paysages : Finished material dialog + several improvements.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@333 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
parent
d204a2c294
commit
c0db22b200
16 changed files with 239 additions and 101 deletions
3
TODO
3
TODO
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@ -1,6 +1,5 @@
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Technology Preview 2 :
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- Fix the fog impression when cloud layer overlaps with ground range.
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- Fix dialog previews not always updating at dialog open.
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- Fix forms with layers apply and revert buttons (when deleting last cloud layer, can't apply it).
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- Replace zone ranges with curves (with curve input and curve dialog).
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- Interface for textures thickness, slope_range and thickness_transparency (and correct slider ranges).
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@ -11,7 +10,6 @@ Technology Preview 2 :
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- Add logarithmic sliders for some float values.
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- Save GUI config (views, render params).
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- Add an OSD ability on previews and use it for camera location and user landmarks.
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- WIP : Add a material editor dialog.
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- Add a zone editor dialog for localized textures.
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- Add a terrain modifier dialog with zones.
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- Use the curve editor in noise editor
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@ -49,6 +47,7 @@ Technology Preview 3 :
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- Multi threaded first pass.
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- Fix potential holes in land rendering.
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- Progressive final render.
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- Propose several backgrounds for water rendering (grid, sinus...).
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- If we can't remove clouds artifacts, blur them.
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Release Candidate :
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@ -24,6 +24,11 @@ public:
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_alive = true;
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}
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inline bool isOnFront()
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{
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return _preview->isVisible() && _preview->window()->isActiveWindow();
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}
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bool isFrom(BasePreview* preview)
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{
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return _preview == preview;
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@ -46,11 +51,7 @@ public:
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if (_need_render)
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{
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if (!_preview->isVisible())
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{
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return false;
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}
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if (!_preview->window()->isActiveWindow())
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if (!isOnFront())
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{
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return false;
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}
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@ -209,13 +210,16 @@ void PreviewDrawingManager::updateAllChunks()
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{
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PreviewChunk* chunk;
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chunk = _chunks.at(i);
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chunk->update();
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_lock.lock();
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if (!_updateQueue.contains(chunk))
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{
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_updateQueue.prepend(chunk);
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if (chunk->isOnFront())
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{
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chunk->update();
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_lock.lock();
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if (!_updateQueue.contains(chunk))
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{
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_updateQueue.prepend(chunk);
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}
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_lock.unlock();
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}
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_lock.unlock();
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}
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}
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@ -6,7 +6,7 @@
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#include <QWidget>
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/**************** Dialog form ****************/
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DialogMaterial::DialogMaterial(QWidget *parent, SurfaceMaterial* material) : QDialog(parent)
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DialogMaterial::DialogMaterial(QWidget *parent, SurfaceMaterial* material) : DialogWithPreview(parent)
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{
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QPushButton* button;
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QWidget* buttons;
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@ -16,7 +16,7 @@ DialogMaterial::DialogMaterial(QWidget *parent, SurfaceMaterial* material) : QDi
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_form = new FormMaterial(this, material);
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_form->hideButtons();
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layout()->addWidget(_form);
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buttons = new QWidget(this);
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buttons->setLayout(new QHBoxLayout());
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layout()->addWidget(buttons);
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@ -5,10 +5,11 @@
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#include <QListWidget>
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#include "basepreview.h"
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#include "formmaterial.h"
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#include "tools.h"
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#include "../lib_paysages/shared/types.h"
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class DialogMaterial : public QDialog
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class DialogMaterial : public DialogWithPreview
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{
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Q_OBJECT
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public:
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@ -82,7 +82,7 @@ private:
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/**************** Dialog form ****************/
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DialogNoise::DialogNoise(QWidget *parent, NoiseGenerator* value):
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QDialog(parent)
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DialogWithPreview(parent)
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{
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QWidget* previews;
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QWidget* form;
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@ -1,13 +1,13 @@
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#ifndef _PAYSAGES_QT_DIALOGNOISE_H_
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#define _PAYSAGES_QT_DIALOGNOISE_H_
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#include <QDialog>
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#include <QListWidget>
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#include "basepreview.h"
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#include "tools.h"
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#include "../lib_paysages/noise.h"
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class DialogNoise : public QDialog
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class DialogNoise : public DialogWithPreview
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{
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Q_OBJECT
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public:
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@ -1,27 +1,6 @@
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#include "formmaterial.h"
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#include "../lib_paysages/lighting.h"
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/**************** Previews ****************/
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class PreviewMaterialColor:public BasePreview
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{
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public:
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PreviewMaterialColor(QWidget* parent, SurfaceMaterial* material) : BasePreview(parent)
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{
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configScaling(0.05, 2.0, 0.05, 2.0);
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}
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protected:
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/*void updateData()
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{
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noiseCopy(_noise_original, _noise_preview);
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}*/
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QColor getColor(double x, double y)
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{
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return QColor(0, 0, 0);
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}
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private:
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SurfaceMaterial* _material;
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};
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#include "previewmaterial.h"
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/**************** Form ****************/
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FormMaterial::FormMaterial(QWidget* parent, SurfaceMaterial* material) : BaseForm(parent)
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@ -33,7 +12,7 @@ FormMaterial::FormMaterial(QWidget* parent, SurfaceMaterial* material) : BaseFor
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addInputDouble(tr("Light reflection"), &_material.reflection, 0.0, 1.0, 0.01, 0.1);
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addInputDouble(tr("Light reflection shininess"), &_material.shininess, 0.0, 20.0, 0.1, 1.0);
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_preview_color = new PreviewMaterialColor(this, &_material);
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_preview_color = new PreviewMaterial(this, &_material);
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addPreview(_preview_color, tr("Lighting preview"));
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revertConfig();
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@ -33,7 +33,7 @@ public:
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_renderer.customData[2] = &_lighting;
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_renderer.customData[3] = &_water;
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configScaling(0.5, 200.0, 1.0, 50.0);
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configScaling(0.5, 200.0, 3.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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@ -19,7 +19,7 @@ public:
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{
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_preview_definition = terrainCreateDefinition();
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configScaling(0.5, 200.0, 1.0, 50.0);
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configScaling(0.5, 200.0, 3.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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_renderer.customData[1] = &_textures;
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_renderer.customData[2] = &_lighting;
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configScaling(0.5, 200.0, 1.0, 50.0);
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configScaling(0.5, 200.0, 3.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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@ -24,7 +24,7 @@ public:
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_water = waterCreateDefinition();
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_terrain = terrainCreateDefinition();
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configScaling(0.5, 200.0, 1.0, 50.0);
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configScaling(0.5, 200.0, 3.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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_renderer.customData[1] = &_lighting;
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configScaling(10.0, 1000.0, 10.0, 250.0);
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//configScrolling(-30.0, 30.0, 0.0, -20.0, 20.0, 0.0);
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}
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protected:
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QColor getColor(double x, double y)
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@ -138,13 +139,14 @@ private:
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x = location.x + direction.x * (0.0 - location.z) / direction.z;
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y = location.y + direction.y * (0.0 - location.z) / direction.z;
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if (((int)ceil(x * 0.2) % 2 == 0) ^ ((int)ceil(y * 0.2 - 0.5) % 2 == 0))
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//if (((int)ceil(x * 0.2) % 2 == 0) ^ ((int)ceil(y * 0.2 - 0.5) % 2 == 0))
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if (y * 0.1 > sin(x - M_PI_2))
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{
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result.hit_color = COLOR_WHITE;
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}
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else
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{
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result.hit_color = COLOR_GREY;
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result.hit_color = COLOR_BLACK;
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}
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result.hit_location.x = x;
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result.hit_location.y = y;
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#include <QPainter>
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#include <QColorDialog>
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#include "dialogmaterial.h"
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class MaterialSmallPreview:public QWidget
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{
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public:
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MaterialSmallPreview(QWidget* parent, SurfaceMaterial* value) : QWidget(parent)
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{
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_value = value;
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}
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void paintEvent(QPaintEvent* event)
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{
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if (!_value)
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{
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return;
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}
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/*QPainter painter(this);
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int width = this->width();
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int height = this->height();
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double value, factor;
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for (int x = 0; x < width; x++)
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{
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factor = ((double)(height / 2)) / noiseGetMaxValue(noise);
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value = noiseGet1DTotal(noise, ((double)x) / factor) * factor;
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painter.setPen(QColor(255, 255, 255));
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painter.drawLine(x, 0, x, height / 2 + value);
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painter.setPen(QColor(0, 0, 0));
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painter.drawLine(x, height / 2 + value + 1, x, height);
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}*/
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}
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SurfaceMaterial* _value;
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};
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#include "previewmaterial.h"
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InputMaterial::InputMaterial(QWidget* form, QString label, SurfaceMaterial* value) : BaseInput(form, label)
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{
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_value = value;
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_preview = new MaterialSmallPreview(form, value);
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_preview = new SmallMaterialPreview(form, value);
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_preview->setMinimumSize(100, 40);
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_control = new QPushButton(tr("Edit"), form);
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116
gui_qt/previewmaterial.cpp
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116
gui_qt/previewmaterial.cpp
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#include "previewmaterial.h"
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#include <math.h>
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#include <QPainter>
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#include "tools.h"
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#include "../lib_paysages/lighting.h"
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#include "../lib_paysages/color.h"
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/***** Small static preview *****/
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SmallMaterialPreview::SmallMaterialPreview(QWidget* parent, SurfaceMaterial* material) : QWidget(parent)
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{
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LightDefinition light;
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_lighting = lightingCreateDefinition();
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light.color = COLOR_WHITE;
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light.amplitude = 0.0;
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light.direction.x = -0.5;
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light.direction.y = -0.5;
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light.direction.z = -0.5;
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light.direction = v3Normalize(light.direction);
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light.filtered = 0;
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light.masked = 0;
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light.reflection = 1.0;
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lightingAddLight(&_lighting, light);
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lightingValidateDefinition(&_lighting);
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_material = material;
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_renderer = rendererCreate();
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_renderer.camera_location.x = 0.0;
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_renderer.camera_location.x = 0.0;
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_renderer.camera_location.z = 10.0;
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}
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SmallMaterialPreview::~SmallMaterialPreview()
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{
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rendererDelete(&_renderer);
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}
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QColor SmallMaterialPreview::getColor(double x, double y)
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{
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double dist = sqrt(x * x + y * y);
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Vector3 point;
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if (dist > 1.0)
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{
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return colorToQColor(COLOR_TRANSPARENT);
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}
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else
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{
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point.x = x;
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point.y = -y;
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if (dist == 0)
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{
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point.z = 1.0;
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}
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else
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{
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point.z = fabs(acos(dist));
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}
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point = v3Normalize(point);
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return colorToQColor(lightingApplyToSurface(&_lighting, &_renderer, point, point, *_material));
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}
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}
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void SmallMaterialPreview::paintEvent(QPaintEvent* event)
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{
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QPainter painter(this);
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int width = this->width();
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int height = this->height();
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double factor, dx, dy;
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if (width > height)
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{
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factor = 2.0 / (double)height;
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}
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else
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{
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factor = 2.0 / (double)width;
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}
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dx = factor * (double)width / 2.0;
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dy = factor * (double)height / 2.0;
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for (int x = 0; x < width; x++)
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{
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for (int y = 0; y < height; y++)
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{
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painter.setPen(getColor((double)x * factor - dx, (double)y * factor - dy));
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painter.drawPoint(x, y);
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}
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}
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}
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/***** Large dynamic preview *****/
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PreviewMaterial::PreviewMaterial(QWidget* parent, SurfaceMaterial* material) : BasePreview(parent)
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{
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_small = new SmallMaterialPreview(this, material);
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_small->hide();
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configScaling(0.05, 2.0, 0.05, 2.0);
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}
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PreviewMaterial::~PreviewMaterial()
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{
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delete _small;
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}
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QColor PreviewMaterial::getColor(double x, double y)
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{
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return _small->getColor(x, y);
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}
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41
gui_qt/previewmaterial.h
Normal file
41
gui_qt/previewmaterial.h
Normal file
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#ifndef _PAYSAGES_QT_PREVIEWMATERIAL_H_
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#define _PAYSAGES_QT_PREVIEWMATERIAL_H_
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#include "basepreview.h"
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#include "../lib_paysages/lighting.h"
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#include "../lib_paysages/renderer.h"
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class SmallMaterialPreview:public QWidget
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{
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public:
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SmallMaterialPreview(QWidget* parent, SurfaceMaterial* material);
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~SmallMaterialPreview();
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QColor getColor(double x, double y);
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protected:
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virtual void paintEvent(QPaintEvent* event);
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private:
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SurfaceMaterial* _material;
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LightingDefinition _lighting;
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Renderer _renderer;
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};
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class PreviewMaterial:public BasePreview
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{
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Q_OBJECT
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public:
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PreviewMaterial(QWidget* parent, SurfaceMaterial* material);
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~PreviewMaterial();
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protected:
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virtual QColor getColor(double x, double y);
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private:
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SmallMaterialPreview* _small;
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};
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#endif
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18
gui_qt/tools.cpp
Normal file
18
gui_qt/tools.cpp
Normal file
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#include "tools.h"
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#include <QEvent>
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#include "basepreview.h"
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DialogWithPreview::DialogWithPreview(QWidget* parent) : QDialog(parent)
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{
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}
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bool DialogWithPreview::event(QEvent* event)
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{
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if (event->type() == QEvent::WindowActivate)
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{
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BasePreview::reviveAll();
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}
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return QDialog::event(event);
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}
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@ -2,6 +2,7 @@
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#define _PAYSAGES_QT_TOOLS_H_
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#include <QColor>
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#include <QDialog>
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#include "../lib_paysages/shared/types.h"
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#include "../lib_paysages/color.h"
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@ -12,6 +13,16 @@ static inline QColor colorToQColor(Color color)
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return QColor(color.r * 255.0, color.g * 255.0, color.b * 255.0, color.a * 255.0);
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}
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class DialogWithPreview:public QDialog
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{
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Q_OBJECT
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public:
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DialogWithPreview(QWidget* parent);
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protected:
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virtual bool event(QEvent* event);
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};
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#ifndef NDEBUG
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#include <QDebug>
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static inline void logDebug(QString string)
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@ -426,22 +426,22 @@ Maintenir Ctrl : Plus rapide</translation>
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<context>
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<name>FormMaterial</name>
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<message>
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<location filename="../gui_qt/formmaterial.cpp" line="32"/>
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<location filename="../gui_qt/formmaterial.cpp" line="11"/>
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<source>Base color</source>
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<translation type="unfinished">Couleur de base</translation>
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</message>
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<message>
|
||||
<location filename="../gui_qt/formmaterial.cpp" line="33"/>
|
||||
<location filename="../gui_qt/formmaterial.cpp" line="12"/>
|
||||
<source>Light reflection</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formmaterial.cpp" line="34"/>
|
||||
<location filename="../gui_qt/formmaterial.cpp" line="13"/>
|
||||
<source>Light reflection shininess</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formmaterial.cpp" line="37"/>
|
||||
<location filename="../gui_qt/formmaterial.cpp" line="16"/>
|
||||
<source>Lighting preview</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -689,17 +689,17 @@ Maintenir Ctrl : Plus rapide</translation>
|
|||
<context>
|
||||
<name>FormWater</name>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="177"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="179"/>
|
||||
<source>Coverage preview</source>
|
||||
<translation>Aperçu de la couverture</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="178"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="180"/>
|
||||
<source>Rendered preview (without/with lighting)</source>
|
||||
<translation>Aperçu du rendu (sans/avec éclairage)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="180"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="182"/>
|
||||
<source>Height</source>
|
||||
<translation>Hauteur</translation>
|
||||
</message>
|
||||
|
@ -716,47 +716,47 @@ Maintenir Ctrl : Plus rapide</translation>
|
|||
<translation type="obsolete">Concentration de la lumière réfléchie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="181"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="183"/>
|
||||
<source>Surface material</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="183"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="185"/>
|
||||
<source>Transparency</source>
|
||||
<translation>Transparence</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="184"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="186"/>
|
||||
<source>Reflection</source>
|
||||
<translation>Reflets</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="185"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="187"/>
|
||||
<source>Transparency distance</source>
|
||||
<translation>Distance maximale de transparence</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="182"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="184"/>
|
||||
<source>Depth color</source>
|
||||
<translation>Couleur en profondeur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="186"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="188"/>
|
||||
<source>Light-through distance</source>
|
||||
<translation>Distance de filtrage de la lumière</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="187"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="189"/>
|
||||
<source>Waves noise</source>
|
||||
<translation>Bruit des vagues</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="188"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="190"/>
|
||||
<source>Waves height</source>
|
||||
<translation>Hauteur des vagues</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/formwater.cpp" line="189"/>
|
||||
<location filename="../gui_qt/formwater.cpp" line="191"/>
|
||||
<source>Waves scaling</source>
|
||||
<translation>Echelle des vagues</translation>
|
||||
</message>
|
||||
|
@ -809,7 +809,7 @@ Maintenir Ctrl : Plus rapide</translation>
|
|||
<context>
|
||||
<name>InputMaterial</name>
|
||||
<message>
|
||||
<location filename="../gui_qt/inputmaterial.cpp" line="50"/>
|
||||
<location filename="../gui_qt/inputmaterial.cpp" line="17"/>
|
||||
<source>Edit</source>
|
||||
<translation type="unfinished">Editer</translation>
|
||||
</message>
|
||||
|
@ -916,7 +916,7 @@ rapide (F5)</translation>
|
|||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="189"/>
|
||||
<source>Do you want to load a scenery from file ? Any unsaved changes will be lost.</source>
|
||||
<translation>Voulez-vous charger une scène ? Les modifications nons sauvegardées seront perdues.</translation>
|
||||
<translation>Voulez-vous charger une scène ? Les modifications non sauvegardées seront perdues.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_qt/mainwindow.cpp" line="189"/>
|
||||
|
|
Loading…
Reference in a new issue