Restored clouds aspect preview
This commit is contained in:
parent
1d9f622a26
commit
c497cf2127
12 changed files with 180 additions and 89 deletions
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@ -2,6 +2,7 @@
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#include "BasePreview.h"
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#include "BasePreview.h"
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#include "Scenery.h"
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#include "Scenery.h"
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#include "clouds/BaseCloudsModel.h"
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#include "CloudsDefinition.h"
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#include "CloudsDefinition.h"
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#include "CloudLayerDefinition.h"
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#include "CloudLayerDefinition.h"
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#include "CloudsRenderer.h"
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#include "CloudsRenderer.h"
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@ -9,43 +10,78 @@
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#include "LightComponent.h"
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#include "LightComponent.h"
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#include "AtmosphereResult.h"
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#include "AtmosphereResult.h"
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/*static void _getLightingStatus(Renderer*, LightStatus* status, Vector3, int)
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class FakeCloudModel:public BaseCloudsModel
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{
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{
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LightComponent light;
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public:
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FakeCloudModel(BaseCloudsModel* real_model):
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BaseCloudsModel(real_model->getLayer()), real_model(real_model)
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{
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}
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light.color.r = 0.5;
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virtual ~FakeCloudModel()
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light.color.g = 0.5;
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{
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light.color.b = 0.5;
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delete real_model;
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light.direction = Vector3(-1.0, 0.5, 1.0).normalize();
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}
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light.altered = 1;
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light.reflection = 0.0;
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status->pushComponent(light);
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light.color.r = 0.1;
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virtual void update()
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light.color.g = 0.1;
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{
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light.color.b = 0.1;
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real_model->update();
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light.direction = Vector3(1.0, -0.5, -1.0).normalize();
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}
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light.altered = 0;
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light.reflection = 0.0;
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status->pushComponent(light);
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}
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static double _getDensity(Renderer*, CloudLayerDefinition* layer, Vector3 location)
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virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const
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{
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{
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double distance = 2.0 * v3Norm(location) / layer->scaling;
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real_model->getAltitudeRange(min_altitude, max_altitude);
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}
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virtual void getDetailRange(double *min_step, double *max_step) const
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{
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real_model->getDetailRange(min_step, max_step);
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*min_step *= 0.4;
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*max_step *= 0.4;
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}
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virtual double getProbability(const Vector3 &location, double radius) const
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{
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return real_model->getProbability(location, radius);
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}
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virtual Color filterLight(const Color &light, double length, double density) const
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{
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return real_model->filterLight(light, length, density);
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}
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virtual Color applyLightExit(const Color &light, const Vector3 &light_direction, const Vector3 &direction_to_eye) const
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{
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return real_model->applyLightExit(light, light_direction, direction_to_eye);
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}
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virtual double getDensity(const Vector3 &location) const override
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{
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double ymin, ymax, thickness;
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getAltitudeRange(&ymin, &ymax);
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thickness = ymax - ymin;
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Vector3 center(0.0, ymin + thickness * 0.5, 0.0);
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double distance = 2.0 * location.sub(center).getNorm() / thickness;
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double fallout = 0.7;
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if (distance > 1.0)
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if (distance > 1.0)
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{
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{
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return 0.0;
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return 0.0;
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}
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}
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else if (distance < 0.8)
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else if (distance < 1.0 - fallout)
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{
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{
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return 1.0;
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return 1.0;
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}
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}
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else
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else
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{
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{
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return (1.0 - distance) / 0.2;
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double factor = (1.0 - distance) / fallout;
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return real_model->getDensity(location) * (1.0 - factor) + factor;
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}
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}
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}*/
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}
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private:
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BaseCloudsModel* real_model;
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};
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CloudsAspectPreviewRenderer::CloudsAspectPreviewRenderer(CloudLayerDefinition* layer):
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CloudsAspectPreviewRenderer::CloudsAspectPreviewRenderer(CloudLayerDefinition* layer):
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layer(layer)
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layer(layer)
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@ -60,35 +96,37 @@ CloudsAspectPreviewRenderer::CloudsAspectPreviewRenderer(CloudLayerDefinition* l
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void CloudsAspectPreviewRenderer::bindEvent(BasePreview* preview)
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void CloudsAspectPreviewRenderer::bindEvent(BasePreview* preview)
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{
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{
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preview->configScaling(0.5, 2.0, 0.1, 2.0);
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preview->configScaling(0.5, 2.0, 0.1, 2.0);
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preview->configHdrToneMapping(true);
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}
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}
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void CloudsAspectPreviewRenderer::updateEvent()
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void CloudsAspectPreviewRenderer::updateEvent()
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{
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{
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CloudLayerDefinition* preview_layer = getScenery()->getClouds()->getCloudLayer(0);
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CloudLayerDefinition* preview_layer = getScenery()->getClouds()->getCloudLayer(0);
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layer->copy(preview_layer);
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layer->copy(preview_layer);
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preview_layer->coverage = 0.5;
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preview_layer->altitude = -preview_layer->scaling / 2.0;
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preview_layer->validate();
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prepare();
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prepare();
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//disableAerialPerspective();
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disableAtmosphere();
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//clouds->getLayerDensity = _getDensity;
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BaseCloudsModel* real_model = getCloudsRenderer()->getLayerModel(0);
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//atmosphere->getLightingStatus = _getLightingStatus;
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getCloudsRenderer()->setLayerModel(0, new FakeCloudModel(real_model), false);
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}
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}
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Color CloudsAspectPreviewRenderer::getColor2D(double x, double y, double)
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Color CloudsAspectPreviewRenderer::getColor2D(double x, double y, double)
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{
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{
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Vector3 start, end;
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Vector3 start, end;
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double thickness = layer->scaling;
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BaseCloudsModel* model = getCloudsRenderer()->getLayerModel(0);
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double ymin, ymax, thickness;
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model->getAltitudeRange(&ymin, &ymax);
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thickness = ymax - ymin;
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start.x = x * thickness * 0.5;
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start.x = x * thickness * 0.5;
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start.z = y * thickness * 0.5;
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start.y = ymin + (1.0 - y) * thickness * 0.5;
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start.y = thickness * 0.5;
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start.z = thickness * 0.5;
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end.x = start.x;
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end.x = start.x;
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end.z = start.z;
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end.y = start.y;
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end.y = -start.y;
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end.z = -start.z;
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return getCloudsRenderer()->getColor(start, end, COLOR_BLUE);
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return getCloudsRenderer()->getColor(start, end, COLOR_BLUE);
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}
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}
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@ -11,6 +11,8 @@ CloudsCoveragePreviewRenderer::CloudsCoveragePreviewRenderer(CloudLayerDefinitio
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{
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{
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perspective = true;
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perspective = true;
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render_quality = 6;
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CloudsDefinition* clouds = getScenery()->getClouds();
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CloudsDefinition* clouds = getScenery()->getClouds();
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clouds->clear();
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clouds->clear();
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clouds->addLayer();
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clouds->addLayer();
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@ -50,32 +50,7 @@ void TerrainShapePreviewRenderer::updateEvent()
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prepare();
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prepare();
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LightComponent light;
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disableAtmosphere();
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std::vector<LightComponent> lights;
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light.color.r = 0.6;
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light.color.g = 0.6;
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light.color.b = 0.6;
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light.direction.x = -1.0;
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light.direction.y = -0.5;
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light.direction.z = 1.0;
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light.direction = light.direction.normalize();
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light.altered = 1;
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light.reflection = 0.0;
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lights.push_back(light);
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light.color.r = 0.2;
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light.color.g = 0.2;
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light.color.b = 0.2;
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light.direction.x = 1.0;
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light.direction.y = -0.5;
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light.direction.z = -1.0;
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light.direction = light.direction.normalize();
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light.altered = 0;
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light.reflection = 0.0;
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lights.push_back(light);
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disableAtmosphere(lights);
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}
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}
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Color TerrainShapePreviewRenderer::getColor2D(double x, double y, double scaling)
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Color TerrainShapePreviewRenderer::getColor2D(double x, double y, double scaling)
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@ -106,9 +106,16 @@ AtmosphereResult BaseAtmosphereRenderer::getSkyColor(Vector3)
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Vector3 BaseAtmosphereRenderer::getSunDirection()
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Vector3 BaseAtmosphereRenderer::getSunDirection()
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{
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{
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if (lights.size() > 0)
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{
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return lights[0].direction.scale(-1.0);
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}
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else
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{
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AtmosphereDefinition* atmosphere = getDefinition();
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AtmosphereDefinition* atmosphere = getDefinition();
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double sun_angle = (atmosphere->_daytime + 0.75) * M_PI * 2.0;
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double sun_angle = (atmosphere->_daytime + 0.75) * M_PI * 2.0;
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return Vector3(cos(sun_angle), sin(sun_angle), 0.0);
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return Vector3(cos(sun_angle), sin(sun_angle), 0.0);
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}
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}
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}
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void BaseAtmosphereRenderer::setBasicLights()
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void BaseAtmosphereRenderer::setBasicLights()
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@ -43,14 +43,14 @@ static inline double _getDistanceToBorder(BaseCloudsModel* model, Vector3 positi
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* @param out_segments Allocated space to fill found segments
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* @param out_segments Allocated space to fill found segments
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* @return Number of segments found
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* @return Number of segments found
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*/
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*/
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static int _findSegments(BaseCloudsModel* model, SoftwareRenderer* renderer, Vector3 start, Vector3 direction, double, int max_segments, double max_inside_length, double max_total_length, double* inside_length, double* total_length, CloudSegment* out_segments)
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static int _findSegments(BaseCloudsModel* model, SoftwareRenderer* renderer, Vector3 start, Vector3 direction, int max_segments, double max_inside_length, double max_total_length, double* inside_length, double* total_length, CloudSegment* out_segments)
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{
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{
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CloudLayerDefinition* layer = model->getLayer();
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double ymin, ymax;
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double ymin, ymax;
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int inside, segment_count;
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int inside, segment_count;
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double current_total_length, current_inside_length;
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double current_total_length, current_inside_length;
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double step_length, segment_length;
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double step_length, segment_length;
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double noise_distance, last_noise_distance;
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double min_step, max_step;
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double noise_distance;
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Vector3 walker, step, segment_start;
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Vector3 walker, step, segment_start;
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double render_precision;
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double render_precision;
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@ -61,8 +61,17 @@ static int _findSegments(BaseCloudsModel* model, SoftwareRenderer* renderer, Vec
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model->getAltitudeRange(&ymin, &ymax);
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model->getAltitudeRange(&ymin, &ymax);
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model->getDetailRange(&min_step, &max_step);
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render_precision = 15.2 - 1.5 * (double)renderer->render_quality;
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render_precision = 15.2 - 1.5 * (double)renderer->render_quality;
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render_precision = render_precision * layer->scaling / 50.0;
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render_precision = render_precision * (ymax - ymin) / 50.0;
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if (render_precision < min_step)
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{
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render_precision = min_step;
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}
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else if (render_precision > max_step)
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{
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render_precision = max_step;
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}
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if (render_precision > max_total_length / 10.0)
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if (render_precision > max_total_length / 10.0)
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{
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{
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render_precision = max_total_length / 10.0;
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render_precision = max_total_length / 10.0;
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{
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{
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walker = walker.add(step);
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walker = walker.add(step);
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step_length = step.getNorm();
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step_length = step.getNorm();
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last_noise_distance = noise_distance;
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noise_distance = _getDistanceToBorder(model, walker) * render_precision;
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noise_distance = _getDistanceToBorder(model, walker) * render_precision;
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current_total_length += step_length;
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current_total_length += step_length;
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Color CloudBasicLayerRenderer::getColor(BaseCloudsModel *model, const Vector3 &eye, const Vector3 &location)
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Color CloudBasicLayerRenderer::getColor(BaseCloudsModel *model, const Vector3 &eye, const Vector3 &location)
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{
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{
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CloudLayerDefinition* layer = model->getLayer();
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int i, segment_count;
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int i, segment_count;
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double max_length, detail, total_length, inside_length;
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double max_length, total_length, inside_length;
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Vector3 start, end, direction;
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Vector3 start, end, direction;
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Color result, col;
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Color result, col;
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CloudSegment segments[20];
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CloudSegment segments[20];
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@ -162,10 +169,11 @@ Color CloudBasicLayerRenderer::getColor(BaseCloudsModel *model, const Vector3 &e
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direction = direction.normalize();
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direction = direction.normalize();
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result = COLOR_TRANSPARENT;
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result = COLOR_TRANSPARENT;
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detail = parent->getPrecision(start) / layer->scaling;
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double ymin, ymax;
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double transparency_depth = layer->scaling * 1.5;
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model->getAltitudeRange(&ymin, &ymax);
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double transparency_depth = (ymax - ymin) * 0.3;
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segment_count = _findSegments(model, parent, start, direction, detail, 20, transparency_depth, max_length, &inside_length, &total_length, segments);
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segment_count = _findSegments(model, parent, start, direction, 20, transparency_depth, max_length, &inside_length, &total_length, segments);
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for (i = segment_count - 1; i >= 0; i--)
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for (i = segment_count - 1; i >= 0; i--)
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{
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{
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SurfaceMaterial material;
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SurfaceMaterial material;
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@ -206,8 +214,10 @@ bool CloudBasicLayerRenderer::alterLight(BaseCloudsModel *model, LightComponent*
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return false;
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return false;
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}
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}
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double light_traversal = model->getLayer()->scaling * 5.0;
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double ymin, ymax;
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_findSegments(model, parent, start, direction, 0.1, 20, light_traversal, end.sub(start).getNorm(), &inside_depth, &total_depth, segments);
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model->getAltitudeRange(&ymin, &ymax);
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double light_traversal = (ymax - ymin) * 0.8;
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_findSegments(model, parent, start, direction, 20, light_traversal, end.sub(start).getNorm(), &inside_depth, &total_depth, segments);
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if (light_traversal < 0.0001)
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if (light_traversal < 0.0001)
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{
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{
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@ -104,11 +104,28 @@ BaseCloudsModel* CloudsRenderer::getLayerModel(unsigned int layer)
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}
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}
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else
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else
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{
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{
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qWarning("Asked for unknown layer renderer %d", layer);
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qWarning("Asked for unknown layer model %d", layer);
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return fake_model;
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return fake_model;
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}
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}
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}
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}
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void CloudsRenderer::setLayerModel(unsigned int layer, BaseCloudsModel *model, bool delete_old)
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{
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if (layer < layer_models.size())
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{
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if (delete_old)
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{
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delete layer_models[layer];
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}
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layer_models[layer] = model;
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}
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else
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{
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qWarning("Asked to set an unknown layer model %d", layer);
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delete model;
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}
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}
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Color CloudsRenderer::getColor(const Vector3 &eye, const Vector3 &location, const Color &base)
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Color CloudsRenderer::getColor(const Vector3 &eye, const Vector3 &location, const Color &base)
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{
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{
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CloudsDefinition* definition = parent->getScenery()->getClouds();
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CloudsDefinition* definition = parent->getScenery()->getClouds();
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@ -38,6 +38,14 @@ public:
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*/
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*/
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virtual BaseCloudsModel* getLayerModel(unsigned int layer);
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virtual BaseCloudsModel* getLayerModel(unsigned int layer);
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/*!
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* \brief Override de default density model for a given layer.
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*
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* This must be called after each update().
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* Ownership of the model is taken.
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*/
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virtual void setLayerModel(unsigned int layer, BaseCloudsModel* model, bool delete_old=true);
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/*!
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/*!
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* \brief Get the composited color, as applied on a base color and location.
|
* \brief Get the composited color, as applied on a base color and location.
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -21,7 +21,7 @@ void LightStatus::pushComponent(LightComponent component)
|
||||||
|
|
||||||
Color LightStatus::apply(const Vector3 &normal, const SurfaceMaterial &material)
|
Color LightStatus::apply(const Vector3 &normal, const SurfaceMaterial &material)
|
||||||
{
|
{
|
||||||
Color final;
|
Color final(0.0, 0.0, 0.0, 0.0);
|
||||||
|
|
||||||
for (auto component: components)
|
for (auto component: components)
|
||||||
{
|
{
|
||||||
|
|
|
@ -118,6 +118,36 @@ void SoftwareRenderer::disableClouds()
|
||||||
scenery->getClouds()->clear();
|
scenery->getClouds()->clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SoftwareRenderer::disableAtmosphere()
|
||||||
|
{
|
||||||
|
LightComponent light;
|
||||||
|
std::vector<LightComponent> lights;
|
||||||
|
|
||||||
|
light.color.r = 1.5;
|
||||||
|
light.color.g = 1.5;
|
||||||
|
light.color.b = 1.5;
|
||||||
|
light.direction.x = -1.0;
|
||||||
|
light.direction.y = -0.5;
|
||||||
|
light.direction.z = 1.0;
|
||||||
|
light.direction = light.direction.normalize();
|
||||||
|
light.altered = 1;
|
||||||
|
light.reflection = 0.0;
|
||||||
|
lights.push_back(light);
|
||||||
|
|
||||||
|
light.color.r = 0.4;
|
||||||
|
light.color.g = 0.4;
|
||||||
|
light.color.b = 0.42;
|
||||||
|
light.direction.x = 1.0;
|
||||||
|
light.direction.y = -0.5;
|
||||||
|
light.direction.z = -1.0;
|
||||||
|
light.direction = light.direction.normalize();
|
||||||
|
light.altered = 0;
|
||||||
|
light.reflection = 0.0;
|
||||||
|
lights.push_back(light);
|
||||||
|
|
||||||
|
disableAtmosphere(lights);
|
||||||
|
}
|
||||||
|
|
||||||
void SoftwareRenderer::disableAtmosphere(const std::vector<LightComponent> &lights)
|
void SoftwareRenderer::disableAtmosphere(const std::vector<LightComponent> &lights)
|
||||||
{
|
{
|
||||||
scenery->getAtmosphere()->model = AtmosphereDefinition::ATMOSPHERE_MODEL_DISABLED;
|
scenery->getAtmosphere()->model = AtmosphereDefinition::ATMOSPHERE_MODEL_DISABLED;
|
||||||
|
|
|
@ -75,6 +75,7 @@ public:
|
||||||
*
|
*
|
||||||
* This function needs to be called after each prepare().
|
* This function needs to be called after each prepare().
|
||||||
*/
|
*/
|
||||||
|
void disableAtmosphere();
|
||||||
void disableAtmosphere(const std::vector<LightComponent> &lights);
|
void disableAtmosphere(const std::vector<LightComponent> &lights);
|
||||||
|
|
||||||
void setPreviewCallbacks(RenderArea::RenderCallbackStart start, RenderArea::RenderCallbackDraw draw, RenderArea::RenderCallbackUpdate update);
|
void setPreviewCallbacks(RenderArea::RenderCallbackStart start, RenderArea::RenderCallbackDraw draw, RenderArea::RenderCallbackUpdate update);
|
||||||
|
|
|
@ -23,8 +23,11 @@ void BaseCloudsModel::getAltitudeRange(double *min_altitude, double *max_altitud
|
||||||
|
|
||||||
void BaseCloudsModel::getDetailRange(double *min_step, double *max_step) const
|
void BaseCloudsModel::getDetailRange(double *min_step, double *max_step) const
|
||||||
{
|
{
|
||||||
*min_step = 0.1;
|
double min_altitude, max_altitude, thickness;
|
||||||
*max_step = 1.0;
|
getAltitudeRange(&min_altitude, &max_altitude);
|
||||||
|
thickness = max_altitude - min_altitude;
|
||||||
|
*min_step = thickness * 0.001;
|
||||||
|
*max_step = thickness * 0.05;
|
||||||
}
|
}
|
||||||
|
|
||||||
double BaseCloudsModel::getProbability(const Vector3 &, double) const
|
double BaseCloudsModel::getProbability(const Vector3 &, double) const
|
||||||
|
|
|
@ -37,15 +37,15 @@ void CloudModelStratoCumulus::update()
|
||||||
|
|
||||||
void CloudModelStratoCumulus::getAltitudeRange(double *min_altitude, double *max_altitude) const
|
void CloudModelStratoCumulus::getAltitudeRange(double *min_altitude, double *max_altitude) const
|
||||||
{
|
{
|
||||||
*min_altitude = 2.0 + 7.0 * layer->altitude;
|
*min_altitude = 4.0 + 14.0 * layer->altitude;
|
||||||
*max_altitude = *min_altitude + 5.0 * layer->scaling;
|
*max_altitude = *min_altitude + 11.0 * layer->scaling;
|
||||||
}
|
}
|
||||||
|
|
||||||
double CloudModelStratoCumulus::getDensity(const Vector3 &location) const
|
double CloudModelStratoCumulus::getDensity(const Vector3 &location) const
|
||||||
{
|
{
|
||||||
double val;
|
double val;
|
||||||
double min_altitude, max_altitude;
|
double min_altitude, max_altitude;
|
||||||
double noise_scaling = 12.0 * layer->scaling;
|
double noise_scaling = 25.0 * layer->scaling;
|
||||||
|
|
||||||
getAltitudeRange(&min_altitude, &max_altitude);
|
getAltitudeRange(&min_altitude, &max_altitude);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue