Switch to HSL color space for material definition
This commit is contained in:
parent
7cd74b2c8a
commit
c6be386a59
17 changed files with 254 additions and 103 deletions
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@ -17,18 +17,21 @@ preview_lighted(&edited)
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form_helper->addPreview(ui->preview_lighted, &preview_lighted);
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form_helper->addDoubleInputSlider(ui->slider_hue, &edited.hue);
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form_helper->addDoubleInputSlider(ui->slider_diffuse, &edited.diffuse);
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form_helper->addDoubleInputSlider(ui->slider_hue, &edited.base.h);
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form_helper->addDoubleInputSlider(ui->slider_lightness, &edited.base.l);
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form_helper->addDoubleInputSlider(ui->slider_saturation, &edited.base.s);
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form_helper->addDoubleInputSlider(ui->slider_hardness, &edited.hardness);
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form_helper->addDoubleInputSlider(ui->slider_reflection, &edited.reflection);
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form_helper->addDoubleInputSlider(ui->slider_specularity, &edited.shininess);
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form_helper->addDoubleInputSlider(ui->slider_receive_shadows, &edited.receive_shadows);
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form_helper->setRevertButton(ui->button_revert);
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form_helper->startManaging();
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ui->preview_color->setColor(&edited.base);
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ui->preview_color->setColor(&edited._rgb);
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connect(ui->button_apply, SIGNAL(clicked()), this, SLOT(accept()));
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connect(ui->button_cancel, SIGNAL(clicked()), this, SLOT(reject()));
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@ -48,6 +51,7 @@ bool DialogMaterialEditor::getMaterial(QWidget* parent, SurfaceMaterial* materia
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void DialogMaterialEditor::refreshFromLocalData()
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{
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materialValidate(&edited);
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ui->preview_color->update();
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}
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@ -9,7 +9,7 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>1090</width>
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<width>1091</width>
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<height>627</height>
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</rect>
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</property>
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@ -58,34 +58,6 @@
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="diffuseFactorLabel">
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<property name="text">
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<string>Diffuse factor</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="hardnessToLightLabel">
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<property name="text">
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<string>Hardness to light</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="WidgetSliderDecimal" name="slider_diffuse">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="WidgetSliderDecimal" name="slider_hardness">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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@ -121,6 +93,48 @@
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</item>
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</layout>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="diffuseFactorLabel">
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<property name="text">
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<string>Colorfulness (saturation)</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="WidgetSliderDecimal" name="slider_saturation">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="diffuseFactorLabel_2">
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<property name="text">
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<string>Diffuse factor (lightness)</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="WidgetSliderDecimal" name="slider_lightness">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="hardnessToLightLabel">
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<property name="text">
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<string>Hardness to light</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="WidgetSliderDecimal" name="slider_hardness">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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@ -10,5 +10,17 @@ SmallPreviewHues::SmallPreviewHues(QWidget* parent) : DrawingWidget(parent)
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void SmallPreviewHues::doDrawing(QPainter* painter)
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{
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painter->fillRect(rect(), Qt::blue);
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int x;
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ColorHSL colhsl;
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colhsl.s = 1.0;
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colhsl.l = 0.5;
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colhsl.a = 1.0;
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for (x = 0; x < width(); x++)
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{
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colhsl.h = (double)x / (double)(width() - 1);
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painter->setPen(colorToQColor(colorFromHSL(colhsl)));
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painter->drawLine(x, 0, x, height() - 1);
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}
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}
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@ -414,7 +414,7 @@ void WidgetExplorer::paintGL()
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// Render water
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double water_height = _renderer->terrain->getWaterHeight(_renderer);
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glDisable(GL_TEXTURE_2D);
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glColor3f(water->material.base.r, water->material.base.g, water->material.base.b);
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glColor3f(water->material._rgb.r, water->material._rgb.g, water->material._rgb.b);
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glBegin(GL_QUADS);
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glVertex3f(camera_location.x - 500.0, water_height, camera_location.z - 500.0);
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glVertex3f(camera_location.x - 500.0, water_height, camera_location.z + 500.0);
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@ -117,6 +117,8 @@ void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition)
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noiseNormalizeAmplitude(definition->_coverage_noise, -1.0, 3.0, 0);
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noiseNormalizeAmplitude(definition->_shape_noise, -0.5, 0.5, 0);
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noiseNormalizeAmplitude(definition->_edge_noise, -0.5, 0.5, 0);
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materialValidate(&definition->material);
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}
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CloudsLayerDefinition* cloudsLayerCreateDefinition()
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@ -26,10 +26,7 @@ void cloudsLayerAutoPreset(CloudsLayerDefinition* definition, CloudsLayerPreset
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noiseRandomizeOffsets(definition->_edge_noise);
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noiseRandomizeOffsets(definition->_shape_noise);
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definition->material.base.r = 0.7;
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definition->material.base.g = 0.7;
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definition->material.base.b = 0.7;
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definition->material.base.a = 1.0;
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definition->material.base = colorToHSL(colorFromValues(0.7, 0.7, 0.7, 1.0));
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switch (preset)
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{
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@ -3,6 +3,7 @@
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#include <time.h>
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#include "tools/color.h"
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#include "tools/euclid.h"
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#include "terrain/ter_raster.h"
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#include "render.h"
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#include "system.h"
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@ -61,7 +61,7 @@ Renderer* terrainCreatePreviewRenderer()
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textures = TexturesDefinitionClass.create();
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TexturesLayerDefinition* layer = layersGetLayer(textures->layers, layersAddLayer(textures->layers, NULL));
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layer->displacement_height = 0.0;
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layer->material.base = COLOR_WHITE;
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layer->material.base = colorToHSL(COLOR_WHITE);
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layer->material.reflection = 0.05;
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layer->material.shininess = 2.0;
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noiseClearLevels(layer->_detail_noise);
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@ -65,6 +65,8 @@ static void _layerValidateDefinition(TexturesLayerDefinition* definition)
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noiseAddLevelsSimple(definition->_detail_noise, 7, 0.01, -1.0, 1.0, 0.0);
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noiseNormalizeAmplitude(definition->_detail_noise, -0.008, 0.008, 0);
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noiseValidate(definition->_detail_noise);
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materialValidate(&definition->material);
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}
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static TexturesLayerDefinition* _layerCreateDefinition()
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@ -44,9 +44,7 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
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definition->displacement_height = 0.3;
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definition->displacement_scaling = 2.0;
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definition->displacement_offset = 0.0;
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definition->material.base.r = 0.6;
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definition->material.base.g = 0.55;
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definition->material.base.b = 0.57;
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definition->material.base = colorToHSL(colorFromValues(0.6, 0.55, 0.57, 1.0));
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definition->material.reflection = 0.006;
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definition->material.shininess = 6.0;
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break;
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@ -56,9 +54,7 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
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definition->displacement_height = 0.0;
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definition->displacement_scaling = 1.0;
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definition->displacement_offset = 0.0;
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definition->material.base.r = 0.12;
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definition->material.base.g = 0.19;
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definition->material.base.b = 0.035;
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definition->material.base = colorToHSL(colorFromValues(0.12, 0.19, 0.035, 1.0));
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definition->material.reflection = 0.001;
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definition->material.shininess = 4.0;
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break;
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@ -68,9 +64,7 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
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definition->displacement_height = 0.0;
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definition->displacement_scaling = 1.0;
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definition->displacement_offset = 0.0;
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definition->material.base.r = 0.30;
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definition->material.base.g = 0.28;
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definition->material.base.b = 0.02;
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definition->material.base = colorToHSL(colorFromValues(0.30, 0.28, 0.02, 1.0));
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definition->material.reflection = 0.008;
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definition->material.shininess = 6.0;
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break;
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@ -80,9 +74,7 @@ void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerP
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definition->displacement_height = 0.0;
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definition->displacement_scaling = 1.0;
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definition->displacement_offset = 0.0;
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definition->material.base.r = 1.0;
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definition->material.base.g = 1.0;
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definition->material.base.b = 1.0;
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definition->material.base = colorToHSL(colorFromValues(1.0, 1.0, 1.0, 1.0));
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definition->material.reflection = 0.25;
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definition->material.shininess = 0.6;
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break;
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@ -32,34 +32,46 @@ void colorLoad(PackStream* stream, Color* col)
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packReadDouble(stream, &col->a);
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}
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Color colorFromValues(double r, double g, double b, double a)
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{
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Color result;
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result.r = r;
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result.g = g;
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result.b = b;
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result.a = a;
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return result;
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}
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unsigned int colorTo32BitRGBA(Color* col)
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{
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return (((unsigned int)(col->a * 255.0)) << 24) | (((unsigned int)(col->b * 255.0)) << 16) | (((unsigned int)(col->g * 255.0)) << 8) | ((unsigned int)(col->r * 255.0));
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return (((unsigned int) (col->a * 255.0)) << 24) | (((unsigned int) (col->b * 255.0)) << 16) | (((unsigned int) (col->g * 255.0)) << 8) | ((unsigned int) (col->r * 255.0));
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}
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unsigned int colorTo32BitBGRA(Color* col)
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{
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return (((unsigned int)(col->a * 255.0)) << 24) | (((unsigned int)(col->r * 255.0)) << 16) | (((unsigned int)(col->g * 255.0)) << 8) | ((unsigned int)(col->b * 255.0));
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return (((unsigned int) (col->a * 255.0)) << 24) | (((unsigned int) (col->r * 255.0)) << 16) | (((unsigned int) (col->g * 255.0)) << 8) | ((unsigned int) (col->b * 255.0));
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}
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unsigned int colorTo32BitARGB(Color* col)
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{
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return (((unsigned int)(col->b * 255.0)) << 24) | (((unsigned int)(col->g * 255.0)) << 16) | (((unsigned int)(col->r * 255.0)) << 8) | ((unsigned int)(col->a * 255.0));
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return (((unsigned int) (col->b * 255.0)) << 24) | (((unsigned int) (col->g * 255.0)) << 16) | (((unsigned int) (col->r * 255.0)) << 8) | ((unsigned int) (col->a * 255.0));
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}
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unsigned int colorTo32BitABGR(Color* col)
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{
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return (((unsigned int)(col->r * 255.0)) << 24) | (((unsigned int)(col->g * 255.0)) << 16) | (((unsigned int)(col->b * 255.0)) << 8) | ((unsigned int)(col->a * 255.0));
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return (((unsigned int) (col->r * 255.0)) << 24) | (((unsigned int) (col->g * 255.0)) << 16) | (((unsigned int) (col->b * 255.0)) << 8) | ((unsigned int) (col->a * 255.0));
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}
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Color colorFrom32BitRGBA(unsigned int col)
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{
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Color result;
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result.r = ((double)(col & 0x000000FF)) / 255.0;
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result.g = ((double)((col & 0x0000FF00) >> 8)) / 255.0;
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result.b = ((double)((col & 0x00FF0000) >> 16)) / 255.0;
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result.a = ((double)((col & 0xFF000000) >> 24)) / 255.0;
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result.r = ((double) (col & 0x000000FF)) / 255.0;
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result.g = ((double) ((col & 0x0000FF00) >> 8)) / 255.0;
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result.b = ((double) ((col & 0x00FF0000) >> 16)) / 255.0;
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result.a = ((double) ((col & 0xFF000000) >> 24)) / 255.0;
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return result;
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}
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@ -68,10 +80,10 @@ Color colorFrom32BitBGRA(unsigned int col)
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{
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Color result;
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result.b = ((double)(col & 0x000000FF)) / 255.0;
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result.g = ((double)((col & 0x0000FF00) >> 8)) / 255.0;
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result.r = ((double)((col & 0x00FF0000) >> 16)) / 255.0;
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result.a = ((double)((col & 0xFF000000) >> 24)) / 255.0;
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result.b = ((double) (col & 0x000000FF)) / 255.0;
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result.g = ((double) ((col & 0x0000FF00) >> 8)) / 255.0;
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result.r = ((double) ((col & 0x00FF0000) >> 16)) / 255.0;
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result.a = ((double) ((col & 0xFF000000) >> 24)) / 255.0;
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return result;
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}
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@ -80,10 +92,10 @@ Color colorFrom32BitARGB(unsigned int col)
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{
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Color result;
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result.a = ((double)(col & 0x000000FF)) / 255.0;
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result.r = ((double)((col & 0x0000FF00) >> 8)) / 255.0;
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result.g = ((double)((col & 0x00FF0000) >> 16)) / 255.0;
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result.b = ((double)((col & 0xFF000000) >> 24)) / 255.0;
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result.a = ((double) (col & 0x000000FF)) / 255.0;
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result.r = ((double) ((col & 0x0000FF00) >> 8)) / 255.0;
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result.g = ((double) ((col & 0x00FF0000) >> 16)) / 255.0;
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result.b = ((double) ((col & 0xFF000000) >> 24)) / 255.0;
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return result;
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}
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@ -92,10 +104,10 @@ Color colorFrom32BitABGR(unsigned int col)
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{
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Color result;
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result.a = ((double)(col & 0x000000FF)) / 255.0;
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result.b = ((double)((col & 0x0000FF00) >> 8)) / 255.0;
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result.g = ((double)((col & 0x00FF0000) >> 16)) / 255.0;
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result.r = ((double)((col & 0xFF000000) >> 24)) / 255.0;
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result.a = ((double) (col & 0x000000FF)) / 255.0;
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result.b = ((double) ((col & 0x0000FF00) >> 8)) / 255.0;
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result.g = ((double) ((col & 0x00FF0000) >> 16)) / 255.0;
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result.r = ((double) ((col & 0xFF000000) >> 24)) / 255.0;
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return result;
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}
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@ -203,7 +215,7 @@ struct ColorProfile
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{
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double minvalue;
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double maxvalue;
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Color (*mapper)(Color col, double exposure);
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Color(*mapper)(Color col, double exposure);
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double exposure;
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};
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@ -211,7 +223,7 @@ ColorProfile* colorProfileCreate()
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{
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ColorProfile* profile;
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profile = malloc(sizeof(ColorProfile));
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profile = malloc(sizeof (ColorProfile));
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colorProfileSetToneMapping(profile, TONE_MAPPING_UNCHARTED, 2.0);
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colorProfileClear(profile);
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@ -233,7 +245,7 @@ static inline double _uncharted2Tonemap(double x)
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double E = 0.02;
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double F = 0.30;
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return ((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;
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return ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F;
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}
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static Color _toneMappingUncharted(Color pixel, double exposure)
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@ -335,7 +347,7 @@ ColorGradation* colorGradationCreate()
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{
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ColorGradation* result;
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result = malloc(sizeof(ColorGradation));
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result = malloc(sizeof (ColorGradation));
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result->red = curveCreate();
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result->green = curveCreate();
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result->blue = curveCreate();
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@ -441,3 +453,88 @@ Color colorGradationGet(ColorGradation* gradation, double value)
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return result;
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}
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/******************************** HSL Color Space ********************************/
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static double _hue2rgb(double p, double q, double t)
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{
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if (t < 0.0) t += 1;
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if (t > 1.0) t -= 1;
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if (t < 1.0 / 6.0) return p + (q - p) * 6.0 * t;
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if (t < 1.0 / 2.0) return q;
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if (t < 2.0 / 3.0) return p + (q - p) * (2.0 / 3.0 - t) * 6.0;
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return p;
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}
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Color colorFromHSL(ColorHSL col)
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{
|
||||
Color result;
|
||||
|
||||
if (col.s == 0)
|
||||
{
|
||||
result.r = result.g = result.b = col.l;
|
||||
}
|
||||
else
|
||||
{
|
||||
double q = col.l < 0.5 ? col.l * (1.0 + col.s) : col.l + col.s - col.l * col.s;
|
||||
double p = 2 * col.l - q;
|
||||
result.r = _hue2rgb(p, q, col.h + 1.0 / 3.0);
|
||||
result.g = _hue2rgb(p, q, col.h);
|
||||
result.b = _hue2rgb(p, q, col.h - 1.0 / 3.0);
|
||||
}
|
||||
|
||||
result.a = col.a;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ColorHSL colorToHSL(Color col)
|
||||
{
|
||||
ColorHSL result;
|
||||
double min, max;
|
||||
|
||||
max = col.r > col.g ? col.r : col.g;
|
||||
max = col.b > max ? col.b : max;
|
||||
|
||||
min = col.r < col.g ? col.r : col.g;
|
||||
min = col.b < min ? col.b : min;
|
||||
|
||||
result.h = result.s = result.l = (max + min) / 2.0;
|
||||
|
||||
if (max == min)
|
||||
{
|
||||
result.h = result.s = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
double d = max - min;
|
||||
result.s = result.l > 0.5 ? d / (2.0 - max - min) : d / (max + min);
|
||||
if (max == col.r)
|
||||
{
|
||||
result.h = (col.g - col.b) / d + (col.g < col.b ? 6.0 : 0);
|
||||
}
|
||||
else if (max == col.g)
|
||||
{
|
||||
result.h = (col.b - col.r) / d + 2.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
result.h = (col.r - col.g) / d + 4.0;
|
||||
}
|
||||
result.h /= 6.0;
|
||||
}
|
||||
|
||||
result.a = col.a;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ColorHSL colorHSLFromValues(double h, double s, double l, double a)
|
||||
{
|
||||
ColorHSL result;
|
||||
|
||||
result.h = h;
|
||||
result.s = s;
|
||||
result.l = l;
|
||||
result.a = a;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ extern Color COLOR_GREY;
|
|||
/* Color */
|
||||
void colorSave(PackStream* stream, Color* col);
|
||||
void colorLoad(PackStream* stream, Color* col);
|
||||
Color colorFromValues(double r, double g, double b, double a);
|
||||
|
||||
