error;
|
ILenum error;
|
||||||
Array* pixel_data;
|
Array* pixel_data;
|
||||||
int error_count;
|
int error_count;
|
||||||
|
|
||||||
for (y = 0; y < area->height; y++)
|
for (y = 0; y < area->params.height; y++)
|
||||||
{
|
{
|
||||||
for (x = 0; x < area->width; x++)
|
for (x = 0; x < area->params.width; x++)
|
||||||
{
|
{
|
||||||
pixel_data = area->pixels + (y * area->width + x);
|
/* TODO Anti-alias */
|
||||||
|
pixel_data = area->pixels + (y * area->params.width + x);
|
||||||
result = _getPixelColor(area->background_color, pixel_data);
|
result = _getPixelColor(area->background_color, pixel_data);
|
||||||
rgba = colorTo32BitRGBA(&result);
|
rgba = colorTo32BitRGBA(&result);
|
||||||
data[y * area->width + x] = rgba;
|
data[y * area->params.width + x] = rgba;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ilTexImage((ILuint)area->width, (ILuint)area->height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, data);
|
ilTexImage((ILuint)area->params.width, (ILuint)area->params.height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, data);
|
||||||
remove(path);
|
remove(path);
|
||||||
ilSaveImage(path);
|
ilSaveImage(path);
|
||||||
|
|
||||||
|
@ -790,7 +794,7 @@ void renderSetPreviewCallbacks(RenderArea* area, RenderCallbackStart start, Rend
|
||||||
area->callback_draw = draw ? draw : _callbackDraw;
|
area->callback_draw = draw ? draw : _callbackDraw;
|
||||||
area->callback_update = update ? update : _callbackUpdate;
|
area->callback_update = update ? update : _callbackUpdate;
|
||||||
|
|
||||||
area->callback_start(area->width, area->height, area->background_color);
|
area->callback_start(area->params.width, area->params.height, area->background_color);
|
||||||
|
|
||||||
_setAllDirty(area);
|
_setAllDirty(area);
|
||||||
_processDirtyPixels(area);
|
_processDirtyPixels(area);
|
||||||
|
|
|
@ -15,7 +15,7 @@ void renderQuit();
|
||||||
RenderArea* renderCreateArea();
|
RenderArea* renderCreateArea();
|
||||||
void renderDeleteArea(RenderArea* area);
|
void renderDeleteArea(RenderArea* area);
|
||||||
|
|
||||||
void renderSetSize(RenderArea* area, int width, int height);
|
void renderSetParams(RenderArea* area, RenderParams params);
|
||||||
void renderSetBackgroundColor(RenderArea* area, Color* col);
|
void renderSetBackgroundColor(RenderArea* area, Color* col);
|
||||||
void renderClear(RenderArea* area);
|
void renderClear(RenderArea* area);
|
||||||
void renderUpdate(RenderArea* area);
|
void renderUpdate(RenderArea* area);
|
||||||
|
|
|
@ -101,6 +101,7 @@ static Color _applyClouds(Renderer* renderer, Color base, Vector3 start, Vector3
|
||||||
Renderer rendererCreate()
|
Renderer rendererCreate()
|
||||||
{
|
{
|
||||||
Renderer result;
|
Renderer result;
|
||||||
|
RenderParams params = {1, 1, 1, 5};
|
||||||
|
|
||||||
result.render_quality = 5;
|
result.render_quality = 5;
|
||||||
result.render_width = 1;
|
result.render_width = 1;
|
||||||
|
@ -111,7 +112,8 @@ Renderer rendererCreate()
|
||||||
result.render_camera = cameraCreateDefinition();
|
result.render_camera = cameraCreateDefinition();
|
||||||
result.camera_location = result.render_camera.location;
|
result.camera_location = result.render_camera.location;
|
||||||
result.render_area = renderCreateArea();
|
result.render_area = renderCreateArea();
|
||||||
renderSetSize(result.render_area, 1, 1);
|
|
||||||
|
renderSetParams(result.render_area, params);
|
||||||
|
|
||||||
result.addRenderProgress = _addRenderProgress;
|
result.addRenderProgress = _addRenderProgress;
|
||||||
result.getPrecision = _getPrecision;
|
result.getPrecision = _getPrecision;
|
||||||
|
@ -144,23 +146,26 @@ void rendererSetPreviewCallbacks(Renderer* renderer, RenderCallbackStart start,
|
||||||
renderSetPreviewCallbacks(renderer->render_area, start, draw, update);
|
renderSetPreviewCallbacks(renderer->render_area, start, draw, update);
|
||||||
}
|
}
|
||||||
|
|
||||||
void rendererStart(Renderer* renderer, int width, int height, int quality)
|
void rendererStart(Renderer* renderer, RenderParams params)
|
||||||
{
|
{
|
||||||
Thread* thread;
|
Thread* thread;
|
||||||
int loops;
|
int loops;
|
||||||
int core_count = systemGetCoreCount();
|
int core_count = systemGetCoreCount();
|
||||||
|
|
||||||
renderer->render_quality = quality;
|
params.antialias = (params.antialias < 1) ? 1 : params.antialias;
|
||||||
renderer->render_width = width;
|
params.antialias = (params.antialias > 4) ? 4 : params.antialias;
|
||||||
renderer->render_height = height;
|
|
||||||
|
renderer->render_quality = params.quality;
|
||||||
|
renderer->render_width = params.width * params.antialias;
|
||||||
|
renderer->render_height = params.height * params.antialias;
|
||||||
renderer->render_interrupt = 0;
|
renderer->render_interrupt = 0;
|
||||||
renderer->render_progress = 0.0;
|
renderer->render_progress = 0.0;
|
||||||
|
|
||||||
cameraSetRenderSize(&renderer->render_camera, width, height);
|
cameraSetRenderSize(&renderer->render_camera, renderer->render_width, renderer->render_height);
|
||||||
renderer->camera_location = renderer->render_camera.location;
|
renderer->camera_location = renderer->render_camera.location;
|
||||||
|
|
||||||
renderSetBackgroundColor(renderer->render_area, &COLOR_BLACK);
|
renderSetBackgroundColor(renderer->render_area, &COLOR_BLACK);
|
||||||
renderSetSize(renderer->render_area, width, height);
|
renderSetParams(renderer->render_area, params);
|
||||||
renderClear(renderer->render_area);
|
renderClear(renderer->render_area);
|
||||||
|
|
||||||
renderer->is_rendering = 1;
|
renderer->is_rendering = 1;
|
||||||
|
|
|
@ -50,7 +50,7 @@ struct Renderer
|
||||||
Renderer rendererCreate();
|
Renderer rendererCreate();
|
||||||
void rendererDelete(Renderer* renderer);
|
void rendererDelete(Renderer* renderer);
|
||||||
void rendererSetPreviewCallbacks(Renderer* renderer, RenderCallbackStart start, RenderCallbackDraw draw, RenderCallbackUpdate update);
|
void rendererSetPreviewCallbacks(Renderer* renderer, RenderCallbackStart start, RenderCallbackDraw draw, RenderCallbackUpdate update);
|
||||||
void rendererStart(Renderer* renderer, int width, int height, int quality);
|
void rendererStart(Renderer* renderer, RenderParams params);
|
||||||
void rendererInterrupt(Renderer* renderer);
|
void rendererInterrupt(Renderer* renderer);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
|
@ -37,7 +37,9 @@ typedef struct
|
||||||
{
|
{
|
||||||
int width;
|
int width;
|
||||||
int height;
|
int height;
|
||||||
} RenderContext;
|
int antialias;
|
||||||
|
int quality;
|
||||||
|
} RenderParams;
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue