paysages : WIP on terrain painting.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@520 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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26dd7e9695
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2 changed files with 45 additions and 148 deletions
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@ -274,6 +274,9 @@ void WidgetHeightMap::paintGL()
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double frame_time;
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int rx, rz;
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rx = HEIGHTMAP_RESOLUTION;
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rz = HEIGHTMAP_RESOLUTION;
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// Update vertex cache
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if (_dirty)
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{
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@ -299,10 +302,17 @@ void WidgetHeightMap::paintGL()
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winY = (float)height() - (float)_last_mouse_y;
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glReadPixels(_last_mouse_x, (int)winY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ);
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if (winZ > 0.0 && winZ < 1000.0)
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{
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gluUnProject(winX, winY, winZ, modelview, projection, viewport, &point.x, &point.y, &point.z);
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if (point.x >= -rx / 2 && point.x <= rx / 2 && point.z >= -rz / 2 && point.z <= rz / 2)
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{
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_brush_x = point.x;
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_brush_z = point.z;
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}
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}
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_mouse_moved = false;
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}
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@ -322,8 +332,6 @@ void WidgetHeightMap::paintGL()
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Height map
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rx = HEIGHTMAP_RESOLUTION;
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rz = HEIGHTMAP_RESOLUTION;
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for (int x = 0; x < rx - 1; x++)
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{
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glBegin(GL_QUAD_STRIP);
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@ -144,7 +144,7 @@ void terrainHeightmapLoad(PackStream* stream, TerrainHeightMap* heightmap)
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static inline int _checkDataHit(TerrainHeightMapChunk* chunk, double x, double z, double* result)
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{
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if (x >= (double)chunk->rect.xstart && x <= (double)chunk->rect.xend && z >= (double)chunk->rect.zstart && z <= (double)chunk->rect.zend)
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if ((int)floor(x) >= chunk->rect.xstart && (int)floor(x) <= chunk->rect.xend && (int)floor(z) >= (double)chunk->rect.zstart && (int)floor(z) <= (double)chunk->rect.zend)
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{
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double stencil[16];
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int ix, iz, cx, cz;
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@ -185,33 +185,46 @@ int terrainHeightmapGetHeight(TerrainHeightMap* heightmap, double x, double z, d
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{
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int i;
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for (i = 0; i < heightmap->fixed_count; i++)
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{
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if (_checkDataHit(heightmap->fixed_data + i, x, z, result))
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{
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return 1;
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}
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}
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if (heightmap->floating_used && _checkDataHit(&heightmap->floating_data, x, z, result))
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{
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return 1;
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}
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else
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{
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for (i = heightmap->fixed_count - 1; i >= 0; i--)
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{
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if (_checkDataHit(heightmap->fixed_data + i, x, z, result))
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{
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return 1;
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}
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}
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return 0;
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}
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}
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static inline void _resetRect(TerrainHeightMap* heightmap, int x1, int x2, int z1, int z2)
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{
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int x, z;
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int i, x, z;
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double result;
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for (x = x1; x <= x2; x++)
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{
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for (z = z1; z <= z2; z++)
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{
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heightmap->floating_data.data[z * heightmap->floating_data.rect.xsize + x] = terrainGetGridHeight(heightmap->terrain, x + heightmap->floating_data.rect.xstart, z + heightmap->floating_data.rect.zstart, 1);
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/* Search for a previous fixed chunk */
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for (i = heightmap->fixed_count - 1; i >= 0; i--)
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{
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if (_checkDataHit(heightmap->fixed_data + i, x + heightmap->floating_data.rect.xstart, z + heightmap->floating_data.rect.zstart, &result))
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{
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heightmap->floating_data.data[z * heightmap->floating_data.rect.xsize + x] = result;
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break;
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}
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}
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if (i < 0)
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{
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/* No fixed chunk found */
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heightmap->floating_data.data[z * heightmap->floating_data.rect.xsize + x] = terrainGetGridHeight(heightmap->terrain, x + heightmap->floating_data.rect.xstart, z + heightmap->floating_data.rect.zstart, 0);
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}
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}
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}
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}
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@ -246,7 +259,7 @@ static void _prepareBrushStroke(TerrainHeightMap* heightmap, TerrainBrush* brush
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{
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int gx1 = (brush_rect.xstart < heightmap->floating_data.rect.xstart) ? heightmap->floating_data.rect.xstart - brush_rect.xstart : 0;
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int gx2 = (brush_rect.xend > heightmap->floating_data.rect.xend) ? brush_rect.xend - heightmap->floating_data.rect.xend : 0;
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int gz1 = (brush_rect.xstart < heightmap->floating_data.rect.zstart) ? heightmap->floating_data.rect.zstart - brush_rect.zstart : 0;
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int gz1 = (brush_rect.zstart < heightmap->floating_data.rect.zstart) ? heightmap->floating_data.rect.zstart - brush_rect.zstart : 0;
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int gz2 = (brush_rect.zend > heightmap->floating_data.rect.zend) ? brush_rect.zend - heightmap->floating_data.rect.zend : 0;
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if (gx1 || gx2 || gz1 || gz2)
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{
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@ -306,6 +319,12 @@ int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z)
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{
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int i;
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if (heightmap->floating_used && _isInRect(heightmap->floating_data.rect, x, z))
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{
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return 1;
