Tweaked textures presets
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7ea28826bb
commit
81a27b1b39
3 changed files with 30 additions and 15 deletions
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@ -43,9 +43,10 @@ MainTexturesForm::MainTexturesForm(QWidget *parent) : QWidget(parent), ui(new Ui
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preview_cumul->setTextures(textures);
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preview_cumul->setTextures(textures);
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form_helper->addPreview(ui->preview_cumul, preview_cumul);
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form_helper->addPreview(ui->preview_cumul, preview_cumul);
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form_helper->addPreset(tr("Complex terrain"));
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form_helper->addPreset(tr("Rocks with grass"));
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form_helper->addPreset(tr("Rocks with grass"));
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form_helper->addPreset(tr("Snow covered mountains"));
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form_helper->addPreset(tr("Snow covered mountains"));
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form_helper->addPreset(tr("Arid canyons"));
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//form_helper->addPreset(tr("Arid canyons"));
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form_helper->setPresetButton(ui->button_preset);
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form_helper->setPresetButton(ui->button_preset);
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connect(form_helper, SIGNAL(presetSelected(int)), this, SLOT(selectPreset(int)));
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connect(form_helper, SIGNAL(presetSelected(int)), this, SLOT(selectPreset(int)));
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@ -22,6 +22,7 @@ typedef enum
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typedef enum
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typedef enum
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{
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{
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TEXTURES_LAYER_PRESET_MUD,
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TEXTURES_LAYER_PRESET_ROCK,
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TEXTURES_LAYER_PRESET_ROCK,
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TEXTURES_LAYER_PRESET_GRASS,
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TEXTURES_LAYER_PRESET_GRASS,
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TEXTURES_LAYER_PRESET_SAND,
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TEXTURES_LAYER_PRESET_SAND,
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@ -5,43 +5,47 @@ void texturesAutoPreset(TexturesDefinition* definition, TexturesPreset preset)
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TexturesLayerDefinition* layer;
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TexturesLayerDefinition* layer;
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layersClear(definition->layers);
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layersClear(definition->layers);
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_MUD);
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layersSetName(definition->layers, 0, "Mud");
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if (preset == TEXTURES_PRESET_FULL)
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if (preset == TEXTURES_PRESET_FULL)
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{
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{
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
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layersSetName(definition->layers, 0, "Ground");
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layersSetName(definition->layers, 1, "Ground");
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_GRASS);
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_GRASS);
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layersSetName(definition->layers, 1, "Grass");
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layersSetName(definition->layers, 2, "Grass");
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SAND);
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SAND);
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layersSetName(definition->layers, 2, "Sand");
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layersSetName(definition->layers, 3, "Sand");
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SNOW);
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SNOW);
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layersSetName(definition->layers, 3, "Snow");
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layersSetName(definition->layers, 4, "Snow");
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}
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}
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else if (preset == TEXTURES_PRESET_IRELAND)
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else if (preset == TEXTURES_PRESET_IRELAND)
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{
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{
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
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layersSetName(definition->layers, 0, "Ground");
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layersSetName(definition->layers, 1, "Ground");
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_GRASS);
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_GRASS);
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layersSetName(definition->layers, 1, "Grass");
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layersSetName(definition->layers, 2, "Grass");
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}
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}
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else if (preset == TEXTURES_PRESET_ALPS)
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else if (preset == TEXTURES_PRESET_ALPS)
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{
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{
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
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layersSetName(definition->layers, 0, "Ground");
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layersSetName(definition->layers, 1, "Ground");
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SNOW);
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texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SNOW);
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layersSetName(definition->layers, 1, "Snow");
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layersSetName(definition->layers, 2, "Snow");
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}
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}
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else if (preset == TEXTURES_PRESET_CANYON)
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else if (preset == TEXTURES_PRESET_CANYON)
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{
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{
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@ -58,7 +62,16 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
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switch (preset)
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switch (preset)
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{
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{
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case TEXTURES_LAYER_PRESET_MUD:
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definition->displacement_height = 0.05;
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definition->displacement_scaling = 3.0;
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definition->displacement_offset = 0.0;
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definition->material.base = colorToHSL(colorFromValues(0.4, 0.38, 0.35, 1.0));
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definition->material.reflection = 0.003;
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definition->material.shininess = 4.0;
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break;
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case TEXTURES_LAYER_PRESET_ROCK:
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case TEXTURES_LAYER_PRESET_ROCK:
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.5, 0.55, 1.0, 1.0);
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definition->displacement_height = 0.3;
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definition->displacement_height = 0.3;
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definition->displacement_scaling = 2.0;
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definition->displacement_scaling = 2.0;
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definition->displacement_offset = 0.0;
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definition->displacement_offset = 0.0;
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@ -77,10 +90,10 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
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definition->material.shininess = 4.0;
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definition->material.shininess = 4.0;
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break;
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break;
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case TEXTURES_LAYER_PRESET_SAND:
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case TEXTURES_LAYER_PRESET_SAND:
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.48, 0.49, 0.505, 0.51);
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.498, 0.502, 0.505, 0.51);
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zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.1, 0.3);
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zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.7, 0.1);
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definition->displacement_height = 0.0;
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definition->displacement_height = 0.02;
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definition->displacement_scaling = 1.0;
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definition->displacement_scaling = 5.0;
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definition->displacement_offset = 0.0;
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definition->displacement_offset = 0.0;
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definition->material.base = colorToHSL(colorFromValues(0.93, 0.9, 0.8, 1.0));
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definition->material.base = colorToHSL(colorFromValues(0.93, 0.9, 0.8, 1.0));
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definition->material.reflection = 0.008;
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definition->material.reflection = 0.008;
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@ -89,7 +102,7 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
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case TEXTURES_LAYER_PRESET_SNOW:
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case TEXTURES_LAYER_PRESET_SNOW:
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.77, 0.85, 1.0, 1.0);
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zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.77, 0.85, 1.0, 1.0);
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zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.2, 1.0);
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zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.2, 1.0);
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definition->displacement_height = 0.0;
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definition->displacement_height = 0.1;
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definition->displacement_scaling = 1.0;
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definition->displacement_scaling = 1.0;
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definition->displacement_offset = 0.0;
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definition->displacement_offset = 0.0;
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definition->material.base = colorToHSL(colorFromValues(1.0, 1.0, 1.0, 1.0));
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definition->material.base = colorToHSL(colorFromValues(1.0, 1.0, 1.0, 1.0));
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