Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
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edde8442f5
commit
9d13f46fe6
1 changed files with 67 additions and 65 deletions
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@ -51,12 +51,8 @@ struct RenderArea
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int pixel_count;
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int pixel_done;
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RenderFragment* pixels;
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ScanPoint* scanline_up;
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ScanPoint* scanline_down;
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int fragment_callbacks_count;
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FragmentCallback fragment_callbacks[64];
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int scanline_left;
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int scanline_right;
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Color background_color;
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volatile int dirty_left;
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volatile int dirty_right;
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@ -69,7 +65,16 @@ struct RenderArea
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RenderCallbackUpdate callback_update;
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};
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typedef struct {
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typedef struct
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{
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ScanPoint* up;
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ScanPoint* down;
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int left;
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int right;
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} RenderScanlines;
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typedef struct
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{
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int startx;
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int endx;
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int starty;
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@ -109,10 +114,6 @@ RenderArea* renderCreateArea(Renderer* renderer)
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result->pixel_count = 1;
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result->pixels = malloc(sizeof(RenderFragment));
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result->fragment_callbacks_count = 0;
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result->scanline_up = malloc(sizeof(ScanPoint));
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result->scanline_down = malloc(sizeof(ScanPoint));
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result->scanline_left = 0;
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result->scanline_right = 0;
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result->background_color = COLOR_TRANSPARENT;
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result->dirty_left = 1;
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result->dirty_right = -1;
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@ -132,8 +133,6 @@ void renderDeleteArea(RenderArea* area)
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colorProfileDelete(area->hdr_mapping);
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mutexDestroy(area->lock);
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free(area->pixels);
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free(area->scanline_up);
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free(area->scanline_down);
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free(area);
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}
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@ -156,11 +155,6 @@ void renderSetParams(RenderArea* area, RenderParams params)
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area->pixels = realloc(area->pixels, sizeof(RenderFragment) * width * height);
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area->pixel_count = width * height;
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area->scanline_left = 0;
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area->scanline_right = width - 1;
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area->scanline_up = realloc(area->scanline_up, sizeof(ScanPoint) * width);
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area->scanline_down = realloc(area->scanline_down, sizeof(ScanPoint) * width);
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area->dirty_left = width;
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area->dirty_right = -1;
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area->dirty_down = height;
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@ -182,18 +176,6 @@ void renderSetBackgroundColor(RenderArea* area, Color* col)
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area->background_color = *col;
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}
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static void _clearScanLines(RenderArea* area)
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{
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int x;
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for (x = area->scanline_left; x <= area->scanline_right; x++)
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{
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area->scanline_up[x].y = -1;
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area->scanline_down[x].y = area->params.height * area->params.antialias;
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}
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area->scanline_left = area->params.width * area->params.antialias;
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area->scanline_right = -1;
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}
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void renderClear(RenderArea* area)
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{
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RenderFragment* pixel;
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@ -218,10 +200,6 @@ void renderClear(RenderArea* area)
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}
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}
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area->scanline_left = 0;
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area->scanline_right = area->params.width * area->params.antialias - 1;
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_clearScanLines(area);
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area->callback_start(area->params.width, area->params.height, area->background_color);
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area->dirty_left = area->params.width * area->params.antialias;
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@ -396,7 +374,7 @@ static void _scanInterpolate(CameraDefinition* camera, ScanPoint* v1, ScanPoint*
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result->callback = v1->callback;
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}
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static void _pushScanPoint(RenderArea* area, ScanPoint* point)
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static void _pushScanPoint(RenderArea* area, RenderScanlines* scanlines, ScanPoint* point)
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{
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point->x = (int)floor(point->pixel.x);
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point->y = (int)floor(point->pixel.y);
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@ -406,36 +384,36 @@ static void _pushScanPoint(RenderArea* area, ScanPoint* point)
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return;
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}
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if (point->x > area->scanline_right)
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if (point->x > scanlines->right)
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{
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area->scanline_right = point->x;
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area->scanline_up[area->scanline_right] = *point;
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area->scanline_down[area->scanline_right] = *point;
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if (point->x < area->scanline_left)
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scanlines->right = point->x;
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scanlines->up[scanlines->right] = *point;
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scanlines->down[scanlines->right] = *point;
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if (point->x < scanlines->left)
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{
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area->scanline_left = point->x;
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scanlines->left = point->x;
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}
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}
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else if (point->x < area->scanline_left)
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else if (point->x < scanlines->left)
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{
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area->scanline_left = point->x;
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area->scanline_up[area->scanline_left] = *point;
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area->scanline_down[area->scanline_left] = *point;
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scanlines->left = point->x;
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scanlines->up[scanlines->left] = *point;
