Fixed render precision sometimes being 0
This commit is contained in:
parent
10bbf8078b
commit
ce33390321
1 changed files with 3 additions and 1 deletions
|
@ -24,6 +24,7 @@
|
|||
#include "VegetationRenderer.h"
|
||||
#include "WaterRasterizer.h"
|
||||
#include "WaterRenderer.h"
|
||||
#include <algorithm>
|
||||
|
||||
SoftwareRenderer::SoftwareRenderer(Scenery *scenery) : scenery(scenery) {
|
||||
render_camera = new CameraDefinition;
|
||||
|
@ -163,7 +164,8 @@ double SoftwareRenderer::getPrecision(const Vector3 &location) {
|
|||
projected.x += 1.0;
|
||||
// projected.y += 1.0;
|
||||
|
||||
return render_camera->unproject(projected).sub(location).getNorm() * 0.1 / to_double(render_quality);
|
||||
double result = render_camera->unproject(projected).sub(location).getNorm() * 0.1 / to_double(render_quality);
|
||||
return max(result, 0.000001);
|
||||
}
|
||||
|
||||
Vector3 SoftwareRenderer::projectPoint(const Vector3 &point) {
|
||||
|
|
Loading…
Reference in a new issue