paysages : Added humidity effect on bruneton + hide preetham model.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@540 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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5 changed files with 206 additions and 143 deletions
2
TODO
2
TODO
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@ -7,8 +7,6 @@ Technology Preview 2 :
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- Get rid of noise dialogs, for simpler settings.
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- Finalize lighting refactoring
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=> Restore cloud lighting
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- Hide Preetham's model.
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=> Implement weather effect in Bruneton's model.
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- Improve textures (current model is greatly incorrect).
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=> Separate models (basic texture and covering texture).
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=> Covering texture height should inpact terrain height.
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@ -78,13 +78,13 @@ FormAtmosphere::FormAtmosphere(QWidget *parent):
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previewEast = new PreviewSkyEast(this);
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addPreview(previewEast, QString(tr("East preview")));
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addInputEnum(tr("Color model"), (int*)&_definition->model, QStringList(tr("Simplified model (with weather)")) << tr("Complex model"));
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//addInputEnum(tr("Color model"), (int*)&_definition->model, QStringList(tr("Simplified model (with weather)")) << tr("Complex model"));
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addInputInt(tr("Day time (hour)"), &_definition->hour, 0, 23, 1, 10);
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addInputInt(tr("Day time (minute)"), &_definition->minute, 0, 59, 1, 10);
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//addInputColor(tr("Sun color"), &_definition->sun_color);
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addInputDouble(tr("Sun radius"), &_definition->sun_radius, 0.0, 5.0, 0.05, 0.5);
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addInputDouble(tr("Influence of skydome on lighting"), &_definition->dome_lighting, 0.0, 2.0, 0.01, 0.1);
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addInputDouble(tr("Humidity"), &_definition->humidity, 0.0, 1.0, 0.01, 0.1)->setVisibilityCondition((int*)&_definition->model, 0);
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//addInputDouble(tr("Influence of skydome on lighting"), &_definition->dome_lighting, 0.0, 2.0, 0.01, 0.1);
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addInputDouble(tr("Humidity"), &_definition->humidity, 0.0, 1.0, 0.01, 0.1);
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revertConfig();
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}
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102
lib_paysages/atmosphere/definition.c
Normal file
102
lib_paysages/atmosphere/definition.c
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@ -0,0 +1,102 @@
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#include "private.h"
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../tools.h"
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#include "../renderer.h"
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#include "../system.h"
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static int _inited = 0;
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/******************** Definition ********************/
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static void _validateDefinition(AtmosphereDefinition* definition)
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{
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if (definition->hour < 0)
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{
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definition->hour = 0;
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}
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if (definition->hour > 23)
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{
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definition->hour = 23;
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}
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if (definition->minute < 0)
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{
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definition->minute = 0;
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}
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if (definition->minute > 59)
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{
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definition->minute = 59;
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}
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definition->_daytime = (double)definition->hour / 24.0 + (double)definition->minute / 1440.0;
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}
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static AtmosphereDefinition* _createDefinition()
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{
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AtmosphereDefinition* result;
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/* TODO Find a better place for this */
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if (!_inited)
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{
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_inited = 1;
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brunetonInit();
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}
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result = malloc(sizeof(AtmosphereDefinition));
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atmosphereAutoPreset(result, ATMOSPHERE_PRESET_CLEAR_DAY);
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return result;
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}
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static void _deleteDefinition(AtmosphereDefinition* definition)
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{
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free(definition);
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}
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static void _copyDefinition(AtmosphereDefinition* source, AtmosphereDefinition* destination)
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{
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destination->model = source->model;
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destination->hour = source->hour;
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destination->minute = source->minute;
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destination->sun_color = source->sun_color;
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destination->sun_radius = source->sun_radius;
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destination->dome_lighting = source->dome_lighting;
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destination->humidity = source->humidity;
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_validateDefinition(destination);
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}
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static void _saveDefinition(PackStream* stream, AtmosphereDefinition* definition)
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{
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packWriteInt(stream, (int*)&definition->model);
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packWriteInt(stream, &definition->hour);
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packWriteInt(stream, &definition->minute);
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colorSave(stream, &definition->sun_color);
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packWriteDouble(stream, &definition->sun_radius);
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packWriteDouble(stream, &definition->dome_lighting);
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packWriteDouble(stream, &definition->humidity);
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}
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static void _loadDefinition(PackStream* stream, AtmosphereDefinition* definition)
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{
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packReadInt(stream, (int*)&definition->model);
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packReadInt(stream, &definition->hour);
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packReadInt(stream, &definition->minute);
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colorLoad(stream, &definition->sun_color);
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packReadDouble(stream, &definition->sun_radius);
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packReadDouble(stream, &definition->dome_lighting);
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packReadDouble(stream, &definition->humidity);
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_validateDefinition(definition);
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}
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StandardDefinition AtmosphereDefinitionClass = {
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(FuncObjectCreate)_createDefinition,
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(FuncObjectDelete)_deleteDefinition,
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(FuncObjectCopy)_copyDefinition,
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(FuncObjectValidate)_validateDefinition,
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(FuncObjectSave)_saveDefinition,
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(FuncObjectLoad)_loadDefinition
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};
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@ -13,41 +13,38 @@ void atmosphereAutoPreset(AtmosphereDefinition* definition, AtmospherePreset pre
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definition->sun_radius = 1.0;
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definition->humidity = 0.1;
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definition->model = ATMOSPHERE_MODEL_BRUNETON;
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switch (preset)
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{
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case ATMOSPHERE_PRESET_CLEAR_DAY:
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definition->model = ATMOSPHERE_MODEL_BRUNETON;
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definition->hour = 15;
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definition->minute = 0;
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definition->dome_lighting = 0.2;
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break;
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case ATMOSPHERE_PRESET_CLEAR_SUNSET:
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definition->model = ATMOSPHERE_MODEL_BRUNETON;
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definition->hour = 17;
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definition->minute = 45;
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definition->dome_lighting = 0.3;
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definition->sun_radius = 0.03;
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break;
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case ATMOSPHERE_PRESET_HAZY_MORNING:
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definition->model = ATMOSPHERE_MODEL_PREETHAM;
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definition->hour = 8;
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definition->minute = 30;
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definition->dome_lighting = 0.25;
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definition->humidity = 0.3;
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break;
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case ATMOSPHERE_PRESET_FOGGY:
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definition->model = ATMOSPHERE_MODEL_PREETHAM;
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definition->hour = 15;
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definition->minute = 0;
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definition->dome_lighting = 0.1;
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definition->humidity = 0.6;
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definition->humidity = 0.5;
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break;
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case ATMOSPHERE_PRESET_STORMY:
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definition->model = ATMOSPHERE_MODEL_PREETHAM;
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definition->hour = 15;
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definition->minute = 0;
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definition->dome_lighting = 0.05;
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definition->humidity = 0.9;
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definition->humidity = 0.8;
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break;
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default:
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;
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@ -7,109 +7,14 @@
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#include "../renderer.h"
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#include "../system.h"
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#define MAX_SKYDOME_LIGHTS 100
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static int _inited = 0;
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/******************** Definition ********************/
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static void _validateDefinition(AtmosphereDefinition* definition)
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{
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if (definition->hour < 0)
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{
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definition->hour = 0;
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}
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if (definition->hour > 23)
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{
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definition->hour = 23;
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}
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if (definition->minute < 0)
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{
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definition->minute = 0;
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}
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if (definition->minute > 59)
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{
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definition->minute = 59;
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}
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definition->_daytime = (double)definition->hour / 24.0 + (double)definition->minute / 1440.0;
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}
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static AtmosphereDefinition* _createDefinition()
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{
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AtmosphereDefinition* result;
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/* TODO Find a better place for this */
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if (!_inited)
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{
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_inited = 1;
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brunetonInit();
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}
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result = malloc(sizeof(AtmosphereDefinition));
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atmosphereAutoPreset(result, ATMOSPHERE_PRESET_CLEAR_DAY);
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return result;
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}
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static void _deleteDefinition(AtmosphereDefinition* definition)
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{
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free(definition);
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}
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static void _copyDefinition(AtmosphereDefinition* source, AtmosphereDefinition* destination)
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{
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destination->model = source->model;
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destination->hour = source->hour;
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destination->minute = source->minute;
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destination->sun_color = source->sun_color;
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destination->sun_radius = source->sun_radius;
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destination->dome_lighting = source->dome_lighting;
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destination->humidity = source->humidity;
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_validateDefinition(destination);
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}
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static void _saveDefinition(PackStream* stream, AtmosphereDefinition* definition)
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{
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packWriteInt(stream, (int*)&definition->model);
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packWriteInt(stream, &definition->hour);
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packWriteInt(stream, &definition->minute);
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colorSave(stream, &definition->sun_color);
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packWriteDouble(stream, &definition->sun_radius);
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packWriteDouble(stream, &definition->dome_lighting);
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packWriteDouble(stream, &definition->humidity);
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}
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static void _loadDefinition(PackStream* stream, AtmosphereDefinition* definition)
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{
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packReadInt(stream, (int*)&definition->model);
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packReadInt(stream, &definition->hour);
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packReadInt(stream, &definition->minute);
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colorLoad(stream, &definition->sun_color);
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packReadDouble(stream, &definition->sun_radius);
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packReadDouble(stream, &definition->dome_lighting);
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packReadDouble(stream, &definition->humidity);
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_validateDefinition(definition);
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}
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StandardDefinition AtmosphereDefinitionClass = {
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(FuncObjectCreate)_createDefinition,
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(FuncObjectDelete)_deleteDefinition,
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(FuncObjectCopy)_copyDefinition,
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(FuncObjectValidate)_validateDefinition,
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(FuncObjectSave)_saveDefinition,
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(FuncObjectLoad)_loadDefinition
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};
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/******************** Binding ********************/
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/******************** Fake ********************/
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static Color _fakeApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base)
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{
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UNUSED(renderer);
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UNUSED(location);
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return base;
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}
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static Color _fakeGetSkyColor(Renderer* renderer, Vector3 direction)
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{
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UNUSED(renderer);
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return COLOR_WHITE;
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}
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static Color _getSkyColor(Renderer* renderer, Vector3 direction)
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static void _fakeGetLightingStatus(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque)
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{
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LightDefinition light;
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UNUSED(renderer);
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UNUSED(normal);
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UNUSED(opaque);
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light.color.r = 0.8;
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light.color.g = 0.8;
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light.color.b = 0.8;
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light.direction.x = -0.7;
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light.direction.y = -0.7;
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light.direction.z = 0.7;
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light.altered = 0;
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light.reflection = 0.0;
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lightingPushLight(status, &light);
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light.color.r = 0.3;
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light.color.g = 0.31;
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light.color.b = 0.34;
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light.direction.x = 0.7;
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light.direction.y = -0.7;
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light.direction.z = -0.7;
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light.altered = 0;
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light.reflection = 0.0;
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lightingPushLight(status, &light);
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}
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/******************** Real ********************/
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static inline Color _applyWeatherEffects(AtmosphereDefinition* definition, Color base, Color scattered, double distance)
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{
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double max_power = colorGetPower(&scattered);
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UNUSED(base);
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if (distance > 100.0)
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{
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distance = 100.0;
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}
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scattered.r += distance * 0.02 * definition->humidity;
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scattered.g += distance * 0.02 * definition->humidity;
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scattered.b += distance * 0.02 * definition->humidity;
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colorLimitPower(&scattered, max_power - max_power * 0.4 * definition->humidity);
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if (definition->humidity > 0.3)
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{
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double humidity = (definition->humidity - 0.3) / 0.7;
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scattered.r += distance * 0.1 * humidity * humidity;
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scattered.g += distance * 0.1 * humidity * humidity;
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scattered.b += distance * 0.1 * humidity * humidity;
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colorLimitPower(&scattered, 10.0 - humidity * 4.0);
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/*scattered.r *= 1.0 - humidity * 0.8;
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scattered.g *= 1.0 - humidity * 0.8;
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scattered.b *= 1.0 - humidity * 0.8;*/
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}
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return scattered;
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}
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static Color _realApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base)
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{
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AtmosphereDefinition* definition = renderer->atmosphere->definition;
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Color changed;
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/* Get base perspective */
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switch (definition->model)
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{
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case ATMOSPHERE_MODEL_BRUNETON:
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changed = brunetonApplyAerialPerspective(renderer, location, base);
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break;
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case ATMOSPHERE_MODEL_PREETHAM:
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changed = basicApplyAerialPerspective(renderer, location, base);
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break;
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default:
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;
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}
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/* Apply weather effects */
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changed = _applyWeatherEffects(definition, base, changed, v3Norm(v3Sub(location, renderer->getCameraLocation(renderer, location))));
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return changed;
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}
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static Color _realGetSkyColor(Renderer* renderer, Vector3 direction)
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{
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AtmosphereDefinition* definition;
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Vector3 sun_direction, sun_position, camera_location;
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}
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}
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}
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/* TODO Apply weather effects */
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sky_color = _applyWeatherEffects(definition, COLOR_BLACK, sky_color, SPHERE_SIZE);
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return sky_color;
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}
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static Vector3 _getSunDirection(Renderer* renderer)
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static Vector3 _realGetSunDirection(Renderer* renderer)
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{
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Vector3 result;
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double sun_angle = (renderer->atmosphere->definition->_daytime + 0.75) * M_PI * 2.0;
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return result;
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}
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static void _fakeGetLightingStatus(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque)
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{
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LightDefinition light;
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UNUSED(renderer);
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UNUSED(normal);
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UNUSED(opaque);
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light.color.r = 0.8;
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light.color.g = 0.8;
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light.color.b = 0.8;
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light.direction.x = -0.7;
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light.direction.y = -0.7;
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light.direction.z = 0.7;
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light.altered = 0;
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light.reflection = 0.0;
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lightingPushLight(status, &light);
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light.color.r = 0.3;
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light.color.g = 0.31;
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light.color.b = 0.34;
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light.direction.x = 0.7;
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light.direction.y = -0.7;
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light.direction.z = -0.7;
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light.altered = 0;
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light.reflection = 0.0;
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lightingPushLight(status, &light);
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}
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/******************** Renderer ********************/
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static AtmosphereRenderer* _createRenderer()
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{
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@ -219,7 +186,7 @@ static AtmosphereRenderer* _createRenderer()
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result->definition = AtmosphereDefinitionClass.create();
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result->getLightingStatus = _fakeGetLightingStatus;
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result->getSunDirection = _getSunDirection;
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result->getSunDirection = _realGetSunDirection;
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result->applyAerialPerspective = _fakeApplyAerialPerspective;
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result->getSkyColor = _fakeGetSkyColor;
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@ -236,16 +203,15 @@ static void _bindRenderer(Renderer* renderer, AtmosphereDefinition* definition)
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{
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AtmosphereDefinitionClass.copy(definition, renderer->atmosphere->definition);
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renderer->atmosphere->getSkyColor = _getSkyColor;
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renderer->atmosphere->getSkyColor = _realGetSkyColor;
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renderer->atmosphere->applyAerialPerspective = _realApplyAerialPerspective;
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switch (definition->model)
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{
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case ATMOSPHERE_MODEL_BRUNETON:
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renderer->atmosphere->applyAerialPerspective = brunetonApplyAerialPerspective;
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renderer->atmosphere->getLightingStatus = brunetonGetLightingStatus;
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break;
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default:
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renderer->atmosphere->applyAerialPerspective = basicApplyAerialPerspective;
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renderer->atmosphere->getLightingStatus = basicGetLightingStatus;
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}
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}
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