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scanlines->down[scanlines->left] = *point;
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}
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else
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{
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if (point->y > area->scanline_up[point->x].y)
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if (point->y > scanlines->up[point->x].y)
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{
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area->scanline_up[point->x] = *point;
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scanlines->up[point->x] = *point;
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}
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if (point->y < area->scanline_down[point->x].y)
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if (point->y < scanlines->down[point->x].y)
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{
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area->scanline_down[point->x] = *point;
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scanlines->down[point->x] = *point;
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}
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}
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}
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static void _pushScanLineEdge(RenderArea* area, ScanPoint* point1, ScanPoint* point2)
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static void _pushScanLineEdge(RenderArea* area, RenderScanlines* scanlines, ScanPoint* point1, ScanPoint* point2)
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{
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double dx, fx;
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ScanPoint diff, point;
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@ -445,7 +423,7 @@ static void _pushScanLineEdge(RenderArea* area, ScanPoint* point1, ScanPoint* po
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if (endx < startx)
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{
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_pushScanLineEdge(area, point2, point1);
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_pushScanLineEdge(area, scanlines, point2, point1);
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}
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else if (endx < 0 || startx >= area->params.width * area->params.antialias)
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{
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@ -453,8 +431,8 @@ static void _pushScanLineEdge(RenderArea* area, ScanPoint* point1, ScanPoint* po
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}
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else if (startx == endx)
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{
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_pushScanPoint(area, point1);
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_pushScanPoint(area, point2);
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_pushScanPoint(area, scanlines, point1);
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_pushScanPoint(area, scanlines, point2);
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}
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else
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{
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@ -485,24 +463,24 @@ static void _pushScanLineEdge(RenderArea* area, ScanPoint* point1, ScanPoint* po
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/*point.pixel.x = (double)curx;*/
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_pushScanPoint(area, &point);
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_pushScanPoint(area, scanlines, &point);
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}
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}
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}
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static void _renderScanLines(RenderArea* area)
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static void _renderScanLines(RenderArea* area, RenderScanlines* scanlines)
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{
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int x, starty, endy, cury;
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ScanPoint diff;
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double dy, fy;
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ScanPoint up, down, current;
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if (area->scanline_right > 0)
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if (scanlines->right > 0)
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{
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for (x = area->scanline_left; x <= area->scanline_right; x++)
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for (x = scanlines->left; x <= scanlines->right; x++)
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{
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up = area->scanline_up[x];
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down = area->scanline_down[x];
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up = scanlines->up[x];
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down = scanlines->down[x];
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starty = down.y;
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endy = up.y;
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@ -560,27 +538,51 @@ void renderPushTriangle(RenderArea* area, Vector3 pixel1, Vector3 pixel2, Vector
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return;
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}
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/* Prepare fragment callback */
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mutexAcquire(area->lock);
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point1.callback = _pushCallback(area, fragment_callback);
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mutexRelease(area->lock);
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/* Prepare vertices */
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point1.pixel = pixel1;
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point1.location = location1;
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point1.callback = _pushCallback(area, fragment_callback);
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point2.pixel = pixel2;
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point2.location = location2;
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point2.callback = _pushCallback(area, fragment_callback);
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point2.callback = point1.callback;
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point3.pixel = pixel3;
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point3.location = location3;
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point3.callback = _pushCallback(area, fragment_callback);
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point3.callback = point1.callback;
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_clearScanLines(area);
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/* Prepare scanlines */
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RenderScanlines scanlines;
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int x;
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int width = area->params.width * area->params.antialias;
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scanlines.left = width;
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scanlines.right = -1;
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scanlines.up = malloc(sizeof(ScanPoint) * width);
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scanlines.down = malloc(sizeof(ScanPoint) * width);
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for (x = 0; x < width; x++)
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{
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/* TODO Do not initialize whole width each time, init only when needed on point push */
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scanlines.up[x].y = -1;
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scanlines.down[x].y = area->params.height * area->params.antialias;
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}
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_pushScanLineEdge(area, &point1, &point2);
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_pushScanLineEdge(area, &point2, &point3);
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_pushScanLineEdge(area, &point3, &point1);
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/* Render edges in scanlines */
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_pushScanLineEdge(area, &scanlines, &point1, &point2);
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_pushScanLineEdge(area, &scanlines, &point2, &point3);
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_pushScanLineEdge(area, &scanlines, &point3, &point1);
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/* Commit scanlines to area */
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mutexAcquire(area->lock);
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_renderScanLines(area);
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_renderScanLines(area, &scanlines);
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mutexRelease(area->lock);
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/* Free scalines */
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free(scanlines.up);
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free(scanlines.down);
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}
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Color renderGetPixel(RenderArea* area, int x, int y)
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