diff --git a/src/rendering/atmosphere/atm_bruneton.c b/src/rendering/atmosphere/atm_bruneton.c index 1549948..c3e4c11 100644 --- a/src/rendering/atmosphere/atm_bruneton.c +++ b/src/rendering/atmosphere/atm_bruneton.c @@ -9,12 +9,12 @@ #include #include #include -#include "../system.h" -#include "../tools.h" -#include "../tools/cache.h" -#include "../tools/texture.h" -#include "../tools/parallel.h" -#include "../renderer.h" +#include "rendering/system.h" +#include "rendering/tools.h" +#include "rendering/tools/cache.h" +#include "rendering/tools/texture.h" +#include "rendering/tools/parallel.h" +#include "rendering/renderer.h" /*********************** Constants ***********************/ @@ -1155,6 +1155,8 @@ void brunetonInit() AtmosphereResult brunetonGetSkyColor(Renderer* renderer, Vector3 eye, Vector3 direction, Vector3 sun_position, Color base) { + UNUSED(base); + double yoffset = GROUND_OFFSET - renderer->water->getHeightInfo(renderer).base_height; eye.y += yoffset; if (eye.y < 0.0) @@ -1237,6 +1239,9 @@ AtmosphereResult brunetonApplyAerialPerspective(Renderer* renderer, Vector3 loca void brunetonGetLightingStatus(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque) { + UNUSED(normal); + UNUSED(opaque); + LightDefinition sun, irradiance; double muS; diff --git a/src/rendering/renderer.c b/src/rendering/renderer.c index e0bb993..60bf678 100644 --- a/src/rendering/renderer.c +++ b/src/rendering/renderer.c @@ -91,6 +91,13 @@ static void _pushDisplacedQuad(Renderer* renderer, Vector3 v1, Vector3 v2, Vecto static RayCastingResult _rayWalking(Renderer* renderer, Vector3 location, Vector3 direction, int terrain, int water, int sky, int clouds) { + UNUSED(renderer); + UNUSED(location); + UNUSED(direction); + UNUSED(terrain); + UNUSED(water); + UNUSED(sky); + UNUSED(clouds); return _RAYCASTING_NULL; } diff --git a/src/rendering/scenery.c b/src/rendering/scenery.c index 0492f1b..171a7b0 100644 --- a/src/rendering/scenery.c +++ b/src/rendering/scenery.c @@ -1,11 +1,12 @@ #include "scenery.h" #include -#include "tools/color.h" -#include "tools/euclid.h" -#include "terrain/ter_raster.h" -#include "render.h" -#include "system.h" +#include "rendering/terrain/ter_raster.h" +#include "rendering/tools.h" +#include "rendering/tools/color.h" +#include "rendering/tools/euclid.h" +#include "rendering/render.h" +#include "rendering/system.h" static AtmosphereDefinition* _atmosphere; static CameraDefinition* _camera; @@ -187,6 +188,11 @@ static RayCastingResult _rayWalking(Renderer* renderer, Vector3 location, Vector RayCastingResult result; Color sky_color; + UNUSED(terrain); + UNUSED(water); + UNUSED(sky); + UNUSED(clouds); + result = renderer->terrain->castRay(renderer, location, direction); if (!result.hit) {