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}
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else
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{
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for (i = 0; i < heightmap->fixed_count; i++)
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{
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if (_isInRect(heightmap->fixed_data[i].rect, x, z))
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@ -313,13 +332,6 @@ int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z)
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return 1;
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}
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}
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if (heightmap->floating_used && _isInRect(heightmap->floating_data.rect, x, z))
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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@ -453,126 +465,3 @@ void terrainEndBrushStroke(TerrainHeightMap* heightmap)
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heightmap->floating_data.data = realloc(heightmap->floating_data.data, sizeof(double));
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}
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}
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#if 0
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static void _loadFromFilePixel(HeightMap* heightmap, int x, int y, Color col)
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{
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assert(x >= 0 && x < heightmap->resolution_x);
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assert(y >= 0 && y < heightmap->resolution_z);
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heightmap->data[y * heightmap->resolution_x + x] = (col.r + col.g + col.b) / 3.0;
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}
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void heightmapGetLimits(HeightMap* heightmap, double* ymin, double* ymax)
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{
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double y;
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int i;
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*ymin = 1000000.0;
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*ymax = -1000000.0;
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/* TODO Keep the value in cache */
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for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
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{
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y = heightmap->data[i];
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if (y < *ymin)
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{
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*ymin = y;
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}
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if (y > *ymax)
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{
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*ymax = y;
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}
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}
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}
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double heightmapGetRawValue(HeightMap* heightmap, double x, double z)
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{
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assert(x >= 0.0 && x <= 1.0);
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assert(z >= 0.0 && z <= 1.0);
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return heightmap->data[((int)(z * (double)(heightmap->resolution_z - 1))) * heightmap->resolution_x + ((int)(x * (double)(heightmap->resolution_x - 1)))];
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}
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double heightmapGetValue(HeightMap* heightmap, double x, double z)
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{
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int xmax = heightmap->resolution_x - 1;
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int zmax = heightmap->resolution_z - 1;
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int xlow;
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int zlow;
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double stencil[16];
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int ix, iz, cx, cz;
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if (x < 0.0)
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{
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x = 0.0;
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}
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else if (x > 1.0)
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{
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x = 1.0;
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}
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if (z < 0.0)
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{
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z = 0.0;
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}
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else if (z > 1.0)
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{
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z = 1.0;
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}
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xlow = floor(x * xmax);
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zlow = floor(z * zmax);
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for (ix = xlow - 1; ix <= xlow + 2; ix++)
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{
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for (iz = zlow - 1; iz <= zlow + 2; iz++)
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{
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cx = ix < 0 ? 0 : ix;
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cx = cx > xmax ? xmax : cx;
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cz = iz < 0 ? 0 : iz;
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cz = cz > zmax ? zmax : cz;
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stencil[(iz - (zlow - 1)) * 4 + ix - (xlow - 1)] = heightmap->data[cz * heightmap->resolution_x + cx];
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}
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}
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return toolsBicubicInterpolate(stencil, x * xmax - (double)xlow, z * zmax - (double)zlow);
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}
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void heightmapImportFromPicture(HeightMap* heightmap, const char* picturepath)
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{
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systemLoadPictureFile(picturepath, (PictureCallbackLoadStarted)heightmapChangeResolution, (PictureCallbackLoadPixel)_loadFromFilePixel, heightmap);
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}
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void heightmapChangeResolution(HeightMap* heightmap, int resolution_x, int resolution_z)
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{
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int i;
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heightmap->resolution_x = resolution_x;
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heightmap->resolution_z = resolution_z;
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heightmap->data = realloc(heightmap->data, sizeof(double) * heightmap->resolution_x * heightmap->resolution_z);
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for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
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{
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heightmap->data[i] = 0.0;
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}
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}
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void heightmapRevertToTerrain(HeightMap* heightmap, TerrainDefinition* terrain, GeoArea* area)
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{
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int rx, rz;
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int x, z;
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double dx, dz;
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rx = heightmap->resolution_x;
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rz = heightmap->resolution_z;
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for (x = 0; x < rx; x++)
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{
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for (z = 0; z < rz; z++)
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{
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dx = (double)x / (double)(rx - 1);
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dz = (double)z / (double)(rz - 1);
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geoareaFromLocal(area, dx, dz, &dx, &dz);
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// heightmap->data[z * rx + x] = terrainGetHeight(terrain, dx, dz);
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}
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}
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}
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#endif
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