From 8896127ecf44ef15943235ecafee5a50944aa7d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Wed, 25 Dec 2013 18:47:22 +0100 Subject: [PATCH] Updated TODO --- TODO | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) diff --git a/TODO b/TODO index 82c883d..533bdf0 100644 --- a/TODO +++ b/TODO @@ -1,17 +1,11 @@ Technology Preview 2 : -- Add initial terrain offset so that the (0,0) coordinates are above water. +- Add initial terrain offset so that the (0,0) coordinates are above water (to avoid starting at the middle of a sea). - Use water height as 0.0 (offset the terrain). -- Finalize lighting/clouds refactoring - => Restore cloud lighting - => Improve cloud rendering precision (and beware of precision discontinuity when rendering clouds in front of ground (shorter distance)). -- Finish texture refactoring. - => Add detail texture. - => Displacement on 3d explorer and previews. - => Optimize ray marching (for tracing and shadows), using base terrain and displacement power. +- Add missing cloud models. +- Finish material dialog. +- Finish texture dialog. - Fix rendering when inside a cloud layer, with other upper or lower layers. - Fix terrain/water quads not being drawn when too much near camera. -- Create deb and rpm packages, and windows installer. - => Compress and ship bruneton cache data. - Translations. Technlogy Preview 3 : @@ -23,7 +17,6 @@ Technlogy Preview 3 : - Add a map preview to terrain editor. - Better time selection widget for atmosphere. - Clouds should keep distance to ground. -- Create a StandardPreviewClass in C-lib (with renderer, updateData, changeView, getColor, choices and toggles). - Fully move layer management from BaseForm to BaseFormLayer. - Allow render saving in HDR compatible format. - Add clouds to explorer with 3d textures.