Refactored opengl terrain rendering for future use of shaders
This commit is contained in:
parent
8098482d50
commit
ac5c0fd584
16 changed files with 465 additions and 458 deletions
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@ -1,170 +0,0 @@
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#include "BaseExplorerChunk.h"
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#include <QImage>
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#include <QGLWidget>
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#include "ColorProfile.h"
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#ifndef GL_CLAMP_TO_EDGE
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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BaseExplorerChunk::BaseExplorerChunk(SoftwareRenderer* renderer)
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{
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_renderer = renderer;
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_color_profile = new ColorProfile;
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priority = 0.0;
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_reset_needed = false;
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_texture = new QImage(1, 1, QImage::Format_ARGB32);
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_texture_id = 0;
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_texture_changed = false;
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_texture_current_size = 0;
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_texture_max_size = 0;
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}
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BaseExplorerChunk::~BaseExplorerChunk()
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{
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_lock_data.lock();
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delete _color_profile;
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delete _texture;
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_lock_data.unlock();
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}
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bool BaseExplorerChunk::maintain()
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{
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bool subchanged;
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_lock_data.lock();
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if (_reset_needed)
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{
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_reset_needed = false;
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_texture_current_size = 0;
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onResetEvent();
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}
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_lock_data.unlock();
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subchanged = onMaintainEvent();
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// Improve texture resolution
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if (_texture_current_size < _texture_max_size)
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{
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int new_texture_size = _texture_current_size ? _texture_current_size * 2 : 1;
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QImage* new_image = new QImage(_texture->scaled(new_texture_size + 1, new_texture_size + 1, Qt::IgnoreAspectRatio, Qt::FastTransformation));
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for (int j = 0; j <= new_texture_size; j++)
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{
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for (int i = 0; i <= new_texture_size; i++)
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{
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if (_texture_current_size <= 1 || i % 2 != 0 || j % 2 != 0)
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{
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Color color = getTextureColor((double)i / (double)new_texture_size, 1.0 - (double)j / (double)new_texture_size);
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color = _color_profile->apply(color);
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color.normalize();
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new_image->setPixel(i, j, color.to32BitBGRA());
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}
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}
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}
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_lock_data.lock();
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delete _texture;
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_texture = new_image;
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_texture_current_size = new_texture_size;
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_texture_changed = true;
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_lock_data.unlock();
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/*if (_texture_current_size < 4 && _texture_current_size < _texture_max_size)
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{
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maintain();
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}*/
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return true;
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}
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else
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{
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return subchanged;
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}
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}
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void BaseExplorerChunk::updatePriority(CameraDefinition* camera)
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{
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if (_reset_needed || (_texture_max_size > 1 && _texture_current_size <= 1))
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{
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priority = 1000.0;
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}
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else if (_texture_current_size == _texture_max_size)
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{
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priority = -1000.0;
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}
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else
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{
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priority = getDisplayedSizeHint(camera) - _texture_current_size;
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}
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onCameraEvent(camera);
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}
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void BaseExplorerChunk::render(QGLWidget* widget)
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{
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// Put texture in place
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_lock_data.lock();
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if (_texture_changed)
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{
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_texture_changed = false;
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if (_texture_id)
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{
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widget->deleteTexture(_texture_id);
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}
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// TODO Only do the scale if not power-of-two textures are unsupported by GPU
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_texture_id = widget->bindTexture(_texture->scaled(_texture_current_size, _texture_current_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
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//_texture_id = widget->bindTexture(*_texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, _texture_id);
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}
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_lock_data.unlock();
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// Delegate poly rendering to subclass
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if (!_reset_needed)
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{
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onRenderEvent(widget);
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}
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}
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void BaseExplorerChunk::askReset()
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{
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_reset_needed = true;
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}
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void BaseExplorerChunk::setMaxTextureSize(int size)
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{
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_texture_max_size = size;
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}
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void BaseExplorerChunk::onCameraEvent(CameraDefinition*)
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{
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}
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void BaseExplorerChunk::onResetEvent()
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{
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}
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bool BaseExplorerChunk::onMaintainEvent()
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{
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return false;
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}
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void BaseExplorerChunk::onRenderEvent(QGLWidget*)
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{
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}
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double BaseExplorerChunk::getDisplayedSizeHint(CameraDefinition*)
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{
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return 0.0;
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}
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Color BaseExplorerChunk::getTextureColor(double, double)
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{
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return COLOR_TRANSPARENT;
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}
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@ -1,58 +0,0 @@
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#ifndef BASEEXPLORERCHUNK_H
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#define BASEEXPLORERCHUNK_H
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#include "opengl_global.h"
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#include <QMutex>
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#include "Color.h"
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class QImage;
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class QGLWidget;
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namespace paysages {
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namespace opengl {
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class BaseExplorerChunk
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{
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public:
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virtual ~BaseExplorerChunk();
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bool maintain();
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void updatePriority(CameraDefinition* camera);
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void render(QGLWidget* widget);
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double priority;
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protected:
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BaseExplorerChunk(SoftwareRenderer* renderer);
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inline SoftwareRenderer* renderer() {return _renderer;}
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void askReset();
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void setMaxTextureSize(int size);
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virtual void onCameraEvent(CameraDefinition* camera);
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virtual void onResetEvent();
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virtual bool onMaintainEvent();
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virtual void onRenderEvent(QGLWidget* widget);
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virtual double getDisplayedSizeHint(CameraDefinition* camera);
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virtual Color getTextureColor(double x, double y);
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QMutex _lock_data;
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private:
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SoftwareRenderer* _renderer;
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ColorProfile* _color_profile;
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bool _reset_needed;
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QImage* _texture;
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unsigned int _texture_id;
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bool _texture_changed;
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int _texture_current_size;
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int _texture_max_size;
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};
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}
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}
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#endif // BASEEXPLORERCHUNK_H
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@ -1,13 +1,28 @@
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#include "ExplorerChunkTerrain.h"
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#include OPENGL_FUNCTIONS_INCLUDE
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#include <cmath>
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#include <GL/gl.h>
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#include <QImage>
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#include <QOpenGLTexture>
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#include "ColorProfile.h"
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#include "CameraDefinition.h"
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#include "SoftwareRenderer.h"
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#include "OpenGLRenderer.h"
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#include "TerrainRenderer.h"
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ExplorerChunkTerrain::ExplorerChunkTerrain(SoftwareRenderer* renderer, double x, double z, double size, int nbchunks, double water_height) : BaseExplorerChunk(renderer)
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ExplorerChunkTerrain::ExplorerChunkTerrain(OpenGLRenderer* renderer, double x, double z, double size, int nbchunks, double water_height):
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_renderer(renderer)
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{
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_color_profile = new ColorProfile;
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priority = 0.0;
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_reset_needed = false;
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_texture = new QImage(1, 1, QImage::Format_ARGB32);
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texture = new QOpenGLTexture(*_texture);
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_texture_changed = false;
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_texture_current_size = 0;
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_texture_max_size = 0;
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_startx = x;
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_startz = z;
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_size = size;
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ExplorerChunkTerrain::~ExplorerChunkTerrain()
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{
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_lock_data.lock();
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delete _color_profile;
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delete _texture;
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delete texture;
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delete [] _tessellation;
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_lock_data.unlock();
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}
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void ExplorerChunkTerrain::onResetEvent()
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bool ExplorerChunkTerrain::maintain()
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{
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bool subchanged;
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_lock_data.lock();
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if (_reset_needed)
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{
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_reset_needed = false;
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_texture_current_size = 0;
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_tessellation_current_size = 0;
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_overwater = false;
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}
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_lock_data.unlock();
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subchanged = onMaintainEvent();
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// Improve texture resolution
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if (_texture_current_size < _texture_max_size)
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{
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int new_texture_size = _texture_current_size ? _texture_current_size * 2 : 1;
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QImage* new_image = new QImage(_texture->scaled(new_texture_size + 1, new_texture_size + 1, Qt::IgnoreAspectRatio, Qt::FastTransformation));
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for (int j = 0; j <= new_texture_size; j++)
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{
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for (int i = 0; i <= new_texture_size; i++)
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{
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if (_texture_current_size <= 1 || i % 2 != 0 || j % 2 != 0)
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{
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Color color = getTextureColor((double)i / (double)new_texture_size, (double)j / (double)new_texture_size);
