From c77e3d78b0fc401c95aa536acbce5654a52d7658 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Wed, 13 Jan 2016 17:49:42 +0100 Subject: [PATCH] opengl: Updated water shader precision --- src/render/opengl/shaders/water.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/opengl/shaders/water.frag b/src/render/opengl/shaders/water.frag index 357b66b..5610dc9 100644 --- a/src/render/opengl/shaders/water.frag +++ b/src/render/opengl/shaders/water.frag @@ -7,7 +7,7 @@ uniform float[4] waterNoise; out vec4 final_color; float getDetail(vec3 location) { - return max(min(pow(length(location - cameraLocation) * 0.002, 2.0), 0.01), 0.000001); + return max(min(pow(length(location - cameraLocation) * 0.001, 2.0), 0.01), 0.00002); } void main(void)