paysages: Fixed saving/loading.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@226 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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3 changed files with 70 additions and 25 deletions
8
Makefile
8
Makefile
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@ -1,8 +1,8 @@
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all:
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cd lib_paysages && make
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cd cli && make
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cd gui_gtk && make
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cd gui_qt && qmake && make
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@+cd lib_paysages && make
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@+cd cli && make
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@+cd gui_gtk && make
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@+cd gui_qt && qmake && make
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clean:
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cd lib_paysages && make clean
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@ -1,3 +1,4 @@
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#include <string.h>
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#include <math.h>
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#include "shared/types.h"
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@ -48,15 +49,19 @@ void cloudsSave(FILE* f)
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void cloudsLoad(FILE* f)
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{
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int i;
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int i, n;
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CloudsDefinition* layer;
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/* FIXME Delete unused noise generators and add missing ones */
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_layers_count = toolsLoadInt(f);
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for (i = 0; i < _layers_count; i++)
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while (_layers_count > 0)
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{
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layer = _layers + i;
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cloudsDeleteLayer(0);
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}
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n = toolsLoadInt(f);
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for (i = 0; i < n; i++)
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{
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layer = _layers + cloudsAddLayer();
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layer->ycenter = toolsLoadDouble(f);
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layer->ymin = toolsLoadDouble(f);
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layer->ymax = toolsLoadDouble(f);
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@ -76,16 +81,31 @@ int cloudsAddLayer()
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{
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CloudsDefinition* layer;
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layer = _layers + _layers_count;
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layer->noise = noiseCreateGenerator();
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layer->coverage = 0.0;
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if (_layers_count < MAX_LAYERS)
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{
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layer = _layers + _layers_count;
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layer->noise = noiseCreateGenerator();
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layer->coverage = 0.0;
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return _layers_count++;
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return _layers_count++;
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}
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else
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{
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return _layers_count - 1;
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}
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}
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void cloudsDeleteLayer(int layer)
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{
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/* TODO */
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if (layer >= 0 && layer < _layers_count)
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{
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noiseDeleteGenerator(_layers[layer].noise);
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if (_layers_count > 1 && layer < _layers_count - 1)
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{
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memmove(_layers + layer, _layers + layer + 1, sizeof(CloudsDefinition) * (_layers_count - layer - 1));
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}
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_layers_count--;
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}
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}
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CloudsDefinition cloudsCreateDefinition()
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@ -25,7 +25,7 @@ void texturesInit()
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void texturesSave(FILE* f)
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{
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int i;
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toolsSaveInt(f, _textures_count);
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for (i = 0; i < _textures_count; i++)
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{
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@ -37,7 +37,23 @@ void texturesSave(FILE* f)
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void texturesLoad(FILE* f)
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{
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// TODO
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int i, n;
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TextureDefinition* texture;
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while (_textures_count > 0)
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{
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texturesDeleteLayer(0);
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}
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n = toolsLoadInt(f);
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for (i = 0; i < n; i++)
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{
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texture = _textures + texturesAddLayer();
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zoneLoad(texture->zone, f);
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noiseLoad(texture->bump_noise, f);
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texture->color = colorLoad(f);
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}
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}
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int texturesGetLayerCount()
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@ -50,7 +66,7 @@ int texturesAddLayer()
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if (_textures_count < TEXTURES_MAX)
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{
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_textures[_textures_count] = texturesCreateDefinition();
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return _textures_count++;
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}
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else
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@ -61,7 +77,16 @@ int texturesAddLayer()
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void texturesDeleteLayer(int layer)
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{
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// TODO
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if (layer >= 0 && layer < _textures_count)
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{
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zoneDelete(_textures[layer].zone);
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noiseDeleteGenerator(_textures[layer].bump_noise);
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if (_textures_count > 1 && layer < _textures_count - 1)
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{
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memmove(_textures + layer, _textures + layer + 1, sizeof(TextureDefinition) * (_textures_count - layer - 1));
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}
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_textures_count--;
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}
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}
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TextureDefinition texturesCreateDefinition()
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@ -103,7 +128,7 @@ TextureDefinition texturesGetDefinition(int layer)
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{
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assert(layer >= 0);
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assert(layer < _textures_count);
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return _textures[layer];
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}
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@ -159,7 +184,7 @@ Color texturesGetLayerColorCustom(Vector3 location, double shadowing, double det
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Color result;
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Vector3 normal;
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double coverage;
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result.a = 0.0;
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normal = _getNormal(definition, location, detail * 0.3);
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@ -176,7 +201,7 @@ Color texturesGetColorCustom(Vector3 location, double shadowing, double detail,
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{
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Color result, tex_color;
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int i;
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result = COLOR_GREEN;
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for (i = 0; i < _textures_count; i++)
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{
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@ -187,16 +212,16 @@ Color texturesGetColorCustom(Vector3 location, double shadowing, double detail,
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colorMask(&result, &tex_color);
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}
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}
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return result;
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}
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Color texturesGetColor(Vector3 location)
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{
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double shadowing;
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/* TODO Use environment to get lights to apply */
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shadowing = terrainGetShadow(location, sun_direction_inv);
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return texturesGetColorCustom(location, shadowing, renderGetPrecision(location), &_quality, &_environment);
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}
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