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color = _color_profile->apply(color);
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color.normalize();
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new_image->setPixel(i, j, color.to32BitBGRA());
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}
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}
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}
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_lock_data.lock();
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delete _texture;
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_texture = new_image;
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_texture_current_size = new_texture_size;
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_texture_changed = true;
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_lock_data.unlock();
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/*if (_texture_current_size < 4 && _texture_current_size < _texture_max_size)
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{
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maintain();
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}*/
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return true;
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}
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else
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{
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return subchanged;
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}
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}
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bool ExplorerChunkTerrain::onMaintainEvent()
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{
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SoftwareRenderer* renderer = this->renderer();
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// Improve heightmap resolution
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if (_tessellation_current_size < _tessellation_max_size)
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{
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{
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if (_tessellation_current_size == 0 || i % old_tessellation_inc != 0 || j % old_tessellation_inc != 0)
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{
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double height = renderer->getTerrainRenderer()->getHeight(_startx + _tessellation_step * (double) i, _startz + _tessellation_step * (double) j, 1);
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double height = _renderer->getTerrainRenderer()->getHeight(_startx + _tessellation_step * (double) i, _startz + _tessellation_step * (double) j, 1);
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if (height >= _water_height)
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{
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_overwater = true;
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}
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}
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void ExplorerChunkTerrain::onCameraEvent(CameraDefinition* camera)
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void ExplorerChunkTerrain::updatePriority(CameraDefinition* camera)
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{
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if (_reset_needed || (_texture_max_size > 1 && _texture_current_size <= 1))
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{
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priority = 1000.0;
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}
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else if (_texture_current_size == _texture_max_size)
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{
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priority = -1000.0;
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}
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else
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{
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priority = getDisplayedSizeHint(camera) - _texture_current_size;
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}
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Vector3 camera_location = camera->getLocation();
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// Handle position
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_lock_data.unlock();
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}
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void ExplorerChunkTerrain::onRenderEvent(QGLWidget*)
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void ExplorerChunkTerrain::render(OpenGLFunctions* functions)
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{
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// Put texture in place
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_lock_data.lock();
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if (_texture_changed)
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{
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_texture_changed = false;
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texture->destroy();
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// TODO Only do the scale if not power-of-two textures are unsupported by GPU
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texture->setData(_texture->scaled(_texture_current_size, _texture_current_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
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//texture->setData(*_texture);
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texture->setWrapMode(QOpenGLTexture::DirectionS, QOpenGLTexture::ClampToEdge);
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texture->setWrapMode(QOpenGLTexture::DirectionT, QOpenGLTexture::ClampToEdge);
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}
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texture->bind();
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_lock_data.unlock();
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// Delegate poly rendering to subclass
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if (!_reset_needed)
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{
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_lock_data.lock();
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int tessellation_size = _tessellation_current_size;
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int tessellation_inc = _tessellation_max_size / (double) tessellation_size;
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for (int j = 0; j < _tessellation_max_size; j += tessellation_inc)
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{
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glBegin(GL_QUAD_STRIP);
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functions->glBegin(GL_QUAD_STRIP);
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for (int i = 0; i <= _tessellation_max_size; i += tessellation_inc)
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{
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glTexCoord2d(tsize * (double) i, tsize * (double) j);
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glVertex3d(_startx + _tessellation_step * (double) i, _tessellation[j * (_tessellation_max_size + 1) + i], _startz + _tessellation_step * (double) j);
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glTexCoord2d(tsize * (double) i, tsize * (double) (j + tessellation_inc));
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glVertex3d(_startx + _tessellation_step * (double) i, _tessellation[(j + tessellation_inc) * (_tessellation_max_size + 1) + i], _startz + _tessellation_step * (double) (j + tessellation_inc));
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functions->glTexCoord2d(tsize * (double) i, tsize * (double) j);
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functions->glVertex3d(_startx + _tessellation_step * (double) i, _tessellation[j * (_tessellation_max_size + 1) + i], _startz + _tessellation_step * (double) j);
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functions->glTexCoord2d(tsize * (double) i, tsize * (double) (j + tessellation_inc));
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functions->glVertex3d(_startx + _tessellation_step * (double) i, _tessellation[(j + tessellation_inc) * (_tessellation_max_size + 1) + i], _startz + _tessellation_step * (double) (j + tessellation_inc));
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}
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glEnd();
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functions->glEnd();
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}
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}
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}
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void ExplorerChunkTerrain::askReset()
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{
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_reset_needed = true;
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}
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void ExplorerChunkTerrain::setMaxTextureSize(int size)
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{
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_texture_max_size = size;
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}
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double ExplorerChunkTerrain::getDisplayedSizeHint(CameraDefinition* camera)
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{
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@ -170,7 +277,7 @@ double ExplorerChunkTerrain::getDisplayedSizeHint(CameraDefinition* camera)
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Color ExplorerChunkTerrain::getTextureColor(double x, double y)
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{
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Vector3 location = {_startx + x * _size, 0.0, _startz + y * _size};
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return renderer()->getTerrainRenderer()->getFinalColor(location, 0.01);
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return _renderer->getTerrainRenderer()->getFinalColor(location, 0.01);
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}
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Vector3 ExplorerChunkTerrain::getCenter()
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@ -1,26 +1,34 @@
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#ifndef EXPLORERCHUNKTERRAIN_H
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#define EXPLORERCHUNKTERRAIN_H
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#include "BaseExplorerChunk.h"
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#include "opengl_global.h"
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#include "Vector3.h"
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#include <QMutex>
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class QImage;
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class QOpenGLTexture;
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namespace paysages {
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namespace opengl {
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class OPENGLSHARED_EXPORT ExplorerChunkTerrain:public BaseExplorerChunk
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class OPENGLSHARED_EXPORT ExplorerChunkTerrain
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{
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public:
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ExplorerChunkTerrain(SoftwareRenderer* renderer, double x, double z, double size, int nbchunks, double water_height);
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ExplorerChunkTerrain(OpenGLRenderer* renderer, double x, double z, double size, int nbchunks, double water_height);
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~ExplorerChunkTerrain();
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void onCameraEvent(CameraDefinition* camera);
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void onResetEvent();
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bool maintain();
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void updatePriority(CameraDefinition* camera);
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void render(OpenGLFunctions* functions);
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void askReset();
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void setMaxTextureSize(int size);
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bool onMaintainEvent();
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void onRenderEvent(QGLWidget* widget);
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double getDisplayedSizeHint(CameraDefinition* camera);
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Color getTextureColor(double x, double y);
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double priority;
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private:
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Vector3 getCenter();
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@ -38,6 +46,18 @@ private:
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int _tessellation_current_size;
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double _tessellation_step;
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QMutex _lock_data;
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OpenGLRenderer* _renderer;
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ColorProfile* _color_profile;
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bool _reset_needed;
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QImage* _texture;
|
||||
QOpenGLTexture* texture;
|
||||
bool _texture_changed;
|
||||
int _texture_current_size;
|
||||
int _texture_max_size;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "OpenGLSharedState.h"
|
||||
#include "OpenGLSkybox.h"
|
||||
#include "OpenGLWater.h"
|
||||
#include "OpenGLTerrain.h"
|
||||
|
||||
OpenGLRenderer::OpenGLRenderer(Scenery* scenery):
|
||||
SoftwareRenderer(scenery)
|
||||
|
@ -16,12 +17,14 @@ OpenGLRenderer::OpenGLRenderer(Scenery* scenery):
|
|||
|
||||
skybox = new OpenGLSkybox(this);
|
||||
water = new OpenGLWater(this);
|
||||
terrain = new OpenGLTerrain(this);
|
||||
}
|
||||
|
||||
OpenGLRenderer::~OpenGLRenderer()
|
||||
{
|
||||
delete skybox;
|
||||
delete water;
|
||||
delete terrain;
|
||||
|
||||
delete functions;
|
||||
delete shared_state;
|
||||
|
@ -60,6 +63,9 @@ void OpenGLRenderer::initialize()
|
|||
|
||||
water->initialize();
|
||||
water->updateScenery();
|
||||
|
||||
terrain->initialize();
|
||||
terrain->updateScenery();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -79,6 +85,7 @@ void OpenGLRenderer::paint()
|
|||
functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
skybox->render();
|
||||
terrain->render();
|
||||
water->render();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,6 +37,7 @@ private:
|
|||
|
||||
OpenGLSkybox* skybox;
|
||||
OpenGLWater* water;
|
||||
OpenGLTerrain* terrain;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
144
src/render/opengl/OpenGLTerrain.cpp
Normal file
144
src/render/opengl/OpenGLTerrain.cpp
Normal file
|
@ -0,0 +1,144 @@
|
|||
#include "OpenGLTerrain.h"
|
||||
|
||||
#include OPENGL_FUNCTIONS_INCLUDE
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "OpenGLShaderProgram.h"
|
||||
#include "ParallelPool.h"
|
||||
#include "Thread.h"
|
||||
#include "ExplorerChunkTerrain.h"
|
||||
#include "WaterRenderer.h"
|
||||
#include "CameraDefinition.h"
|
||||
#include "Scenery.h"
|
||||
|
||||
class ChunkMaintenanceThreads:public ParallelPool
|
||||
{
|
||||
public:
|
||||
ChunkMaintenanceThreads(OpenGLTerrain* terrain):
|
||||
terrain(terrain)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void work() override
|
||||
{
|
||||
while (running)
|
||||
{
|
||||
terrain->performChunksMaintenance();
|
||||
Thread::timeSleepMs(10);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
OpenGLTerrain* terrain;
|
||||
};
|
||||
|
||||
OpenGLTerrain::OpenGLTerrain(OpenGLRenderer *renderer):
|
||||
OpenGLPart(renderer)
|
||||
{
|
||||
work = new ChunkMaintenanceThreads(this);
|
||||
}
|
||||
|
||||
OpenGLTerrain::~OpenGLTerrain()
|
||||
{
|
||||
delete work;
|
||||
|
||||
for (int i = 0; i < _chunks.count(); i++)
|
||||
{
|
||||
delete _chunks[i];
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLTerrain::initialize()
|
||||
{
|
||||
// Prepare shader programs
|
||||
program = createShader("terrain");
|
||||
program->addVertexSource("terrain");
|
||||
program->addFragmentSource("bruneton");
|
||||
program->addFragmentSource("tonemapping");
|
||||
program->addFragmentSource("terrain");
|
||||
|
||||
// Add terrain chunks
|
||||
int chunks = 20;
|
||||
double size = 400.0;
|
||||
double chunksize = size / (double) chunks;
|
||||
double start = -size / 2.0;
|
||||
double water_height = renderer->getWaterRenderer()->getHeightInfo().base_height;
|
||||
for (int i = 0; i < chunks; i++)
|
||||
{
|
||||
for (int j = 0; j < chunks; j++)
|
||||
{
|
||||
ExplorerChunkTerrain* chunk = new ExplorerChunkTerrain(renderer, start + chunksize * (double) i, start + chunksize * (double) j, chunksize, chunks, water_height);
|
||||
_chunks.append(chunk);
|
||||
_updateQueue.append(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
// Start chunks maintenance
|
||||
work->start();
|
||||
}
|
||||
|
||||
void OpenGLTerrain::update()
|
||||
{
|
||||
}
|
||||
|
||||
// TEMP
|
||||
#include "GL/gl.h"
|
||||
#include "GL/glu.h"
|
||||
|
||||
void OpenGLTerrain::render()
|
||||
{
|
||||
CameraDefinition* camera = renderer->getScenery()->getCamera();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
CameraPerspective perspective = camera->getPerspective();
|
||||
gluPerspective(perspective.yfov * 180.0 / M_PI, perspective.xratio, perspective.znear, perspective.zfar);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
Vector3 camera_location = camera->getLocation();
|
||||
Vector3 camera_target = camera->getTarget();
|
||||
Vector3 camera_up = camera->getUpVector();
|
||||
gluLookAt(camera_location.x, camera_location.y, camera_location.z, camera_target.x, camera_target.y, camera_target.z, camera_up.x, camera_up.y, camera_up.z);
|
||||
|
||||
// Render chunks
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
for (int i = 0; i < _chunks.count(); i++)
|
||||
{
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
_chunks[i]->render(renderer->getOpenGlFunctions());
|
||||
}
|
||||
}
|
||||
|
||||
static bool _cmpChunks(const ExplorerChunkTerrain* c1, const ExplorerChunkTerrain* c2)
|
||||
{
|
||||
return c1->priority > c2->priority;
|
||||
}
|
||||
|
||||
void OpenGLTerrain::performChunksMaintenance()
|
||||
{
|
||||
CameraDefinition* camera = renderer->getScenery()->getCamera();
|
||||
ExplorerChunkTerrain* chunk;
|
||||
|
||||
_lock_chunks.lock();
|
||||
if (_updateQueue.count() > 0)
|
||||
{
|
||||
chunk = _updateQueue.takeFirst();
|
||||
_lock_chunks.unlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
_lock_chunks.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
chunk->maintain();
|
||||
|
||||
_lock_chunks.lock();
|
||||
_updateQueue.append(chunk);
|
||||
for (int i = 0; i < _chunks.count(); i++)
|
||||
{
|
||||
_chunks[i]->updatePriority(camera);
|
||||
}
|
||||
qSort(_updateQueue.begin(), _updateQueue.end(), _cmpChunks);
|
||||
_lock_chunks.unlock();
|
||||
}
|
40
src/render/opengl/OpenGLTerrain.h
Normal file
40
src/render/opengl/OpenGLTerrain.h
Normal file
|
@ -0,0 +1,40 @@
|
|||
#ifndef OPENGLTERRAIN_H
|
||||
#define OPENGLTERRAIN_H
|
||||
|
||||
#include "opengl_global.h"
|
||||
|
||||
#include "OpenGLPart.h"
|
||||
|
||||
#include <QVector>
|
||||
#include <QList>
|
||||
#include <QMutex>
|
||||
|
||||
namespace paysages {
|
||||
namespace opengl {
|
||||
|
||||
class OPENGLSHARED_EXPORT OpenGLTerrain:public OpenGLPart
|
||||
{
|
||||
public:
|
||||
OpenGLTerrain(OpenGLRenderer* renderer);
|
||||
virtual ~OpenGLTerrain();
|
||||
|
||||
virtual void initialize() override;
|
||||
virtual void update() override;
|
||||
virtual void render() override;
|
||||
|
||||
void performChunksMaintenance();
|
||||
|
||||
private:
|
||||
OpenGLShaderProgram* program;
|
||||
|
||||
ParallelPool* work;
|
||||
|
||||
QVector<ExplorerChunkTerrain*> _chunks;
|
||||
QList<ExplorerChunkTerrain*> _updateQueue;
|
||||
QMutex _lock_chunks;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // OPENGLTERRAIN_H
|
|
@ -17,44 +17,6 @@
|
|||
#include "Scenery.h"
|
||||
#include "LightingManager.h"
|
||||
|
||||
class ChunkMaintenanceThread : public QThread
|
||||
{
|
||||
public:
|
||||
|
||||
ChunkMaintenanceThread(WidgetExplorer* wanderer)
|
||||
{
|
||||
_wanderer = wanderer;
|
||||
_running = true;
|
||||
}
|
||||
|
||||
void askStop()
|
||||
{
|
||||
_running = false;
|
||||
}
|
||||
|
||||
static inline void usleep(unsigned long us)
|
||||
{
|
||||
QThread::usleep(us);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void run()
|
||||
{
|
||||
while (_running)
|
||||
{
|
||||
_wanderer->performChunksMaintenance();
|
||||
QThread::usleep(10000);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
bool _running;
|
||||
WidgetExplorer* _wanderer;
|
||||
};
|
||||
|
||||
static QVector<ChunkMaintenanceThread*> _threads;
|
||||
|
||||
WidgetExplorer::WidgetExplorer(QWidget *parent, CameraDefinition* camera, Scenery* scenery) :
|
||||
QGLWidget(parent)
|
||||
{
|
||||
|
@ -71,9 +33,6 @@ QGLWidget(parent)
|
|||
_renderer->getLightingManager()->setSpecularity(false);
|
||||
_renderer->disableClouds();
|
||||
|
||||
_inited = false;
|
||||
_updated = false;
|
||||
|
||||
_average_frame_time = 0.05;
|
||||
_quality = 3;
|
||||
_last_mouse_x = 0;
|
||||
|
@ -84,103 +43,10 @@ QGLWidget(parent)
|
|||
|
||||
WidgetExplorer::~WidgetExplorer()
|
||||
{
|
||||
stopRendering();
|
||||
|
||||
for (int i = 0; i < _chunks.count(); i++)
|
||||
{
|
||||
delete _chunks[i];
|
||||
}
|
||||
delete _current_camera;
|
||||
delete _renderer;
|
||||
}
|
||||
|
||||
void WidgetExplorer::startRendering()
|
||||
{
|
||||
// Add terrain
|
||||
int chunks = 20;
|
||||
double size = 400.0;
|
||||
double chunksize = size / (double) chunks;
|
||||
double start = -size / 2.0;
|
||||
double water_height = _renderer->getWaterRenderer()->getHeightInfo().base_height;
|
||||
for (int i = 0; i < chunks; i++)
|
||||
{
|
||||
for (int j = 0; j < chunks; j++)
|
||||
{
|
||||
ExplorerChunkTerrain* chunk = new ExplorerChunkTerrain(_renderer, start + chunksize * (double) i, start + chunksize * (double) j, chunksize, chunks, water_height);
|
||||
_chunks.append(chunk);
|
||||
_updateQueue.append(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
// Start rendering workers
|
||||
int nbcore;
|
||||
_alive = true;
|
||||
|
||||
nbcore = QThread::idealThreadCount();
|
||||
if (nbcore < 1)
|
||||
{
|
||||
nbcore = 1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < nbcore; i++)
|
||||
{
|
||||
_threads.append(new ChunkMaintenanceThread(this));
|
||||
}
|
||||
for (int i = 0; i < _threads.count(); i++)
|
||||
{
|
||||
_threads[i]->start();
|
||||
}
|
||||
}
|
||||
|
||||
void WidgetExplorer::stopRendering()
|
||||
{
|
||||
for (int i = 0; i < _threads.count(); i++)
|
||||
{
|
||||
_threads[i]->askStop();
|
||||
}
|
||||
_alive = false;
|
||||
for (int i = 0; i < _threads.count(); i++)
|
||||
{
|
||||
_threads[i]->wait();
|
||||
}
|
||||
}
|
||||
|
||||
bool _cmpChunks(const BaseExplorerChunk* c1, const BaseExplorerChunk* c2)
|
||||
{
|
||||
return c1->priority > c2->priority;
|
||||
}
|
||||
|
||||
void WidgetExplorer::performChunksMaintenance()
|
||||
{
|
||||
BaseExplorerChunk* chunk;
|
||||
|
||||
_lock_chunks.lock();
|
||||
if (_updateQueue.count() > 0)
|
||||
{
|
||||
chunk = _updateQueue.takeFirst();
|
||||
_lock_chunks.unlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
_lock_chunks.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
if (chunk->maintain())
|
||||
{
|
||||
if (!_alive)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_updated = true;
|
||||
}
|
||||
|
||||
_lock_chunks.lock();
|
||||
_updateQueue.append(chunk);
|
||||
_lock_chunks.unlock();
|
||||
}
|
||||
|
||||
void WidgetExplorer::resetCamera()
|
||||
{
|
||||
_base_camera->copy(_current_camera);
|
||||
|
@ -323,27 +189,9 @@ void WidgetExplorer::wheelEvent(QWheelEvent* event)
|
|||
|
||||
void WidgetExplorer::timerEvent(QTimerEvent*)
|
||||
{
|
||||
if (!_inited)
|
||||
{
|
||||
_inited = true;
|
||||
startRendering();
|
||||
}
|
||||
|
||||
if (_updated)
|
||||
{
|
||||
_updated = false;
|
||||
updateGL();
|
||||
}
|
||||
|
||||
for (int i = 0; i < _chunks.count(); i++)
|
||||
{
|
||||
_chunks[i]->updatePriority(_current_camera);
|
||||
}
|
||||
_lock_chunks.lock();
|
||||
qSort(_updateQueue.begin(), _updateQueue.end(), _cmpChunks);
|
||||
_lock_chunks.unlock();
|
||||
}
|
||||
|
||||
void WidgetExplorer::initializeGL()
|
||||
{
|
||||
_renderer->initialize();
|
||||
|
@ -353,11 +201,6 @@ void WidgetExplorer::resizeGL(int w, int h)
|
|||
{
|
||||
_current_camera->setRenderSize(w, h);
|
||||
_renderer->resize(w, h);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
CameraPerspective perspective = _current_camera->getPerspective();
|
||||
gluPerspective(perspective.yfov * 180.0 / M_PI, perspective.xratio, perspective.znear, perspective.zfar);
|
||||
}
|
||||
|
||||
void WidgetExplorer::paintGL()
|
||||
|
@ -376,21 +219,6 @@ void WidgetExplorer::paintGL()
|
|||
// Background
|
||||
_renderer->paint();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
Vector3 camera_location = _current_camera->getLocation();
|
||||
Vector3 camera_target = _current_camera->getTarget();
|
||||
Vector3 camera_up = _current_camera->getUpVector();
|
||||
gluLookAt(camera_location.x, camera_location.y, camera_location.z, camera_target.x, camera_target.y, camera_target.z, camera_up.x, camera_up.y, camera_up.z);
|
||||
|
||||
// Render chunks
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
for (int i = 0; i < _chunks.count(); i++)
|
||||
{
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
_chunks[i]->render(this);
|
||||
}
|
||||
|
||||
frame_time = 0.001 * (double) start_time.msecsTo(QTime::currentTime());
|
||||
|
||||
_average_frame_time = _average_frame_time * 0.8 + frame_time * 0.2;
|
||||
|
@ -406,13 +234,13 @@ void WidgetExplorer::paintGL()
|
|||
}
|
||||
|
||||
// Messages
|
||||
if (!_inited)
|
||||
/*if (!_inited)
|
||||
{
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
renderText(6, height() - 10, tr("Please wait while loading scene..."));
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
renderText(5, height() - 9, tr("Please wait while loading scene..."));
|
||||
}
|
||||
}*/
|
||||
|
||||
while ((error_code = glGetError()) != GL_NO_ERROR)
|
||||
{
|
||||
|
|
|
@ -5,8 +5,6 @@
|
|||
|
||||
#include <QGLWidget>
|
||||
|
||||
#include <QMutex>
|
||||
|
||||
namespace paysages {
|
||||
namespace opengl {
|
||||
|
||||
|
@ -17,8 +15,6 @@ public:
|
|||
WidgetExplorer(QWidget* parent, CameraDefinition* camera, Scenery* scenery);
|
||||
~WidgetExplorer();
|
||||
|
||||
void performChunksMaintenance();
|
||||
|
||||
public slots:
|
||||
void resetCamera();
|
||||
void validateCamera();
|
||||
|
@ -35,20 +31,10 @@ protected:
|
|||
void paintGL();
|
||||
|
||||
private:
|
||||
void startRendering();
|
||||
void stopRendering();
|
||||
|
||||
CameraDefinition* _current_camera;
|
||||
CameraDefinition* _base_camera;
|
||||
|
||||
OpenGLRenderer* _renderer;
|
||||
bool _inited;
|
||||
bool _updated;
|
||||
|
||||
QVector<BaseExplorerChunk*> _chunks;
|
||||
QList<BaseExplorerChunk*> _updateQueue;
|
||||
bool _alive;
|
||||
QMutex _lock_chunks;
|
||||
|
||||
double _average_frame_time;
|
||||
int _quality;
|
||||
|
|
|
@ -15,7 +15,6 @@ include(../../common.pri)
|
|||
|
||||
SOURCES += \
|
||||
OpenGLRenderer.cpp \
|
||||
BaseExplorerChunk.cpp \
|
||||
ExplorerChunkTerrain.cpp \
|
||||
WidgetExplorer.cpp \
|
||||
OpenGLShaderProgram.cpp \
|
||||
|
@ -23,12 +22,12 @@ SOURCES += \
|
|||
OpenGLSkybox.cpp \
|
||||
OpenGLWater.cpp \
|
||||
OpenGLSharedState.cpp \
|
||||
OpenGLVariable.cpp
|
||||
OpenGLVariable.cpp \
|
||||
OpenGLTerrain.cpp
|
||||
|
||||
HEADERS +=\
|
||||
opengl_global.h \
|
||||
OpenGLRenderer.h \
|
||||
BaseExplorerChunk.h \
|
||||
ExplorerChunkTerrain.h \
|
||||
WidgetExplorer.h \
|
||||
OpenGLShaderProgram.h \
|
||||
|
@ -36,7 +35,8 @@ HEADERS +=\
|
|||
OpenGLSkybox.h \
|
||||
OpenGLWater.h \
|
||||
OpenGLSharedState.h \
|
||||
OpenGLVariable.h
|
||||
OpenGLVariable.h \
|
||||
OpenGLTerrain.h
|
||||
|
||||
unix:!symbian {
|
||||
maemo5 {
|
||||
|
|
|
@ -15,12 +15,13 @@ namespace paysages {
|
|||
namespace opengl {
|
||||
class WidgetExplorer;
|
||||
class OpenGLRenderer;
|
||||
class BaseExplorerChunk;
|
||||
class OpenGLShaderProgram;
|
||||
class OpenGLSharedState;
|
||||
class OpenGLVariable;
|
||||
class OpenGLSkybox;
|
||||
class OpenGLWater;
|
||||
class OpenGLTerrain;
|
||||
class ExplorerChunkTerrain;
|
||||
}
|
||||
}
|
||||
using namespace paysages::opengl;
|
||||
|
|
55
src/system/ParallelPool.cpp
Normal file
55
src/system/ParallelPool.cpp
Normal file
|
@ -0,0 +1,55 @@
|
|||
#include "ParallelPool.h"
|
||||
|
||||
#include "System.h"
|
||||
#include "Thread.h"
|
||||
|
||||
static void* _threadFunction(void* data)
|
||||
{
|
||||
ParallelPool* pool = (ParallelPool*)data;
|
||||
pool->work();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ParallelPool::ParallelPool()
|
||||
{
|
||||
running = false;
|
||||
}
|
||||
|
||||
ParallelPool::~ParallelPool()
|
||||
{
|
||||
if (running)
|
||||
{
|
||||
interrupt();
|
||||
}
|
||||
for (auto thread : threads)
|
||||
{
|
||||
thread->join();
|
||||
delete thread;
|
||||
}
|
||||
threads.clear();
|
||||
}
|
||||
|
||||
void ParallelPool::start(int thread_count)
|
||||
{
|
||||
if (running)
|
||||
{
|
||||
qCritical("Starting an already started parallel pool !");
|
||||
return;
|
||||
}
|
||||
running = true;
|
||||
if (thread_count < 0)
|
||||
{
|
||||
thread_count = System::getCoreCount();
|
||||
}
|
||||
for (int i = 0; i < thread_count; i++)
|
||||
{
|
||||
Thread* thread = new Thread(_threadFunction);
|
||||
thread->start(this);
|
||||
threads.push_back(thread);
|
||||
}
|
||||
}
|
||||
|
||||
void ParallelPool::interrupt()
|
||||
{
|
||||
running = false;
|
||||
}
|
43
src/system/ParallelPool.h
Normal file
43
src/system/ParallelPool.h
Normal file
|
@ -0,0 +1,43 @@
|
|||
#ifndef PARALLELPOOL_H
|
||||
#define PARALLELPOOL_H
|
||||
|
||||
#include "system_global.h"
|
||||
|
||||
namespace paysages {
|
||||
namespace system {
|
||||
|
||||
/*!
|
||||
* Pool to handle a group of threads doing the same task.
|
||||
*/
|
||||
class ParallelPool
|
||||
{
|
||||
public:
|
||||
ParallelPool();
|
||||
virtual ~ParallelPool();
|
||||
|
||||
/*!
|
||||
* Start the effective work.
|
||||
*/
|
||||
void start(int thread_count=-1);
|
||||
|
||||
/*!
|
||||
* Method called from each thread to do actual work.
|
||||
*/
|
||||
virtual void work() = 0;
|
||||
|
||||
/*!
|
||||
* Method called once to interrupt all threads.
|
||||
*/
|
||||
virtual void interrupt();
|
||||
|
||||
protected:
|
||||
bool running;
|
||||
|
||||
private:
|
||||
std::vector<Thread*> threads;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // PARALLELPOOL_H
|
|
@ -24,7 +24,8 @@ SOURCES += \
|
|||
ParallelQueue.cpp \
|
||||
CacheFile.cpp \
|
||||
PictureWriter.cpp \
|
||||
Logs.cpp
|
||||
Logs.cpp \
|
||||
ParallelPool.cpp
|
||||
|
||||
HEADERS += \
|
||||
system_global.h \
|
||||
|
@ -38,7 +39,8 @@ HEADERS += \
|
|||
ParallelQueue.h \
|
||||
CacheFile.h \
|
||||
PictureWriter.h \
|
||||
Logs.h
|
||||
Logs.h \
|
||||
ParallelPool.h
|
||||
|
||||
unix:!symbian {
|
||||
maemo5 {
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace system {
|
|||
class PackStream;
|
||||
class ParallelQueue;
|
||||
class ParallelWork;
|
||||
class ParallelPool;
|
||||
class Thread;
|
||||
class Mutex;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue