Fix some compile issues on windows
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parent
9ca8232966
commit
88a2e90f8b
3 changed files with 11 additions and 11 deletions
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@ -1,5 +1,9 @@
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#include "baseexplorerchunk.h"
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#include "baseexplorerchunk.h"
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#ifndef GL_CLAMP_TO_EDGE
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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BaseExplorerChunk::BaseExplorerChunk(Renderer* renderer)
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BaseExplorerChunk::BaseExplorerChunk(Renderer* renderer)
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{
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{
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_renderer = renderer;
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_renderer = renderer;
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@ -15,11 +15,10 @@ CONFIG += $$BUILDMODE
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INCLUDEPATH += $$PROJECT_PATH/src/
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INCLUDEPATH += $$PROJECT_PATH/src/
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release:DEFINES += NDEBUG
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release:DEFINES += NDEBUG
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release:QMAKE_CXXFLAGS += -Wno-unused-variable -Wno-unused-parameter -Wno-unused-but-set-variable
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release:QMAKE_CXXFLAGS += -Wno-unused-variable -Wno-unused-parameter
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LIBS += -lGLU
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unix:LIBS += -L$$DESTDIR -lpaysages_rendering -lpaysages_exploring -lGLU
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unix:LIBS += -L$$DESTDIR -lpaysages_rendering -lpaysages_exploring
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win32:LIBS += $$PROJECT_PATH/libpaysages.a -lDevIL -lILU -lILUT -lglib-2.0 -lgthread-2.0
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win32:LIBS += ../libpaysages.a ../libpaysages_exploring.a -lDevIL -lILU -lILUT -lglib-2.0 -lgthread-2.0
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TRANSLATIONS = $$PROJECT_PATH/data/i18n/paysages_fr.ts
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TRANSLATIONS = $$PROJECT_PATH/data/i18n/paysages_fr.ts
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@ -9,10 +9,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <math.h>
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#include <string.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <math.h>
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#define B 0x100
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#define B 0x100
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#define BM 0xff
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#define BM 0xff
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@ -161,20 +158,20 @@ void noisePerlinInit(void)
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for (i = 0 ; i < B ; i++) {
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for (i = 0 ; i < B ; i++) {
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p[i] = i;
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p[i] = i;
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g1[i] = (double)((random() % (B + B)) - B) / B;
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g1[i] = (double)((rand() % (B + B)) - B) / B;
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for (j = 0 ; j < 2 ; j++)
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for (j = 0 ; j < 2 ; j++)
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g2[i][j] = (double)((random() % (B + B)) - B) / B;
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g2[i][j] = (double)((rand() % (B + B)) - B) / B;
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_normalize2(g2[i]);
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_normalize2(g2[i]);
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for (j = 0 ; j < 3 ; j++)
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for (j = 0 ; j < 3 ; j++)
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g3[i][j] = (double)((random() % (B + B)) - B) / B;
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g3[i][j] = (double)((rand() % (B + B)) - B) / B;
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_normalize3(g3[i]);
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_normalize3(g3[i]);
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}
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}
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while (--i) {
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while (--i) {
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k = p[i];
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k = p[i];
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p[i] = p[j = random() % B];
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p[i] = p[j = rand() % B];
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p[j] = k;
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p[j] = k;
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}
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}
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