paysages : Heightmap painting - Added noise brush.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@399 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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4 changed files with 111 additions and 9 deletions
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@ -4,6 +4,7 @@
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#include <QMouseEvent>
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#include <math.h>
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#include <GL/glu.h>
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#include <qt4/QtCore/qlocale.h>
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#include "tools.h"
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#include "../lib_paysages/terrain.h"
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#include "../lib_paysages/scenery.h"
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@ -27,6 +28,7 @@ WidgetHeightMap::WidgetHeightMap(QWidget *parent, HeightMap* heightmap):
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_last_brush_action = 0;
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_last_mouse_x = 0;
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_last_mouse_y = 0;
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_last_time = QDateTime::currentDateTime();
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_mouse_moved = false;
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_angle_h = 0.0;
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@ -38,10 +40,14 @@ WidgetHeightMap::WidgetHeightMap(QWidget *parent, HeightMap* heightmap):
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_brush_size = 10.0;
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_brush_smoothing = 0.5;
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_brush_strength = 1.0;
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_brush_noise = noiseCreateGenerator();
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noiseGenerateBaseNoise(_brush_noise, 102400);
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noiseAddLevelsSimple(_brush_noise, 6, 1.0, 1.0);
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}
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WidgetHeightMap::~WidgetHeightMap()
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{
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noiseDeleteGenerator(_brush_noise);
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delete[] _vertexes;
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}
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@ -155,10 +161,15 @@ void WidgetHeightMap::mouseMoveEvent(QMouseEvent* event)
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updateGL();
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}
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void WidgetHeightMap::timerEvent(QTimerEvent* event)
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void WidgetHeightMap::timerEvent(QTimerEvent*)
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{
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if (_last_brush_action)
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QDateTime new_time = QDateTime::currentDateTime();
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double duration = 0.001 * (double)_last_time.msecsTo(new_time);
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_last_time = new_time;
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if (_last_brush_action != 0)
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{
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double brush_strength;
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HeightMapBrush brush;
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brush.relative_x = (_brush_x + 40.0) / 80.0;
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@ -166,15 +177,28 @@ void WidgetHeightMap::timerEvent(QTimerEvent* event)
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brush.hard_radius = _brush_size * (1.0 - _brush_smoothing) / 80.0;
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brush.smoothed_size = _brush_size * _brush_smoothing / 80.0;
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brush_strength = _brush_strength * duration / 0.1;
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switch (_brush_mode)
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{
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case HEIGHTMAP_BRUSH_RAISE:
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heightmapBrushElevation(_heightmap, &brush, _brush_strength * _last_brush_action);
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heightmapBrushElevation(_heightmap, &brush, brush_strength * _last_brush_action);
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break;
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case HEIGHTMAP_BRUSH_SMOOTH:
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if (_last_brush_action < 0)
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{
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heightmapBrushSmooth(_heightmap, &brush, brush_strength);
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}
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else
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{
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heightmapBrushAddNoise(_heightmap, &brush, _brush_noise, brush_strength);
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}
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break;
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default:
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return;
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}
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// TODO Only mark dirty the updated area
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_dirty = true;
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updateGL();
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}
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@ -2,6 +2,7 @@
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#define _PAYSAGES_QT_WIDGETHEIGHTMAP_H_
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#include <QGLWidget>
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#include <QDateTime>
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#include "../lib_paysages/euclid.h"
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#include "../lib_paysages/heightmap.h"
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@ -60,6 +61,7 @@ private:
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int _last_brush_action;
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int _last_mouse_x;
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int _last_mouse_y;
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QDateTime _last_time;
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bool _mouse_moved;
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double _angle_h;
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@ -71,6 +73,7 @@ private:
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double _brush_size;
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double _brush_smoothing;
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double _brush_strength;
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NoiseGenerator* _brush_noise;
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};
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#endif
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@ -1,6 +1,7 @@
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#include "heightmap.h"
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#include "tools.h"
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#include "system.h"
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#include "noise.h"
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#include <stdlib.h>
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#include <string.h>
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@ -140,17 +141,46 @@ double heightmapGetValue(HeightMap* heightmap, double x, double z)
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return toolsBicubicInterpolate(stencil, x * xmax - (double)xlow, z * zmax - (double)zlow);
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}
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static inline void _getBrushBoundaries(HeightMapBrush* brush, int rx, int rz, int* x1, int* x2, int* z1, int* z2)
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{
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double cx = brush->relative_x * rx;
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double cz = brush->relative_z * rz;
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double s = brush->smoothed_size + brush->hard_radius;
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double sx = s * rx;
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double sz = s * rz;
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*x1 = (int)floor(cx - sx);
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*x2 = (int)ceil(cx + sx);
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*z1 = (int)floor(cz - sz);
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*z2 = (int)ceil(cz + sz);
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if (*x1 < 0)
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{
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*x1 = 0;
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}
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if (*x1 > rx)
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{
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*x1 = rx;
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}
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if (*z1 < 0)
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{
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*z1 = 0;
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}
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if (*z1 > rz)
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{
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*z1 = rz;
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}
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}
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void heightmapBrushElevation(HeightMap* heightmap, HeightMapBrush* brush, double value)
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{
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int x, z;
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int x, x1, x2, z, z1, z2;
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double dx, dz, distance;
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/* TODO Limit to brush radius */
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_getBrushBoundaries(brush, heightmap->resolution_x - 1, heightmap->resolution_z - 1, &x1, &x2, &z1, &z2);
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for (x = 0; x < heightmap->resolution_x; x++)
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for (x = x1; x <= x2; x++)
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{
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dx = (double)x / (double)heightmap->resolution_x;
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for (z = 0; z < heightmap->resolution_z; z++)
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for (z = z1; z <= z2; z++)
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{
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dz = (double)z / (double)heightmap->resolution_z;
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distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
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@ -159,13 +189,55 @@ void heightmapBrushElevation(HeightMap* heightmap, HeightMapBrush* brush, double
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{
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if (distance <= brush->hard_radius + brush->smoothed_size)
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{
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heightmap->data[z * heightmap->resolution_x +x] += value * (1.0 - (distance - brush->hard_radius) / brush->smoothed_size);
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heightmap->data[z * heightmap->resolution_x + x] += value * (1.0 - (distance - brush->hard_radius) / brush->smoothed_size);
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}
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}
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else
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{
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heightmap->data[z * heightmap->resolution_x +x] += value;
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heightmap->data[z * heightmap->resolution_x + x] += value;
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}
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}
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}
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}
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void heightmapBrushSmooth(HeightMap* heightmap, HeightMapBrush* brush, double value)
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{
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/* TODO */
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}
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void heightmapBrushAddNoise(HeightMap* heightmap, HeightMapBrush* brush, NoiseGenerator* generator, double value)
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{
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int x, x1, x2, z, z1, z2;
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double dx, dz, distance, factor, brush_size;
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_getBrushBoundaries(brush, heightmap->resolution_x - 1, heightmap->resolution_z - 1, &x1, &x2, &z1, &z2);
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brush_size = brush->hard_radius + brush->smoothed_size;
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for (x = x1; x <= x2; x++)
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{
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dx = (double)x / (double)heightmap->resolution_x;
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for (z = z1; z <= z2; z++)
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{
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dz = (double)z / (double)heightmap->resolution_z;
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distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
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if (distance > brush->hard_radius)
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{
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if (distance <= brush->hard_radius + brush->smoothed_size)
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{
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factor = (1.0 - (distance - brush->hard_radius) / brush->smoothed_size);
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}
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else
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{
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continue;
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}
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}
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else
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{
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factor = 1.0;
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}
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heightmap->data[z * heightmap->resolution_x + x] += factor * noiseGet2DTotal(generator, dx / brush_size, dz / brush_size) * brush_size;
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}
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}
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}
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/* Height map for terrain */
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#include "pack.h"
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#include "noise.h"
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#ifdef __cplusplus
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extern "C" {
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@ -40,6 +41,8 @@ void heightmapChangeResolution(HeightMap* heightmap, int resolution_x, int resol
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void heightmapImportFromPicture(HeightMap* heightmap, const char* picturepath);
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void heightmapBrushElevation(HeightMap* heightmap, HeightMapBrush* brush, double value);
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void heightmapBrushSmooth(HeightMap* heightmap, HeightMapBrush* brush, double value);
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void heightmapBrushAddNoise(HeightMap* heightmap, HeightMapBrush* brush, NoiseGenerator* generator, double value);
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#ifdef __cplusplus
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}
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