From cd9f1bd34c65bb6523e0800527318beee1d537fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Thu, 31 Dec 2015 01:09:45 +0100 Subject: [PATCH] Removed unused glsl precision qualifiers Only useful in OpenGL-ES, which is not currently supported --- src/render/opengl/shaders/skybox.vert | 4 ++-- src/render/opengl/shaders/terrain.vert | 6 +++--- src/render/opengl/shaders/vegetation.vert | 8 ++++---- src/render/opengl/shaders/water.vert | 4 ++-- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/render/opengl/shaders/skybox.vert b/src/render/opengl/shaders/skybox.vert index 6a14289..b5aa781 100644 --- a/src/render/opengl/shaders/skybox.vert +++ b/src/render/opengl/shaders/skybox.vert @@ -1,5 +1,5 @@ -in highp vec4 vertex; -uniform highp mat4 viewMatrix; +in vec4 vertex; +uniform mat4 viewMatrix; uniform vec3 cameraLocation; out vec3 unprojected; diff --git a/src/render/opengl/shaders/terrain.vert b/src/render/opengl/shaders/terrain.vert index d684555..c92a26c 100644 --- a/src/render/opengl/shaders/terrain.vert +++ b/src/render/opengl/shaders/terrain.vert @@ -1,6 +1,6 @@ -in highp vec4 vertex; -in highp vec2 uv; -uniform highp mat4 viewMatrix; +in vec4 vertex; +in vec2 uv; +uniform mat4 viewMatrix; out vec3 unprojected; out vec2 texcoord; uniform float waterOffset; diff --git a/src/render/opengl/shaders/vegetation.vert b/src/render/opengl/shaders/vegetation.vert index ce5efec..54f4af6 100644 --- a/src/render/opengl/shaders/vegetation.vert +++ b/src/render/opengl/shaders/vegetation.vert @@ -1,7 +1,7 @@ -in highp vec3 vertex; -in highp vec2 uv; -uniform highp mat4 viewMatrix; -uniform highp vec3 offset; +in vec3 vertex; +in vec2 uv; +uniform mat4 viewMatrix; +uniform vec3 offset; uniform float size; out vec3 unprojected; out vec2 texcoord; diff --git a/src/render/opengl/shaders/water.vert b/src/render/opengl/shaders/water.vert index 3001368..bd3429f 100644 --- a/src/render/opengl/shaders/water.vert +++ b/src/render/opengl/shaders/water.vert @@ -1,5 +1,5 @@ -in highp vec4 vertex; -uniform highp mat4 viewMatrix; +in vec4 vertex; +uniform mat4 viewMatrix; uniform float waterHeight; uniform vec3 cameraLocation; out vec3 unprojected;