Fixed coding style
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b376d7f8e9
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b51ce3426d
5 changed files with 8 additions and 7 deletions
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@ -55,7 +55,7 @@ OpenGLVegetation::~OpenGLVegetation() {
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delete layers_lock;
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for (auto &layer: layers) {
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for (auto &layer : layers) {
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delete layer;
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}
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layers.clear();
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@ -169,9 +169,9 @@ Color GodRaysSampler::apply(const Color &raw, const Color &atmosphered, const Ve
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inline double GodRaysSampler::getCache(int x, int y, int z) {
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double *cache = data + z * samples_x * samples_y + y * samples_x + x;
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if (*cache < 0.0) {
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Vector3 location =
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Vector3(bounds->getStart().x + sampling_step * to_double(x), bounds->getStart().y + sampling_step * to_double(y),
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bounds->getStart().z + sampling_step * to_double(z));
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Vector3 location = Vector3(bounds->getStart().x + sampling_step * to_double(x),
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bounds->getStart().y + sampling_step * to_double(y),
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bounds->getStart().z + sampling_step * to_double(z));
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double unfiltered_power = getRawLight(location, false).getPower();
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if (unfiltered_power == 0.0) {
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*cache = 1.0;
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@ -32,7 +32,8 @@ struct paysages::software::RenderScanlines {
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int right;
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};
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Rasterizer::Rasterizer(SoftwareRenderer *renderer, RenderProgress *progress, unsigned short client_id, const Color &color)
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Rasterizer::Rasterizer(SoftwareRenderer *renderer, RenderProgress *progress, unsigned short client_id,
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const Color &color)
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: renderer(renderer), progress(progress), client_id(client_id) {
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this->color = new Color(color);
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@ -10,7 +10,8 @@
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#include "VegetationRenderer.h"
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#include "RayCastingResult.h"
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VegetationRasterizer::VegetationRasterizer(SoftwareRenderer *renderer, RenderProgress *progress, unsigned short client_id)
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VegetationRasterizer::VegetationRasterizer(SoftwareRenderer *renderer, RenderProgress *progress,
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unsigned short client_id)
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: TerrainRasterizer(renderer, progress, client_id) {
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setYOffset(0.5);
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setColor(Color(0.7, 1.0, 0.7, 0.5));
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@ -19,4 +19,3 @@ TEST(VegetationRasterizer, isUseful) {
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EXPECT_TRUE(rast.isUseful());
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}
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