paysages : Cache system for bruneton precomputations.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@480 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
parent
d5dddf40e1
commit
9da260a5e8
7 changed files with 276 additions and 42 deletions
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@ -10,6 +10,7 @@
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#include <QTranslator>
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#include <QLocale>
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#include <QMessageBox>
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#include <QSplashScreen>
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#include "basepreview.h"
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#include "formclouds.h"
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@ -31,12 +32,14 @@
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int main(int argc, char** argv)
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{
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MainWindow* window;
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QSplashScreen* splash;
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int result;
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paysagesInit();
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QApplication app(argc, argv);
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splash = new QSplashScreen(QPixmap("images/logo_256.png"));
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splash->show();
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QTranslator qtTranslator;
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QTranslator myTranslator;
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@ -53,10 +56,17 @@ int main(int argc, char** argv)
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app.installTranslator(&qtTranslator);
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}
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splash->showMessage(app.tr("Preloading environment...\n(may take some time on the first launch)"), Qt::AlignCenter, Qt::white);
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app.processEvents();
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paysagesInit();
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BasePreview::initDrawers();
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window = new MainWindow();
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window->show();
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splash->finish(window);
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delete splash;
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result = app.exec();
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@ -8,8 +8,10 @@
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#if 1
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "../system.h"
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#include "../tools/cache.h"
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#include "../tools/texture.h"
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/*********************** Constants ***********************/
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@ -400,13 +402,10 @@ static void _getMuMuSNu(double x, double y, double r, Color dhdH, double* mu, do
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/*********************** Texture precomputing ***********************/
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static Texture2D* _precomputeTransmittanceTexture()
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static void _precomputeTransmittanceTexture()
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{
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Texture2D* result;
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int x, y;
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result = texture2DCreate(TRANSMITTANCE_W, TRANSMITTANCE_H);
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for (x = 0; x < TRANSMITTANCE_W; x++)
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{
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for (y = 0; y < TRANSMITTANCE_H; y++)
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@ -420,20 +419,15 @@ static Texture2D* _precomputeTransmittanceTexture()
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trans.g = exp(-(betaR.g * depth1 + betaMEx.y * depth2));
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trans.b = exp(-(betaR.b * depth1 + betaMEx.z * depth2));
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trans.a = 1.0;
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texture2DSetPixel(result, x, y, trans); /* Eq (5) */
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texture2DSetPixel(_transmittanceTexture, x, y, trans); /* Eq (5) */
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}
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}
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return result;
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}
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static Texture2D* _precomputeIrrDeltaETexture()
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static void _precomputeIrrDeltaETexture()
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{
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Texture2D* result;
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int x, y;
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result = texture2DCreate(SKY_W, SKY_H);
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/* Irradiance program */
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for (x = 0; x < SKY_W; x++)
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{
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@ -452,11 +446,9 @@ static Texture2D* _precomputeIrrDeltaETexture()
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irr.b = trans.b * max(muS, 0.0);
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irr.a = 1.0;
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texture2DSetPixel(result, x, y, irr);
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texture2DSetPixel(_irrDeltaETexture, x, y, irr);
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}
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}
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return result;
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}
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static void _setLayer(int layer)
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@ -735,32 +727,117 @@ static Color _sunColor(Vector3 x, double t, Vector3 v, Vector3 s, double r, doub
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}
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}
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/*********************** Cache methods ***********************/
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static int _tryLoadCache2D(Texture2D* tex, const char* tag)
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{
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CacheFile* cache;
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int xsize, ysize;
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texture2DGetSize(tex, &xsize, &ysize);
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cache = cacheFileCreateAccessor("atmo-br", "png", tag, xsize, ysize, 0);
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if (cacheFileIsReadable(cache))
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{
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texture2DLoadFromFile(tex, cacheFileGetPath(cache));
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cacheFileDeleteAccessor(cache);
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return 1;
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}
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else
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{
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cacheFileDeleteAccessor(cache);
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return 0;
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}
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}
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static void _saveCache2D(Texture2D* tex, const char* tag)
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{
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CacheFile* cache;
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int xsize, ysize;
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texture2DGetSize(tex, &xsize, &ysize);
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cache = cacheFileCreateAccessor("atmo-br", "png", tag, xsize, ysize, 0);
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if (cacheFileIsWritable(cache))
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{
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texture2DSaveToFile(tex, cacheFileGetPath(cache));
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}
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cacheFileDeleteAccessor(cache);
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}
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static int _tryLoadCache3D(Texture3D* tex, const char* tag)
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{
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CacheFile* cache;
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int xsize, ysize, zsize;
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texture3DGetSize(tex, &xsize, &ysize, &zsize);
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cache = cacheFileCreateAccessor("atmo-br", "png", tag, xsize, ysize, zsize);
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if (cacheFileIsReadable(cache))
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{
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texture3DLoadFromFile(tex, cacheFileGetPath(cache));
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cacheFileDeleteAccessor(cache);
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return 1;
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}
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else
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{
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cacheFileDeleteAccessor(cache);
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return 0;
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}
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}
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static void _saveCache3D(Texture3D* tex, const char* tag)
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{
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CacheFile* cache;
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int xsize, ysize, zsize;
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texture3DGetSize(tex, &xsize, &ysize, &zsize);
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cache = cacheFileCreateAccessor("atmo-br", "png", tag, xsize, ysize, zsize);
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if (cacheFileIsWritable(cache))
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{
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texture3DSaveToFile(tex, cacheFileGetPath(cache));
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}
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cacheFileDeleteAccessor(cache);
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}
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/*********************** Public methods ***********************/
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void brunetonInit()
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{
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int layer, x, y, z;
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int layer, x, y, z, order;
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if (_transmittanceTexture == NULL) /* TEMP */
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{
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/* TODO Deletes */
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/* computes transmittance texture T (line 1 in algorithm 4.1) */
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_transmittanceTexture = _precomputeTransmittanceTexture();
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_transmittanceTexture = texture2DCreate(TRANSMITTANCE_W, TRANSMITTANCE_H);
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if (!_tryLoadCache2D(_transmittanceTexture, "transmittance"))
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{
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_precomputeTransmittanceTexture();
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_saveCache2D(_transmittanceTexture, "transmittance");
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}
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/* computes irradiance texture deltaE (line 2 in algorithm 4.1) */
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_irrDeltaETexture = _precomputeIrrDeltaETexture();
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_irrDeltaETexture = texture2DCreate(SKY_W, SKY_H);
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if (!_tryLoadCache2D(_irrDeltaETexture, "irradianceDeltaE"))
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{
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_precomputeIrrDeltaETexture();
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_saveCache2D(_irrDeltaETexture, "irradianceDeltaE");
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}
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/* computes single scattering texture deltaS (line 3 in algorithm 4.1)
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* Rayleigh and Mie separated in deltaSR + deltaSM */
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_deltaSRTexture = texture3DCreate(RES_MU_S * RES_NU, RES_MU, RES_R);
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_deltaSMTexture = texture3DCreate(RES_MU_S * RES_NU, RES_MU, RES_R);
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if (!_tryLoadCache3D(_deltaSRTexture, "deltaSR") || !_tryLoadCache3D(_deltaSMTexture, "deltaSM"))
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{
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for (layer = 0; layer < RES_R; ++layer)
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{
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printf("%d\n", layer);
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_setLayer(layer);
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_inscatter1Prog(_deltaSRTexture, _deltaSMTexture);
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}
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_saveCache3D(_deltaSRTexture, "deltaSR");
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_saveCache3D(_deltaSMTexture, "deltaSM");
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}
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/* copies deltaE into irradiance texture E (line 4 in algorithm 4.1) */
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/* ??? all black texture ??? */
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@ -769,6 +846,8 @@ void brunetonInit()
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/* copies deltaS into inscatter texture S (line 5 in algorithm 4.1) */
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_inscatterTexture = texture3DCreate(RES_MU_S * RES_NU, RES_MU, RES_R);
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if (!_tryLoadCache3D(_inscatterTexture, "inscatter"))
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{
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for (x = 0; x < RES_MU_S * RES_NU; x++)
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{
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for (y = 0; y < RES_MU; y++)
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@ -782,9 +861,11 @@ void brunetonInit()
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}
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}
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}
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_saveCache3D(_inscatterTexture, "inscatter");
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}
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/* loop for each scattering order (line 6 in algorithm 4.1) */
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for (int order = 2; order <= 4; ++order) {
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for (order = 2; order <= 4; ++order) {
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/* computes deltaJ (line 7 in algorithm 4.1) */
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/*glFramebufferTextureEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, deltaJTexture, 0);
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@ -848,11 +929,6 @@ void brunetonInit()
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}
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/* DEBUG */
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texture2DSaveToFile(_transmittanceTexture, "transmittance.png");
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texture2DSaveToFile(_irrDeltaETexture, "irrdeltae.png");
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texture3DSaveToFile(_deltaSRTexture, "deltasr.png");
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texture3DSaveToFile(_deltaSMTexture, "deltasm.png");
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texture3DSaveToFile(_inscatterTexture, "inscatter.png");
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exit(1);
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}
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@ -56,6 +56,8 @@ void systemInit()
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_core_count = _getCoreCount();
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ilInit();
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iluInit();
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ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
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ilEnable(IL_ORIGIN_SET);
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}
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int systemGetCoreCount()
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@ -117,7 +119,10 @@ int systemLoadPictureFile(const char* filepath, PictureCallbackLoadStarted callb
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{
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width = ilGetInteger(IL_IMAGE_WIDTH);
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height = ilGetInteger(IL_IMAGE_HEIGHT);
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if (callback_start)
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{
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callback_start(data, width, height);
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}
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pixels = malloc(sizeof(ILuint) * width * height);
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ilCopyPixels(0, 0, 0, width, height, 1, IL_RGBA, IL_UNSIGNED_BYTE, pixels);
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65
lib_paysages/tools/cache.c
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65
lib_paysages/tools/cache.c
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#include <stdio.h>
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#include "cache.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "../tools.h"
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struct CacheFile
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{
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char* filepath;
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};
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CacheFile* cacheFileCreateAccessor(const char* module, const char* ext, const char* tag1, int tag2, int tag3, int tag4)
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{
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CacheFile* result;
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result = (CacheFile*)malloc(sizeof(CacheFile));
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result->filepath = malloc(sizeof(char) * 501);
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snprintf(result->filepath, 500, "./cache/%s-%s-%d-%d-%d.%s", module, tag1, tag2, tag3, tag4, ext);
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return result;
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}
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void cacheFileDeleteAccessor(CacheFile* cache)
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{
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free(cache->filepath);
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free(cache);
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}
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int cacheFileIsReadable(CacheFile* cache)
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{
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FILE* f = fopen(cache->filepath, "rb");
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if (f)
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{
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fclose(f);
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return 1;
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}
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else
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{
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return 0;
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}
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}
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int cacheFileIsWritable(CacheFile* cache)
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{
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UNUSED(cache);
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FILE* f = fopen("./cache/.test", "wb");
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if (f)
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{
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fclose(f);
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return 1;
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}
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else
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{
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return 0;
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}
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}
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const char* cacheFileGetPath(CacheFile* cache)
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{
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return cache->filepath;
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}
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24
lib_paysages/tools/cache.h
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24
lib_paysages/tools/cache.h
Normal file
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#ifndef _PAYSAGES_TOOLS_CACHE_H_
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#define _PAYSAGES_TOOLS_CACHE_H_
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/*
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* Cache management.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct CacheFile CacheFile;
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CacheFile* cacheFileCreateAccessor(const char* module, const char* ext, const char* tag1, int tag2, int tag3, int tag4);
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void cacheFileDeleteAccessor(CacheFile* cache);
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int cacheFileIsReadable(CacheFile* cache);
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int cacheFileIsWritable(CacheFile* cache);
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const char* cacheFileGetPath(CacheFile* cache);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -26,6 +26,8 @@ Texture2D* texture2DCreate(int xsize, int ysize)
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{
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Texture2D* result;
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assert(xsize > 0 && ysize > 0);
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result = (Texture2D*)malloc(sizeof(Texture2D));
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result->xsize = xsize;
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result->ysize = ysize;
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free(tex);
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}
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void texture2DGetSize(Texture2D* tex, int* xsize, int* ysize)
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{
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*xsize = tex->xsize;
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*ysize = tex->ysize;
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}
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void texture2DSetPixel(Texture2D* tex, int x, int y, Color col)
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{
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assert(x >= 0 && x < tex->xsize);
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systemSavePictureFile(filepath, (PictureCallbackSavePixel)texture2DGetPixel, tex, tex->xsize, tex->ysize);
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}
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static void _callbackTex2dLoad(Texture2D* tex, int x, int y, Color col)
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{
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if (x >= 0 && x < tex->xsize && y >= 0 && y < tex->ysize)
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{
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tex->data[y * tex->xsize + x] = col;
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}
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}
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void texture2DLoadFromFile(Texture2D* tex, const char* filepath)
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{
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systemLoadPictureFile(filepath, NULL, (PictureCallbackLoadPixel)_callbackTex2dLoad, tex);
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}
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@ -96,6 +117,8 @@ Texture3D* texture3DCreate(int xsize, int ysize, int zsize)
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{
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Texture3D* result;
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assert(xsize > 0 && ysize > 0 && zsize > 0);
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result = (Texture3D*)malloc(sizeof(Texture3D));
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result->xsize = xsize;
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result->ysize = ysize;
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@ -111,6 +134,13 @@ void texture3DDelete(Texture3D* tex)
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free(tex);
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}
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void texture3DGetSize(Texture3D* tex, int* xsize, int* ysize, int* zsize)
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{
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*xsize = tex->xsize;
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*ysize = tex->ysize;
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*zsize = tex->zsize;
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}
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void texture3DSetPixel(Texture3D* tex, int x, int y, int z, Color col)
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{
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assert(x >= 0 && x < tex->xsize);
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@ -167,8 +197,8 @@ static Color _callbackTex3dSave(Texture3D* tex, int x, int y)
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y = y % tex->ysize;
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assert(x >= 0 && x < tex->xsize);
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assert(y >= 0 && y < tex->xsize);
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assert(z >= 0 && z < tex->xsize);
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assert(y >= 0 && y < tex->ysize);
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assert(z >= 0 && z < tex->zsize);
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return tex->data[z * tex->xsize * tex->ysize + y * tex->xsize + x];
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}
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@ -177,3 +207,19 @@ void texture3DSaveToFile(Texture3D* tex, const char* filepath)
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{
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systemSavePictureFile(filepath, (PictureCallbackSavePixel)_callbackTex3dSave, tex, tex->xsize, tex->ysize * tex->zsize);
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}
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static void _callbackTex3dLoad(Texture3D* tex, int x, int y, Color col)
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{
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int z = y / tex->ysize;
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y = y % tex->ysize;
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if (x >= 0 && x < tex->xsize && y >= 0 && y < tex->ysize && z >= 0 && z < tex->zsize)
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{
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tex->data[z * tex->xsize * tex->ysize + y * tex->xsize + x] = col;
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}
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}
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void texture3DLoadFromFile(Texture3D* tex, const char* filepath)
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{
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systemLoadPictureFile(filepath, NULL, (PictureCallbackLoadPixel)_callbackTex3dLoad, tex);
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}
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@ -1,6 +1,10 @@
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#ifndef _PAYSAGES_TOOLS_TEXTURE_H_
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#define _PAYSAGES_TOOLS_TEXTURE_H_
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/*
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* Pixel based textures.
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*/
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||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
@ -12,21 +16,25 @@ typedef struct Texture3D Texture3D;
|
|||
|
||||
Texture2D* texture2DCreate(int xsize, int ysize);
|
||||
void texture2DDelete(Texture2D* tex);
|
||||
void texture2DGetSize(Texture2D* tex, int* xsize, int* ysize);
|
||||
void texture2DSetPixel(Texture2D* tex, int x, int y, Color col);
|
||||
Color texture2DGetPixel(Texture2D* tex, int x, int y);
|
||||
Color texture2DGetNearest(Texture2D* tex, double dx, double dy);
|
||||
Color texture2DGetLinear(Texture2D* tex, double dx, double dy);
|
||||
Color texture2DGetCubic(Texture2D* tex, double dx, double dy);
|
||||
void texture2DSaveToFile(Texture2D* tex, const char* filepath);
|
||||
void texture2DLoadFromFile(Texture2D* tex, const char* filepath);
|
||||
|
||||
Texture3D* texture3DCreate(int xsize, int ysize, int zsize);
|
||||
void texture3DDelete(Texture3D* tex);
|
||||
void texture3DGetSize(Texture3D* tex, int* xsize, int* ysize, int* zsize);
|
||||
void texture3DSetPixel(Texture3D* tex, int x, int y, int z, Color col);
|
||||
Color texture3DGetPixel(Texture3D* tex, int x, int y, int z);
|
||||
Color texture3DGetNearest(Texture3D* tex, double dx, double dy, double dz);
|
||||
Color texture3DGetLinear(Texture3D* tex, double dx, double dy, double dz);
|
||||
Color texture3DGetCubic(Texture3D* tex, double dx, double dy, double dz);
|
||||
void texture3DSaveToFile(Texture3D* tex, const char* filepath);
|
||||
void texture3DLoadFromFile(Texture3D* tex, const char* filepath);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue