WIP on clouds testing

This commit is contained in:
Michaël Lemaire 2016-03-15 01:33:07 +01:00
parent dbb780f357
commit 80a6616cd3
5 changed files with 63 additions and 5 deletions

View file

@ -559,6 +559,31 @@ static void testCloudModels() {
}
}
static void testCloudsComponents() {
Scenery scenery;
scenery.autoPreset(2);
scenery.getTerrain()->propHeightNoise()->setConfig(0.0);
scenery.getCamera()->setLocation(Vector3(0.0, 1.0, 0.0));
scenery.getCamera()->setTarget(Vector3(0.0, 2.0, -1.0));
scenery.getCamera()->setFov(Maths::PI_2);
scenery.getClouds()->clear();
scenery.getClouds()->addLayer("test");
auto layer = scenery.getClouds()->getCloudLayer(0);
layer->type = CloudLayerDefinition::STRATOCUMULUS;
layer->coverage = 0.7;
layer->validate();
SoftwareCanvasRenderer renderer(&scenery);
renderer.setSize(800, 600);
renderer.getGodRaysSampler()->setEnabled(false);
renderer.setQuality(0.5);
startTestRender(&renderer, "clouds_component", 0);
// TODO Remove detail
// TODO Remove shadows
}
static void testCanvasAliasing() {
class FakeRasterizer : public OverlayRasterizer {
public:
@ -590,6 +615,7 @@ void runTestSuite() {
// testCelestialBodies();
// testNearFrustum();
// testCloudsLighting();
testCloudsComponents();
testCloudModels();
// testCloudsNearGround();
// testVegetationModels();

View file

@ -98,6 +98,18 @@ BaseCloudsModel *CloudsRenderer::getLayerModel(unsigned int layer) {
}
}
void CloudsRenderer::setLayerRenderer(unsigned int layer, BaseCloudLayerRenderer *renderer, bool delete_old) {
if (layer < layer_renderers.size()) {
if (delete_old) {
delete layer_renderers[layer];
}
layer_renderers[layer] = renderer;
} else {
Logs::warning("Software.Clouds") << "Asked to set an unknown layer model" << layer << endl;
delete renderer;
}
}
void CloudsRenderer::setLayerModel(unsigned int layer, BaseCloudsModel *model, bool delete_old) {
if (layer < layer_models.size()) {
if (delete_old) {

View file

@ -50,7 +50,15 @@ class SOFTWARESHARED_EXPORT CloudsRenderer : public LightFilter {
virtual BaseCloudsModel *getLayerModel(unsigned int layer);
/**
* Override de default density model for a given layer.
* Override the default renderer for a given layer.
*
* This must be called after each update().
* Ownership of the renderer is taken.
*/
virtual void setLayerRenderer(unsigned int layer, BaseCloudLayerRenderer *renderer, bool delete_old = true);
/**
* Override the default density model for a given layer.
*
* This must be called after each update().
* Ownership of the model is taken.

View file

@ -30,14 +30,14 @@ BaseCloudsModel::CloudDensityInfo BaseCloudsModel::getDensity(const Vector3 &, d
return {0.0, 1.0};
}
static inline Vector3 _getPseudoNormal(const BaseCloudsModel *model, const Vector3 &base, const Vector3 &direction, double base_density, double precision) {
static inline Vector3 _getPseudoNormal(const BaseCloudsModel *model, const Vector3 &base, const Vector3 &direction,
double base_density, double precision) {
double density = model->getDensity(base.add(direction.scale(precision * 10.0)), precision).density;
double diff = base_density - density;
return direction.scale(diff > 0.0 ? diff : 0.0);
}
Vector3 BaseCloudsModel::getNormal(const Vector3 &location) const
{
Vector3 BaseCloudsModel::getNormal(const Vector3 &location) const {
double precision = 0.3;
Vector3 normal = VECTOR_ZERO;
double base_density = getDensity(location, precision).density;
@ -47,5 +47,9 @@ Vector3 BaseCloudsModel::getNormal(const Vector3 &location) const
normal = normal.add(_getPseudoNormal(this, location, VECTOR_WEST, base_density, precision));
normal = normal.add(_getPseudoNormal(this, location, VECTOR_NORTH, base_density, precision));
normal = normal.add(_getPseudoNormal(this, location, VECTOR_SOUTH, base_density, precision));
return normal.normalize().scale(Maths::smoothstep(0.0, 1.0, normal.getNorm()));
return normal.normalize().scale(Maths::smoothstep(0.0, 0.1, normal.getNorm()));
}
double BaseCloudsModel::getDetailValue(const Vector3 &, double, double) const {
return 0.0;
}

View file

@ -44,6 +44,14 @@ class SOFTWARESHARED_EXPORT BaseCloudsModel {
*/
Vector3 getNormal(const Vector3 &location) const;
/**
* Get the presence of clouds, at a detail level, given a density factor.
*
* The detail value is assumed to have a continuous derivative.
* To do so, it may return negative-or-zero values for non-presence.
*/
virtual double getDetailValue(const Vector3 &location, double density, double quality) const;
protected:
CloudLayerDefinition *layer;
};