Added textures to OpenGLSharedState
This commit is contained in:
parent
645bada91b
commit
992089f0ef
13 changed files with 219 additions and 212 deletions
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@ -19,7 +19,7 @@ Texture2D::~Texture2D()
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delete[] data;
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}
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void Texture2D::getSize(int* xsize, int* ysize)
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void Texture2D::getSize(int* xsize, int* ysize) const
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{
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*xsize = this->xsize;
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*ysize = this->ysize;
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@ -33,7 +33,7 @@ void Texture2D::setPixel(int x, int y, Color col)
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data[y * xsize + x] = col;
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}
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Color Texture2D::getPixel(int x, int y)
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Color Texture2D::getPixel(int x, int y) const
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{
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assert(x >= 0 && x < xsize);
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assert(y >= 0 && y < ysize);
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@ -41,7 +41,7 @@ Color Texture2D::getPixel(int x, int y)
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return data[y * xsize + x];
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}
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Color Texture2D::getNearest(double dx, double dy)
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Color Texture2D::getNearest(double dx, double dy) const
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{
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if (dx < 0.0) dx = 0.0;
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if (dx > 1.0) dx = 1.0;
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@ -57,7 +57,7 @@ Color Texture2D::getNearest(double dx, double dy)
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return this->data[iy * this->xsize + ix];
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}
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Color Texture2D::getLinear(double dx, double dy)
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Color Texture2D::getLinear(double dx, double dy) const
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{
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if (dx < 0.0) dx = 0.0;
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if (dx > 1.0) dx = 1.0;
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@ -89,7 +89,7 @@ Color Texture2D::getLinear(double dx, double dy)
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return c1.lerp(c2, dy);
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}
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Color Texture2D::getCubic(double dx, double dy)
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Color Texture2D::getCubic(double dx, double dy) const
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{
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/* TODO */
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return getLinear(dx, dy);
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@ -122,7 +122,7 @@ void Texture2D::add(Texture2D* source)
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}
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}
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void Texture2D::save(PackStream* stream)
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void Texture2D::save(PackStream* stream) const
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{
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int i, n;
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stream->write(&this->xsize);
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@ -151,17 +151,17 @@ void Texture2D::load(PackStream* stream)
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class Texture2DWriter:public PictureWriter
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{
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public:
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Texture2DWriter(Texture2D *tex): tex(tex) {}
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Texture2DWriter(const Texture2D *tex): tex(tex) {}
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virtual unsigned int getPixel(int x, int y) override
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{
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return tex->getPixel(x, y).to32BitBGRA();
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}
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private:
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Texture2D *tex;
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const Texture2D *tex;
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};
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void Texture2D::saveToFile(const std::string &filepath)
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void Texture2D::saveToFile(const std::string &filepath) const
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{
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Texture2DWriter writer(this);
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writer.save(filepath, xsize, ysize);
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@ -12,17 +12,17 @@ public:
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Texture2D(int xsize, int ysize);
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~Texture2D();
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void getSize(int* xsize, int* ysize);
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void getSize(int* xsize, int* ysize) const;