unsigned int colorTo32BitRGBA(Color* col);
|
||||
unsigned int colorTo32BitBGRA(Color* col);
|
||||
|
@ -90,6 +91,20 @@ void colorGradationQuickAddRgb(ColorGradation* gradation, double value, double r
|
|||
|
||||
Color colorGradationGet(ColorGradation* gradation, double value);
|
||||
|
||||
/* HSL color space */
|
||||
typedef struct
|
||||
{
|
||||
double h;
|
||||
double s;
|
||||
double l;
|
||||
double a;
|
||||
} ColorHSL;
|
||||
|
||||
Color colorFromHSL(ColorHSL col);
|
||||
ColorHSL colorToHSL(Color col);
|
||||
|
||||
ColorHSL colorHSLFromValues(double h, double s, double l, double a);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -162,9 +162,9 @@ Color lightingApplyOneLight(LightDefinition* light, Vector3 eye, Vector3 locatio
|
|||
diffuse = (diffuse + (1.0 - normal_norm)) / (1.0 + (1.0 - normal_norm));
|
||||
if (diffuse > 0.0)
|
||||
{
|
||||
result.r += diffuse * material->base.r * light_color.r;
|
||||
result.g += diffuse * material->base.g * light_color.g;
|
||||
result.b += diffuse * material->base.b * light_color.b;
|
||||
result.r += diffuse * material->_rgb.r * light_color.r;
|
||||
result.g += diffuse * material->_rgb.g * light_color.g;
|
||||
result.b += diffuse * material->_rgb.b * light_color.b;
|
||||
}
|
||||
|
||||
/* specular reflection */
|
||||
|
@ -215,14 +215,33 @@ Vector3 lightingGetStatusLocation(LightStatus* status)
|
|||
|
||||
void materialSave(PackStream* stream, SurfaceMaterial* material)
|
||||
{
|
||||
colorSave(stream, &material->base);
|
||||
packWriteDouble(stream, &material->base.h);
|
||||
packWriteDouble(stream, &material->base.l);
|
||||
packWriteDouble(stream, &material->base.s);
|
||||
|
||||
packWriteDouble(stream, &material->hardness);
|
||||
packWriteDouble(stream, &material->reflection);
|
||||
packWriteDouble(stream, &material->shininess);
|
||||
|
||||
packWriteDouble(stream, &material->receive_shadows);
|
||||
}
|
||||
|
||||
void materialLoad(PackStream* stream, SurfaceMaterial* material)
|
||||
{
|
||||
colorLoad(stream, &material->base);
|
||||
packReadDouble(stream, &material->base.h);
|
||||
packReadDouble(stream, &material->base.l);
|
||||
packReadDouble(stream, &material->base.s);
|
||||
|
||||
packReadDouble(stream, &material->hardness);
|
||||
packReadDouble(stream, &material->reflection);
|
||||
packReadDouble(stream, &material->shininess);
|
||||
|
||||
packReadDouble(stream, &material->receive_shadows);
|
||||
|
||||
materialValidate(material);
|
||||
}
|
||||
|
||||
void materialValidate(SurfaceMaterial* material)
|
||||
{
|
||||
material->_rgb = colorFromHSL(material->base);
|
||||
}
|
||||
|
|
|
@ -11,16 +11,15 @@ extern "C" {
|
|||
|
||||
typedef struct
|
||||
{
|
||||
double hue;
|
||||
double diffuse;
|
||||
double hardness;
|
||||
ColorHSL base;
|
||||
|
||||
double hardness;
|
||||
double reflection;
|
||||
double shininess;
|
||||
|
||||
double receive_shadows;
|
||||
|
||||
Color base;
|
||||
Color _rgb;
|
||||
} SurfaceMaterial;
|
||||
|
||||
typedef struct
|
||||
|
@ -51,6 +50,7 @@ Color lightingApplyOneLight(LightDefinition* light, Vector3 eye, Vector3 locatio
|
|||
|
||||
void materialSave(PackStream* stream, SurfaceMaterial* material);
|
||||
void materialLoad(PackStream* stream, SurfaceMaterial* material);
|
||||
void materialValidate(SurfaceMaterial* material);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -16,6 +16,9 @@ static void _validateDefinition(WaterDefinition* definition)
|
|||
}
|
||||
noiseSetFunctionParams(definition->_waves_noise, NOISE_FUNCTION_SIMPLEX, -definition->turbulence, 0.0);
|
||||
noiseValidate(definition->_waves_noise);
|
||||
|
||||
materialValidate(&definition->material);
|
||||
materialValidate(&definition->foam_material);
|
||||
}
|
||||
|
||||
static WaterDefinition* _createDefinition()
|
||||
|
|
|
@ -9,9 +9,7 @@ void waterAutoPreset(WaterDefinition* definition, WaterPreset preset)
|
|||
definition->transparency = 0.5;
|
||||
definition->reflection = 0.4;
|
||||
definition->transparency_depth = 4.0;
|
||||
definition->material.base.r = 0.08;
|
||||
definition->material.base.g = 0.15;
|
||||
definition->material.base.b = 0.2;
|
||||
definition->material.base = colorToHSL(colorFromValues(0.08, 0.15, 0.2, 1.0));
|
||||
definition->depth_color.r = 0.0;
|
||||
definition->depth_color.g = 0.1;
|
||||
definition->depth_color.b = 0.1;
|
||||
|
@ -27,9 +25,7 @@ void waterAutoPreset(WaterDefinition* definition, WaterPreset preset)
|
|||
definition->transparency = 0.4;
|
||||
definition->reflection = 0.35;
|
||||
definition->transparency_depth = 3.0;
|
||||
definition->material.base.r = 0.05;
|
||||
definition->material.base.g = 0.18;
|
||||
definition->material.base.b = 0.2;
|
||||
definition->material.base = colorToHSL(colorFromValues(0.05, 0.18, 0.2, 1.0));
|
||||
definition->depth_color.r = 0.0;
|
||||
definition->depth_color.g = 0.18;
|
||||
definition->depth_color.b = 0.15;
|
||||
|
@ -45,10 +41,7 @@ void waterAutoPreset(WaterDefinition* definition, WaterPreset preset)
|
|||
definition->material.base.a = 1.0;
|
||||
definition->material.reflection = 1.0;
|
||||
definition->material.shininess = 16.0;
|
||||
definition->foam_material.base.r = 0.8;
|
||||
definition->foam_material.base.g = 0.8;
|
||||
definition->foam_material.base.b = 0.8;
|
||||
definition->foam_material.base.a = 1.0;
|
||||
definition->foam_material.base = colorToHSL(colorFromValues(0.8, 0.8, 0.8, 1.0));
|
||||
definition->foam_material.reflection = 0.1;
|
||||
definition->foam_material.shininess = 1.5;
|
||||
|
||||
|
|
|
@ -291,7 +291,7 @@ static WaterResult _realGetResult(Renderer* renderer, double x, double z)
|
|||
/* Bring color to the camera */
|
||||
color = renderer->applyMediumTraversal(renderer, location, color);
|
||||
|
||||
result.base = definition->material.base;
|
||||
result.base = definition->material._rgb;
|
||||
result.final = color;
|
||||
|
||||
return result;
|
||||
|
|
Loading…
Reference in a new issue