Added ColorNode
This commit is contained in:
parent
990d28d09d
commit
b376d7f8e9
15 changed files with 327 additions and 46 deletions
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@ -35,7 +35,12 @@ class BASICSSHARED_EXPORT Color {
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Color add(const Color &other) const;
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Color add(const Color &other) const;
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Color lerp(const Color &other, double f) const;
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Color lerp(const Color &other, double f) const;
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inline bool operator==(const Color &other) const {
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return r == other.r and g == other.g and b == other.b and a == other.a;
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}
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public:
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public:
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// TODO Make private
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double r;
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double r;
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double g;
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double g;
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double b;
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double b;
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@ -52,11 +57,4 @@ BASICSSHARED_EXPORT extern const Color COLOR_GREY;
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}
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}
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}
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}
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// Inlining
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#if PAYSAGES_USE_INLINING
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#ifndef COLOR_INLINE_CPP
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#include "Color.inline.cpp"
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#endif
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#endif
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#endif // COLOR_H
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#endif // COLOR_H
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13
src/definition/ColorDiff.cpp
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13
src/definition/ColorDiff.cpp
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@ -0,0 +1,13 @@
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#include "ColorDiff.h"
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ColorDiff::ColorDiff(const DefinitionNode *node, const Color &oldvalue, const Color &newvalue)
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: DefinitionDiff(node), oldvalue(oldvalue), newvalue(newvalue) {
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}
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ColorDiff::ColorDiff(const ColorDiff *other, const Color &oldvalue, const Color &newvalue)
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: DefinitionDiff(other), oldvalue(oldvalue), newvalue(newvalue) {
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}
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DefinitionDiff *ColorDiff::newReversed() const {
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return new ColorDiff(this, newvalue, oldvalue);
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}
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36
src/definition/ColorDiff.h
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36
src/definition/ColorDiff.h
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@ -0,0 +1,36 @@
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#ifndef COLORDIFF_H
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#define COLORDIFF_H
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#include "definition_global.h"
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#include "DefinitionDiff.h"
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#include "Color.h"
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namespace paysages {
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namespace definition {
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/**
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* Diff for a ColorNode.
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*/
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class DEFINITIONSHARED_EXPORT ColorDiff : public DefinitionDiff {
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public:
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ColorDiff(const DefinitionNode *node, const Color &oldvalue, const Color &newvalue);
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ColorDiff(const ColorDiff *other, const Color &oldvalue, const Color &newvalue);
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inline const Color &getOldValue() const {
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return oldvalue;
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}
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inline const Color &getNewValue() const {
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return newvalue;
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}
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virtual DefinitionDiff *newReversed() const override;
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private:
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Color oldvalue;
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Color newvalue;
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};
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}
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}
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#endif // COLORDIFF_H
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74
src/definition/ColorNode.cpp
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74
src/definition/ColorNode.cpp
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@ -0,0 +1,74 @@
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#include "ColorNode.h"
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#include <cassert>
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#include <sstream>
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#include "ColorDiff.h"
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#include "Logs.h"
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// TODO Could be made into a template
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ColorNode::ColorNode(DefinitionNode *parent, const string &name, const Color &value)
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: DefinitionNode(parent, name, "color"), value(value) {
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}
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string ColorNode::toString(int indent) const {
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ostringstream stream;
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stream << DefinitionNode::toString(indent) << " " << value.r << "," << value.g << "," << value.b << "," << value.a;
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return stream.str();
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}
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void ColorNode::save(PackStream *stream) const {
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value.save(stream);
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}
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void ColorNode::load(PackStream *stream) {
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value.load(stream);
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}
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void ColorNode::copy(DefinitionNode *destination) const {
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if (auto tdest = dynamic_cast<ColorNode *>(destination)) {
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tdest->value = value;
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} else {
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Logs::error("Definition") << "Can't copy from " << getTypeName() << " to " << destination->getTypeName()
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<< endl;
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}
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}
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void ColorNode::setValue(const Color &value) {
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addDiff(produceDiff(value));
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}
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const ColorDiff *ColorNode::produceDiff(const Color &value) const {
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return new ColorDiff(this, this->value, value);
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}
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void ColorNode::generateInitDiffs(vector<const DefinitionDiff *> *diffs) const {
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diffs->push_back(produceDiff(value));
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}
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bool ColorNode::applyDiff(const DefinitionDiff *diff, bool backward) {
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if (!DefinitionNode::applyDiff(diff, backward)) {
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return false;
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}
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assert(diff->getTypeName() == "color");
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auto color_diff = dynamic_cast<const ColorDiff *>(diff);
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if (color_diff) {
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Color previous = backward ? color_diff->getNewValue() : color_diff->getOldValue();
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Color next = backward ? color_diff->getOldValue() : color_diff->getNewValue();
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if (value == previous) {
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value = next;
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return true;
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} else {
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Logs::error("Definition") << "Can't apply color diff" << endl;
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return false;
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}
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} else {
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Logs::error("Could not cast DefinitionDiff to ColorDiff");
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return false;
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}
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}
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44
src/definition/ColorNode.h
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44
src/definition/ColorNode.h
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@ -0,0 +1,44 @@
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#ifndef COLORNODE_H
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#define COLORNODE_H
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#include "definition_global.h"
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#include "DefinitionNode.h"
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#include "Color.h"
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namespace paysages {
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namespace definition {
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/**
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* Node with a single color value, for the definition tree.
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*/
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class DEFINITIONSHARED_EXPORT ColorNode : public DefinitionNode {
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public:
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ColorNode(DefinitionNode *parent, const string &name, const Color &value = COLOR_TRANSPARENT);
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inline const Color &getValue() const {
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return value;
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}
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virtual string toString(int indent) const override;
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virtual void save(PackStream *stream) const override;
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virtual void load(PackStream *stream) override;
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virtual void copy(DefinitionNode *destination) const override;
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/**
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* Change the color value stored.
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*
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* The DiffManager is used as intermediary, so that the change may not happen immediately.
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*/
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void setValue(const Color &value);
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const ColorDiff *produceDiff(const Color &value) const;
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virtual void generateInitDiffs(vector<const DefinitionDiff *> *diffs) const override;
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virtual bool applyDiff(const DefinitionDiff *diff, bool backward = false) override;
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private:
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Color value;
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};
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}
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}
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#endif // COLORNODE_H
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@ -249,6 +249,7 @@ void DefinitionNode::addDiff(const DefinitionDiff *diff) {
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if (root && root->diffs) {
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if (root && root->diffs) {
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root->diffs->addDiff(this, diff);
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root->diffs->addDiff(this, diff);
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} else {
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} else {
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// TODO Apply diff ?
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delete diff;
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delete diff;
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}
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}
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}
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}
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@ -27,8 +27,8 @@ void FloatNode::load(PackStream *stream) {
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}
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}
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void FloatNode::copy(DefinitionNode *destination) const {
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void FloatNode::copy(DefinitionNode *destination) const {
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if (destination->getTypeName() == getTypeName()) {
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if (auto tdest = dynamic_cast<FloatNode *>(destination)) {
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((FloatNode *)destination)->value = value;
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tdest->value = value;
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} else {
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} else {
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Logs::error("Definition") << "Can't copy from " << getTypeName() << " to " << destination->getTypeName()
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Logs::error("Definition") << "Can't copy from " << getTypeName() << " to " << destination->getTypeName()
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<< endl;
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<< endl;
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@ -53,17 +53,22 @@ bool FloatNode::applyDiff(const DefinitionDiff *diff, bool backward) {
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}
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}
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assert(diff->getTypeName() == "float");
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assert(diff->getTypeName() == "float");
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const FloatDiff *float_diff = (const FloatDiff *)diff;
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auto float_diff = dynamic_cast<const FloatDiff *>(diff);
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double previous = backward ? float_diff->getNewValue() : float_diff->getOldValue();
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if (float_diff) {
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double next = backward ? float_diff->getOldValue() : float_diff->getNewValue();
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double previous = backward ? float_diff->getNewValue() : float_diff->getOldValue();
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double next = backward ? float_diff->getOldValue() : float_diff->getNewValue();
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if (value == previous) {
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if (value == previous) {
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value = next;
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value = next;
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return true;
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return true;
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} else {
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Logs::error("Definition") << "Can't apply float diff " << previous << " => " << next << " to " << getName()
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<< endl;
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return false;
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}
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} else {
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} else {
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Logs::error("Definition") << "Can't apply float diff " << previous << " => " << next << " to " << getName()
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Logs::error("Could not cast DefinitionDiff to IntDiff");
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<< endl;
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return false;
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return false;
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}
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}
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}
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}
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@ -31,7 +31,7 @@ class DEFINITIONSHARED_EXPORT FloatNode : public DefinitionNode {
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*/
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*/
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void setValue(double new_value);
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void setValue(double new_value);
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const FloatDiff *produceDiff(double new_value) const;
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const FloatDiff *produceDiff(double new_value) const;
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void generateInitDiffs(vector<const DefinitionDiff *> *diffs) const;
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virtual void generateInitDiffs(vector<const DefinitionDiff *> *diffs) const override;
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virtual bool applyDiff(const DefinitionDiff *diff, bool backward = false) override;
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virtual bool applyDiff(const DefinitionDiff *diff, bool backward = false) override;
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void addValue(double added);
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void addValue(double added);
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@ -27,8 +27,8 @@ void IntNode::load(PackStream *stream) {
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}
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}
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void IntNode::copy(DefinitionNode *destination) const {
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void IntNode::copy(DefinitionNode *destination) const {
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if (destination->getTypeName() == getTypeName()) {
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if (auto tdest = dynamic_cast<IntNode *>(destination)) {
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((IntNode *)destination)->value = value;
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tdest->value = value;
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} else {
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} else {
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Logs::error("Definition") << "Can't copy from " << getTypeName() << " to " << destination->getTypeName()
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Logs::error("Definition") << "Can't copy from " << getTypeName() << " to " << destination->getTypeName()
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<< endl;
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<< endl;
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@ -53,17 +53,22 @@ bool IntNode::applyDiff(const DefinitionDiff *diff, bool backward) {
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}
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}
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assert(diff->getTypeName() == "int");
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assert(diff->getTypeName() == "int");
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const IntDiff *int_diff = (const IntDiff *)diff;
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auto int_diff = dynamic_cast<const IntDiff *>(diff);
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double previous = backward ? int_diff->getNewValue() : int_diff->getOldValue();
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if (int_diff) {
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double next = backward ? int_diff->getOldValue() : int_diff->getNewValue();
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int previous = backward ? int_diff->getNewValue() : int_diff->getOldValue();
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int next = backward ? int_diff->getOldValue() : int_diff->getNewValue();
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if (value == previous) {
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if (value == previous) {
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value = next;
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value = next;
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return true;
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return true;
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} else {
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Logs::error("Definition") << "Can't apply int diff " << previous << " => " << next << " to " << getName()
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<< endl;
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return false;
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}
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} else {
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} else {
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Logs::error("Definition") << "Can't apply int diff " << previous << " => " << next << " to " << getName()
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Logs::error("Could not cast DefinitionDiff to IntDiff");
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<< endl;
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return false;
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return false;
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}
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}
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}
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}
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@ -31,7 +31,7 @@ class DEFINITIONSHARED_EXPORT IntNode : public DefinitionNode {
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*/
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*/
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void setValue(int new_value);
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void setValue(int new_value);
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const IntDiff *produceDiff(int new_value) const;
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const IntDiff *produceDiff(int new_value) const;
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void generateInitDiffs(vector<const DefinitionDiff *> *diffs) const;
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virtual void generateInitDiffs(vector<const DefinitionDiff *> *diffs) const override;
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virtual bool applyDiff(const DefinitionDiff *diff, bool backward = false) override;
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virtual bool applyDiff(const DefinitionDiff *diff, bool backward = false) override;
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private:
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private:
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#include "PackStream.h"
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#include "PackStream.h"
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#include "NoiseState.h"
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#include "NoiseState.h"
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#include "Color.h"
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#include "SurfaceMaterial.h"
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#include "SurfaceMaterial.h"
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#include "IntNode.h"
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#include "IntNode.h"
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#include "FloatNode.h"
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#include "FloatNode.h"
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#include "ColorNode.h"
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WaterDefinition::WaterDefinition(DefinitionNode *parent) : DefinitionNode(parent, "water", "water") {
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WaterDefinition::WaterDefinition(DefinitionNode *parent) : DefinitionNode(parent, "water", "water") {
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model = new IntNode(this, "model", -1);
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model = new IntNode(this, "model", -1);
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reflection = new FloatNode(this, "reflection");
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reflection = new FloatNode(this, "reflection");
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xoffset = new FloatNode(this, "xoffset");
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xoffset = new FloatNode(this, "xoffset");
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zoffset = new FloatNode(this, "zoffset");
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zoffset = new FloatNode(this, "zoffset");
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depth_color = new ColorNode(this, "depth_color");
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material = new SurfaceMaterial;
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material = new SurfaceMaterial;
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depth_color = new Color;
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foam_material = new SurfaceMaterial;
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foam_material = new SurfaceMaterial;
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noise_state = new NoiseState();
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noise_state = new NoiseState();
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@ -32,7 +32,6 @@ WaterDefinition::WaterDefinition(DefinitionNode *parent) : DefinitionNode(parent
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WaterDefinition::~WaterDefinition() {
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WaterDefinition::~WaterDefinition() {
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delete material;
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delete material;
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delete depth_color;
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delete foam_material;
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delete foam_material;
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delete noise_state;
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delete noise_state;
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}
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}
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@ -41,7 +40,6 @@ void WaterDefinition::save(PackStream *stream) const {
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DefinitionNode::save(stream);
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DefinitionNode::save(stream);
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material->save(stream);
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material->save(stream);
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depth_color->save(stream);
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stream->write(&transparency_depth);
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stream->write(&transparency_depth);
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stream->write(&transparency);
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stream->write(&transparency);
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stream->write(&lighting_depth);
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stream->write(&lighting_depth);
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@ -61,7 +59,6 @@ void WaterDefinition::load(PackStream *stream) {
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DefinitionNode::load(stream);
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DefinitionNode::load(stream);
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material->load(stream);
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material->load(stream);
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depth_color->load(stream);
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stream->read(&transparency_depth);
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stream->read(&transparency_depth);
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stream->read(&transparency);
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stream->read(&transparency);
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stream->read(&lighting_depth);
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stream->read(&lighting_depth);
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@ -84,7 +81,6 @@ void WaterDefinition::copy(DefinitionNode *_destination) const {
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WaterDefinition *destination = (WaterDefinition *)_destination;
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WaterDefinition *destination = (WaterDefinition *)_destination;
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*destination->material = *material;
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*destination->material = *material;
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*destination->depth_color = *depth_color;
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destination->transparency_depth = transparency_depth;
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destination->transparency_depth = transparency_depth;
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destination->transparency = transparency;
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destination->transparency = transparency;
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destination->lighting_depth = lighting_depth;
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destination->lighting_depth = lighting_depth;
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||||||
|
@ -100,7 +96,6 @@ void WaterDefinition::copy(DefinitionNode *_destination) const {
|
||||||
void WaterDefinition::validate() {
|
void WaterDefinition::validate() {
|
||||||
DefinitionNode::validate();
|
DefinitionNode::validate();
|
||||||
|
|
||||||
depth_color->a = 1.0;
|
|
||||||
material->base->a = 1.0;
|
material->base->a = 1.0;
|
||||||
material->reflection = 1.0;
|
material->reflection = 1.0;
|
||||||
material->shininess = 16.0;
|
material->shininess = 16.0;
|
||||||
|
@ -116,17 +111,13 @@ void WaterDefinition::validate() {
|
||||||
|
|
||||||
void WaterDefinition::nodeChanged(const DefinitionNode *node, const DefinitionDiff *) {
|
void WaterDefinition::nodeChanged(const DefinitionNode *node, const DefinitionDiff *) {
|
||||||
if (node == model) {
|
if (node == model) {
|
||||||
noise_state->randomizeOffsets();
|
|
||||||
|
|
||||||
switch (model->getValue()) {
|
switch (model->getValue()) {
|
||||||
case 1:
|
case 1:
|
||||||
transparency = 0.3;
|
transparency = 0.3;
|
||||||
reflection->setValue(0.07);
|
reflection->setValue(0.07);
|
||||||
transparency_depth = 3.0;
|
transparency_depth = 3.0;
|
||||||
material->setColor(0.05, 0.18, 0.2, 1.0);
|
material->setColor(0.05, 0.18, 0.2, 1.0);
|
||||||
depth_color->r = 0.0;
|
depth_color->setValue(Color(0.0, 0.18, 0.15));
|
||||||
depth_color->g = 0.18;
|
|
||||||
depth_color->b = 0.15;
|
|
||||||
lighting_depth = 4.0;
|
lighting_depth = 4.0;
|
||||||
scaling = 1.5;
|
scaling = 1.5;
|
||||||
waves_height = 1.0;
|
waves_height = 1.0;
|
||||||
|
@ -140,9 +131,7 @@ void WaterDefinition::nodeChanged(const DefinitionNode *node, const DefinitionDi
|
||||||
reflection->setValue(0.2);
|
reflection->setValue(0.2);
|
||||||
transparency_depth = 4.0;
|
transparency_depth = 4.0;
|
||||||
material->setColor(0.08, 0.15, 0.2, 1.0);
|
material->setColor(0.08, 0.15, 0.2, 1.0);
|
||||||
depth_color->r = 0.0;
|
depth_color->setValue(Color(0.0, 0.1, 0.1));
|
||||||
depth_color->g = 0.1;
|
|
||||||
depth_color->b = 0.1;
|
|
||||||
lighting_depth = 6.0;
|
lighting_depth = 6.0;
|
||||||
scaling = 1.0;
|
scaling = 1.0;
|
||||||
waves_height = 0.8;
|
waves_height = 0.8;
|
||||||
|
@ -155,6 +144,8 @@ void WaterDefinition::nodeChanged(const DefinitionNode *node, const DefinitionDi
|
||||||
}
|
}
|
||||||
|
|
||||||
void WaterDefinition::applyPreset(WaterPreset preset, RandomGenerator &random) {
|
void WaterDefinition::applyPreset(WaterPreset preset, RandomGenerator &random) {
|
||||||
|
noise_state->randomizeOffsets(random);
|
||||||
|
|
||||||
if (preset == WATER_PRESET_LAKE) {
|
if (preset == WATER_PRESET_LAKE) {
|
||||||
model->setValue(0);
|
model->setValue(0);
|
||||||
} else if (preset == WATER_PRESET_SEA) {
|
} else if (preset == WATER_PRESET_SEA) {
|
||||||
|
|
|
@ -32,6 +32,9 @@ class DEFINITIONSHARED_EXPORT WaterDefinition : public DefinitionNode, public De
|
||||||
inline FloatNode *propZOffset() const {
|
inline FloatNode *propZOffset() const {
|
||||||
return zoffset;
|
return zoffset;
|
||||||
}
|
}
|
||||||
|
inline ColorNode *propDepthColor() const {
|
||||||
|
return depth_color;
|
||||||
|
}
|
||||||
|
|
||||||
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff);
|
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff);
|
||||||
|
|
||||||
|
@ -41,7 +44,6 @@ class DEFINITIONSHARED_EXPORT WaterDefinition : public DefinitionNode, public De
|
||||||
public:
|
public:
|
||||||
double transparency;
|
double transparency;
|
||||||
SurfaceMaterial *material;
|
SurfaceMaterial *material;
|
||||||
Color *depth_color;
|
|
||||||
double transparency_depth;
|
double transparency_depth;
|
||||||
double lighting_depth;
|
double lighting_depth;
|
||||||
|
|
||||||
|
@ -60,6 +62,7 @@ class DEFINITIONSHARED_EXPORT WaterDefinition : public DefinitionNode, public De
|
||||||
FloatNode *reflection;
|
FloatNode *reflection;
|
||||||
FloatNode *xoffset;
|
FloatNode *xoffset;
|
||||||
FloatNode *zoffset;
|
FloatNode *zoffset;
|
||||||
|
ColorNode *depth_color;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,6 +18,8 @@ class FloatDiff;
|
||||||
class IntNode;
|
class IntNode;
|
||||||
class IntDiff;
|
class IntDiff;
|
||||||
class NoiseNode;
|
class NoiseNode;
|
||||||
|
class ColorNode;
|
||||||
|
class ColorDiff;
|
||||||
class DiffManager;
|
class DiffManager;
|
||||||
class DefinitionWatcher;
|
class DefinitionWatcher;
|
||||||
class Scenery;
|
class Scenery;
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#include "SurfaceMaterial.h"
|
#include "SurfaceMaterial.h"
|
||||||
#include "NoiseFunctionSimplex.h"
|
#include "NoiseFunctionSimplex.h"
|
||||||
#include "FloatNode.h"
|
#include "FloatNode.h"
|
||||||
|
#include "ColorNode.h"
|
||||||
#include "RayCastingResult.h"
|
#include "RayCastingResult.h"
|
||||||
|
|
||||||
WaterRenderer::WaterRenderer(SoftwareRenderer *parent) : parent(parent) {
|
WaterRenderer::WaterRenderer(SoftwareRenderer *parent) : parent(parent) {
|
||||||
|
@ -178,7 +179,7 @@ WaterRenderer::WaterResult WaterRenderer::getResult(double x, double z) {
|
||||||
if (definition->transparency == 0.0) {
|
if (definition->transparency == 0.0) {
|
||||||
result.refracted = COLOR_BLACK;
|
result.refracted = COLOR_BLACK;
|
||||||
} else {
|
} else {
|
||||||
Color depth_color = *definition->depth_color;
|
Color depth_color = definition->propDepthColor()->getValue();
|
||||||
refracted = parent->rayWalking(location, _refractRay(look_direction, normal), 1, 0, 1, 1);
|
refracted = parent->rayWalking(location, _refractRay(look_direction, normal), 1, 0, 1, 1);
|
||||||
depth = location.sub(refracted.hit_location).getNorm();
|
depth = location.sub(refracted.hit_location).getNorm();
|
||||||
depth_color.limitPower(refracted.hit_color.getPower());
|
depth_color.limitPower(refracted.hit_color.getPower());
|
||||||
|
|
108
src/tests/ColorNode_Test.cpp
Normal file
108
src/tests/ColorNode_Test.cpp
Normal file
|
@ -0,0 +1,108 @@
|
||||||
|
#include "BaseTestCase.h"
|
||||||
|
|
||||||
|
#include "ColorNode.h"
|
||||||
|
#include "ColorDiff.h"
|
||||||
|
#include "IntDiff.h"
|
||||||
|
#include "PackStream.h"
|
||||||
|
|
||||||
|
TEST(ColorNode, toString) {
|
||||||
|
ColorNode test(NULL, "test", Color(0.1, 0.2, 0.3, 0.4));
|
||||||
|
|
||||||
|
EXPECT_EQ("test 0.1,0.2,0.3,0.4", test.toString(0));
|
||||||
|
EXPECT_EQ(" test 0.1,0.2,0.3,0.4", test.toString(2));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ColorNode, saveLoadAndSkip) {
|
||||||
|
DefinitionNode root1(NULL, "root");
|
||||||
|
ColorNode testa1(&root1, "testa", COLOR_RED);
|
||||||
|
ColorNode testb1(&root1, "testb", COLOR_GREEN);
|
||||||
|
|
||||||
|
PackStream stream1;
|
||||||
|
root1.save(&stream1);
|
||||||
|
|
||||||
|
DefinitionNode root2(NULL, "root");
|
||||||
|
ColorNode testb2(&root2, "testb");
|
||||||
|
|
||||||
|
PackStream stream2(&stream1);
|
||||||
|
root2.load(&stream2);
|
||||||
|
|
||||||
|
EXPECT_EQ(COLOR_GREEN, testb2.getValue());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ColorNode, copy) {
|
||||||
|
ColorNode base(NULL, "test", COLOR_BLUE);
|
||||||
|
ColorNode other(NULL, "test", COLOR_RED);
|
||||||
|
DefinitionNode badother(NULL, "test");
|
||||||
|
|
||||||
|
base.copy(&other);
|
||||||
|
EXPECT_EQ(COLOR_BLUE, base.getValue());
|
||||||
|
EXPECT_EQ(COLOR_BLUE, other.getValue());
|
||||||
|
|
||||||
|
badother.copy(&base);
|
||||||
|
EXPECT_EQ(COLOR_BLUE, base.getValue());
|
||||||
|
|
||||||
|
base.copy(&badother);
|
||||||
|
// can't check anything, just useful in valgrind
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ColorNode, produceDiff) {
|
||||||
|
ColorNode node(NULL, "test", COLOR_BLUE);
|
||||||
|
const ColorDiff *diff = node.produceDiff(COLOR_RED);
|
||||||
|
|
||||||
|
EXPECT_EQ("color", diff->getTypeName());
|
||||||
|
EXPECT_EQ(COLOR_BLUE, diff->getOldValue());
|
||||||
|
EXPECT_EQ(COLOR_RED, diff->getNewValue());
|
||||||
|
|
||||||
|
bool result = node.applyDiff(diff);
|
||||||
|
|
||||||
|
EXPECT_TRUE(result);
|
||||||
|
EXPECT_EQ(COLOR_RED, node.getValue());
|
||||||
|
|
||||||
|
delete diff;
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ColorNode, applyDiff) {
|
||||||
|
ColorNode node(NULL, "test", COLOR_BLUE);
|
||||||
|
ColorDiff diff(&node, COLOR_BLUE, COLOR_RED);
|
||||||
|
DefinitionNode onode(NULL, "test", "badtype");
|
||||||
|
IntDiff odiff(&onode, 1, 2);
|
||||||
|
bool result;
|
||||||
|
|
||||||
|
EXPECT_EQ(COLOR_BLUE, node.getValue());
|
||||||
|
|
||||||
|
// apply
|
||||||
|
result = node.applyDiff(&diff);
|
||||||
|
|
||||||
|
EXPECT_TRUE(result);
|
||||||
|
EXPECT_EQ(COLOR_RED, node.getValue());
|
||||||
|
|
||||||
|
// can't apply twice
|
||||||
|
result = node.applyDiff(&diff);
|
||||||
|
|
||||||
|
EXPECT_FALSE(result);
|
||||||
|
EXPECT_EQ(COLOR_RED, node.getValue());
|
||||||
|
|
||||||
|
// reverse
|
||||||
|
result = node.applyDiff(&diff, true);
|
||||||
|
|
||||||
|
EXPECT_TRUE(result);
|
||||||
|
EXPECT_EQ(COLOR_BLUE, node.getValue());
|
||||||
|
|
||||||
|
// can't reverse twice
|
||||||
|
result = node.applyDiff(&diff, true);
|
||||||
|
|
||||||
|
EXPECT_FALSE(result);
|
||||||
|
EXPECT_EQ(COLOR_BLUE, node.getValue());
|
||||||
|
|
||||||
|
// bad type
|
||||||
|
result = node.applyDiff(&odiff);
|
||||||
|
|
||||||
|
EXPECT_FALSE(result);
|
||||||
|
EXPECT_EQ(COLOR_BLUE, node.getValue());
|
||||||
|
|
||||||
|
// apply again
|
||||||
|
result = node.applyDiff(&diff);
|
||||||
|
|
||||||
|
EXPECT_TRUE(result);
|
||||||
|
EXPECT_EQ(COLOR_RED, node.getValue());
|
||||||
|
}
|
Loading…
Reference in a new issue