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void setPixel(int x, int y, Color col);
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Color getPixel(int x, int y);
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Color getNearest(double dx, double dy);
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Color getLinear(double dx, double dy);
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Color getCubic(double dx, double dy);
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Color getPixel(int x, int y) const;
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Color getNearest(double dx, double dy) const;
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Color getLinear(double dx, double dy) const;
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Color getCubic(double dx, double dy) const;
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void fill(Color col);
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void add(Texture2D* other);
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void save(PackStream* stream);
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void save(PackStream* stream) const;
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void load(PackStream* stream);
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void saveToFile(const std::string &filepath);
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void saveToFile(const std::string &filepath) const;
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private:
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int xsize;
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@ -20,7 +20,7 @@ Texture3D::~Texture3D()
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delete[] data;
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}
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void Texture3D::getSize(int* xsize, int* ysize, int* zsize)
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void Texture3D::getSize(int* xsize, int* ysize, int* zsize) const
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{
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*xsize = this->xsize;
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*ysize = this->ysize;
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@ -36,7 +36,7 @@ void Texture3D::setPixel(int x, int y, int z, Color col)
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this->data[z * this->xsize * this->ysize + y * this->xsize + x] = col;
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}
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Color Texture3D::getPixel(int x, int y, int z)
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Color Texture3D::getPixel(int x, int y, int z) const
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{
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assert(x >= 0 && x < this->xsize);
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assert(y >= 0 && y < this->ysize);
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@ -45,7 +45,7 @@ Color Texture3D::getPixel(int x, int y, int z)
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return this->data[z * this->xsize * this->ysize + y * this->xsize + x];
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}
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Color Texture3D::getNearest(double dx, double dy, double dz)
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Color Texture3D::getNearest(double dx, double dy, double dz) const
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{
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if (dx < 0.0) dx = 0.0;
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if (dx > 1.0) dx = 1.0;
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@ -65,7 +65,7 @@ Color Texture3D::getNearest(double dx, double dy, double dz)
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return this->data[iz * this->xsize * this->ysize + iy * this->xsize + ix];
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}
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Color Texture3D::getLinear(double dx, double dy, double dz)
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Color Texture3D::getLinear(double dx, double dy, double dz) const
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{
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if (dx < 0.0) dx = 0.0;
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if (dx > 1.0) dx = 1.0;
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@ -112,7 +112,7 @@ Color Texture3D::getLinear(double dx, double dy, double dz)
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return cy1.lerp(cy2, dz);
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}
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Color Texture3D::getCubic(double dx, double dy, double dz)
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Color Texture3D::getCubic(double dx, double dy, double dz) const
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{
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/* TODO */
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return getLinear(dx, dy, dz);
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@ -146,7 +146,7 @@ void Texture3D::add(Texture3D* source)
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}
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}
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void Texture3D::save(PackStream* stream)
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void Texture3D::save(PackStream* stream) const
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{
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int i, n;
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stream->write(&this->xsize);
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@ -177,7 +177,7 @@ void Texture3D::load(PackStream* stream)
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class Texture3DWriter:public PictureWriter
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{
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public:
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Texture3DWriter(Texture3D *tex): tex(tex) {}
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Texture3DWriter(const Texture3D *tex): tex(tex) {}
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virtual unsigned int getPixel(int x, int y) override
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{
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@ -190,10 +190,10 @@ public:
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return tex->getPixel(x, y, z).to32BitBGRA();
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}
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private:
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Texture3D *tex;
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const Texture3D *tex;
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};
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void Texture3D::saveToFile(const std::string &filepath)
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void Texture3D::saveToFile(const std::string &filepath) const
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{
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Texture3DWriter writer(this);
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writer.save(filepath, xsize, ysize * zsize);
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@ -12,17 +12,17 @@ public:
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Texture3D(int xsize, int ysize, int zsize);
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~Texture3D();
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void getSize(int* xsize, int* ysize, int* zsize);
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void getSize(int* xsize, int* ysize, int* zsize) const;
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void setPixel(int x, int y, int z, Color col);
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Color getPixel(int x, int y, int z);
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Color getNearest(double dx, double dy, double dz);
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Color getLinear(double dx, double dy, double dz);
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Color getCubic(double dx, double dy, double dz);
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Color getPixel(int x, int y, int z) const;
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Color getNearest(double dx, double dy, double dz) const;
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Color getLinear(double dx, double dy, double dz) const;
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Color getCubic(double dx, double dy, double dz) const;
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void fill(Color col);
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void add(Texture3D* other);
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void save(PackStream* stream);
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void save(PackStream* stream) const;
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void load(PackStream* stream);
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void saveToFile(const std::string &filepath);
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void saveToFile(const std::string &filepath) const;
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private:
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int xsize;
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@ -21,7 +21,7 @@ Texture4D::~Texture4D()
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delete[] data;
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}
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void Texture4D::getSize(int* xsize, int* ysize, int* zsize, int* wsize)
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void Texture4D::getSize(int* xsize, int* ysize, int* zsize, int* wsize) const
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{
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*xsize = this->xsize;
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*ysize = this->ysize;
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@ -39,7 +39,7 @@ void Texture4D::setPixel(int x, int y, int z, int w, Color col)
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this->data[w * this->xsize * this->ysize * this->zsize + z * this->xsize * this->ysize + y * this->xsize + x] = col;
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}
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Color Texture4D::getPixel(int x, int y, int z, int w)
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Color Texture4D::getPixel(int x, int y, int z, int w) const
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{
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assert(x >= 0 && x < this->xsize);
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assert(y >= 0 && y < this->ysize);
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@ -49,7 +49,7 @@ Color Texture4D::getPixel(int x, int y, int z, int w)
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return this->data[w * this->xsize * this->ysize * this->zsize + z * this->xsize * this->ysize + y * this->xsize + x];
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}
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Color Texture4D::getNearest(double dx, double dy, double dz, double dw)
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Color Texture4D::getNearest(double dx, double dy, double dz, double dw) const
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{
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if (dx < 0.0) dx = 0.0;
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if (dx > 1.0) dx = 1.0;
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@ -73,7 +73,7 @@ Color Texture4D::getNearest(double dx, double dy, double dz, double dw)
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return this->data[iw * this->xsize * this->ysize * this->zsize + iz * this->xsize * this->ysize + iy * this->xsize + ix];
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}
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Color Texture4D::getLinear(double dx, double dy, double dz, double dw)
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Color Texture4D::getLinear(double dx, double dy, double dz, double dw) const
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{
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if (dx < 0.0) dx = 0.0;
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if (dx > 1.0) dx = 1.0;
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@ -143,7 +143,7 @@ Color Texture4D::getLinear(double dx, double dy, double dz, double dw)
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return cz1.lerp(cz2, dw);
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}
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Color Texture4D::getCubic(double dx, double dy, double dz, double dw)
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Color Texture4D::getCubic(double dx, double dy, double dz, double dw) const
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{
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/* TODO */
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return getLinear(dx, dy, dz, dw);
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@ -178,7 +178,7 @@ void Texture4D::add(Texture4D* source)
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}
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}
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void Texture4D::save(PackStream* stream)
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void Texture4D::save(PackStream* stream) const
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{
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int i, n;
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stream->write(&this->xsize);
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@ -212,7 +212,7 @@ void Texture4D::load(PackStream* stream)
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class Texture4DWriter:public PictureWriter
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{
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public:
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Texture4DWriter(Texture4D *tex): tex(tex) {}
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Texture4DWriter(const Texture4D *tex): tex(tex) {}
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virtual unsigned int getPixel(int x, int y) override
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{
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@ -228,10 +228,10 @@ public:
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return tex->getPixel(x, y, z, w).to32BitBGRA();
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}
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private:
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Texture4D *tex;
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const Texture4D *tex;
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};
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void Texture4D::saveToFile(const std::string &filepath)
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void Texture4D::saveToFile(const std::string &filepath) const
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{
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Texture4DWriter writer(this);
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writer.save(filepath, xsize * wsize, ysize * zsize);
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@ -12,17 +12,17 @@ public:
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Texture4D(int xsize, int ysize, int zsize, int wsize);
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~Texture4D();
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void getSize(int* xsize, int* ysize, int* zsize, int* wsize);
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void getSize(int* xsize, int* ysize, int* zsize, int* wsize) const;
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void setPixel(int x, int y, int z, int w, Color col);
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Color getPixel(int x, int y, int z, int w);
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Color getNearest(double dx, double dy, double dz, double dw);
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Color getLinear(double dx, double dy, double dz, double dw);
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Color getCubic(double dx, double dy, double dz, double dw);
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Color getPixel(int x, int y, int z, int w) const;
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Color getNearest(double dx, double dy, double dz, double dw) const;
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Color getLinear(double dx, double dy, double dz, double dw) const;
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Color getCubic(double dx, double dy, double dz, double dw) const;
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void fill(Color col);
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void add(Texture4D* other);
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void save(PackStream* stream);
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void save(PackStream* stream) const;
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void load(PackStream* stream);
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void saveToFile(const std::string &filepath);
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void saveToFile(const std::string &filepath) const;
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private:
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int xsize;
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@ -44,157 +44,12 @@ void OpenGLShaderProgram::compile()
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}
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}
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void OpenGLShaderProgram::addTexture(QString sampler_name, Texture2D* texture)
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{
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GLuint texid;
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if (textures.contains(sampler_name))
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{
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texid = textures[sampler_name].second;
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}
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else
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{
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functions->glGenTextures(1, &texid);
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textures[sampler_name] = QPair<int, unsigned int>(GL_TEXTURE_2D, texid);
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}
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functions->glBindTexture(GL_TEXTURE_2D, texid);
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functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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int sx, sy;
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texture->getSize(&sx, &sy);
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float* pixels = new float[sx * sy * 4];
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for (int x = 0; x < sx; x++)
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{
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for (int y = 0; y < sy; y++)
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{
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float* pixel = pixels + (y * sx + x) * 4;
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Color col = texture->getPixel(x, y);
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pixel[0] = (float)col.r;
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pixel[1] = (float)col.g;
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pixel[2] = (float)col.b;
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pixel[3] = (float)col.a;
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}
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}
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functions->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sx, sy, 0, GL_RGBA, GL_FLOAT, pixels);
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delete[] pixels;
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}
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void OpenGLShaderProgram::addTexture(QString sampler_name, Texture3D* texture)
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{
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GLuint texid;
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if (textures.contains(sampler_name))
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{
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texid = textures[sampler_name].second;
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}
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else
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{
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functions->glGenTextures(1, &texid);
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textures[sampler_name] = QPair<int, unsigned int>(GL_TEXTURE_3D, texid);
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}
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functions->glBindTexture(GL_TEXTURE_3D, texid);
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functions->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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functions->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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functions->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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functions->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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functions->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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int sx, sy, sz;
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texture->getSize(&sx, &sy, &sz);
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float* pixels = new float[sx * sy * sz * 4];
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for (int x = 0; x < sx; x++)
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{
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for (int y = 0; y < sy; y++)
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{
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for (int z = 0; z < sz; z++)
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{
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float* pixel = pixels + (z * (sx * sy) + y * sx + x) * 4;
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Color col = texture->getPixel(x, y, z);
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pixel[0] = (float)col.r;
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pixel[1] = (float)col.g;
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pixel[2] = (float)col.b;
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pixel[3] = (float)col.a;
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}
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}
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}
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functions->glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, sx, sy, sz, 0, GL_RGBA, GL_FLOAT, pixels);
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delete[] pixels;
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}
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void OpenGLShaderProgram::addTexture(QString sampler_name, Texture4D* texture)
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{
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GLuint texid;
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if (textures.contains(sampler_name))
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{
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texid = textures[sampler_name].second;
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}
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else
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{
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functions->glGenTextures(1, &texid);
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textures[sampler_name] = QPair<int, unsigned int>(GL_TEXTURE_3D, texid);
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}
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functions->glBindTexture(GL_TEXTURE_3D, texid);
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functions->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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functions->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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functions->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
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functions->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
functions->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
int sx, sy, sz, sw;
|
||||
texture->getSize(&sx, &sy, &sz, &sw);
|
||||
float* pixels = new float[sx * sy * sz * sw * 4];
|
||||
for (int x = 0; x < sx; x++)
|
||||
{
|
||||
for (int y = 0; y < sy; y++)
|
||||
{
|
||||
for (int z = 0; z < sz; z++)
|
||||
{
|
||||
for (int w = 0; w < sw; w++)
|
||||
{
|
||||
float* pixel = pixels + (w * (sx * sy * sz) + z * (sx * sy) + y * sx + x) * 4;
|
||||
Color col = texture->getPixel(x, y, z, w);
|
||||
pixel[0] = (float)col.r;
|
||||
pixel[1] = (float)col.g;
|
||||
pixel[2] = (float)col.b;
|
||||
pixel[3] = (float)col.a;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
functions->glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, sx, sy, sz * sw, 0, GL_RGBA, GL_FLOAT, pixels);
|
||||
delete[] pixels;
|
||||
}
|
||||
|
||||
void OpenGLShaderProgram::bind()
|
||||
{
|
||||
program->bind();
|
||||
|
||||
renderer->getSharedState()->apply(this);
|
||||
|
||||
QMapIterator<QString, QPair<int, unsigned int> > iter(textures);
|
||||
int i = 0;
|
||||
while (iter.hasNext())
|
||||
{
|
||||
iter.next();
|
||||
int textureSampler = program->uniformLocation(iter.key());
|
||||
if (textureSampler >= 0)
|
||||
{
|
||||
functions->glActiveTexture(GL_TEXTURE0 + i);
|
||||
functions->glBindTexture(iter.value().first, iter.value().second);
|
||||
program->setUniformValue(textureSampler, i);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
int texture_unit = 0;
|
||||
renderer->getSharedState()->apply(this, texture_unit);
|
||||
}
|
||||
|
||||
void OpenGLShaderProgram::release()
|
||||
|
|
|
@ -4,10 +4,6 @@
|
|||
#include "opengl_global.h"
|
||||
|
||||
#include <QString>
|
||||
#include <QMatrix4x4>
|
||||
#include <QColor>
|
||||
#include <QMap>
|
||||
#include <QPair>
|
||||
|
||||
class QOpenGLShaderProgram;
|
||||
class QOpenGLFunctions_3_2_Core;
|
||||
|
@ -25,15 +21,12 @@ public:
|
|||
void addFragmentSource(QString path);
|
||||
void compile();
|
||||
|
||||
void addTexture(QString sampler_name, Texture2D* texture);
|
||||
void addTexture(QString sampler_name, Texture3D* texture);
|
||||
void addTexture(QString sampler_name, Texture4D* texture);
|
||||
|
||||
void drawTriangles(float* vertices, int triangle_count);
|
||||
void drawTriangleStrip(float* vertices, int vertex_count);
|
||||
|
||||
protected:
|
||||
inline QOpenGLShaderProgram* getProgram() const {return program;}
|
||||
inline OpenGLRenderer* getRenderer() const {return renderer;}
|
||||
friend class OpenGLVariable;
|
||||
|
||||
private:
|
||||
|
@ -45,8 +38,6 @@ private:
|
|||
QString name;
|
||||
QOpenGLShaderProgram* program;
|
||||
QOpenGLFunctions_3_2_Core* functions;
|
||||
|
||||
QMap<QString, QPair<int, unsigned int> > textures;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -4,11 +4,11 @@ OpenGLSharedState::OpenGLSharedState()
|
|||
{
|
||||
}
|
||||
|
||||
void OpenGLSharedState::apply(OpenGLShaderProgram *program)
|
||||
void OpenGLSharedState::apply(OpenGLShaderProgram *program, int &texture_unit)
|
||||
{
|
||||
for (const auto &pair : variables)
|
||||
{
|
||||
pair.second->apply(program);
|
||||
pair.second->apply(program, texture_unit);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ public:
|
|||
/*!
|
||||
* \brief Apply the stored variables to the bound program.
|
||||
*/
|
||||
void apply(OpenGLShaderProgram* program);
|
||||
void apply(OpenGLShaderProgram* program, int &texture_unit);
|
||||
|
||||
/*!
|
||||
* \brief Get or create a variable in the state.
|
||||
|
|
|
@ -59,8 +59,8 @@ void OpenGLSkybox::update()
|
|||
renderer->getSharedState()->set("sunColor", sun_color);
|
||||
|
||||
SoftwareBrunetonAtmosphereRenderer* bruneton = (SoftwareBrunetonAtmosphereRenderer*)renderer->getAtmosphereRenderer();
|
||||
program->addTexture("transmittanceTexture", bruneton->getModel()->getTextureTransmittance());
|
||||
program->addTexture("inscatterTexture", bruneton->getModel()->getTextureInscatter());
|
||||
renderer->getSharedState()->set("transmittanceTexture", bruneton->getModel()->getTextureTransmittance());
|
||||
renderer->getSharedState()->set("inscatterTexture", bruneton->getModel()->getTextureInscatter());
|
||||
}
|
||||
|
||||
void OpenGLSkybox::render()
|
||||
|
|
|
@ -2,20 +2,33 @@
|
|||
|
||||
#include <cassert>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLFunctions_3_2_Core>
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "OpenGLShaderProgram.h"
|
||||
#include "Vector3.h"
|
||||
#include "Matrix4.h"
|
||||
#include "Color.h"
|
||||
#include "Texture2D.h"
|
||||
#include "Texture3D.h"
|
||||
#include "Texture4D.h"
|
||||
|
||||
OpenGLVariable::OpenGLVariable(const std::string &name):
|
||||
name(name)
|
||||
{
|
||||
type = TYPE_NONE;
|
||||
texture_toupload = false;
|
||||
}
|
||||
|
||||
void OpenGLVariable::apply(OpenGLShaderProgram *program)
|
||||
void OpenGLVariable::apply(OpenGLShaderProgram *program, int &texture_unit)
|
||||
{
|
||||
QOpenGLShaderProgram* pr = program->getProgram();
|
||||
QOpenGLFunctions_3_2_Core* functions = program->getRenderer()->getOpenGlFunctions();
|
||||
|
||||
if (texture_toupload)
|
||||
{
|
||||
uploadTexture(program->getRenderer());
|
||||
texture_toupload = false;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
|
@ -31,11 +44,51 @@ void OpenGLVariable::apply(OpenGLShaderProgram *program)
|
|||
case TYPE_MATRIX4:
|
||||
pr->setUniformValue(name.c_str(), value_matrix4);
|
||||
break;
|
||||
case TYPE_TEXTURE_2D:
|
||||
functions->glActiveTexture(GL_TEXTURE0 + texture_unit);
|
||||
functions->glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||
pr->setUniformValue(name.c_str(), texture_unit);
|
||||
texture_unit++;
|
||||
break;
|
||||
case TYPE_TEXTURE_3D:
|
||||
case TYPE_TEXTURE_4D:
|
||||
functions->glActiveTexture(GL_TEXTURE0 + texture_unit);
|
||||
functions->glBindTexture(GL_TEXTURE_3D, texture_id);
|
||||
pr->setUniformValue(name.c_str(), texture_unit);
|
||||
texture_unit++;
|
||||
break;
|
||||
case TYPE_NONE:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLVariable::set(const Texture2D *texture)
|
||||
{
|
||||
assert(type == TYPE_NONE or type == TYPE_TEXTURE_2D);
|
||||
|
||||
type = TYPE_TEXTURE_2D;
|
||||
value_tex2d = texture;
|
||||
texture_toupload = true;
|
||||
}
|
||||
|
||||
void OpenGLVariable::set(const Texture3D *texture)
|
||||
{
|
||||
assert(type == TYPE_NONE or type == TYPE_TEXTURE_3D);
|
||||
|
||||
type = TYPE_TEXTURE_3D;
|
||||
value_tex3d = texture;
|
||||
texture_toupload = true;
|
||||
}
|
||||
|
||||
void OpenGLVariable::set(const Texture4D *texture)
|
||||
{
|
||||
assert(type == TYPE_NONE or type == TYPE_TEXTURE_4D);
|
||||
|
||||
type = TYPE_TEXTURE_4D;
|
||||
value_tex4d = texture;
|
||||
texture_toupload = true;
|
||||
}
|
||||
|
||||
void OpenGLVariable::set(float value)
|
||||
{
|
||||
assert(type == TYPE_NONE or type == TYPE_FLOAT);
|
||||
|
@ -77,3 +130,102 @@ void OpenGLVariable::set(const Color &color)
|
|||
type = TYPE_COLOR;
|
||||
value_color = QColor(color.r, color.g, color.b);
|
||||
}
|
||||
|
||||
void OpenGLVariable::uploadTexture(OpenGLRenderer* renderer)
|
||||
{
|
||||
QOpenGLFunctions_3_2_Core* functions = renderer->getOpenGlFunctions();
|
||||
|
||||
assert(type == TYPE_TEXTURE_2D or type == TYPE_TEXTURE_3D or type == TYPE_TEXTURE_4D);
|
||||
|
||||
if (texture_id == 0)
|
||||
{
|
||||
GLuint texid;
|
||||
functions->glGenTextures(1, &texid);
|
||||
texture_id = texid;
|
||||
}
|
||||
|
||||
GLenum textype = (type == TYPE_TEXTURE_2D) ? GL_TEXTURE_2D : GL_TEXTURE_3D;
|
||||
|
||||
functions->glBindTexture(textype, texture_id);
|
||||
functions->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
functions->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
functions->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
functions->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
if (textype == GL_TEXTURE_3D)
|
||||
{
|
||||
functions->glTexParameteri(textype, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
if (type == TYPE_TEXTURE_2D)
|
||||
{
|
||||
int sx, sy;
|
||||
value_tex2d->getSize(&sx, &sy);
|
||||
float* pixels = new float[sx * sy * 4];
|
||||
for (int x = 0; x < sx; x++)
|
||||
{
|
||||
for (int y = 0; y < sy; y++)
|
||||
{
|
||||
float* pixel = pixels + (y * sx + x) * 4;
|
||||
Color col = value_tex2d->getPixel(x, y);
|
||||
pixel[0] = (float)col.r;
|
||||
pixel[1] = (float)col.g;
|
||||
pixel[2] = (float)col.b;
|
||||
pixel[3] = (float)col.a;
|
||||
}
|
||||
}
|
||||
|
||||
functions->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sx, sy, 0, GL_RGBA, GL_FLOAT, pixels);
|
||||
delete[] pixels;
|
||||
}
|
||||
else if (type == TYPE_TEXTURE_3D)
|
||||
{
|
||||
int sx, sy, sz;
|
||||
value_tex3d->getSize(&sx, &sy, &sz);
|
||||
float* pixels = new float[sx * sy * sz * 4];
|
||||
for (int x = 0; x < sx; x++)
|
||||
{
|
||||
for (int y = 0; y < sy; y++)
|
||||
{
|
||||
for (int z = 0; z < sz; z++)
|
||||
{
|
||||
float* pixel = pixels + (z * (sx * sy) + y * sx + x) * 4;
|
||||
Color col = value_tex3d->getPixel(x, y, z);
|
||||
pixel[0] = (float)col.r;
|
||||
pixel[1] = (float)col.g;
|
||||
pixel[2] = (float)col.b;
|
||||
pixel[3] = (float)col.a;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
functions->glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, sx, sy, sz, 0, GL_RGBA, GL_FLOAT, pixels);
|
||||
delete[] pixels;
|
||||
}
|
||||
else
|
||||
{
|
||||
int sx, sy, sz, sw;
|
||||
value_tex4d->getSize(&sx, &sy, &sz, &sw);
|
||||
float* pixels = new float[sx * sy * sz * sw * 4];
|
||||
for (int x = 0; x < sx; x++)
|
||||
{
|
||||
for (int y = 0; y < sy; y++)
|
||||
{
|
||||
for (int z = 0; z < sz; z++)
|
||||
{
|
||||
for (int w = 0; w < sw; w++)
|
||||
{
|
||||
float* pixel = pixels + (w * (sx * sy * sz) + z * (sx * sy) + y * sx + x) * 4;
|
||||
Color col = value_tex4d->getPixel(x, y, z, w);
|
||||
pixel[0] = (float)col.r;
|
||||
pixel[1] = (float)col.g;
|
||||
pixel[2] = (float)col.b;
|
||||
pixel[3] = (float)col.a;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
functions->glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, sx, sy, sz * sw, 0, GL_RGBA, GL_FLOAT, pixels);
|
||||
delete[] pixels;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
public:
|
||||
OpenGLVariable(const std::string &name);
|
||||
|
||||
void apply(OpenGLShaderProgram *program);
|
||||
void apply(OpenGLShaderProgram *program, int &texture_unit);
|
||||
|
||||
void set(const Texture2D *texture);
|
||||
void set(const Texture3D *texture);
|
||||
|
@ -42,6 +42,9 @@ public:
|
|||
void set(const QMatrix4x4 &matrix);
|
||||
void set(const Color &color);
|
||||
|
||||
protected:
|
||||
void uploadTexture(OpenGLRenderer* renderer);
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
OpenGLVariableType type;
|
||||
|
@ -50,6 +53,12 @@ private:
|
|||
QColor value_color;
|
||||
QVector3D value_vector3;
|
||||
QMatrix4x4 value_matrix4;
|
||||
const Texture2D* value_tex2d;
|
||||
const Texture3D* value_tex3d;
|
||||
const Texture4D* value_tex4d;
|
||||
|
||||
bool texture_toupload;
|
||||
unsigned int texture_id;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue