paysages : Terrain canvas - Height map painting (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@389 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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a52321fd45
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9 changed files with 118 additions and 5 deletions
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@ -48,8 +48,10 @@ QStringList BaseFormLayer::getLayers()
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void BaseFormLayer::layerAddedEvent()
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void BaseFormLayer::layerAddedEvent()
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{
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{
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if (layersAddLayer(_layers_modified, NULL) >= 0)
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int layer = layersAddLayer(_layers_modified, NULL);
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if (layer >= 0)
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{
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{
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layersSetName(_layers_modified, layer, tr("Unnamed").toUtf8().data());
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BaseForm::layerAddedEvent();
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BaseForm::layerAddedEvent();
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}
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}
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}
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}
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@ -1,10 +1,11 @@
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#include "dialogheightmap.h"
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#include "dialogheightmap.h"
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#include "widgetheightmap.h"
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#include <QBoxLayout>
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#include <QBoxLayout>
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#include <QGridLayout>
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#include <QGridLayout>
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#include <QPushButton>
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#include <QPushButton>
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#include <QSlider>
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#include <QSlider>
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#include <math.h>
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#include "widgetheightmap.h"
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/**************** Dialog form ****************/
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/**************** Dialog form ****************/
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DialogHeightMap::DialogHeightMap(QWidget* parent, HeightMap* heightmap) : DialogWithPreview(parent)
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DialogHeightMap::DialogHeightMap(QWidget* parent, HeightMap* heightmap) : DialogWithPreview(parent)
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@ -47,12 +48,17 @@ DialogHeightMap::DialogHeightMap(QWidget* parent, HeightMap* heightmap) : Dialog
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_3dview = new WidgetHeightMap(viewer, &_value_modified);
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_3dview = new WidgetHeightMap(viewer, &_value_modified);
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viewer_layout->addWidget(_3dview, 0, 0);
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viewer_layout->addWidget(_3dview, 0, 0);
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slider = new QSlider(Qt::Horizontal, viewer);
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slider = new QSlider(Qt::Horizontal, viewer);
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slider->setRange(0, 1000);
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connect(slider, SIGNAL(valueChanged(int)), this, SLOT(angleHChanged(int)));
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viewer_layout->addWidget(slider, 1, 0);
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viewer_layout->addWidget(slider, 1, 0);
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slider = new QSlider(Qt::Vertical, viewer);
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slider = new QSlider(Qt::Vertical, viewer);
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slider->setRange(-300, 700);
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connect(slider, SIGNAL(valueChanged(int)), this, SLOT(angleVChanged(int)));
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viewer_layout->addWidget(slider, 0, 1);
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viewer_layout->addWidget(slider, 0, 1);
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// Panel layout
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// Panel layout
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button = new QPushButton(tr("Reset to terrain height"), buttons);
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button = new QPushButton(tr("Reset to terrain height"), buttons);
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connect(button, SIGNAL(clicked()), _3dview, SLOT(resetToTerrain()));
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panel->layout()->addWidget(button);
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panel->layout()->addWidget(button);
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// Buttons layout
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// Buttons layout
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@ -91,3 +97,13 @@ void DialogHeightMap::accept()
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void DialogHeightMap::revert()
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void DialogHeightMap::revert()
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{
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{
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}
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}
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void DialogHeightMap::angleHChanged(int value)
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{
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_3dview->setHorizontalViewAngle(M_PI * ((double)value) / 500.0);
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}
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void DialogHeightMap::angleVChanged(int value)
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{
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_3dview->setVerticalViewAngle(M_PI_2 * ((double)value) / 1000.0);
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}
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@ -16,6 +16,10 @@ public slots:
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virtual void accept();
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virtual void accept();
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void revert();
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void revert();
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private slots:
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void angleHChanged(int value);
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void angleVChanged(int value);
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private:
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private:
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HeightMap* _value_original;
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HeightMap* _value_original;
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HeightMap _value_modified;
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HeightMap _value_modified;
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@ -4,6 +4,8 @@
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#include <math.h>
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#include <math.h>
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#include <GL/glu.h>
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#include <GL/glu.h>
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#include "tools.h"
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#include "tools.h"
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#include "../lib_paysages/terrain.h"
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#include "../lib_paysages/scenery.h"
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WidgetHeightMap::WidgetHeightMap(QWidget *parent, HeightMap* heightmap):
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WidgetHeightMap::WidgetHeightMap(QWidget *parent, HeightMap* heightmap):
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QGLWidget(parent)
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QGLWidget(parent)
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@ -11,15 +13,55 @@ WidgetHeightMap::WidgetHeightMap(QWidget *parent, HeightMap* heightmap):
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setMinimumSize(500, 500);
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setMinimumSize(500, 500);
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setFocusPolicy(Qt::StrongFocus);
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setFocusPolicy(Qt::StrongFocus);
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_heightmap = heightmap;
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_average_frame_time = 0.0;
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_average_frame_time = 0.0;
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_last_mouse_x = 0;
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_last_mouse_x = 0;
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_last_mouse_y = 0;
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_last_mouse_y = 0;
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_angle_h = 0.0;
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_angle_v = 0.3;
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}
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}
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WidgetHeightMap::~WidgetHeightMap()
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WidgetHeightMap::~WidgetHeightMap()
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{
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{
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}
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}
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void WidgetHeightMap::setHorizontalViewAngle(double angle_h)
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{
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_angle_h = angle_h;
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updateGL();
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}
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void WidgetHeightMap::setVerticalViewAngle(double angle_v)
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{
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_angle_v = angle_v;
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updateGL();
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}
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void WidgetHeightMap::resetToTerrain()
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{
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TerrainDefinition terrain;
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terrain = terrainCreateDefinition();
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sceneryGetTerrain(&terrain);
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// TODO Apply geoarea
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int rx = _heightmap->resolution_x;
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int rz = _heightmap->resolution_z;
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for (int x = 0; x < rx; x++)
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{
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for (int z = 0; z < rz; z++)
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{
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_heightmap->data[z * rx + x] = terrainGetHeight(&terrain, 80.0 * (double)x / (double)(rx - 1) - 40.0, 80.0 * (double)z / (double)(rz - 1) - 40.0);
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}
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}
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terrainDeleteDefinition(&terrain);
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updateGL();
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}
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void WidgetHeightMap::keyPressEvent(QKeyEvent* event)
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void WidgetHeightMap::keyPressEvent(QKeyEvent* event)
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{
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{
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}
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}
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@ -65,7 +107,7 @@ void WidgetHeightMap::resizeGL(int w, int h)
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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//gluPerspective(_current_camera.yfov * 180.0 / M_PI, _current_camera.xratio, _current_camera.znear, _current_camera.zfar);
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gluPerspective(1.57 * 180.0 / M_PI, 1.0, 1.0, 1000.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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}
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@ -75,17 +117,31 @@ void WidgetHeightMap::paintGL()
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GLenum error_code;
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GLenum error_code;
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QTime start_time;
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QTime start_time;
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double frame_time;
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double frame_time;
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int rx, rz;
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start_time = QTime::currentTime();
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start_time = QTime::currentTime();
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// Place camera
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// Place camera
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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//gluLookAt(_current_camera.location.x, _current_camera.location.y, _current_camera.location.z, _current_camera.target.x, _current_camera.target.y, _current_camera.target.z, _current_camera.up.x, _current_camera.up.y, _current_camera.up.z);
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gluLookAt(50.0 * cos(_angle_h) * cos(_angle_v), 50.0 * sin(_angle_v), -50.0 * sin(_angle_h) * cos(_angle_v), 0.0, 0.0, 0.0, -cos(_angle_h) * sin(_angle_v), cos(_angle_v), sin(_angle_h) * sin(_angle_v));
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// Background
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// Background
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glBegin(GL_POINTS);
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glColor3d(1.0, 0.0, 0.0);
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rx = _heightmap->resolution_x;
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rz = _heightmap->resolution_z;
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for (int x = 0; x < rx; x++)
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{
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for (int z = 0; z < rz; z++)
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{
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glVertex3d(80.0 * (double)x / (double)(rx - 1) - 40.0, _heightmap->data[z * rx + x], 80.0 * (double)z / (double)(rz - 1) - 40.0);
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}
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}
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glEnd();
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// Time stats
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// Time stats
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frame_time = 0.001 * (double)start_time.msecsTo(QTime::currentTime());
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frame_time = 0.001 * (double)start_time.msecsTo(QTime::currentTime());
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_average_frame_time = _average_frame_time * 0.8 + frame_time * 0.2;
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_average_frame_time = _average_frame_time * 0.8 + frame_time * 0.2;
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@ -11,6 +11,12 @@ public:
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WidgetHeightMap(QWidget* parent, HeightMap* heightmap);
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WidgetHeightMap(QWidget* parent, HeightMap* heightmap);
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~WidgetHeightMap();
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~WidgetHeightMap();
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void setHorizontalViewAngle(double angle_h);
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void setVerticalViewAngle(double angle_v);
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public slots:
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void resetToTerrain();
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protected:
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protected:
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void keyPressEvent(QKeyEvent* event);
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void keyPressEvent(QKeyEvent* event);
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void mousePressEvent(QMouseEvent* event);
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void mousePressEvent(QMouseEvent* event);
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@ -22,9 +28,15 @@ protected:
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void paintGL();
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void paintGL();
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private:
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private:
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HeightMap* _heightmap;
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double _average_frame_time;
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double _average_frame_time;
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int _last_mouse_x;
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int _last_mouse_x;
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int _last_mouse_y;
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int _last_mouse_y;
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double _angle_h;
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double _angle_v;
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};
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};
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#endif
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#endif
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@ -54,3 +54,17 @@ void heightmapLoad(PackStream* stream, HeightMap* heightmap)
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packReadDouble(stream, &heightmap->data[i]);
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packReadDouble(stream, &heightmap->data[i]);
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}
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}
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}
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}
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void heightmapChangeResolution(HeightMap* heightmap, int resolution_x, int resolution_z)
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{
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int i;
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heightmap->resolution_x = resolution_x;
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heightmap->resolution_z = resolution_z;
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heightmap->data = realloc(heightmap->data, sizeof(double) * heightmap->resolution_x * heightmap->resolution_z);
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for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
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{
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heightmap->data[i] = 0.0;
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}
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}
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@ -24,6 +24,8 @@ void heightmapValidate(HeightMap* heightmap);
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void heightmapSave(PackStream* stream, HeightMap* heightmap);
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void heightmapSave(PackStream* stream, HeightMap* heightmap);
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void heightmapLoad(PackStream* stream, HeightMap* heightmap);
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void heightmapLoad(PackStream* stream, HeightMap* heightmap);
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void heightmapChangeResolution(HeightMap* heightmap, int resolution_x, int resolution_z);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -57,7 +57,12 @@ void layersCopy(Layers* source, Layers* destination)
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{
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{
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int i;
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int i;
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assert(source->type == destination->type);
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assert(source->type.callback_copy == destination->type.callback_copy);
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assert(source->type.callback_create == destination->type.callback_create);
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assert(source->type.callback_delete == destination->type.callback_delete);
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assert(source->type.callback_load == destination->type.callback_load);
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assert(source->type.callback_save == destination->type.callback_save);
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assert(source->type.callback_validate == destination->type.callback_validate);
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assert(source->max_count == destination->max_count);
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assert(source->max_count == destination->max_count);
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/* TODO Optimize by reusing common layers */
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/* TODO Optimize by reusing common layers */
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@ -157,6 +162,7 @@ int layersAddLayer(Layers* layers, void* definition)
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layers->count++;
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layers->count++;
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layersSetName(layers, layers->count - 1, "unnamed");
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layersSetName(layers, layers->count - 1, "unnamed");
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return layers->count - 1;
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}
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}
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else
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else
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{
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{
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@ -14,6 +14,7 @@ TerrainCanvas* terrainCanvasCreate()
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result->area.size_z = 1.0;
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result->area.size_z = 1.0;
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result->offset_z = 0.0;
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result->offset_z = 0.0;
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result->height_map = heightmapCreate();
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result->height_map = heightmapCreate();
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heightmapChangeResolution(&result->height_map, 256, 256);
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result->height_factor = 1.0;
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result->height_factor = 1.0;
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result->detail_noise = noiseCreateGenerator();
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result->detail_noise = noiseCreateGenerator();
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result->detail_height_factor = 0.1;
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result->detail_height_factor = 0.1;
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