paysages: More UI polishing.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@293 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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5 changed files with 30 additions and 19 deletions
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@ -51,6 +51,6 @@ DialogWanderer::~DialogWanderer()
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void DialogWanderer::validateCamera()
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{
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_wanderer->validateCamera();
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reject();
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accept();
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}
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@ -50,25 +50,28 @@ public:
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_renderer.getTerrainHeight = _getTerrainHeight;
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_renderer.applyLightingToSurface = _applyLightingToSurface;
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_renderer.maskLight = _maskLight;
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_renderer.camera_location.x = 0.0;
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_renderer.camera_location.y = 50.0;
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_renderer.camera_location.z = 0.0;
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_lighting = lightingCreateDefinition();
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light.color.r = 0.7;
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light.color.g = 0.7;
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light.color.b = 0.7;
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light.color.r = 0.6;
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light.color.g = 0.6;
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light.color.b = 0.6;
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light.amplitude = 0.0;
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light.direction.x = -0.5;
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light.direction.y = -0.7071;
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light.direction.z = 0.5;
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light.filtered = 0;
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light.masked = 1;
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light.reflection = 0.0;
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light.reflection = 1.0;
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lightingAddLight(&_lighting, light);
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light.color.r = 0.3;
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light.color.g = 0.3;
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light.color.b = 0.3;
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light.amplitude = 0.0;
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light.direction.x = 0.5;
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light.direction.y = -0.7071;
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light.direction.y = 0.7071;
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light.direction.z = -0.5;
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light.filtered = 0;
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light.masked = 0;
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@ -81,7 +84,8 @@ public:
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texturesAddLayer(&_textures);
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texture = texturesGetLayer(&_textures, 0);
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texture->material.base = COLOR_WHITE;
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texture->material.reflection = 0.0;
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texture->material.reflection = 0.3;
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texture->material.shininess = 2.0;
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texture->bump_height = 0.0;
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texturesLayerValidateDefinition(texture);
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@ -38,11 +38,15 @@ void InputCamera::revert()
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void InputCamera::editCamera()
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{
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int result;
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DialogWanderer* dialog = new DialogWanderer(_control, _value, true);
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dialog->exec();
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result = dialog->exec();
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delete dialog;
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// TODO Only if camera was edited
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applyValue();
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if (result == QDialog::Accepted)
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{
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applyValue();
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}
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}
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@ -174,15 +174,18 @@ void MainWindow::quickPreview()
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void MainWindow::explore3D()
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{
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CameraDefinition camera;
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int result;
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sceneryGetCamera(&camera);
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DialogWanderer* dialog = new DialogWanderer(this, &camera, true);
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dialog->exec();
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scenerySetCamera(&camera);
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result = dialog->exec();
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delete dialog;
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refreshAll();
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if (result == QDialog::Accepted)
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{
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scenerySetCamera(&camera);
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refreshAll();
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}
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}
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@ -454,7 +454,7 @@ Maintenir Ctrl : Plus rapide</translation>
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<context>
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<name>FormTerrain</name>
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<message>
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<location filename="../gui_qt/formterrain.cpp" line="139"/>
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<location filename="../gui_qt/formterrain.cpp" line="143"/>
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<source>Height preview (normalized)</source>
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<translation>Aperçu de la hauteur (normalisée)</translation>
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</message>
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@ -463,22 +463,22 @@ Maintenir Ctrl : Plus rapide</translation>
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<translation type="obsolete">Aperçu du rendu (sans ombres)</translation>
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</message>
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<message>
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<location filename="../gui_qt/formterrain.cpp" line="140"/>
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<location filename="../gui_qt/formterrain.cpp" line="144"/>
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<source>Lighted preview (no texture)</source>
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<translation>Aperçu éclairé (sans texture)</translation>
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</message>
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<message>
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<location filename="../gui_qt/formterrain.cpp" line="142"/>
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<location filename="../gui_qt/formterrain.cpp" line="146"/>
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<source>Noise</source>
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<translation>Bruit</translation>
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</message>
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<message>
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<location filename="../gui_qt/formterrain.cpp" line="143"/>
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<location filename="../gui_qt/formterrain.cpp" line="147"/>
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<source>Height</source>
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<translation>Hauteur</translation>
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</message>
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<message>
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<location filename="../gui_qt/formterrain.cpp" line="144"/>
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<location filename="../gui_qt/formterrain.cpp" line="148"/>
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<source>Scaling</source>
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<translation>Echelle</translation>
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</message>
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