diff --git a/src/render/opengl/shaders/water.frag b/src/render/opengl/shaders/water.frag index 357b66b..5610dc9 100644 --- a/src/render/opengl/shaders/water.frag +++ b/src/render/opengl/shaders/water.frag @@ -7,7 +7,7 @@ uniform float[4] waterNoise; out vec4 final_color; float getDetail(vec3 location) { - return max(min(pow(length(location - cameraLocation) * 0.002, 2.0), 0.01), 0.000001); + return max(min(pow(length(location - cameraLocation) * 0.001, 2.0), 0.01), 0.00002); } void main(void)