Fixed OpenGL rendering ratio being discarded on camera move
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1077e4dca3
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98f0708d3e
1 changed files with 9 additions and 7 deletions
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@ -112,20 +112,22 @@ void OpenGLRenderer::setCamera(CameraDefinition *camera)
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{
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{
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camera->copy(render_camera);
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camera->copy(render_camera);
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getScenery()->keepCameraAboveGround(render_camera);
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getScenery()->keepCameraAboveGround(render_camera);
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render_camera->setRenderSize(vp_width, vp_height);
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cameraChangeEvent(render_camera);
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cameraChangeEvent(render_camera);
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}
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}
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void OpenGLRenderer::resize(int width, int height)
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void OpenGLRenderer::resize(int width, int height)
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{
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{
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if (ready)
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{
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vp_width = width;
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vp_width = width;
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vp_height = height;
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vp_height = height;
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getScenery()->getCamera()->setRenderSize(width, height); // FIXME Should not be needed
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render_camera->setRenderSize(width, height);
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render_camera->setRenderSize(width, height);
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cameraChangeEvent(render_camera);
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cameraChangeEvent(render_camera);
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prepareOpenGLState();
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prepareOpenGLState();
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}
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}
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}
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void OpenGLRenderer::paint()
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void OpenGLRenderer::paint()
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