Removed header inlining of Vector3 and Color methods

This made cross-platform compiling and profiling more complicated
This commit is contained in:
Michaël Lemaire 2015-12-09 00:32:29 +01:00
parent f242f55f81
commit c12cd91f9b
21 changed files with 210 additions and 225 deletions

View file

@ -1,6 +1,7 @@
#include "Color.inline.cpp"
#include "Color.h"
#include <cmath>
#include <cassert>
#include "PackStream.h"
const Color paysages::basics::COLOR_TRANSPARENT = {0.0, 0.0, 0.0, 0.0};
@ -11,6 +12,12 @@ const Color paysages::basics::COLOR_BLUE = {0.0, 0.0, 1.0, 1.0};
const Color paysages::basics::COLOR_WHITE = {1.0, 1.0, 1.0, 1.0};
const Color paysages::basics::COLOR_GREY = {0.5, 0.5, 0.5, 1.0};
Color::Color(double r, double g, double b, double a) : r(r), g(g), b(b), a(a) {
}
Color::Color(const Color &col) : r(col.r), g(col.g), b(col.b), a(col.a) {
}
void Color::save(PackStream *stream) const {
stream->write(&r);
stream->write(&g);
@ -24,3 +31,142 @@ void Color::load(PackStream *stream) {
stream->read(&b);
stream->read(&a);
}
unsigned int Color::to32BitRGBA() const {
return (((unsigned int)(a * 255.0)) << 24) | (((unsigned int)(b * 255.0)) << 16) |
(((unsigned int)(g * 255.0)) << 8) | ((unsigned int)(r * 255.0));
}
unsigned int Color::to32BitBGRA() const {
return (((unsigned int)(a * 255.0)) << 24) | (((unsigned int)(r * 255.0)) << 16) |
(((unsigned int)(g * 255.0)) << 8) | ((unsigned int)(b * 255.0));
}
unsigned int Color::to32BitARGB() const {
return (((unsigned int)(b * 255.0)) << 24) | (((unsigned int)(g * 255.0)) << 16) |
(((unsigned int)(r * 255.0)) << 8) | ((unsigned int)(a * 255.0));
}
unsigned int Color::to32BitABGR() const {
return (((unsigned int)(r * 255.0)) << 24) | (((unsigned int)(g * 255.0)) << 16) |
(((unsigned int)(b * 255.0)) << 8) | ((unsigned int)(a * 255.0));
}
Color Color::from32BitRGBA(unsigned int col) {
return Color(((double)(col & 0x000000FF)) / 255.0, ((double)((col & 0x0000FF00) >> 8)) / 255.0,
((double)((col & 0x00FF0000) >> 16)) / 255.0, ((double)((col & 0xFF000000) >> 24)) / 255.0);
}
Color Color::from32BitBGRA(unsigned int col) {
return Color(((double)(col & 0x000000FF)) / 255.0, ((double)((col & 0x0000FF00) >> 8)) / 255.0,
((double)((col & 0x00FF0000) >> 16)) / 255.0, ((double)((col & 0xFF000000) >> 24)) / 255.0);
}
Color Color::from32BitARGB(unsigned int col) {
return Color(((double)(col & 0x000000FF)) / 255.0, ((double)((col & 0x0000FF00) >> 8)) / 255.0,
((double)((col & 0x00FF0000) >> 16)) / 255.0, ((double)((col & 0xFF000000) >> 24)) / 255.0);
}
Color Color::from32BitABGR(unsigned int col) {
return Color(((double)(col & 0x000000FF)) / 255.0, ((double)((col & 0x0000FF00) >> 8)) / 255.0,
((double)((col & 0x00FF0000) >> 16)) / 255.0, ((double)((col & 0xFF000000) >> 24)) / 255.0);
}
void Color::mask(const Color &mask) {
double new_a;
new_a = a + mask.a - (a * mask.a);
r = (mask.r * mask.a + r * a - r * a * mask.a) / new_a;
g = (mask.g * mask.a + g * a - g * a * mask.a) / new_a;
b = (mask.b * mask.a + b * a - b * a * mask.a) / new_a;
a = new_a;
/*double mask_weight = mask->a;
double base_weight = 1.0 - mask_weight;
base->r = mask->r * mask_weight + base->r * base_weight;
base->g = mask->g * mask_weight + base->g * base_weight;
base->b = mask->b * mask_weight + base->b * base_weight;
base->a = base->a + mask_weight * (1.0 - base->a);*/
}
double Color::normalize() {
#ifndef NDEBUG
assert(r >= 0.0);
assert(g >= 0.0);
assert(b >= 0.0);
assert(a >= 0.0);
#ifdef isnan
assert(!isnan(r));
assert(!isnan(g));
assert(!isnan(b));
assert(!isnan(a));
#endif
#ifdef isfinite
assert(isfinite(r));
assert(isfinite(g));
assert(isfinite(b));
assert(isfinite(a));
#endif
#endif
if (r > 1.0) {
r = 1.0;
}
if (g > 1.0) {
g = 1.0;
}
if (b > 1.0) {
b = 1.0;
}
return 1.0;
/*double max = colorGetValue(col);
assert(max >= 0.0);
if (max > 1.0)
{
col->r /= max;
col->g /= max;
col->b /= max;
}
return max;*/
}
double Color::getValue() const {
double max;
max = r;
if (g > max) {
max = g;
}
if (b > max) {
max = b;
}
return max;
}
double Color::getPower() const {
return r + g + b;
}
void Color::limitPower(double max_power) {
double power = r + g + b;
if (power > max_power) {
double factor = max_power / power;
r *= factor;
g *= factor;
b *= factor;
}
}
Color Color::add(const Color &other) const {
return Color(r + other.r, g + other.g, b + other.b, a);
}
Color Color::lerp(const Color &other, double f) const {
Color result(r * (1.0 - f) + other.r * f, g * (1.0 - f) + other.g * f, b * (1.0 - f) + other.b * f,
a * (1.0 - f) + other.a * f);
return result;
}

View file

@ -1,158 +0,0 @@
#define COLOR_INLINE_CPP
#ifndef NDEBUG
#include <cmath>
#include <cassert>
#endif
#ifdef COLOR_H
#define METHSPEC inline
#else
#include "Color.h"
#define METHSPEC
#endif
METHSPEC Color::Color(double r, double g, double b, double a) : r(r), g(g), b(b), a(a) {
}
METHSPEC Color::Color(const Color &col) : r(col.r), g(col.g), b(col.b), a(col.a) {
}
METHSPEC unsigned int Color::to32BitRGBA() const {
return (((unsigned int)(a * 255.0)) << 24) | (((unsigned int)(b * 255.0)) << 16) |
(((unsigned int)(g * 255.0)) << 8) | ((unsigned int)(r * 255.0));
}
METHSPEC unsigned int Color::to32BitBGRA() const {
return (((unsigned int)(a * 255.0)) << 24) | (((unsigned int)(r * 255.0)) << 16) |
(((unsigned int)(g * 255.0)) << 8) | ((unsigned int)(b * 255.0));
}
METHSPEC unsigned int Color::to32BitARGB() const {
return (((unsigned int)(b * 255.0)) << 24) | (((unsigned int)(g * 255.0)) << 16) |
(((unsigned int)(r * 255.0)) << 8) | ((unsigned int)(a * 255.0));
}
METHSPEC unsigned int Color::to32BitABGR() const {
return (((unsigned int)(r * 255.0)) << 24) | (((unsigned int)(g * 255.0)) << 16) |
(((unsigned int)(b * 255.0)) << 8) | ((unsigned int)(a * 255.0));
}
METHSPEC Color Color::from32BitRGBA(unsigned int col) {
return Color(((double)(col & 0x000000FF)) / 255.0, ((double)((col & 0x0000FF00) >> 8)) / 255.0,
((double)((col & 0x00FF0000) >> 16)) / 255.0, ((double)((col & 0xFF000000) >> 24)) / 255.0);
}
METHSPEC Color Color::from32BitBGRA(unsigned int col) {
return Color(((double)(col & 0x000000FF)) / 255.0, ((double)((col & 0x0000FF00) >> 8)) / 255.0,
((double)((col & 0x00FF0000) >> 16)) / 255.0, ((double)((col & 0xFF000000) >> 24)) / 255.0);
}
METHSPEC Color Color::from32BitARGB(unsigned int col) {
return Color(((double)(col & 0x000000FF)) / 255.0, ((double)((col & 0x0000FF00) >> 8)) / 255.0,
((double)((col & 0x00FF0000) >> 16)) / 255.0, ((double)((col & 0xFF000000) >> 24)) / 255.0);
}
METHSPEC Color Color::from32BitABGR(unsigned int col) {
return Color(((double)(col & 0x000000FF)) / 255.0, ((double)((col & 0x0000FF00) >> 8)) / 255.0,
((double)((col & 0x00FF0000) >> 16)) / 255.0, ((double)((col & 0xFF000000) >> 24)) / 255.0);
}
METHSPEC void Color::mask(const Color &mask) {
double new_a;
new_a = a + mask.a - (a * mask.a);
r = (mask.r * mask.a + r * a - r * a * mask.a) / new_a;
g = (mask.g * mask.a + g * a - g * a * mask.a) / new_a;
b = (mask.b * mask.a + b * a - b * a * mask.a) / new_a;
a = new_a;
/*double mask_weight = mask->a;
double base_weight = 1.0 - mask_weight;
base->r = mask->r * mask_weight + base->r * base_weight;
base->g = mask->g * mask_weight + base->g * base_weight;
base->b = mask->b * mask_weight + base->b * base_weight;
base->a = base->a + mask_weight * (1.0 - base->a);*/
}
METHSPEC double Color::normalize() {
#ifndef NDEBUG
assert(r >= 0.0);
assert(g >= 0.0);
assert(b >= 0.0);
assert(a >= 0.0);
#ifdef isnan
assert(!isnan(r));
assert(!isnan(g));
assert(!isnan(b));
assert(!isnan(a));
#endif
#ifdef isfinite
assert(isfinite(r));
assert(isfinite(g));
assert(isfinite(b));
assert(isfinite(a));
#endif
#endif
if (r > 1.0) {
r = 1.0;
}
if (g > 1.0) {
g = 1.0;
}
if (b > 1.0) {
b = 1.0;
}
return 1.0;
/*double max = colorGetValue(col);
assert(max >= 0.0);
if (max > 1.0)
{
col->r /= max;
col->g /= max;
col->b /= max;
}
return max;*/
}
METHSPEC double Color::getValue() const {
double max;
max = r;
if (g > max) {
max = g;
}
if (b > max) {
max = b;
}
return max;
}
METHSPEC double Color::getPower() const {
return r + g + b;
}
METHSPEC void Color::limitPower(double max_power) {
double power = r + g + b;
if (power > max_power) {
double factor = max_power / power;
r *= factor;
g *= factor;
b *= factor;
}
}
METHSPEC Color Color::add(const Color &other) const {
return Color(r + other.r, g + other.g, b + other.b, a);
}
METHSPEC Color Color::lerp(const Color &other, double f) const {
Color result(r * (1.0 - f) + other.r * f, g * (1.0 - f) + other.g * f, b * (1.0 - f) + other.b * f,
a * (1.0 - f) + other.a * f);
return result;
}

View file

@ -1,5 +1,6 @@
#include "InfiniteCylinder.h"
#include <cmath>
#include "PackStream.h"
#define EPS 1E-8

View file

@ -1,5 +1,6 @@
#include "InfinitePlane.h"
#include <cmath>
#include "PackStream.h"
#include "InfiniteRay.h"

View file

@ -1,5 +1,6 @@
#include "SpaceSegment.h"
#include <cmath>
#include <climits>
#include "SpaceGridIterator.h"

View file

@ -1,5 +1,6 @@
#include "Sphere.h"
#include <cmath>
#include "PackStream.h"
#include "InfiniteRay.h"

View file

@ -1,4 +1,4 @@
#include "Vector3.inline.cpp"
#include "Vector3.h"
#include <cmath>
#include "PackStream.h"
@ -16,6 +16,10 @@ Vector3::Vector3(const VectorSpherical &v)
: x(v.r * cos(v.phi) * cos(v.theta)), y(v.r * sin(v.theta)), z(-v.r * sin(v.phi) * cos(v.theta)) {
}
Vector3::Vector3(double x, double y, double z) : x(x), y(y), z(z) {
}
void Vector3::save(PackStream *stream) const {
stream->write(&x);
stream->write(&y);
@ -27,6 +31,48 @@ void Vector3::load(PackStream *stream) {
stream->read(&z);
}
Vector3 Vector3::add(double x, double y, double z) const {
return Vector3(this->x + x, this->y + y, this->z + z);
}
Vector3 Vector3::add(const Vector3 &other) const {
return Vector3(x + other.x, y + other.y, z + other.z);
}
Vector3 Vector3::sub(const Vector3 &other) const {
return Vector3(x - other.x, y - other.y, z - other.z);
}
Vector3 Vector3::inverse() const {
return Vector3(-x, -y, -z);
}
Vector3 Vector3::scale(double scaling) const {
return Vector3(x * scaling, y * scaling, z * scaling);
}
double Vector3::getNorm() const {
return sqrt(x * x + y * y + z * z);
}
Vector3 Vector3::normalize() const {
double norm = sqrt(x * x + y * y + z * z);
if (norm == 0.0) {
return VECTOR_ZERO;
} else {
norm = 1.0 / norm;
return Vector3(x * norm, y * norm, z * norm);
}
}
double Vector3::dotProduct(const Vector3 &other) const {
return x * other.x + y * other.y + z * other.z;
}
Vector3 Vector3::crossProduct(const Vector3 &other) const {
return Vector3(y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x);
}
static inline double _euclidGet2DAngle(double x, double y) {
// TEMP Copy of old euclid.c
double nx, ny, d, ret;

View file

@ -90,11 +90,4 @@ BASICSSHARED_EXPORT extern const Vector3 VECTOR_WEST;
}
}
// Inlining
#if PAYSAGES_USE_INLINING
#ifndef VECTOR3_INLINE_CPP
#include "Vector3.inline.cpp"
#endif
#endif
#endif // VECTOR3_H

View file

@ -1,55 +0,0 @@
#define VECTOR3_INLINE_CPP
#ifdef VECTOR3_H
#define METHSPEC inline
#else
#include "Vector3.h"
#define METHSPEC
#endif
#include <cmath>
METHSPEC Vector3::Vector3(double x, double y, double z) : x(x), y(y), z(z) {
}
METHSPEC Vector3 Vector3::add(double x, double y, double z) const {
return Vector3(this->x + x, this->y + y, this->z + z);
}
METHSPEC Vector3 Vector3::add(const Vector3 &other) const {
return Vector3(x + other.x, y + other.y, z + other.z);
}
METHSPEC Vector3 Vector3::sub(const Vector3 &other) const {
return Vector3(x - other.x, y - other.y, z - other.z);
}
METHSPEC Vector3 Vector3::inverse() const {
return Vector3(-x, -y, -z);
}
METHSPEC Vector3 Vector3::scale(double scaling) const {
return Vector3(x * scaling, y * scaling, z * scaling);
}
METHSPEC double Vector3::getNorm() const {
return sqrt(x * x + y * y + z * z);
}
METHSPEC Vector3 Vector3::normalize() const {
double norm = sqrt(x * x + y * y + z * z);
if (norm == 0.0) {
return VECTOR_ZERO;
} else {
norm = 1.0 / norm;
return Vector3(x * norm, y * norm, z * norm);
}
}
METHSPEC double Vector3::dotProduct(const Vector3 &other) const {
return x * other.x + y * other.y + z * other.z;
}
METHSPEC Vector3 Vector3::crossProduct(const Vector3 &other) const {
return Vector3(y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x);
}

View file

@ -1,5 +1,6 @@
#include "AtmosphereDefinition.h"
#include <cmath>
#include "PackStream.h"
#include "RandomGenerator.h"
#include "FloatNode.h"

View file

@ -1,5 +1,7 @@
#include "CloudBasicLayerRenderer.h"
#include <cassert>
#include <cmath>
#include "CloudLayerDefinition.h"
#include "SoftwareRenderer.h"
#include "NoiseGenerator.h"
@ -12,8 +14,6 @@
#include "Logs.h"
#include "FloatNode.h"
#include <cassert>
struct CloudSegment {
Vector3 start;
Vector3 end;

View file

@ -1,5 +1,6 @@
#include "Rasterizer.h"
#include <cmath>
#include "SoftwareRenderer.h"
#include "CameraDefinition.h"
#include "CanvasPortion.h"

View file

@ -1,5 +1,6 @@
#include "SkyRasterizer.h"
#include <cmath>
#include "Vector3.h"
#include "Color.h"
#include "SoftwareRenderer.h"

View file

@ -1,5 +1,6 @@
#include "TerrainRasterizer.h"
#include <cmath>
#include "SoftwareRenderer.h"
#include "BoundingBox.h"
#include "CameraDefinition.h"

View file

@ -1,5 +1,6 @@
#include "TerrainRayWalker.h"
#include <cmath>
#include "SoftwareRenderer.h"
#include "Scenery.h"
#include "TerrainDefinition.h"

View file

@ -1,5 +1,6 @@
#include "TexturesRenderer.h"
#include <cmath>
#include "Scenery.h"
#include "SoftwareRenderer.h"
#include "TextureLayerDefinition.h"

View file

@ -1,5 +1,6 @@
#include "WaterRasterizer.h"
#include <cmath>
#include "SoftwareRenderer.h"
#include "WaterRenderer.h"
#include "CanvasFragment.h"

View file

@ -1,5 +1,6 @@
#include "WaterRenderer.h"
#include <cmath>
#include "SoftwareRenderer.h"
#include "TerrainRenderer.h"
#include "WaterDefinition.h"

View file

@ -7,7 +7,6 @@
#define Q_DECL_EXPORT __declspec(dllexport)
#define Q_DECL_IMPORT __declspec(dllimport)
#else
#define PAYSAGES_USE_INLINING 1
#define Q_DECL_EXPORT __attribute__((visibility("default")))
#define Q_DECL_IMPORT __attribute__((visibility("default")))
#endif

View file

@ -1,5 +1,6 @@
#include "BaseTestCase.h"
#include <cmath>
#include "CappedCylinder.h"
TEST(CappedCylinder, checkRayIntersection) {

View file

@ -1,6 +1,7 @@
#include "BaseTestCase.h"
#include "GodRaysSampler.h"
#include <cmath>
#include "SpaceSegment.h"
#include "Vector3.h"
#include "LightingManager.h"