Fixed a potential segfault at program exit
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parent
d2b4a1ea5e
commit
86e6539af9
2 changed files with 7 additions and 6 deletions
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@ -13,6 +13,7 @@ AtmosphereDefinition::AtmosphereDefinition(DefinitionNode *parent)
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daytime = new FloatNode(this, "daytime");
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daytime = new FloatNode(this, "daytime");
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humidity = new FloatNode(this, "humidity");
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humidity = new FloatNode(this, "humidity");
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sun_radius = new FloatNode(this, "sun_radius");
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sun_radius = new FloatNode(this, "sun_radius");
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sun_color = COLOR_RED;
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}
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}
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AtmosphereDefinition::~AtmosphereDefinition() {
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AtmosphereDefinition::~AtmosphereDefinition() {
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@ -50,15 +50,15 @@ OpenGLVegetation::OpenGLVegetation(OpenGLRenderer *renderer) : OpenGLPart(render
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}
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}
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OpenGLVegetation::~OpenGLVegetation() {
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OpenGLVegetation::~OpenGLVegetation() {
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for (auto layer : layers) {
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updater->interrupt();
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delete layer;
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delete updater;
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}
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layers.clear();
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delete layers_lock;
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delete layers_lock;
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updater->interrupt();
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for (auto &layer: layers) {
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delete updater;
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delete layer;
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}
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layers.clear();
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}
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}
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void OpenGLVegetation::initialize() {
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void OpenGLVegetation::initialize() {
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