Better OpenGL error checking + opengl header refactoring

This commit is contained in:
Michaël Lemaire 2015-12-03 23:04:50 +01:00
parent ae9a54c612
commit c7e868ef11
20 changed files with 111 additions and 61 deletions

View file

@ -62,6 +62,11 @@ profile_cli:build
LD_LIBRARY_PATH=${LIBRARY_PATH} perf record -g ${BUILDPATH}/interface/commandline/paysages-cli $(ARGS) LD_LIBRARY_PATH=${LIBRARY_PATH} perf record -g ${BUILDPATH}/interface/commandline/paysages-cli $(ARGS)
perf report -g perf report -g
gltrace:build
rm -f *.trace
LD_PRELOAD=/usr/lib/x86_64-linux-gnu/apitrace/wrappers/glxtrace.so LD_LIBRARY_PATH=$(LIBRARY_PATH) ${BUILDPATH}/interface/modeler/quickapp/paysages-modeler $(ARGS)
qapitrace paysages-modeler.trace
package:build package:build
rm -rf paysages3d-linux rm -rf paysages3d-linux
rm -f paysages3d-linux.tar.bz2 rm -f paysages3d-linux.tar.bz2

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@ -110,8 +110,8 @@ bool DefinitionNode::applyDiff(const DefinitionDiff *diff, bool) {
if (diff->getTypeName() == type_name) { if (diff->getTypeName() == type_name) {
return true; return true;
} else { } else {
Logs::error() << "Can't apply " << diff->getTypeName() << " diff to " << getName() << " " << type_name Logs::error() << "[Definition] Can't apply " << diff->getTypeName() << " diff to " << getName() << " "
<< " node" << std::endl; << type_name << " node" << std::endl;
return false; return false;
} }
} }
@ -155,8 +155,8 @@ void DefinitionNode::save(PackStream *stream) const {
child->save(stream); child->save(stream);
} else { } else {
// Child size not known, write it to a temporary stream to know it // Child size not known, write it to a temporary stream to know it
Logs::debug() << "Unknown size for child " << child->name << ", unefficient writing to temporary stream" Logs::debug() << "[Definition] Unknown size for child " << child->name
<< std::endl; << ", unefficient writing to temporary stream" << std::endl;
PackStream substream; PackStream substream;
child->save(&substream); child->save(&substream);
stream->writeFromBuffer(substream, true); stream->writeFromBuffer(substream, true);
@ -183,7 +183,7 @@ void DefinitionNode::load(PackStream *stream) {
// TODO Ask subclass if it can instanciate a child // TODO Ask subclass if it can instanciate a child
// Else skip length of unknown child // Else skip length of unknown child
stream->skipBytes(child_size); stream->skipBytes(child_size);
Logs::warning() << "Skipped unknown child '" << child_name << "'" << std::endl; Logs::warning() << "[Definition] Skipped unknown child '" << child_name << "'" << std::endl;
} }
} }
} }
@ -196,12 +196,13 @@ void DefinitionNode::copy(DefinitionNode *destination) const {
if (dest_child) { if (dest_child) {
child->copy(dest_child); child->copy(dest_child);
} else { } else {
Logs::warning() << "Can't copy to child " << child->name << " of " << destination->getTypeName() Logs::warning() << "[Definition] Can't copy to child " << child->name << " of "
<< std::endl; << destination->getTypeName() << std::endl;
} }
} }
} else { } else {
Logs::error() << "Can't copy from " << getTypeName() << " to " << destination->getTypeName() << std::endl; Logs::error() << "[Definition] Can't copy from " << getTypeName() << " to " << destination->getTypeName()
<< std::endl;
} }
} }
@ -225,7 +226,7 @@ void DefinitionNode::removeChild(DefinitionNode *child) {
child->parent = NULL; child->parent = NULL;
children.erase(it); children.erase(it);
} else { } else {
Logs::warning() << "Trying to remove not found child '" << child->name << "' from '" << name << "'" Logs::warning() << "[Definition] Trying to remove not found child '" << child->name << "' from '" << name << "'"
<< std::endl; << std::endl;
} }
} }

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@ -119,7 +119,7 @@ bool Layers::applyDiff(const DefinitionDiff *diff, bool backward) {
void Layers::generateInitDiffs(std::vector<const DefinitionDiff *> *diffs) const { void Layers::generateInitDiffs(std::vector<const DefinitionDiff *> *diffs) const {
int i = 0; int i = 0;
for (auto layer: layers) { for (auto layer : layers) {
auto diff = new LayersDiff(this, LayersDiff::LAYER_ADDED, i++); auto diff = new LayersDiff(this, LayersDiff::LAYER_ADDED, i++);
diff->saveLayer(*layer); diff->saveLayer(*layer);
diffs->push_back(diff); diffs->push_back(diff);

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@ -47,7 +47,7 @@ Scenery::FileOperationResult Scenery::saveGlobal(const std::string &filepath) co
stream.write(&version_header); stream.write(&version_header);
stream.write(&app_header); stream.write(&app_header);
Logs::debug() << "Scenery saved to file: " << filepath << std::endl; Logs::debug() << "[Definition] Scenery saved to file: " << filepath << std::endl;
return FILE_OPERATION_OK; return FILE_OPERATION_OK;
} }
@ -85,7 +85,7 @@ Scenery::FileOperationResult Scenery::loadGlobal(const std::string &filepath) {
return FILE_OPERATION_APP_MISMATCH; return FILE_OPERATION_APP_MISMATCH;
} }
Logs::debug() << "Scenery loaded from file: " << filepath << std::endl; Logs::debug() << "[Definition] Scenery loaded from file: " << filepath << std::endl;
return FILE_OPERATION_OK; return FILE_OPERATION_OK;
} }
@ -110,7 +110,7 @@ void Scenery::autoPreset(int seed) {
validate(); validate();
Logs::debug() << "New scenery generated from seed " << seed << std::endl; Logs::debug() << "[Definition] New scenery generated from seed " << seed << std::endl;
} }
void Scenery::setAtmosphere(AtmosphereDefinition *atmosphere) { void Scenery::setAtmosphere(AtmosphereDefinition *atmosphere) {

View file

@ -16,6 +16,11 @@
#include <QGuiApplication> #include <QGuiApplication>
MainModelerWindow::MainModelerWindow() { MainModelerWindow::MainModelerWindow() {
/*QSurfaceFormat new_format = format();
new_format.setVersion(3, 3);
new_format.setProfile(QSurfaceFormat::CoreProfile);
setFormat(new_format);*/
scenery = new Scenery(); scenery = new Scenery();
scenery->autoPreset(); scenery->autoPreset();

View file

@ -20,7 +20,6 @@ OpenGLView::OpenGLView(QQuickItem *parent) : QQuickItem(parent) {
connect(this, SIGNAL(windowChanged(QQuickWindow *)), this, SLOT(handleWindowChanged(QQuickWindow *))); connect(this, SIGNAL(windowChanged(QQuickWindow *)), this, SLOT(handleWindowChanged(QQuickWindow *)));
connect(this, SIGNAL(widthChanged()), this, SLOT(handleResize())); connect(this, SIGNAL(widthChanged()), this, SLOT(handleResize()));
connect(this, SIGNAL(heightChanged()), this, SLOT(handleResize())); connect(this, SIGNAL(heightChanged()), this, SLOT(handleResize()));
startTimer(50);
} }
void OpenGLView::handleWindowChanged(QQuickWindow *win) { void OpenGLView::handleWindowChanged(QQuickWindow *win) {
@ -28,12 +27,11 @@ void OpenGLView::handleWindowChanged(QQuickWindow *win) {
window = qobject_cast<MainModelerWindow *>(win); window = qobject_cast<MainModelerWindow *>(win);
if (window) { if (window) {
renderer = window->getRenderer(); renderer = window->getRenderer();
initialized = false;
connect(win, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
win->setClearBeforeRendering(false); win->setClearBeforeRendering(false);
initialized = false; connect(win, SIGNAL(sceneGraphInitialized()), this, SLOT(handleSceneGraphReady()));
} }
} }
} }
@ -66,6 +64,11 @@ void OpenGLView::handleResize() {
resized = true; resized = true;
} }
void OpenGLView::handleSceneGraphReady() {
connect(window, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
startTimer(50);
}
void OpenGLView::wheelEvent(QWheelEvent *event) { void OpenGLView::wheelEvent(QWheelEvent *event) {
if (not acceptInputs()) { if (not acceptInputs()) {
return; return;

View file

@ -17,6 +17,7 @@ class OpenGLView : public QQuickItem {
void handleWindowChanged(QQuickWindow *win); void handleWindowChanged(QQuickWindow *win);
void paint(); void paint();
void handleResize(); void handleResize();
void handleSceneGraphReady();
protected: protected:
virtual void wheelEvent(QWheelEvent *event) override; virtual void wheelEvent(QWheelEvent *event) override;

View file

@ -1,8 +1,8 @@
#include "ExplorerChunkTerrain.h" #include "ExplorerChunkTerrain.h"
#include OPENGL_FUNCTIONS_INCLUDE
#include <cmath> #include <cmath>
#include <QImage> #include <QImage>
#include "OpenGLFunctions.h"
#include "ColorProfile.h" #include "ColorProfile.h"
#include "CameraDefinition.h" #include "CameraDefinition.h"
#include "OpenGLRenderer.h" #include "OpenGLRenderer.h"

View file

@ -0,0 +1,9 @@
#ifndef OPENGLFUNCTIONS
#define OPENGLFUNCTIONS
#include "opengl_global.h"
#define _OPENGL_FUNCTIONS_INCLUDE <OpenGLFunctions>
#include _OPENGL_FUNCTIONS_INCLUDE
#endif // OPENGLFUNCTIONS

View file

@ -1,6 +1,6 @@
#include "OpenGLRenderer.h" #include "OpenGLRenderer.h"
#include OPENGL_FUNCTIONS_INCLUDE #include "OpenGLFunctions.h"
#include "CameraDefinition.h" #include "CameraDefinition.h"
#include "OpenGLSharedState.h" #include "OpenGLSharedState.h"
#include "OpenGLSkybox.h" #include "OpenGLSkybox.h"
@ -58,10 +58,20 @@ OpenGLRenderer::~OpenGLRenderer() {
delete shared_state; delete shared_state;
} }
void OpenGLRenderer::checkForErrors(const std::string &domain) {
int error_code;
while ((error_code = functions->glGetError()) != GL_NO_ERROR) {
Logs::warning() << "[OpenGL] Error in " << domain << " : " << error_code << std::endl;
}
}
void OpenGLRenderer::initialize() { void OpenGLRenderer::initialize() {
ready = functions->initializeOpenGLFunctions(); ready = functions->initializeOpenGLFunctions();
if (ready) { if (ready) {
Logs::debug() << "[OpenGL] renderer started (version " << functions->glGetString(GL_VERSION)
<< ", glsl version " << functions->glGetString(GL_SHADING_LANGUAGE_VERSION) << ")" << std::endl;
prepareOpenGLState(); prepareOpenGLState();
prepare(); prepare();
@ -80,8 +90,10 @@ void OpenGLRenderer::initialize() {
terrain->updateScenery(); terrain->updateScenery();
cameraChangeEvent(render_camera); cameraChangeEvent(render_camera);
checkForErrors("initialize");
} else { } else {
Logs::error() << "Failed to initialize OpenGL bindings" << std::endl; Logs::error() << "[OpenGL] Failed to initialize api bindings" << std::endl;
} }
} }
@ -129,24 +141,28 @@ void OpenGLRenderer::resize(int width, int height) {
cameraChangeEvent(render_camera); cameraChangeEvent(render_camera);
prepareOpenGLState(); prepareOpenGLState();
checkForErrors("resize");
} }
} }
void OpenGLRenderer::paint() { void OpenGLRenderer::paint() {
if (ready and not paused) { if (ready and not paused) {
checkForErrors("before_paint");
functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
skybox->render(); skybox->render();
checkForErrors("skybox");
terrain->render(); terrain->render();
checkForErrors("terrain");
water->render(); water->render();
checkForErrors("water");
if (mouse_tracking) { if (mouse_tracking) {
updateMouseProjection(); updateMouseProjection();
} checkForErrors("mouse_tracking");
int error_code;
while ((error_code = functions->glGetError()) != GL_NO_ERROR) {
Logs::warning() << "[OpenGL] ERROR : " << error_code << std::endl;
} }
displayed = true; displayed = true;

View file

@ -31,6 +31,13 @@ class OPENGLSHARED_EXPORT OpenGLRenderer : public SoftwareRenderer {
return displayed; return displayed;
} }
/**
* Check for errors in OpenGL context.
*
* Will write the error on standard error output, with the *domain* specified.
*/
void checkForErrors(const std::string &domain);
void initialize(); void initialize();
void prepareOpenGLState(); void prepareOpenGLState();
void resize(int width, int height); void resize(int width, int height);

View file

@ -1,8 +1,8 @@
#include "OpenGLShaderProgram.h" #include "OpenGLShaderProgram.h"
#include OPENGL_FUNCTIONS_INCLUDE
#include <QOpenGLShaderProgram> #include <QOpenGLShaderProgram>
#include <QDir> #include <QDir>
#include "OpenGLFunctions.h"
#include "OpenGLRenderer.h" #include "OpenGLRenderer.h"
#include "OpenGLSharedState.h" #include "OpenGLSharedState.h"
#include "Texture2D.h" #include "Texture2D.h"
@ -27,7 +27,7 @@ void OpenGLShaderProgram::addVertexSource(QString path) {
if (file.open(QIODevice::ReadOnly | QIODevice::Text)) { if (file.open(QIODevice::ReadOnly | QIODevice::Text)) {
source_vertex += QString(file.readAll()).toStdString(); source_vertex += QString(file.readAll()).toStdString();
} else { } else {
Logs::error() << "Can't open vertex file " << file.fileName().toStdString() << std::endl; Logs::error() << "[OpenGL] Can't open vertex file " << file.fileName().toStdString() << std::endl;
} }
} }
@ -36,7 +36,7 @@ void OpenGLShaderProgram::addFragmentSource(QString path) {
if (file.open(QIODevice::ReadOnly | QIODevice::Text)) { if (file.open(QIODevice::ReadOnly | QIODevice::Text)) {
source_fragment += QString(file.readAll()).toStdString(); source_fragment += QString(file.readAll()).toStdString();
} else { } else {
Logs::error() << "Can't open fragment file " << file.fileName().toStdString() << std::endl; Logs::error() << "[OpenGL] Can't open fragment file " << file.fileName().toStdString() << std::endl;
} }
} }
@ -45,24 +45,29 @@ void OpenGLShaderProgram::compile() {
program->addShaderFromSourceCode(QOpenGLShader::Fragment, QString::fromStdString(source_fragment)); program->addShaderFromSourceCode(QOpenGLShader::Fragment, QString::fromStdString(source_fragment));
if (not program->link()) { if (not program->link()) {
Logs::warning() << "Error while compiling shader " << name << std::endl Logs::warning() << "[OpenGL] Error while compiling shader " << name << std::endl
<< program->log().toStdString() << std::endl; << program->log().toStdString() << std::endl;
} else if (program->log().length() > 0) { } else if (program->log().length() > 0) {
Logs::debug() << "Shader " << name << " compilation output:" << std::endl Logs::debug() << "[OpenGL] Shader " << name << " compilation output:" << std::endl
<< program->log().toStdString() << std::endl; << program->log().toStdString() << std::endl;
} else {
Logs::debug() << "[OpenGL] Shader " << name << " compiled" << std::endl;
} }
} }
void OpenGLShaderProgram::bind() { bool OpenGLShaderProgram::bind() {
if (not compiled) { if (not compiled) {
compile(); compile();
compiled = true; compiled = true;
} }
program->bind(); if (program->bind()) {
int texture_unit = 0;
int texture_unit = 0; renderer->getSharedState()->apply(this, texture_unit);
renderer->getSharedState()->apply(this, texture_unit); return true;
} else {
return false;
}
} }
void OpenGLShaderProgram::release() { void OpenGLShaderProgram::release() {
@ -70,29 +75,29 @@ void OpenGLShaderProgram::release() {
} }
void OpenGLShaderProgram::drawTriangles(float *vertices, int triangle_count) { void OpenGLShaderProgram::drawTriangles(float *vertices, int triangle_count) {
bind(); if (bind()) {
GLuint vertex = program->attributeLocation("vertex");
program->setAttributeArray(vertex, GL_FLOAT, vertices, 3);
program->enableAttributeArray(vertex);
GLuint vertex = program->attributeLocation("vertex"); functions->glDrawArrays(GL_TRIANGLES, 0, triangle_count * 3);
program->setAttributeArray(vertex, GL_FLOAT, vertices, 3);
program->enableAttributeArray(vertex);
functions->glDrawArrays(GL_TRIANGLES, 0, triangle_count * 3); program->disableAttributeArray(vertex);
program->disableAttributeArray(vertex); release();
}
release();
} }
void OpenGLShaderProgram::drawTriangleStrip(float *vertices, int vertex_count) { void OpenGLShaderProgram::drawTriangleStrip(float *vertices, int vertex_count) {
bind(); if (bind()) {
GLuint vertex = program->attributeLocation("vertex");
program->setAttributeArray(vertex, GL_FLOAT, vertices, 3);
program->enableAttributeArray(vertex);
GLuint vertex = program->attributeLocation("vertex"); functions->glDrawArrays(GL_TRIANGLE_STRIP, 0, vertex_count);
program->setAttributeArray(vertex, GL_FLOAT, vertices, 3);
program->enableAttributeArray(vertex);
functions->glDrawArrays(GL_TRIANGLE_STRIP, 0, vertex_count); program->disableAttributeArray(vertex);
program->disableAttributeArray(vertex); release();
}
release();
} }

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@ -21,7 +21,7 @@ class OPENGLSHARED_EXPORT OpenGLShaderProgram {
void drawTriangles(float *vertices, int triangle_count); void drawTriangles(float *vertices, int triangle_count);
void drawTriangleStrip(float *vertices, int vertex_count); void drawTriangleStrip(float *vertices, int vertex_count);
void bind(); bool bind();
void release(); void release();
inline QOpenGLShaderProgram *getProgram() const { inline QOpenGLShaderProgram *getProgram() const {

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@ -3,8 +3,7 @@
OpenGLSharedState::OpenGLSharedState() { OpenGLSharedState::OpenGLSharedState() {
} }
paysages::opengl::OpenGLSharedState::~OpenGLSharedState() paysages::opengl::OpenGLSharedState::~OpenGLSharedState() {
{
for (const auto &pair : variables) { for (const auto &pair : variables) {
delete pair.second; delete pair.second;
} }

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@ -15,7 +15,7 @@ namespace opengl {
class OPENGLSHARED_EXPORT OpenGLSharedState { class OPENGLSHARED_EXPORT OpenGLSharedState {
public: public:
OpenGLSharedState(); OpenGLSharedState();
~OpenGLSharedState(); ~OpenGLSharedState();
/*! /*!
* \brief Apply the stored variables to the bound program. * \brief Apply the stored variables to the bound program.

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@ -1,6 +1,6 @@
#include "OpenGLTerrain.h" #include "OpenGLTerrain.h"
#include OPENGL_FUNCTIONS_INCLUDE #include "OpenGLFunctions.h"
#include "OpenGLRenderer.h" #include "OpenGLRenderer.h"
#include "OpenGLShaderProgram.h" #include "OpenGLShaderProgram.h"
#include "ParallelPool.h" #include "ParallelPool.h"

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@ -1,8 +1,8 @@
#include "OpenGLVariable.h" #include "OpenGLVariable.h"
#include OPENGL_FUNCTIONS_INCLUDE
#include <QOpenGLShaderProgram> #include <QOpenGLShaderProgram>
#include <cassert> #include <cassert>
#include "OpenGLFunctions.h"
#include "OpenGLRenderer.h" #include "OpenGLRenderer.h"
#include "OpenGLShaderProgram.h" #include "OpenGLShaderProgram.h"
#include "Vector3.h" #include "Vector3.h"

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@ -3,9 +3,9 @@
#include "opengl_global.h" #include "opengl_global.h"
#include OPENGL_FUNCTIONS_INCLUDE
#include <cassert> #include <cassert>
#include <QOpenGLShaderProgram> #include <QOpenGLShaderProgram>
#include "OpenGLFunctions.h"
namespace paysages { namespace paysages {
namespace opengl { namespace opengl {

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@ -25,9 +25,8 @@ template <typename Vertex> class VertexArray;
} }
using namespace paysages::opengl; using namespace paysages::opengl;
//#define OpenGLFunctions QOpenGLFunctions_3_2_Core
#define OpenGLFunctions QOpenGLFunctions_3_0 #define OpenGLFunctions QOpenGLFunctions_3_0
#define OPENGL_FUNCTIONS_INCLUDE <OpenGLFunctions> //#define OpenGLFunctions QOpenGLFunctions_3_3_Core
class OpenGLFunctions; class OpenGLFunctions;
#endif // OPENGL_GLOBAL_H #endif // OPENGL_GLOBAL_H

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@ -187,7 +187,7 @@ TEST(Layers, generateInitDiffs) {
EXPECT_EQ(3, (int)diffs.size()); EXPECT_EQ(3, (int)diffs.size());
Layers layers1(NULL, "layers", _construc1); Layers layers1(NULL, "layers", _construc1);
for (auto diff: diffs) { for (auto diff : diffs) {
layers1.applyDiff(diff); layers1.applyDiff(diff);
} }
ASSERT_EQ(3, layers1.getLayerCount()); ASSERT_EQ(3, layers1.getLayerCount());